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Video Games

I think I just ruined my game of Breath of The Wild...

Posted 1 Month ago by mariomguy

I have to face this Minotaur in order to collect shock arrows... everything is one hit kill, you can't dodge him, he won't leave if he sees you, and if you try to run away he will strike lightning down and kill you. No freaking way to dodge any of this. And the game AUTOSAVED right before he takes a turn to see me.

Am I SOL? Is there a way to rescue this save file?

There are 78 Replies


Git Gud

1 Month ago
Cactus Pants
 

Git Gud

This times a million.

1 Month ago
S.O.H.
 

Alternatively, just reload one of the previous autosaves. Probably cost you 5-15 minutes tops.

1 Month ago
Count Dooku
 

I'm fine. The game had a brief window where I could hide behind a rock. Even though he noticed me, he didn't come running. Also, if you haven't played this game, STFU. Even if you timed everything right it would take like 10 minutes of constant perfect battling to maybe bring his health halfway down. Meanwhile, every hit of his is basically a one-hit KO, and you'll spend most of the time dodging.

Imagine facing off the final battle with a stick. Yeah, no.

1 Month ago
mariomguy
 

Also, if you haven't played this game, STFU

I have played the game. I have beaten it as well and vividly remember that section. I died a couple of times but I was able to beat him eventually. Again git gud lol or do what Dooku says and reload an earlier save.

At one point it was one of my top 5 games of all time. I hope you enjoy the game it was such a treat.
https://gtx0.com/thread/top-5-games-of-this-generation-so-far-2
Imagine facing off the final battle with a stick. Yeah, no.

I am sure players with a lot more patience have achieved just that. It will never seize to amaze me the ridiculous personal challenges players create for themselves when it comes to rebeating a game.

1 Month ago
S.O.H.
 

I mean one girl beat Dark Souls 3 on a dance dance revolution pad. Anything is possible.

1 Month ago
Cactus Pants
 

That's what's called a Lynel. Wait until you face the silver and gold ones.



You can definitely run away from them. They won't chase you forever. Worse comes to worse, use stasis on them and runaway or burn a piece of grass in front of you and float away with your cloth. And you are able dodge their attacks and counter or parry. You need to do it right before. There's a time window for that.

1 Month ago
ShadowFox08
 

I mean one girl beat Dark Souls 3 on a dance dance revolution pad. Anything is possible.


I saw this resident evil 4 play through where the guy went through the whole game with out opening his inventory. It was wild because it is technically a pistol and knife only play through + being able to use items you pick up and nothing more.

A younger me could do it. Now just thinking about it gives me anxiety lol.

1 Month ago
S.O.H.
 

Also, if you haven't played this game, STFU

I haven't, but need to get it someday for my Switch. Looks like a good game

1 Month ago
RikaxNipah
 

Are you able to restore an older auto-save? Does BotW do auto-save?

1 Month ago
Jet Presto
 

Just for fu ture reference if you'r ever in a similar situation you can fast travel form anywhere and even in battle.

1 Month ago
tnu
 

Git Gud

STFU

I am sure players with a lot more patience have achieved just that. It will never seize to amaze me the ridiculous personal challenges players create for themselves when it comes to rebeating a game.

I have a life now. I can't dedicate the 10 hours necessary to strategize, put together the perfect plan to defeat one enemy, and start the game over so I can replay it and obtain everything I need. Obviously I was just supposed to grab the arrows and go.

I mean one girl beat Dark Souls 3 on a dance dance revolution pad. Anything is possible.

Yeah, I don't think the battle with Ruta would be any easier on a DDR pad. I am a human, sir.

Just for fu ture reference if you'r ever in a similar situation you can fast travel form anywhere and even in battle.

I am aware of fast travel and use it frequently to get around... but when I spend a long time to get somewhere without a shrine nearby, I just can't accept doing that all over again. There are a million things I'd rather do before doing that.

The game does some things incredibly, insanely well! Traveling with the towers and shrines, being able to look into the distance and see where you need to go... and being able to climb pretty much any wall that stands in your way, just naturally by walking up or flying into it? Wow. Cooking is great, too. But then other things are just confusing. I'm used to Twilight Princess where the attack, throw, and interact buttons were all the same. Now there's like 5 different buttons to do the same thing in different contexts. Letting go of movement to change weapons does not feel great, or natural. I always end up having to go back in inventory to pick a weapon to drop, because the game DOESN'T DO IT AUTOMATICALLY. Some of the puzzles are filled with totally unfair red herrings, too, like gates that don't move anywhere else in the game without a switch, except this one that magically does with growing ice! And I don't like breaking my weapons for the stasis thing. Also... the ball rolling maze shrine. Screw that. I usually like motion controls, and turning it backwards to skip the maze was clever, but making it land properly was NOT fun.

When it works it feels brilliant. But when it doesn't, it feels really cheap. And let's be honest, some of the stuff they did just pads the time.

1 Month ago
mariomguy
 

And let's be honest, some of the stuff they did just pads the time.


Pretty much an issue with every open world game, really. And also, this is essentially true of every Zelda game.

1 Month ago
Jet Presto
 

So, they had a nice thing going with the cooking, I was trying to figure out how to create dishes to maximize hearts... but then they throw the truffles at you. You can buy these anywhere. Cooking them alone gives you full restore +1. You can also find them easily at a spawn point near Zora's Domain. Now I guess I gotta figure out elixers. I kind of understand it, but it seems more unwieldy. There are very few "cookbooks" in the game, it's mostly just experiment and figure things out on your own.

The divine beasts are AMAZING! The puzzles all have this crazy mechanical theme and figuring out how to solve them is very logical and challenging. Unlike some of the shrine puzzles, the divine beasts are guaranteed to be very fleshed out and interesting. Dang, just the variety of stuff in this game is incredible...

I like the idea of swords, spears, and 2-handed swords. But it seems the game throws a lot of two-handed swords at me (which I don't really like), and not enough one-handed ones. Also, none of the shops sell weapons or bows, so I'm stuck buying arrows and then fighting monsters to get their bows. I hope this will improve as the game progresses. Facing Death Mountain right now, very few enemies with bows, but plenty of monsters that need to be taken out with arrows.

As for the time padding thing... I'm not gonna call it a problem, but I will say it's present and persistent. If there is a long route to complete a puzzle, it always takes the long route. It's usually never just a simple, basic, easy task. If you have patience and accept the incredible length of the game, that's OK. You can play this for hundreds of hours just exploring and collecting things. This game was not meant to be played in an afternoon. It's meant to be enjoyed over a long, slow burn. And it is thoroughly enjoyable and magnificent... but dang is that burn long.

1 Month ago
mariomguy
 

Beat all 4 bosses, rescued all 4 divine beasts, freed all the champions' spirits, and stocked up on guardian arrows, truffles, radishes, and pretty much all of my armor is either +2 or +3 from the Great Fairies... And only one more tower to open the whole map. I guess Calamity Ganon is next.

1 Month ago
mariomguy
 

So far, this game has been an amazing, magical experience. Even when I'm not playing, I can't stop thinking about it... It's been absolutely incredible, and it's a gift that keeps on giving.

1 Month ago
mariomguy
 

But it's not a Mario game. Easily a 2/10, right?

(I'm kidding. Love this game. And it's my favorite Zelda game ever to date.)

1 Month ago
Alan
 

Twilight Princess still holds a special place in my heart. But this game is monumental... It's hard for me to find a more perfect game. Just let me pet the dog and it would be.

The things I get upset about are small issues. The framerate drop forest could've made an attempt to reduce translucency overdraw. The puzzles do get overt sometimes. The infamous golf shrine, and some minor discrepancies here and there between the logic in the puzzles (which are actually extremely small compared to other games). But everything from the combat to the controls to the breadth and scale of the world to the puzzles and story and overall feeling of the game, nothing is short of mastery. The game isn't just open-ended and devoid of content or interactivity, there are 10 different ways to go about everything, and you get rewarded for trying all of them. You don't always have to fight or do things the same way. You aren't just playing a Miyazaki movie, you're experiencing it for yourself. Zelda, the game, has never been more grown-up. It's never been more visceral. It's never been more fulfilling.

1 Month ago
mariomguy
 

You can transport using the shiekha slate to any activated tower, I think.

1 Month ago
Panty Tight Kitten
 

I started Skyward Sword today. I thought I had was sorta screwed because I got it in the mail, popped it into the Wii, and basically was told to screw off because I don't have a Remote Motion Plus. Which...cool. Thanks, Nintendo.

