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Cyberpunk 2077 - Disappointing?

Posted 1 Month ago by mariomguy

According to a lot of reviewers... none of the characters are likable, the story is a drag, and the game doesn't really make up for it. It's also buggy and glitchy as heck.

So, it seems nothing changed since I dropped gaming. Cool. Anyone have any thoughts?

There are 49 Replies


Honestly? I feel like the only way I'd want to play it is through it's buggy-ass broken state. I've seen so many great glitches and bugs that make it look *infinitely* more entertaining.

But yeah, I can't say it looked particularly appealing to me. The more we learned about CDPR, and then the more we saw from the game, the more I just felt like this wasn't gonna be for me. Seen some bad takes - I think it was Paste that said that it was the "Game of the Year in the way Hitler was Time's Person of the Year," but I mean, there have been a number of great games this year that are fun and worth highlighting.

I do hear Keanu is great and that there might actually be some decent sidequests in there. But that's not enough for me.

1 Month ago
Jet Presto
 

The side quests and main quests range from amazing/interesting to a bit of a bore, with not real guidance given by the game for the truly fun side content out there.

The gameplay is pretty fun. I found myself barely using alternative ways to carry out missions about halfway through the game, though. The game itself became pretty repetitive.

If there were more perks (maybe a 6th attribute while we're at it) with a bit more options to carry out in combat, I think I would have enjoyed it more.

I don't think it's a bad game. It was rushed, and could have been so much closer to the final product we were expecting and promised.

Despite the faults mentioned above, I found a lot of enjoyment in the title overall. Your mileage may vary.

Main characters are pretty great, as is the story. I definitely disagree with both.

1 Month ago
Axem Metal
 

When was the last time a game actually lived up to the hype?

1 Month ago
mariomguy
 

I'm not sure when you dropped gaming, but I'm also not sure why Cyberpunk 2077 would be the flagship for the potential of the entire industry. CDPR are Triple A sellouts with, apparently, most or all of the disappointments that comes with that station.

1 Month ago
9x19mm
 

My last Mario game was Mario Kart 8 on the Wii U. The last game I ever purchased period was Star Fox Zero on the Wii U. Now, I pretty much just play Fortnite.

People were really getting hyped for Cyberpunk 2077, but the lack of anything likable was a huge turnoff for me even before it released.

1 Month ago
mariomguy
 

Yeah, I never really understood what was supposed to actually be fun about that game in the first place.

I've also heard that it uses LGBTQ themes irresponsibly, so that's something that I'm going to look into.

1 Month ago
9x19mm
 

People were really getting hyped for Cyberpunk 2077, but the lack of anything likable was a huge turnoff for me even before it released.



Not sure if you just enjoy playing Devil's Advocate.

1 Month ago
Axem Metal
 

So, it seems nothing changed since I dropped gaming. Cool. Anyone have any thoughts?

When was the last time a game actually lived up to the hype?


My first thought is why are you judging an entire industry based on one game?

There are multiple games released just this year that lived up to people's expectations:

Crash Bandicoot 4
Ori & the Will of the Wisps
Animal Crossing New Horizons
Star Wars: Squadrons
Half-Life: Alyx
Doom Eternal
Watch Dogs: Legion

Are ones that come to mind straight away. There has certainly been controversy surrounding the latter two, but to my knowledge none of the contoversy was due to the games themselves but rather things like anti-cheat software for Doom, and for Watch Dogs the, sadly normal, issues associated with Ubisoft.

For the hype surrounding Cyberpunk 2077. I would say it's because open world action game + cyberpunk setting + "developers of witcher 3" just got everyone excited, then of course they added Keanu reaves to the mix. It's extremely rare games are able to live up to being overhyped by their fans when it happens to the extent that it with did this one.

1 Month ago
Moonray
 

The game had incredible expectations to begin with. Obviously, too high for the game we currently have at this moment. That also doesn't make it terrible in every aspect just because it was rushed: we can admit it isn't a perfect game while still giving credit for the parts it does well (story, characters, and the initial gameplay once you get a groove for perks, before the repetition sets in.) Cyberpunk has its problems, but I'm not giving into the hating circlejerk "bad game is bad because overhyped" mentality. That stance is way too superficial, especially when made by people who haven't even played the game and can't give actual examples of their criticisms. "bad story" doesn't cut it.

1 Month ago
Axem Metal
 

There are multiple games released just this year that lived up to people's expectations:


and don't forget ghost of tsushima, which exceeded expectations

I've also heard that it uses LGBTQ themes irresponsibly, so that's something that I'm going to look into.


it does in some places and doesn't in others. it also licks cop boot like crazy

1 Month ago
poptart!
 

Some games have hype, and others have HYPE. Cyberpunk's HYPE was akin to the likes of Destiny, Halo Reach, Smash Bros. Brawl. It just seems games with big hype tend to disappoint more than actually achieve or exceed lofty expectations. I think, more than anything, it has to do with the idea that game marketing promises a bigger premise or more originality than what can actually be fulfilled.

