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Treeworld - upd: suns and seasons
Posted: Posted April 13th, 2008 by Leo
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So my main conworld is under heavy construction again :)
I'll post about its alternative physics and all that later but
in the meanwhile here is a new image I made today about
how its cosmos looks:

The Worldtree (or rather Worldnetwork but it's less poetic).
The tree, branches and barks are alive. The continents move
and spread like moss on a bark.

[URL=http://img408.imageshack.us/my.php?image=worldtreetc0.jpg]
[/URL]

Here is an old image on the same theme:

[URL=http://img408.imageshack.us/my.php?image=osarabranchesgv6.jpg]
[/URL]

Here is an old rough map of one particular region of the world:

[URL=http://img408.imageshack.us/my.php?image=centrenordnj6.jpg]
[/URL]

With the major populations:

[URL=http://img408.imageshack.us/my.php?image=centrenordpopulationsst7.jpg]
[/URL]

And when this world was still a planet, before I decided to switch to the treelike cosmos:

[URL=http://img408.imageshack.us/my.php?image=planetewa8.jpg]
[/URL]

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THAT'S FUCKING NIFTY. How does gravity work?

Posted April 13th, 2008 by Mr. Saturday
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Spiffy awesome. So are the continents like "parasites" or "symbiotes" to the world tree, or are they just there and spread?

Posted April 13th, 2008 by bloodb4roses
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How big is it?

Also, for when you post the main, non-cartographic, article:
How do you/they map it?
How does the weather work?
Do you have day and night?

THAT'S FUCKING NIFTY. How does gravity work?
I agree.

Posted April 13th, 2008 by simon.clarkstone
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How fast do the continents move in your world?

Posted April 14th, 2008 by Cheka Man
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Wow! Thanks for the feedback everybody.
I'll try to write detailed answers in the other
sections tonight.

Posted April 14th, 2008 by Leo
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Leo
 

A map of the Peninsula most of my stories happen in:

[URL=http://sd-1.archive-host.com/membres/images/7521784554799019/Treeworld/arbei3.jpg]
[/URL]
Click for bigger size

It takes forever to make maps and I suck at relief shading but hopefully this will give a rough idea of the places I talk of in the other sections. You can match it with the population density map in the first post, they are at the same period of history.

This map is likely to change a lot because I'm still hesitating between plate tectonics and moss-on-the-tree dynamics. :P

Posted April 20th, 2008 by Leo
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Leo
 

Your relief isn't precise, as far as telling be how tall the mountains are, but I think it looks pretty good and generally gets the job done.

I do like your colour choices, and your shape in general is pleasing. I can't really say much bad about it at all

I would suggest that you combine the population map with this one somehow- it would make things easier to understand having it all in one place.


Will you be creating animations for the changes over time?

Posted April 20th, 2008 by Blake
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Blake
 

Population map animations? Good idea! I'll have a go at it for the history of the Rising (I'm about to post a short history of it in the other section). Yes, I really need to improve and strengthen relief shading. That was my first attempt at making a 'serious' map, so I hope the next ones will be a bit better. The highest mountains are the Thunder peaks, some 18,000 ft high, while the 'darksidest' ones are half as high.

Posted April 21st, 2008 by Leo
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Leo
 

Draftish illustration about variable-orbit sun and seasons (sorry about crappy writing on tablet):

[URL=http://img229.imageshack.us/my.php?image=sunorbitszb3.jpg]
[/URL]

And another draft about how the sky might look with the branches:

[URL=http://img229.imageshack.us/my.php?image=skyatday3xz5.jpg]
[/URL]

Posted April 24th, 2008 by Leo
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Leo
 

This. Is so fucking cool.

Posted April 24th, 2008 by Xhin
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Xhin
Sky's the limit

For once I agree with Xhin. That's fucking awesome.

yoink.

Posted April 24th, 2008 by Mr. Saturday
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I concur. This is very original ... I've never seen anything even similar. Love the sky image too. Dayum.

Posted April 28th, 2008 by Kereb
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Kereb
 

This Worldtree is really good and original. I have seen some of it in the different forum sections and I am going to read it now.
Do you have a site for it (I haven't seen one posted)?

Posted April 28th, 2008 by Lyndon
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Lyndon
 

Thanks guys! :)
It's a bit difficult to image all the consequences of such a "geography" though... And mapmaking is a bitch.

Do you have a site for it (I haven't seen one posted)?

I'm working on it ;) But it takes an awful bunch of time...

Posted April 28th, 2008 by Leo
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Leo
 

It's a bit difficult to image all the consequences of such a "geography" though... And mapmaking is a bitch.
RL mapmakers have trouble with the fact that the world is really (nearly) spherical, and they can't flatten that out and put it on a sheet.
You've got cylindrical and conical sections, which you could put on a sheet a section at a time; but you've also got saddle-points (negative curvature) and some positive-curvature "bumps", which can't be flattened out; and, worst of all, you've got branches! Branches!
You've chosen to have a bigger headache than many professional RL geographers have ever had.

OTOH, if your universe's three-dimensional shape also has varying curvature, there have been some physicists who have made some headway -- though not much, really compared to what the cartographers have managed with maps of planets' surfaces. But if your universe's 3D shape has branches, you're probably S.O.L.

Posted April 29th, 2008 by chiarizio
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You've chosen to have a bigger headache than many professional RL geographers have ever had.

Maybe I'll settle for medieval maps then... :D I've been thinking about making a 3D mesh model to help me strip and flatten areas, but branching areas really are impossible to flatten - either I leave blank disks in the middle of the maps, or I use some sort of infinite perspective toward a central point.

OTOH, if your universe's three-dimensional shape also has varying curvature, there have been some physicists who have made some headway -- though not much, really compared to what the cartographers have managed with maps of planets' surfaces. But if your universe's 3D shape has branches, you're probably S.O.L.

I think I'll stick to a Euclidean cosmos for now. Spacetime rubberization is only one interpretation of GR. But maybe I'll consider kinky topologies at a later point, when I get terminally crazy. :P

Posted April 30th, 2008 by Leo
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Leo
 

You've chosen to have a bigger headache than many professional RL geographers have ever had.

Maybe I'll settle for medieval maps then...
Aww. I was looking forward to hearing about your migraines and cluster-headaches.
:twisted:
I've been thinking about making a 3D mesh model to help me strip and flatten areas, but branching areas really are impossible to flatten - either I leave blank disks in the middle of the maps, or I use some sort of infinite perspective toward a central point.
I wanna see!

Posted May 1st, 2008 by eldin raigmore
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Leo, when and why did you change your name from Kinetiq?

And how are you doing with the map or “map-substitute”?

Posted December 25th, 2018 by chiarizio
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Leo, when and why did you change your name from Kinetiq?

I used Kinetiq on another forum because Leo was not available there, kept it here until I remembered I never liked it - can't recall when exactly though.

And how are you doing with the map or “map-substitute”?

Sadly not making any progress, snowed under too many projects, mostly not conworld related - and wondering if that's the reason for the many stalled threads here.

Posted December 26th, 2018 by Leo
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Leo
 

Leo, when and why did you change your name from Kinetiq?

I used Kinetiq on another forum because Leo was not available there, kept it here until I remembered I never liked it - can't recall when exactly though.

And how are you doing with the map or “map-substitute”?

Sadly not making any progress, snowed under too many projects, mostly not conworld related - and wondering if that's the reason for the many stalled threads here.


Well, welcome back from the Void!

Neat world, too, by the way!!

Posted December 26th, 2018 by elemtilas
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