But I forgot that I had actually purchased another Wii remote as some point a while ago, and I guess it was one of the models that has it already. So I started it. Not far at all; only an hour. Probably my least favorite "intro" of a Zelda game? (I dunno why they decided to start adding kinda lengthy scenes to dump story into these games, but if it's not over in a minute, I find it kinda irritating.) Definitely getting kind of eager to get into Breath of the Wild. I suspect I won't love it, but think it's solid. Hopefully I can start it up by May.

1 Month ago
Jet Presto
 

Whatever problems you think you're going to have with BOTW, get rid of those thoughts from your head. My biggest problem with the game so far is the framerate drop in one particular area around where you get the master sword. Gameplay wise, it's practically perfect. Sometimes the puzzles are really tricky and can get frustrating, but that's par for the course for Zelda. You've just gotta try and figure things out on your own. My advice, give it your best shot, and use a guide if you need to.

Oh, and the tutorial for BOTW is probably the best tutorial of any game I've ever played.

1 Month ago
mariomguy
 

I mean, I suspect I will on the most part like it. But I don't really tend to enjoy directionless games and weapon degradation is maybe the mechanic that took off that I hate the most. I suspect it'll be like other Zeldas, where I overall enjoy it, but don't love it.

I'm speaking specifically in terms of my own personal tastes and interests in games. Not in terms of the overall quality and craftsmanship of the game.

1 Month ago
Jet Presto
 

There actually are goals, but it's very open-ended. When you finish the tutorial, the world opens up and you have to take down 4 divine beasts at different ends of the map. But you can take any means you want to get there, and you can complete them in any order. You level up by finding shrines, which is another important task, and at some point you'll want to grab the master sword. And you'll find regions that aren't on the way still provide lots of helpful and useful things. Faron Woods is filled with max-level healing items.

The weapons breaking is not bad. You can expand your inventory with Korok seeds to hold more. And when you go shrine hunting/kill enemies, you end up grabbing all the best weapons you can, so they all last longer. Now I have the opposite problem: my inventory is filled with great weapons, and they're not breaking fast enough. I'm having to leave behind fantastic, outstanding weapons just so I can keep a sword that isn't made of metal to avoid electric attacks. The system was meant to encourage scavenging for weapons, but they made it too easy to get new ones, so you'll end up having to leave a lot of good ones behind.

If you want a game to hold your hand, this game isn't for you. But if you enjoy playing games, you will enjoy BOTW. Playing BOTW is an incredible experience unlike any other.

PS, the devs took big inspiration from Miyazaki, and it shows.

1 Month ago
mariomguy
 

I mean, whether I enjoy BotW or not says nothing about if I enjoy playing games. As I said, from everything I've seen from the game, I suspect it's gonna be a thing I enjoy on the most part, but don't entirely love or have the best time with. I'm looking forward to playing it, though. There have been many games that I thought I wouldn't like and wound up loving (FFVII: Remake) and plenty of games I thought I'd love and didn't very much care for (Shadows of Moridor). And the Zeldas have been pretty 50/50 for me in terms of my enjoyment. Wound up liking Twilight Princess a lot after not being into it at first. But also wound up not liking Wind Waker very much after being pretty into it at first. (Currently, not very into Skyward Sword.)

1 Month ago
Jet Presto
 

I loved TP, that was one of the holy trinity of adventure games for me. What TP did best was the long, intricate dungeons and puzzles. But in-between those dungeons and puzzles, the world wasn't very lively. Hyrule field exists just to pad the time as you travel from one place to another. BoTW does an invert: it does excel at the temple puzzle stuff, but a large portion of the game is actually spent in Hyrule field, and all the mechanics were upended to make exploration, foraging, and "crafting" as rewarding and fun as possible. Some of the Shrine puzzles are spectacular, and hit the nail in the head on TP. But climbing a tall cliff to paraglide across a chasm to another tall cliff to reach a shrine and get a higher vantage point to find new places to go? That's new.

There are some games we call "fun" because they have a story, you go through the story, and it's a great story. But then there are some games we call fun because they are actually legitimately fun to play. BOTW has more than enough story to lend weight to everything you're doing, and some cutscenes looked ripped right out of a Miyazaki movie, but the real fun and joy is actually in doing it. This is what I loved from Super Mario 64 that so many modern games are missing. You become immersed in the world, and you just play. Just playing Zelda: BoTW is an incredibly fun, challenging, and rewarding experience. Every day since I started playing this game there are like 5 brilliant things I've learned, discovered, or just bumped into. Just today:

- I shot a dragon and received the part I shot
- Took down several giant Hinox pretty easily with a large sword/axe
- Found all the secret paths through a confounding maze
- Discovered a shrine walking through ruins completely in the dark
- Replaced my inventory with all sorts of royal and top-notch weapons.

And yesterday? I got stranded on an island and had my inventory wiped clean, and spent the next three days building up weapons and discovering treasure little by little so I can take down a giant without any guidance whatsoever. Just one of the many new things I did YESTERDAY.

1 Month ago
mariomguy
 

There are also a lot of games we call "fun" because they have good stories and the gameplay is also engaging and entertaining. And I mean, I'm currently playing Ni no Kuni II: Revenant Kingdom, so cutscenes appearing ripped from a Miyazaki movie doesn't mean much about the game overall to me, ha. Could still be garbage! (I don't think BotW is garbage and know I won't think it is.)

I've generally enjoyed most of the Zeldas' art style. I think Link to the Past and Wind Waker have aged the best due to their stylized aesthetic. I'm actually enjoying the look of Skyward Sword (even if I so far enjoy little else). Twilight Princess eventually grew on me, but I wasn't feeling their aesthetic for a while.

I do appreciate this franchise for how much they play around with new ideas. Even when I don't love the gimmick (Majora's Mask; Twilight Princess), I still appreciate many of the ideas in them. I'm getting the impression that Skyward Sword probably just won't grow on me, but I'm looking forward to seeing more of what it offers because I can always take something away. (Except, maybe, for Adventure of Link, which I can acknowledge and appreciate the idea of changing things up, but boy that game was horrible.)

1 Month ago
Jet Presto
 

........ you can't dodge him, he won't leave if he sees you, and if you try to run away he will strike lightning down and kill you. No freaking way to dodge any of this.


So you can most definitely dodge and run. It’s tricky and you have to time your jumps and parrays just right. But I have fought and killed many Lynels as they drop really good gear. There are different types of Lynels that each have patterns that once you learn make them fairly simple to take down. They can still fuck you up though so you have to take your time and watch your strategy. Here is a clip of me taking one down with timed jumps and runs a few years ago:
https://twitter.com/snakevenom3000/status/984459637716959233?s=21

1 Month ago
Q
 

So you can most definitely dodge and run.


Right now I might have enough good weapons and food to take him down, but when I first faced off I had like 5 hearts and any attempt to take him down would eliminate my entire inventory, only for a chance of victory, not a guarantee. I tried to deliberately take down a lynel behind Death Mountain, and it just takes too long. 4,000 health, it's just too crazy. My weapons were breaking left and right. The best approach when facing a lynel is to just avoid them.

1 Month ago
mariomguy
 

I recommend always having stat boosting food on hand. Especially defense enhancing food. Good gear is also important. As you progress enemies will start dropping better gear with special stat boosts like extended durability or more damage so watch for them. 2 handed weapons tend to work best for taking down larger enemies but they are slower to swing and you can’t block or parry so dodging, jumping and running out of their attack range is critical.

1 Month ago
Q
 

Breath of the Wild has an illusory difficulty. If you are properly equipped and prepared, you'll have a much easier time playing it... Though that Lynel can be a bit of an asshole to newcomers. Getting shocked and dropping your shit ain't that fun....

Glad to know you got passed his ass though.

Lynels are hella tanky as it is, I tend to avoid them too because I don't wanna break all my cool looking swords. Sometimes I wish weapon durability functioned like it did in Dark Souls 2, with the ability to repair them if they break or between battles and a slower drain on their integrity.

1 Month ago
Cutter Creighton
 

Well, I've played a little bit of Skyward Sword and it's definitely starting to seem like I might be moving onto Breath of the Wild sooner than anticipated. Gonna try to muscle through, but I'm *really* not enjoying Skyward Sword so far.

1 Month ago
Jet Presto
 

Jet you might just want to wait for Skyward Sword HD. Going to have cleaner graphics and better controls.

1 Month ago
Q
 

I recommend always having stat boosting food on hand. Especially defense enhancing food. Good gear is also important.