The bugs are part of the game. Unless it gets fixed, gamers have to put up with it.

1 Month ago
mariomguy
 

I think, more than anything, it has to do with the idea that game marketing promises a bigger premise or more originality


well yeah. cd project red was promising "THE NEXT LEVEL OF VIDEO GAMES" and "YOU CAN DO EVERYTHING" -- and, under all of the bugs, it's just a basic open-world game

1 Month ago
poptart!
 

Man, I wish I still had my awesome pc to play this on steam...

1 Month ago
Post-Wall Olga
 

Brawl promised a massive game. It was a good game, but the action was so slow it really made things boring. So much thought was put into the adventure mode, and it just sucked. Not to mention the character balance was broken as hell. The core of Smash Bros. is the fighting, and they tarnished it. Coming off the heels of Melee, that was very uncharacteristic of Sakurai. Later games fixed it, sure, but I don't think the hype was nearly as big. Melee was such an unexpected eruption of euphoria, and Brawl was the exact opposite: a hype train of meteoric expectations that fell off the mark.

I think Super Mario Galaxy deserved the hype. Halo 3 deserved the hype. Ratchet and Clank Future: A Crack in Time deserved the hype. Little Big Planet definitely deserved the hype and more. But... well, so many of them are basically this:



1 Month ago
mariomguy
 

When was the last time a game actually lived up to the hype?


For me personally: Final Fantasy VII: Remake. I honestly was just blown away by it. It ain't perfect (no game is), but this game we've been trying to get made for what feels like a decade and a half at this point, that used a totally different combat system that curmudgeon ol' me who likes the old system was turned off by in the trailers and really felt like the game wasn't gonna be for me....honestly was my favorite game in a long time.


As for Cyberpunk: maybe I'm just out of the loop, but was the hype for this game really so different than hype for other games? Would you say the hype was discernibly greater than, say, The Last of Us Part II?


and don't forget ghost of tsushima, which exceeded expectations


I'm a little curious: were the expectations kinda middling? I don't mean to condescend on this game, but I hadn't heard much about this game until it came out, then everyone was calling it a perfect swan song for the PS4 and one of the best games of the generation, and then I played it and it was...fine... I liked it, but really don't see at all what anyone else is talking about. Were your expectations particularly high with this game? Or did you have reasonable expectations and it exceeded that? What was it about the game that really grabbed you?

1 Month ago
Jet Presto
 

I'm a little curious: were the expectations kinda middling?


yeah, i don't think anyone was expecting much from sucker punch, who before that spent the '10s releasing games in the Infamous series. i personally didn't give a shit about it until i saw reviews and decided to check it out.

then I played it and it was...fine... I liked it, but really don't see at all what anyone else is talking about.


it had a great, meditative atmosphere, decent story, entertaining side quests and incredibly fun combat. maybe a little bit too long and paced poorly, but it's still one of the better games i've played in awhile.

what difficulty did you play it on? you'd expect basic button-mashing hack 'n' slash BS from a game like this, but on hard/lethal, you have to rely on timing your parries and dodges perfectly. the samurai duels are a ton of fun too

3 Weeks ago
poptart!
 

When was the last time a game actually lived up to the hype?


Noita, Half-Life: Alyx, Hades, Doom Eternal, Oldschool RuneScape (the new league was hot as fuck), Crusader Kings 3, probably a dozen other games that I don't know about.

Can't wait to see you dismiss all of these for no good reason, though.

3 Weeks ago
9x19mm
 

As for Cyberpunk: maybe I'm just out of the loop, but was the hype for this game really so different than hype for other games? Would you say the hype was discernibly greater than, say, The Last of Us Part II?

There were game devs who contacted me about Cyberpunk 2077. For some people, at least, the hype was insane.

Can't wait to see you dismiss all of these for no good reason, though.

I don't really know any of these.

3 Weeks ago
mariomguy
 

When was the last time a game actually lived up to the hype?


define "hype"

for me Ghost of Tushima, BOTW, Neir Automata, Resident evil 2 remake all lived up to their "hype"

3 Weeks ago
S.O.H.
 

I'm a little curious: were the expectations kinda middling? I don't mean to condescend on this game, but I hadn't heard much about this game until it came out, then everyone was calling it a perfect swan song for the PS4 and one of the best games of the generation, and then I played it and it was...fine... I liked it, but really don't see at all what anyone else is talking about. Were your expectations particularly high with this game? Or did you have reasonable expectations and it exceeded that? What was it about the game that really grabbed you?


I only bought Ghost of Tushima because of the hype. And then the reviews started rolling out. I purchased it the week it launched and it was worth the $60 price tag. Ive heard they have added a new game plus and a really fun multiplayer DLC. I dont have access to a ps4 any more but I would love to revisit on a ps5 slim sometime down the line.

As for Cyberpunk 2077 from what I read the launch was only butchered for those playing on consoles. Specifically those on OG/ OG Slim hardware. (Playing the last gen version of the game on a ps5 / xbox series x is slightly better) Those playing on PC's while experiencing some bugs have enjoyed the game greatly. It is still the second/third best selling game on steam even after the backlash.

I agree that the launch was rushed and that the game needed a lot more time to polish. But the creators were between a rock and a hard place. Launch it in a broken mess and get backlash or push it back to polish it more and get backlash because the game has been in development for almost a decade. Imo I would have pushed it back and released a demo beta of the game in its current state and allow people to carry on their save files when the actual game releases. It also was a dick move for them to release this on last gen consoles when it is clearly not optimized for it.

Personally I am looking forward to picking up this game a few years down the line on a slim version of the ps5 or xbox series x. This will be the "No mans sky" of the PS5/Xbox series x generation. Wait for updates and patches and play the game how it is meant to be played. (I really fucking hope developers stop releasing broken shit like this)

Key take aways: Developers like money. And you are an idiot if you preorder any videogame.

3 Weeks ago
S.O.H.
 

I preordered Super Mario Galaxy. Was not disappointed.

3 Weeks ago
mariomguy
 

I preordered Super Mario Galaxy. Was not disappointed.


Ive preordered games too. And for the most part I have never been disappointed. But as a consumer it is safer to wait until the game launches before pickup up the game. This way you can see if there are issues or bugs with the game.

3 Weeks ago
S.O.H.
 

Key take aways: Developers like money. And you are an idiot if you preorder any videogame.


Correct. The only time I ever pre-ordered any video game, and almost the only time I bought a video game new, was Death Stranding. But Kojima is a one-in-a-million.

Paying money to not receive a product is literally backwards. Maybe if publishers stopped trying to manufacture scarcity out of thin air, people would see how pointless this is.

I preordered Super Mario Galaxy. Was not disappointed.


I think that you would have a pretty good reason to believe that you would like that game, so this makes some sense to me.

It is still less of a gamble to wait for reviews/gameplay footage.

3 Weeks ago
9x19mm
 

It's kind of upsetting games releasing with bugs/early access is kind of the norm. 10 years ago that was not the case. Even PC games were made under the pretense that they would never be updated.

3 Weeks ago
mariomguy
 

It's kind of upsetting games releasing with bugs/early access is kind of the norm. 10 years ago that was not the case. Even PC games were made under the pretense that they would never be updated.


Ten years ago? As in, 2010? Are you on fuckin' crack?

Games were getting updates on consoles twenty years ago, let alone on PC ten years ago.

3 Weeks ago
9x19mm
 

"Even PC games were made under the pretense that they would never be updated."

Look... this is just wrong. I don't know how else to say it, but this was totally pulled out of your ass.

3 Weeks ago
 

Sorry, I meant 15 years ago. When games were still releasing on CD-ROMs, people were using DSL and internet was too slow for updates. Flash games were popular, but no way you could get a 1GB download in any reasonable amount of time. So games on the PC really were made properly. If anything, maybe patches were released, but it wasn't until high speed internet and fiber optics that games relied on a stream of updates.

3 Weeks ago
mariomguy
 

Sorry, I meant 15 years ago. When games were still releasing on CD-ROMs, people were using DSL and internet was too slow for updates. Flash games were popular, but no way you could get a 1GB download in any reasonable amount of time. So games on the PC really were made properly. If anything, maybe patches were released, but it wasn't until high speed internet and fiber optics that games relied on a stream of updates.


Fifteen years ago was 2005.

World of Warcraft was released in 2004 and had 23 patches by the end of 2005.

EverQuest was released in 1999 and Everquest 2 was released in 2004. By the end of 2005, they had both received many patches (EQ more than EQ2, naturally).

Halo 2 was released in 2004 and saw multiple significant multiplayer patches before the end of 2005, fixing major exploits and hacks.

Unreal Tournament 2004 was released in... 2004... and received no less than seven major patches before the end of 2005.

Steam, the now-ubiquitous money pit, was introduced by Valve in 2003 specifically to act as a platform to distribute patches to Valve games.

It's only for the much, much larger games like WoW and EQ that patches reached sizes like 1GB or more. Patches for the smaller games like UT2004 could be a few megabytes. In 2004, DSL was already around, and fast enough to make a 1GB download take less than an hour. The dial-up marketshare was sharply declining by the end of 2005, and dial-up was already fast enough to download a 12MB patch in a half-hour. And boy, you are a joke if you don't think we did some dirty all-night downloading party shit when we had to back then.