Oh yeah, most of my armor is level 2 or 3. Next time I attempt to take down a Lynel, I'll try a 3+ attack boost and choose a weapon that works quickly, like a spear or small sword so flurry attacks can cause as much damage as possible. Then, I'll wear my soldier suit (3 stars on the whole set) and start the battle with crazy high hearty mushroom skewers. I'll focus more on dodging attacks and getting as many strikes in try to end it as soon as possible.

Lynels just really don't want to go down, and those battles are optional. I'm not sure if defense is really the best strategy, the longer the battle persists the more likely you are to get hit and destroy many weapons, and getting hit is already a death wish. It's really just a matter of how long you want to keep battling this OP tank of an enemy. I really don't want to battle it that long.

Sometimes I wish weapon durability functioned like it did in Dark Souls 2, with the ability to repair them if they break or between battles and a slower drain on their integrity.

Well, you can always rebuild the champions' durable weapons when they break. Give 10 luminous stones to Ledo, the guy chiseling
in Zora's Domain, and he'll give you a diamond. So the champion's weapons, some of the best in the game, are never really gone. The Master Sword also never breaks, it just stops temporarily and comes back, so I always use it first. Being very efficient with how I use my weapons and expanding the weapon slots more than the others, I often find myself struggling to choose which one to throw away when I'm shrine hunting. You can also redo the combat trials. And worst case scenario, with the existence of the Akkala Tech Lab, yeah, you can buy good weapons if you really need to. Oh, and I stock up on Guardian arrows. Arrow to the eye works every time.

I don't know a solid surefire way to obtain an elemental blade. You can find them in shrines, and I found a great flameblade on the ground back of Death Mountain, but there's gotta be some sort of respawn for this stuff. They're too useful to be one and done.

1 Month ago
mariomguy
 

Quick Google search shows there are several ways to get elemental weapons, they do respawn from enemies every blood moon, and also, this: let an octorok inhale a weapon, and defeat it. It will spit the weapon back out with full durability, even removing rust. So the durability thing encourages rotating weapons, but if you need something there are ways to go about getting it and even keeping it. There's a Hinox near Hyrule Castle with royal weapons, he respawns every blood moon. You could have an entire inventory filled with royal weapons. Also, if you purchase the house in Hateno Village behind the shrine, you can store 3 swords, bows, and shields, freeing up inventory.

Yeah, I think I'm overleveled. Hinox are child's play, battle's over in like 3 seconds. I can beat the Major Test of Strength without eating anything (just something mighty to start). If I can work up the courage to face a Lynel I can probably do it...

1 Month ago
mariomguy
 

Another thing to note, Flurry Rushes and Parries are your best friend when fighting Lyonels. They give you openings that will allow you to jump on Lyonel's backs to do a ton of damage.

You can also shoot a Lyonel in the face with an arrow to temporary stun it (it's not long but it can be helpful if you're close enough to jump on its back). You'll know when you got it when you hear the sound you get when you hit an enemy's head or face (or a critical hit point on an enemy). It's easy to keep missing the face as he's a chonky boi.

If anything, like you already found farm and keep some Royal weapons/high-power weapons for them. I generally will keep a few normal weapons (like Soilder's Broadswords for example) for normal encounters in the field and save the more powerful weapons for bosses.

1 Month ago
Forte Lambardi
 

I'm at the point where bosses are easy, but Lynels are still incredibly difficult. It helps that the Master Sword does 2x damage when facing Ganon-infected bosses, most of Ganon's bosses don't like getting shot in the eyes, and they take a very long time standing still to shoot anything. But Lynels are incredibly smart, fast, have tons of HP, and just like bosses, they seem to have no effect from elemental powers. They have no weakness, and you can't run away.

So, this is why Thunderblight gave me no issues. I beat it maybe using an item once. But Lynels will annihilate me.

1 Month ago
mariomguy
 

So... I finally beat my first Lynel, the snow one. It took a lot of hearty mushroom skewers, and a couple damaged weapons, and a whole lot of bomb arrows to the face, but it can be done. Oh, and I also finished Clamity Ganon.

I recommend getting the master sword and PLENTY of regular and bomb arrows first. I tried various elementals, it didn't seem like they did anything. If you're taking on a Lynel, just know they're a lot harder than Ganon.

The ending I got really sucked. Gonna shoot for the true ending with all memories. Hopefully that one's a little better.

1 Month ago
mariomguy
 

So... I finally beat my first Lynel, the snow one.

Lynels are rough until you start beating them regularly; I find the ones out in the snow fields more difficult as you can have decreased mobility (depending on gear you have). Once you get a strategy down it's pretty easy from there. The I don't know if I can say that for the Silver/Gold ones as I haven't fought them in Master Mode yet. I think I finished the game in Master mode?????

I know for sure I did the Master Sword Trials and finished it (with a bit of luck).

1 Month ago
Forte Lambardi
 

Yeah, my official strategy is start the battle with a +++Attack item, typically 5 bananas, and use the soldier armor or Hylian armor, whichever has the highest defense from the great fairies. Use the royal broadsword to get as many powerful quick hits in as possible. Avoid attacks as much as you can, and heal often. Deplete bomb arrows, shoot it in the face to disrupt it for a moment. Do everything you can to end the fight early without getting hit. And stock up on hearty meals to heal up, you will deplete like a page of your food fighting him.

When I faced the Snow Lynel, my soldier armor was still 2 stars. Now I'm slowly but surely upgrading them to 3 and 4. A few more hearts and armor upgrades and I should be able to take him down with fewer hearty meals.

1 Month ago
mariomguy
 

Well, I did just place an order for Breath of the Wild. I'm gonna keep trying to muscle through Skyward Sword, but boy am I really not enjoying it much at all. I want to blame it on the motion controls, which I find mostly miserable. But it really isn't just the motion controls. (Honestly don't think I'm going to even just wait and replay it later when they re-release it for Switch. The problems I had weren't just the controls.) So, we'll see, but I might be moving onto BotW sooner than anticipated.

1 Month ago
Jet Presto
 

BOTW is a god-tier game. I haven't played Skyward Sword, but the closest it reminds me of is Twilight Princess, another incredibly good game for a very different reason.

Hope you enjoy it, Jet!

1 Month ago
mariomguy
 

Welp! I've officially given up on Skyward Sword. Wasn't having much fun with it for a number of reasons, but the motion controls were straight garbage. This culminated in having to turn and twist a lock to get into the boss arena, that required I literally rotate my arm in such a way that literally caused pain. That was then followed by a boss that requires you telegraph you're going to hit left, but at the last second, you switch and attack right. But these motion controls are nowhere near reliable enough for me. So incredibly frustrating.

I don't think I'm going to revisit it when they re-release it because at the end of the day, it wasn't *just* the motion controls I have a problem with. But, depending on where I'm at with Breath of the Wild, I may attempt it again on Switch. It really does have the worst beginning of any Zelda game, in my opinion.

3 Weeks ago
Jet Presto
 

BOTW has been an amazing experience so far. Although now I think I broke it in the other direction - my strategy works too well. Upgraded Hylian Trousers and Hood to 4 stars, and I'm just farming Lynels now. I can take like 10 in a row and end up with a stash of nothing but Lynel weapons. Again, I'm dropping the royal and elemental weapons and filling my stash with just Lynel stuff!

This game... this game is something else.

3 Weeks ago
mariomguy
 

I will say that while I haven't hated every save mechanic in the franchise, I've disliked most of them. Not at all far in Breath of the Wild, but definitely appreciate the ability to save at my leisure.

3 Weeks ago
Jet Presto
 

Yeah. In TP if you wanted to leave a temple, it took a while to get back to where you want to go because the puzzles were a lot more linear. You'd have to find an Occoco bird to save your spot and teleport to the front entrance. And it was difficult to tell where the game was actually saving you. But in BOTW you can save your location literally anywhere, and pull it right back up, as if you never left. And the game autosaves multiple files so you can revert back if something goes royally wrong. And once you purchase a house in Hateno village you can have your own bed to heal up and that can become your "home." Not to mention the temples are broken up so they're a lot more manageable, and even the very large Divine Beast temples are more non-linear, so you can leave and come back at any time without losing much progress.

A lot of the very harsh edges in Zeldas from the past have been rounded off in BOTW. As others have stated, the challenge is very illusory. The game gives you a lot of cards to play, and if you play them right it becomes doable.

3 Weeks ago
mariomguy
 

mariom, do you have a switch or are you playing Wii u version?

3 Weeks ago
ShadowFox08
 

Switch!

3 Weeks ago
mariomguy
 

Well, I see they do the Dark Souls thing of like, telling you that you can go anywhere, but really you can't. They told me to hit up a bunch of shrines, so I went to one and before getting too close, they're like, "It's so cold now! You're gonna take damage if you don't find warmth!" Now, obviously I know there's some outfit I need to get to go to that shrine. But it's the thing of why tell me I could go there if really I can't yet? At least, unlike Souls, I didn't basically have to die to figure out that I can't actually go there yet.

But, so far, enjoying it. Liking the lack of handholding so far overall. Do find traversal a liiiittle tedious (and I dunno, I just don't think video games are capable of doing climbing in a way that's actually fun or engaging to me). Still pretty early and still getting adjusted to the controls. But I definitely see why this was considered a breath of fresh air for the franchise.

3 Weeks ago
Jet Presto
 

You can find and cook spicy peppers to make cold resistance foods. You can also hold a lit torch or a flameblade to improve cold resistance. The game is more flexible than you think, you're just in the tutorial right now. Once you get off the plateau, you'll find cold resistant armor and the benefits of cooking food pretty soon. Once you get a bunch of shrines, get more powers, cook more foods and elixers, etc. etc, it all gets better from here.

It's one hell of a journey. I hope you enjoy it!

3 Weeks ago
mariomguy
 

Things haven't changed here a bit! Glad you made it past that Lynel.

3 Weeks ago
Chain Chomp
 

Yeah, I mean I obviously understand that at some point, I'll be able to make it to that shrine. It just felt kinda weird because the game was like, "Ok! Hit up these shrines so you can get the paraglider!" And then almost immediately I went to one and the game was like, "Oh, but not this shrine..." Which is fine! I mean, at least this game told me that I would die if I kept trying to go to that shrine. It wasn't a Dark Souls situation of I had to figure out I couldn't get there because they swarmed me with super strong skeletons and then ghosts I couldn't do damage to. (Although, I went to a different shrine where it didn't feel like I was supposed to go there because there were a bunch of those robots that one-shot me and I do like, no damage to.)

It is funny: I am liking the game and it's definitely one of the better starts to a Zelda game! But it's also a thing where the sum of its parts work a lot better for me than the components themselves. Like individually, most of the elements of this game are things that I *hate* in games. But I don't hate them here.

3 Weeks ago
Jet Presto
 

Things haven't changed here a bit! Glad you made it past that Lynel.

Haha, I'm farming Lynels now! It helps to know the tricks of the battle with 4-star armor and various mighty meals.

I mean, at least this game told me that I would die if I kept trying to go to that shrine.

I made it to the shrine by cooking peppers. The tutorial was supposed to teach you about environmental status, and how you can cook something to get through it.

(Although, I went to a different shrine where it didn't feel like I was supposed to go there because there were a bunch of those robots that one-shot me and I do like, no damage to.)

...Guardians. If you're just starting, you won't have enough good weapons, bows, or arrows to take them one-on-one. The only thing you can do is shield parry. But if you miss, your shield will break. Running away from a battle is always an option, at least until you get strong enough.

It is funny: I am liking the game and it's definitely one of the better starts to a Zelda game! But it's also a thing where the sum of its parts work a lot better for me than the components themselves.

For sure. Other games have cooking, but it doesn't feel as good as it does here. Other games have countless strings of side quests, but they all feel better here. Same for the endless foraging and exploration. Just focusing on the foraging aspect, you can trade certain items and creatures for armor upgrades, you can make meals, and absolutely everything can be sold for money. So the game gives you plenty of good reasons to wander around and explore aimlessly: you'll find Korok seeds to expand inventory, new shrines to boost health/stamina and add warp points, and gather more stuff to forage. This is part of why the game can be played endlessly. It's not like most open world games where the exploration is ultimately pretty shallow. Every place you go has something you can do to actually benefit yourself.

It's so simple, just a few mechanics stacked on top of each other, but so brilliant... Keep going, it only gets better from here.

3 Weeks ago
mariomguy
 

I made it to the shrine by cooking peppers. The tutorial was supposed to teach you about environmental status, and how you can cook something to get through it.


Huh...the game has so far not said a word about cooking. I only just assumed I'd eventually be able to because I keep collecting food. Or, I think the old guy says something about cooking apples, but if there's a specific thing I need to do to actually be able to cook stuff, I haven't found it yet.


The only thing you can do is shield parry. But if you miss, your shield will break. Running away from a battle is always an option, at least until you get strong enough.


Doesn't just break my shield! It one-shot kills me! Yeah, I mostly just tried to run around them, which I'm assuming is what the game expected me to do. Was just that moment of like, "Wait, am I supposed to be here at this point?" when the shrine is literally surrounded by them and they killed me in one hit like, six times before I finally found a place I could basically just climb through fast enough to avoid getting hit.


I'm mostly enjoying just running around and seeing what there is. As things stand now, I can see myself potentially getting bored with it at some point, but it's still pretty fresh and I'm still having enough success figuring things out that I am very much not. I don't think it's hard to imagine fatigue with this game given just how big the map looks. Are there villages or anything? One thing I'm thinking is: this world sure looks pretty and is initially pretty interesting. But also, it feels weirdly empty. I'm still very early, but it's gonna be real wild if there aren't any towns or anything with people here and there.

3 Weeks ago
Jet Presto
 

Huh...the game has so far not said a word about cooking.

The game doesn't say much. But if you find a cooking pot, you can cook anything you find. Literally, anything you find. You can cook rocks and teeth. On the path to the shrine, there were some enemies, a bunch of spicy peppers to improve cold resistance, and a cooking pot. If you cooked the peppers, you would've gotten a good amount of cold resistance.

Doesn't just break my shield! It one-shot kills me!

If you're just starting out, I'd avoid them. There is a way to beat them easily, but I don't think you have the inventory yet at that point. Won't spoil anything...

Also, your shield will protect you, it will just break the shield. But if you don't have the shield, you don't dodge, and it hits you, it does a lot of damage. There are many ways to take these things out, but I don't want to ruin the game for you. You need to find out on your own.

I'm mostly enjoying just running around and seeing what there is. As things stand now, I can see myself potentially getting bored with it at some point, but it's still pretty fresh and I'm still having enough success figuring things out that I am very much not.

I recommend doing the story, finding shrines to improve stamina and health, and finding the Great Fairy springs. If you just wander aimlessly, you won't have any of the cool stuff. It's your playthrough, but I'm telling you, it gets better when you go through the story.

Are there villages or anything? One thing I'm thinking is: this world sure looks pretty and is initially pretty interesting. But also, it feels weirdly empty. I'm still very early, but it's gonna be real wild if there aren't any towns or anything with people here and there.

You're really not doing anything in the story, are you? At the very start the king tells you to go to Impa in Kakariko village, and there's a more general town called Hateno Village. There are other towns and villages throughout the game, I'm surprised you haven't run into any. Also, the stables kind of act as mini-villages - there are usually shrines and merchants nearby, as well as cooking pots.

3 Weeks ago
mariomguy
 

But if you find a cooking pot,


Well, so far I have found a bunch of fires, but no pots. Including on the way to the shrine where I keep freezing to death before I can get there. Which is one of the shrines the guy told me to hit up.


Also, your shield will protect you, it will just break the shield.


I mean, at least at this point in the game, the shield doesn't do jack against those enemies. Yes, I will be avoiding them for quite some time. But again, they put a shrine they told me to go to right in the middle of a bunch of them. And they one shot me whether I have the shield up or not. I found a way around it, but that definitely made it feel like I maybe wasn't actually supposed to be there.

I recommend doing the story, finding shrines to improve stamina and health


I mean, I'm trying to find the shrines. But again, some of them I don't seem to be able to even get to. They told me to go to these shrines, and I'm trying to. But cold weather kills me before I can get there. You tell me to cook things. But nothing in the game has let me actually do that yet. You say to do the story, but this is the last thing the game told me to do as part of the story. I'm not even at any King (unless the paraglider guy is the king and he just hasn't said that yet). I'm literally just trying to do what the game told me to do and figure out how exactly to do that.

Again, I'm enjoying it on the most part so far because I enjoy roaming around trying to figure it out, but after an hour of play that goes literally nowhere, it can get a li'l frustrating. Which does sorta remind me a bit more of the original Zelda.

3 Weeks ago
Jet Presto
 

Well, so far I have found a bunch of fires, but no pots. Including on the way to the shrine where I keep freezing to death before I can get there. Which is one of the shrines the guy told me to hit up.

There's a gang of bokoblins on the way to the mountains, peppers, and a pot. There's another pot by the old man near the shrine of resurrection. A lot of the bokoblin camps have pots for cooking.

I mean, at least at this point in the game, the shield doesn't do jack against those enemies.

It doesn't matter how good your shield is, if it's hit with the blast it'll break instantly. But even a pot lid can deflect the beam on a perfect parry. If you find yourself surrounded by enemies that are WAY stronger than you, you can try to figure out a way through, but the recommended path is don't take on fights you can't realistically accomplish or recover from. The game doesn't tell you what to do because, you know what? Right now, yes, right now, you can charge straight into the castle, dodge every obstacle like a pro, find a bunch of good weapons (best weapons in the game are in the castle grounds), and take down Ganon without any food or much in the way of help. But of course that's a death wish if you don't know what you're doing.

I personally recommend if the game is too difficult, try to do something easier. Those other easier things to do will make you stronger, gather more inventory/food, find better weapons, etc. But if you decide to charge in, you absolutely can!

I found a way around it, but that definitely made it feel like I maybe wasn't actually supposed to be there.

The guardians on the plateau are easy to avoid. They're stuck and surrounded by ruins. In the real game you'll have walking guardians and maybe a tree to protect you from one hit. Around the castle they'll be flying in the sky, stationed on high, and attacking you from every angle. But it's not like other games where you're not supposed to be there, you ARE support to make it through everything. Eventually they won't be one-hit KOs, you'll get fairies to revive you, you'll eat food to boost defense, you can even buy shields that auto-deflect their beams and purchase armor and accessories that increase defense against their beams. But whether or not you're strong enough to take them on or good enough to dodge them all is up to you to decide. The game is yours. The goal is to beat Ganon. Do it however you want!

I mean, I'm trying to find the shrines. But again, some of them I don't seem to be able to even get to. They told me to go to these shrines, and I'm trying to. But cold weather kills me before I can get there. You tell me to cook things. But nothing in the game has let me actually do that yet.

The old man teaches you how to cook and has a pot to cook in. When you grab the peppers the game tells you to cook them in a dish to boost cold resistance. The game has you pulling steak that has been roasting over a fire, and it heals a lot more than raw meat. If you just ignore everything the game tells you, you're gonna have a bad time. But if you do run into something you can't accomplish, just take a step back and try another way.

Again, I'm enjoying it on the most part so far because I enjoy roaming around trying to figure it out, but after an hour of play that goes literally nowhere, it can get a li'l frustrating. Which does sorta remind me a bit more of the original Zelda.

You might need some patience for certain parts if you're having trouble. There is no hand-holding, this is Zelda.

3 Weeks ago
mariomguy
 

I just bought the game for Switch, having abandoned my Wii U playthrough a long time ago near the end. Enjoying it so far, but the weapon durability system will forever suck.

The old man teaches you how to cook and has a pot to cook in. When you grab the peppers the game tells you to cook them in a dish to boost cold resistance. The game has you pulling steak that has been roasting over a fire, and it heals a lot more than raw meat. If you just ignore everything the game tells you, you're gonna have a bad time. But if you do run into something you can't accomplish, just take a step back and try another way.

The old man does teach you how to cook, but only if you do one of the following:

1.

2.

Additionally, while picking up a pepper does mention it can be used for cold resistance foods, it doesn't spell a recipe out for you.

I'm all for not hand-holding, but the game is entirely too vague when it comes to an essential mechanic. I'd argue that your first encounter with the old man, where he gives you a baked apple and explains how to pass time near a fire, would have been a better place for a basic cooking intro.

Anywho, I'm off the Great Plateau and busying myself climbing the dual peaks.

3 Weeks ago
Count Dooku
 

I just bought the game for Switch, having abandoned my Wii U playthrough a long time ago near the end. Enjoying it so far, but the weapon durability system will forever suck.

Once you start farming Hinoxes and Lynels, the new problem will be trying to figure out which ones to get rid of. I think people criticize the durability because they don't want to deal with it. You get awesome weapons that do different things from shrines, enemies, and treasure chests scattered throughout the world.

Additionally, while picking up a pepper does mention it can be used for cold resistance foods, it doesn't spell a recipe out for you.

"This pepper is exploding with spice. Cook with it to create dishes that will raise your body temperature and help you withstand the cold."

If you need more information than this... IDK what to tell you. Cook a pepper. That's all you gotta do.

I'm all for not hand-holding, but the game is entirely too vague when it comes to an essential mechanic. I'd argue that your first encounter with the old man, where he gives you a baked apple and explains how to pass time near a fire, would have been a better place for a basic cooking intro.

I'm really saddened to hear people can't figure out the basics of the game. There are cooking pots all over the plateau. You collect mushrooms and apples and bird eggs and peppers... of course cooking is important! And once you take the food to a pot, which is right on the path to the snow shrine, and the peppers are literally right in front of you, and the game straight up tells you what to do... I mean, does the game have to spell this out even more than it already did?

I felt the way the game introduced climate was flawless. I was smacked with the cold and after dying once or twice, realized the peppers might've been there for a good reason. So I turned back, cooked them, and everything was made easier. Generally speaking, I've discovered if something is too difficult, it's most likely because I'm not doing it the right way. Lynels were difficult because I didn't use +++Attack modifiers. I didn't upgrade my armor. I didn't have enough hearts. And I didn't mount them after knocking them down.

Anywho, I'm off the Great Plateau and busying myself climbing the dual peaks.

You're climbing the mountains? OK. Just warning you, the two shrines up there are going to take a while.

3 Weeks ago
mariomguy
 

I think people criticize the durability because they don't want to deal with it.

Well yeah, sure. I don't particularly want to deal with my weapons breaking because I find it inherently un-fun. Doesn't matter if it's BOTW, Fallout, or Dark Souls. It's not a mechanic I enjoy, and BOTW arguably takes it an extreme that even those other examples dare not touch.

But there's a larger issue, even when you get to 'endgame' weapons. The way the current system is set up, it basically prohibits you from mastering any weapon type. I can't "main" a hammer, or an axe, or whatever weapon speaks to my playstyle. I'm effectively forced to play the cards I'm dealt, even if I don't particularly like them. And I think that's to the game's detriment.

It's something I hope they address with the sequel. At the very least, one sword in particular should not be subject to durability/breakage.

If you need more information than this... IDK what to tell you. Cook a pepper. That's all you gotta do.

That relies on you stumbling across a cooking pot. I'm aware of two in the Great Plateau area off the top of my head, so I maintain that it's poor advice.

I'm really saddened to hear people can't figure out the basics of the game.

The game largely does a good job of explaining and demonstrating the various sheikah slate powers and various other mechanics. It does not do as good of a job with cooking mechanics, which as I explained above rely on a specific (completely missable) interaction with the old man and/or finding his journal. I'm merely agreeing with Jet on a minor shortcoming, not claiming the game is 1/10 do not buy garbage.

And once you take the food to a pot, which is right on the path to the snow shrine, and the peppers are literally right in front of you

This assumes every player takes the exact same route to the snow shrine. This is a very poor assumption given the open-world nature of the game. There are multiple ways to approach the colder areas, and not all of them feature peppers.

You're climbing the mountains? OK. Just warning you, the two shrines up there are going to take a while.

They were among the first post-plateau shrines I tackled on my Wii-U playthrough. In addition, the tower right below the mountain introduces you to the sheikah slate's shrine finder, which lights up as you approach the hills. They're quite do-able even with early game stamina and health.

3 Weeks ago
Count Dooku
 

Not gonna lie, I chose to avoid BotW because I watched other people play it for a few hours and the equipment durability looks like it would have driven me crazy.

3 Weeks ago
CZM
 

I've played BOTW, though I haven't beaten it. The beast on death mountain and the one in the dessert i haven't beaten cause I honestly got bored with the game. It IS a fun game and really well made, but I just couldn't bring myself to go through the rest of it. I guess, for the most part, I prefer games with a solid story that affects the present day rather than one told via flashbacks or what have you. Now I say for the most part because I'm a big fan of the dynasty warriors franchise and the story for those games are, more or less, all the same

3 Weeks ago
-Riku-
 

But there's a larger issue, even when you get to 'endgame' weapons. The way the current system is set up, it basically prohibits you from mastering any weapon type.

There are only 3 main weapon types: small sword, big sword, and spear. Then there are elementals of each: ice, electricity, and fire. Some weapons are made of wood and won't summon lightning, but will burn. There are 3 main bow types as well: short, long, and golden/super long. The only difference is how far they can shoot. Some arrows have multipliers so they can shoot 2, 3, or 5 arrows at once, but that's not something you're really expected to master. Just aim it right and you'll cause more damage. There are also weapons that do the same thing but cause more damage or have better durability. To my knowledge, there's no differences between the weapons for their timing or controls outside the 3 styles: that all stays the same.

So you're not really expected to "master" a particular weapon. That's not how the game works. You just need to understand a couple differences, the attack patterns of enemies, and the use of elementals. And when you find a weapon that has +Durability or +14 attack damage, or a bow with x3 multiplier, go "yaaay" and just be happy. When a weapon breaks, you'll always find new ones just by virtue of playing the game. And as long as you make sure to get rid of poor weapons for better ones, you'll always have an advantage against any enemy you're facing. And once you get and use the master sword, that essentially saves you from needing too many other weapons. I've farmed 4 Lynels in a row, and I only broke a few weapons because I take advantage of stockpiling high durability and use Attack+++ and Urbosa's Fury to shorten battles. Now, this is made possible toward the endgame, but most of these things you'll be able to do just starting out. If players actually take advantage of all the game's systems rather than complaining, they'll find ways to become crazy OP.

It's something I hope they address with the sequel. At the very least, one sword in particular should not be subject to durability/breakage.

Master Sword. It "breaks," but revives. Keep in mind you get the weapons of the enemies you beat and shrines, and as you progress the enemies and weapons get better, so just by playing the game this won't be an issue. The cool thing is the game makes you excited to find new weapons that might be better than your current set. If they lasted forever that would defeat the purpose. And you can expand your inventory with Korok seeds to hold a bunch.

Anyone who's judging BOTW's endgame without playing it for at least 10 hours is not actually seeing all the game mechanics that would make the endgame possible. Your inventory does expand, the weapons do get better, you will find better armor and upgrades, you'll increase your health and stamina from shrine-hunting, and you will get the hero weapons that are higher stats and durability and can always be remade.

That relies on you stumbling across a cooking pot. I'm aware of two in the Great Plateau area off the top of my head, so I maintain that it's poor advice.

There are several. A lot of Bokoblin camps have one. The old man has at least one. And right before you get to the mountain, there's a Bokoblin camp with a pot and peppers right there.

The game largely does a good job of explaining and demonstrating the various sheikah slate powers and various other mechanics. It does not do as good of a job with cooking mechanics, which as I explained above rely on a specific (completely missable) interaction with the old man and/or finding his journal. I'm merely agreeing with Jet on a minor shortcoming, not claiming the game is 1/10 do not buy garbage.

I'm just surprised people missed this. I feel that was plainly written and had no issue. I have a lot more trouble with other things.

This assumes every player takes the exact same route to the snow shrine. This is a very poor assumption given the open-world nature of the game. There are multiple ways to approach the colder areas, and not all of them feature peppers.

The most obvious path that doesn't involve scaling insurmountable walls is the one with the cooking and the peppers. And in any video game, I know if an area is attacking my health, I'm supposed to be wearing something or doing something to make the constant attacks stop.

They were among the first post-plateau shrines I tackled on my Wii-U playthrough. In addition, the tower right below the mountain introduces you to the sheikah slate's shrine finder, which lights up as you approach the hills. They're quite do-able even with early game stamina and health.

It seems the game puts some difficult stuff in the beginning on purpose. You're supposed to feel weak and helpless, then feel stronger as the game goes on. Climbing the mountains back and forth was not fun. I had trouble finding these shrines my first time, but on my way back I tried it and it wasn't fun. There are plenty of shrines in the game that are much better than this. Also, I had a lot more trouble with Waterblight than Thunderblight.

I've played BOTW, though I haven't beaten it. The beast on death mountain and the one in the dessert i haven't beaten cause I honestly got bored with the game. It IS a fun game and really well made, but I just couldn't bring myself to go through the rest of it. I guess, for the most part, I prefer games with a solid story that affects the present day rather than one told via flashbacks or what have you. Now I say for the most part because I'm a big fan of the dynasty warriors franchise and the story for those games are, more or less, all the same

I like the open-ended nature of BOTW. What they did by having the flashbacks was brilliant because the story can be told in a very nonlinear way and still make sense. I have a feeling the main quest in open world games tends to restrict you to a series of linear paths, similar to the Zora story. Yeah, the story is stronger that way, but as a consequence the game feels more restrictive. It's nice they only did linear segments for the Zora and Gorons, but not for anyone else. I've noticed Zelda has the tendency to start with more handholding, more linear stories, and then lets go towards the middle. Once you become the hero, you're on your own. And if you're not motivated by your own agency, then the game falls apart.

I tell you what, finding all the fairy fountains was HUGE motivation for me to continue exploring even after I found so many shrines, just so I can upgrade all my armor to the max. I'm hunting all the game's miniboss monsters for Kilton and farming Lynels for the Barbarian set. Being able to have fully upgraded Snowquill armor for the snow is fantastic. And there are plenty of other things you can do and you will get rewarded for doing them.

3 Weeks ago
mariomguy
 

Made my way to the villages, restored the "basic" functions to the slate, and went on to beat Eventide for funsies.

Also bested a "moderate test of strength" with 4 hearts and a whole 2 armor. Wouldn't recommend it! Now I'm kind of just wandering around collecting shrines/towers.

I think I hate the horses. I don't remember them getting 'stuck' so easily the moment you head off the main path. It's really frustrating.

2 Weeks ago
Count Dooku
 

Anyone who's judging BOTW's endgame without playing it for at least 10 hours is not actually seeing all the game mechanics that would make the endgame possible.

The Last of Us twitch stream flashbacks.

Not gonna lie, I chose to avoid BotW because I watched other people play it for a few hours and the equipment durability looks like it would have driven me crazy.

Imo it is fine. Early on it takes time getting used to but by the end of it the game throws so many fucking weapons at you it doesnt even matter what you use.

This thread is making me want to revisit the game. I told myself to check out the DLC edition one day so I might do that if it ever goes on sale with the base game.

BOTW has been an amazing experience so far. Although now I think I broke it in the other direction - my strategy works too well. Upgraded Hylian Trousers and Hood to 4 stars, and I'm just farming Lynels now. I can take like 10 in a row and end up with a stash of nothing but Lynel weapons. Again, I'm dropping the royal and elemental weapons and filling my stash with just Lynel stuff!

you finally got good. not bad kid!

2 Weeks ago
S.O.H.
 

Anyone who's judging BOTW's endgame without playing it for at least 10 hours is not actually seeing all the game mechanics that would make the endgame possible.

I'm not sure if this was explicitly aimed at me, but just to reiterate I've played the game all the way to the final Ganon fight on the Wii U. My opinion on BOTW is not especially uninformed, and is largely being confirmed over the course of this second playthrough.

2 Weeks ago
Count Dooku
 

Made my way to the villages, restored the "basic" functions to the slate, and went on to beat Eventide for funsies.

That was something, wasn't it? I tried carrying the bomb boxes to the Hinox, but they were removed automatically :( So, I did it "the right way:" beat all the Bokoblin camps, got the good weapons, and finished the Hinox without issue. That event, FYI, is supposed to be done later in the game so you feel completely shattered losing your entire inventory, and then triumphant about all you've learned to be able to survive.

Also bested a "moderate test of strength" with 4 hearts and a whole 2 armor. Wouldn't recommend it! Now I'm kind of just wandering around collecting shrines/towers.

I broke my game in the other direction. Major test of strength is pretty easy for me, just takes a bit of time.

I think I hate the horses. I don't remember them getting 'stuck' so easily the moment you head off the main path. It's really frustrating.

It depends. They're perfect for the main path, going off they don't steer very nicely, but they are much faster than traveling on foot. And calling your horse, then climbing onto them all while running away is AMAZING!

you finally got good. not bad kid!

Too good. I farmed radishes and truffles for nothing. Seriously, with almost all my armor at 4+, nothing phases me anymore. I have a 4+ soldier set and 4+ Champions shirt. Almost 4+ Ancient armor set. I've farmed 4 Lynels in a row and a Hinox maybe healing once or twice. And that wasn't with my best armor! I wish I didn't have to restart my whole file to switch to Master Mode.

2 Weeks ago
mariomguy
 

I think I used a maxed Barbarian armor set for a good chunk of my play through. Fun times. Easily the best switch exclusive imo.

2 Weeks ago
S.O.H.
 

I'm not sure if this was explicitly aimed at me, but just to reiterate I've played the game all the way to the final Ganon fight on the Wii U. My opinion on BOTW is not especially uninformed, and is largely being confirmed over the course of this second playthrough.

You want an awesome stash of weapons that sticks with you the entire game? Here's what you do:

- Just starting out? Be on the lookout for the Lizfalos weapons, and knights series. They tend to be the most durable of the more common lower-level weapons.

- Try to stick with only using a few weapons at a time - Switching too much will wear them all out, so when they go many will go out at once, instead of regularly one at a time.

- Get enough Korok seeds to expand your weapons inventory to 15 slots. This will give you leeway in choices for elementals and duplicates.

- As soon as you're able, get the Master Sword and USE IT ALWAYS. Since it's never gone forever, you can take down enemies without ruining durability of other weapons.

- In similar vain, use bows and arrows to save weapons durability as well. Elementals are surprisingly effective against type.

- Keep a couple Great Flameblades. One by the shrine in Hyrule Castle, another by the high-level Moblins and massive leviathan skeleton north of Death Mountain.

- Use +++Attack boost meals, like cooking 5 bananas or Razorshrooms. You can buy Razor mushrooms from the Korok Forest and Gerudo Town, or farm them from various forests throughout the game. By boosting your attack, you can end the battle with fewer hits.

- Use Urbosa's Fury and a bomb arrow to knock down health in high-level camps. This minimizes time spent attacking each one individully.

- Take down Hinoxes and stock up on Royal Broadswords, Claymores, and Halberds, and keep a mix of ++Durability and high attack. Use a claymore and use the slow spinning on the giant's toenail - this does the most damage and ends the fight in a few seconds. Royal weapons last a long time and are easy to find.

- Take down Lynels for the best weapons in the game. 5x Lynel bow is OP: one bomb arrow will magically become 5 and do the damage of 5. If you do this close range on an enemy's nose and every bomb arrow connects, that's 700 damage in one shot!

- Find the Barbarian armor set and upgrade it to max from the fairy fountains. This armor is ridiculously OP, does 50% extra damage to practically everything.

- And finally, when a weapon is about to go out, throw it into the nose of your opponent. It's gonna break anyways, might as well do quad damage on the way out (2x for nose hit, 2x for throwing).

- With the empty slot from one weapon gone, just pick up that enemy's garbage weapon and use it on lower-level enemies in the game. It makes no sense to wear down excellent weapons on low-level enemies where it's not needed.

Using this strategy, you'll be able to keep the same weapons basically forever and just become an unstoppable war machine. Going online, I found even better strategies:

- Frostblade/frozen enemies get triple damage. So freeze an enemy with the Great Frostblade and enjoy.
- Ancient Armor set, Ancient Prophecy, with ancient weapons does 80% extra damage! And you can farm the Guardian IV in Major Test of Strength to get the best ancient weapons, though they break sooner than the royal set.

I'm not sure how you've approached this game, but it really lets you think outside the box to get the best result possible. I bet some people figured out how to use octo balloons and chuchus to do things I never would've imagined. But when you play the game right, these things aren't problems at all. What you lack in weapons durability is made up by literally everything else: attack modifiers on food, defense upgrades and set bonuses for armor, bonuses for elemental damage, multipliers on bows, etc.

2 Weeks ago
mariomguy
 

Not gonna lie, I chose to avoid BotW because I watched other people play it for a few hours and the equipment durability looks like it would have driven me crazy.


Not gonna lie: it's starting to drive me bananas. I was surprised that it wasn't annoying me initially. But now that I'm off the plateau and the enemies are tougher, my weapons break suuuper quickly and, well, I find it increasingly irritating. I appreciate wanting to force me to play around with other types of weapons, but...I dunno...they break so quickly that I don't even really get the time or experience to learn the move-sets of each weapon. I just need them to be a liiiiiiittle more durable. (And also, I do find it obnoxious that my bow breaks easily, too.)

2 Weeks ago
Jet Presto
 

It doesn't matter how good your shield is, if it's hit with the blast it'll break instantly


We might be talking about different enemies, then. Because as I said, it's more than the shield breaks. It one-shot kills me, too. Yes, I can find ways to basically sneak or rush into the shrine (which is ultimately what I did), but the shrine was literally surrounded by them, which to me as a player, tells me "this isn't for you quite yet." Except that the old man literally told me I did need to be there. And also, not for nothing, but "quickly run and dodge these overpowering enemies" isn't really what I was looking to do for fun. I'm not saying it's "bad." But I am saying that designing it so that that's what I have to do to get into the shrine isn't exactly "fun" to me.

I personally recommend if the game is too difficult, try to do something easier.


To be clear: my problem isn't that it's "too hard." My problem - if you want to call it that - is that it's kind of unclear. More than just "they don't hold your hand." I mean it's confusing messaging. The old man told me to go to the shrines. That's the game literally telling me what to do. But then the game keeps throwing in this overwhelming obstacles that I basically have to jury-rig my way in because if they didn't explicitly tell me to go to that shrine, the design around it implies that I'm not actually supposed to be there yet.


The old man teaches you how to cook and has a pot to cook in.


When? Where? I'm sure he does at some point and in some location. But this has literally not happened for me. I have had virtually no conversations with the old man about how to cook. He told me at one point that he was baking an apple and that I should consider doing the same, but that's literally it.

When you grab the peppers the game tells you to cook them in a dish to boost cold resistance.


Right, but the game has not actually told me *how* to cook them. I've found pots. I've lit fires under said pots. What else do I do? There doesn't appear to be an option in the menu to cook unless I'm not actually positioned close enough to the fire for that to be an option in the menus.

If you just ignore everything the game tells you, you're gonna have a bad time.


I have to laugh just because you seem to be ignoring the part where I mentioned that the game has literally not told me how to cook things. Yes, it has told me that I should cook things, but so far I'm off the plateau and it has not actually informed me as to *how* to do that. Like, how as in - what are the controls for this? What do I press? I'm not "ignoring everything the game tells me." But thanks for taking the time to actually read what I've written here...

2 Weeks ago
Jet Presto
 

"This pepper is exploding with spice. Cook with it to create dishes that will raise your body temperature and help you withstand the cold."

If you need more information than this... IDK what to tell you. Cook a pepper. That's all you gotta do.


But HOW?

"Cook a pepper to raise your body temperature."

"Ok! But how do I cook things?"

"You just cook 'em."

"Ok, but how?"

"Well, ya cook it, man. If you need more info than that, IDK what to tell ya."

Also not for nothing, but that pot and those enemies were on a totally different side from how I was approaching it. I get the game wants to be this big, open, "free" experience, but the flip side to that is that that means you can miss stuff. Because from the other ways to approach that shrine, there isn't really anything like that that's useful. There are some enemies and a fire, but didn't appear to be a pot. And there was certainly no peppers nor a message about it.

Like anything, there are pros and cons to any design idea. In the case of being too open, you run the risk of players missing important tutorial moments.

2 Weeks ago
Jet Presto
 

I think people criticize the durability because they don't want to deal with it.


Well, I mean, or they just think it's genuinely not a fun mechanic. They could have done it Dark Souls-style, where it degrades over a reasonable period of time so you either have to be mindful of it and repair it, or switch up your weapons more to preserve them. But your inventory bag is so small at the start and they also break soooo quickly that I just feel like I'm never able to even enjoy any weapons, never mind get used to them, because they're gone before I even know it. It's not fun to me, with the way they do it.

Honestly, I think the way Dark Souls does it has been the only instance of weapon degradation that I genuinely didn't mind. Outside of crystal weapons, they last long enough for me to determine if I *like* using them. Which, kinda feels important to me in a video game. Ya know, having fun? I'm not sure why the game that is being praised for being soooo open and letting players do pretty much whatever is also like, "Oh, you like that sword? That's too bad because now we're gonna force you to use a club. Because freedom!"


I'm really saddened to hear people can't figure out the basics of the game. There are cooking pots all over the plateau. You collect mushrooms and apples and bird eggs and peppers... of course cooking is important!


Again, yes, I know! That's not what I'm talking about. The uses of cooking are not what I'm talking about because IT HAS NOT TAUGHT ME HOW TO COOK IN THE FIRST PLACE AS A GAME MECHANIC. Teach me how to cook, just give me the quick, simple tutorial at the very beginning when he talks about baking an apple. Just fucking say it in that speech! Obviously cooking was going to be important. But again, THEY HAVE NOT ACTUALLY TOLD ME HOW TO COOK. I'm not talking about finding recipes or figuring out mixing things. I'm talking about straight up HOW DO TO IT.

Which I somehow get the impression if this were any other game from any other studio other than Nintendo, if multiple players were saying, "They were very unclear with basic mechanics of the game and we couldn't figure out how to perform a basic core mechanic," you'd be all over that as being a problem or flaw with the game rather than being like, "Players are just too stupid."

2 Weeks ago
Jet Presto
 

I just need them to be a liiiiiiittle more durable. (And also, I do find it obnoxious that my bow breaks easily, too.)


It's actually kind of insane to me how Nintendo did it compared to other huge examples of how it's been done.

  • durability runs down quicker
  • the item is destroyed instead of simply dropping into inventory (which would be useless anyway, because there's no way to repair most weapons)
  • items cannot be repaired outside of unbelievably specific circumstances with limited equipment
  • even the most iconic and powerful (lore-wise) weapon, the one that all good sense says you should be able to show off at any given time because it's a Legend of Zelda game, has a durability function - it just comes back after a wait

    It's like they tried to make it annoying on purpose. But it kinda makes sense, because they did it the Nintendo way, by taking a design option from other open-world games and slapping it into theirs so that they can say that they have a "weapon durability system" without providing most of the accoutrement that other games use to actually make it deep, interesting or rewarding.

    It's literally the worst part of such a system, the weapons breaking, with almost none of the rewarding parts.

  • 2 Weeks ago
    CZM
     

    It also feels like if you're going to make me use different weapons because they break after like, one or two enemies, you could have a quick-swap function. Either automatically let my character pull out the next weapon, or let me press a button that does it. Because that's the other thing I find annoying. It's not just that the weapon/shield completely shatters. It's that I then have to spend a moment to remember which button (which you have to hold) brings up the option to select. So in the middle of this real-time fight, I have to navigate menus so that I don't immediately get slaughtered. Really breaks up the flow.

    I get not having much of an issue with it on an individual level, but I'm surprised, mario, that you don't seem to understand the reasons people don't find it fun or particularly engaging.

    2 Weeks ago
    Jet Presto
     

    Not gonna lie: it's starting to drive me bananas. I was surprised that it wasn't annoying me initially. But now that I'm off the plateau and the enemies are tougher, my weapons break suuuper quickly and, well, I find it increasingly irritating.

    The Lizfalos have really durable weapons. But the Bokoblin weapons break easily. You'll find better weapons in shrines and as the game progresses. Just give it some time. Also, when you take down Vah Ruta, you get the Lightscale Trident, one of the most durable and powerful spears in the game, very early on.

    Yes, I can find ways to basically sneak or rush into the shrine (which is ultimately what I did), but the shrine was literally surrounded by them, which to me as a player, tells me "this isn't for you quite yet." Except that the old man literally told me I did need to be there.

    IDK where you went, but the guardians on the plateau are hidden behind a shrine, and there's only two of them. If you do a successful shield parry you can take them out, but they are very easy to avoid. Don't go to the ruins, go to the shrine. Right now it sounds like you're upset you can't beat the most powerful enemies in the game during the tutorial. There is a lot of trial and error and teaching through experience in this game. If you don't like the fact that the game is teaching you how powerful enemies are by putting you in close encounters, IDK what to say. Don't play video games that refuse to hold your hand and expect you to learn on your own.

    "Oh, you like that sword? That's too bad because now we're gonna force you to use a club. Because freedom!"

    There are only 3 weapon styles. 130+ weapons, but only 3 different weapon styles. Small sword, which swings fast and lets you use a shield, big sword, which swings slow and forces no shield, and spear, which has longer reach to stab and strikes quickly, but no shield. As the game goes on you face off better enemies and get better weapons, especially when you go through the story. I don't see this as a problem. If weapons weren't durable, it wouldn't make sense to have 130 different weapons in the game, and the Koroks wouldn't be necessary.

    But your inventory bag is so small at the start and they also break soooo quickly that I just feel like I'm never able to even enjoy any weapons, never mind get used to them, because they're gone before I even know it. It's not fun to me, with the way they do it.

    WHEN YOU START YOU ARE WEAK. On your way to Kakariko village, just talk to Hetsu and expand your inventory. Replace your sticks and Bokoblin weapons with actual swords. They are scattered EVERYWHERE: the ruins, the tutorial level, the Lizfalos weapons... My God. You don't like it because it works differently than Dark Souls, not because it's actually that bad.

    Teach me how to cook, just give me the quick, simple tutorial at the very beginning when he talks about baking an apple.

    Find the old man in the woods. He'll tell you. This is Zelda, you're supposed to be able to figure these things out on your own. You hear cooking is possible, so it's up to you to ask around and find out how to do it. This is the game. You're presented with a problem, then you need to find out how to solve it. There are people who will tell you how and what to do. Every stable has a cooking pot and someone to tell you about cooking. Every single thing you're yelling at the game doesn't do, well actually it does. IDK what you're doing, but you're not doing it right.

    When? Where? I'm sure he does at some point and in some location. But this has literally not happened for me. I have had virtually no conversations with the old man about how to cook. He told me at one point that he was baking an apple and that I should consider doing the same, but that's literally it.

    In the forest he has a lodge, and he'll tell you about cooking. Some fires are open flame, others are cooking pots. The same way you place an apple over a fire, you do literally the same thing over a cooking pot to cook. The game does everything short of holding your hand to explain literally every single button press required to cook. Just... use your brain.

    Which I somehow get the impression if this were any other game from any other studio other than Nintendo, if multiple players were saying, "They were very unclear with basic mechanics of the game and we couldn't figure out how to perform a basic core mechanic," you'd be all over that as being a problem or flaw with the game rather than being like, "Players are just too stupid."

    You missed all the signs, you're not talking to the NPCs, you're not even using common sense. This issue you're having, no one else is having. If there's something you don't know, the game won't get instant gratification by spelling it out for you right away. You need to figure these things out. Other games hold your hand throughout the entire story and then throw a thousand enemies in your face. Zelda doesn't hold your hand and gives you the agency to learn things on your own. But if you don't make good decisions, it won't work.

    Most studios who try to do it the way Zelda does don't give you the same consistency. There are stables and cooking pots everywhere, and the way you roast something over a fire is the same way you cook. And the inventory tells you about cooking. Plus, the old man mentions it in his lodge in the forest, if you explore there. So you will naturally stumble into it while you're playing, and the game tells you to explore and gives you reason to talk to people. Most games will just expect you to magically know what to do and aren't designed to give you a good reason to think that might actually be the solution at all.

    items cannot be repaired outside of unbelievably specific circumstances with limited equipment

    The Champions weapons can be repaired. But there are a million ways to get good weapons, so repairing the champions shouldn't be the way you go about it. I'm gonna chalk this up to "Git gud." You don't know how to manage the weapons durability to work in your favor. You're not expanding your inventory and stocking up on royal series. You're not keeping a stash of weapons in your Hateno Village home. You're not using attack boosts to end fights early. You just want to bust out anywhere you go with whatever weapons you run into and hope they last forever. I have the opposite problem: I'm managing things so well that I'm leaving plenty of royal and Lynel stuff behind. In fact, I never EVER had a problem with durability. I scouted ruins to collect swords and left the Bokoblin stuff behind. Replace the crappy weapons in your inventory with better ones. Just play the game, it isn't that hard.

    It's literally the worst part of such a system, the weapons breaking, with almost none of the rewarding parts.

    Holy shit, dude. Play the game. Actually play the game the way it was meant to be played, and you'll find there are no issues. If you go to lower-level enemies and try to grind without doing literally anything smart, you'll just break all your weapons and end up with crappier ones. That's not how BOTW works.

    The big difference I'm seeing is some people are just complaining and can't figure out how to actually play the game. Zelda is not a combat sport, it never was. It's an adventure/puzzle game. Play it smart, and you won't run into these issues. Make an attempt to play it at all and you shouldn't run into these issues. If you think the whole game is about beating everyone with a stick or a boko club or boko bows, you're gonna have a bad time.

    2 Weeks ago
    mariomguy
     

    get good


    play the game


    This is the funniest shit right now.

    2 Weeks ago
    CZM
     

    Zelda actually teaches things really well. The loops you have to jump through to not hear about cooking are extraordinary:

    - Don't visit the old man's lodge when it's literally right in the path to a shrine
    - Don't bake anything over a fire
    - Don't visit any stable
    - Don't use any of the fires or cooking pots in the bokoblin camps
    - Don't read the item description of ANY food you forage

    I mean, come on. You're not facing a Lynel, here. Just play the game.

    2 Weeks ago
    mariomguy
     

    God, if you guys get this upset the game "doesn't teach you how to cook," how will you recover all the memories? How will you beat all the divine beasts? How will you take down Thunderblight, or clear all the shrines and shrine quests? The whole game is in front of you, but you're just going to miss everything.

    2 Weeks ago
    mariomguy
     

    Reply to: I think I just ruined my game of Breath of The Wild...

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