There was still a lot of on-disc, naturally, but digital patching was indeed a regular occurrence and quickly took over when it was feasible. 2005 was the beginning of the seventh console generation, where digital patching on consoles became commonplace.

3 Weeks ago
9x19mm
 

Even PC games were made under the pretense that they would never be updated.


Look... this is just wrong. I don't know how else to say it, but this was totally pulled out of your ass.


Sorry, I meant 15 years ago. When games were still releasing on CD-ROMs, people were using DSL and internet was too slow for updates. Flash games were popular, but no way you could get a 1GB download in any reasonable amount of time. So games on the PC really were made properly. If anything, maybe patches were released, but it wasn't until high speed internet and fiber optics that games relied on a stream of updates.


In addition to the examples 9x19mm gave countering this point, I would also add Star Wars: Battlefront (the original one that released in 2004) actually had free DLC on PC, possibly consoles too but not sure how that would have been achieved back then as I didn't really do a lot of console gaming on the original Xbox. They added an entire extra map that you could download (Jabba's Palace). Even if we account for the technicality that you made this claim in 2020 that's still over the 15 years you said.

I recall downloading patches and updates for many games in the 90s and first half of the 2000s for my PC games. Sometimes specifically to fix game breaking bugs. The dial up noise was not an uncommon one in our house when it came to video game updates. (That and all the mods you could download for The Sims lol). Obviously it took time, but you just let it sit there downloading whilst you did something else. I'm not sure why anyone from my generation (or older?) would think that a download taking ages would have been an issue for gaming because it was just the norm at the time.

3 Weeks ago
Moonray
 

If anything, maybe patches were released, but it wasn't until high speed internet and fiber optics that games relied on a stream of updates.

Mate we were downloading songs, music videos, movies, and full on porn via dial up/ DSL on limewire. Videogame patches/ dlc was a thing back then.

3 Weeks ago
S.O.H.
 

I'm really surprised... that was a long time ago, I was into RCT games and never played anything that required a patch before Chivalry. Just goes to show I really didn't play that much back then.

3 Weeks ago
mariomguy
 

Yeah, fair enough.

I posted the other thread about society and morality earlier in World, BTW. I don't know if you've noticed it yet.

3 Weeks ago
9x19mm
 

I played Ghost of Tsushima on its default difficulty. I guess I just was often frustrated with the game because it seems to do that RockStar thing where it constantly flips between wanting me to feel like I have agency, then as soon as I start to get absorbed into the game, they strip me of that agency. I enjoyed the combat! Stealth....eventually gets ok...But the combat was fast-paced and fun.

3 Weeks ago
Jet Presto
 

Just going to jump in and say that I started PC gaming in mid 1998 and started subscribing to PC Gamer because it was still a good source for news/previews AND it came with demo discs for games. I remember reading even back then that gamers were starting to see a trend in developers releasing unfinished games and patching them as soon or not long after they came out. Again this was in mid 1998, maybe early 1999 at the latest. So releasing a broken game and patching it later is not anything new, atleast for PC gamers. Consoles had the advantage for a while of not being able to be updated through the internet so devs knew they had to release a better product. But as others have pointed out, the original XBOX (even the Dreamcast in a way) Started the trend of releasing patches to fix and improve games. This became the norm with the XBOX360 and PS3 and has never stopped.

3 Weeks ago
Q
 

I've found myself enjoying the game. I've got about 20+ hours in and really the only main character that I can't stand is Johnny. One thing that annoys me is how often your phone goes off. Anytime you enter a new area you get a call from that region's quest giver. Plus Deltamaine or w/e its name is calls you when you're near the location of one of his stolen cars and it gets annoying. The hacking could be better. When I got the game I was expecting being able to make things blow up or disabling enemy implants, but I find myself using breach protocol/ping/contagion for most enemies. So far, I haven't really encountered any game breaking glitches like I have with games like Fallout New Vegas, Skyrim, or Fallout 4

2 Weeks ago
-Riku-
 

It was kind of disappointing when I went to play Smash Bros... only to have to wait an hour for a 16.7 GB "patch." Even Nintendo isn't immune from this.

2 Weeks ago
mariomguy
 

Eh big updates aren't really an issue for me. What bugs me is Nintendo have really started adopting the DLC model and imo are very hit and miss when it comes to value for money on their DLC.

2 Weeks ago
Moonray
 

They really do love their DLC now. I like it with Smash Ultimate, but yeah the speeds are horrendous. I always feel so spoiled when I have updates on PC, then go back to either PS4 or switch (even with a LAN connection.) I hate their servers.

2 Weeks ago
Axem Metal
 

I read into how it was received. User comments in IGN and other articles like it, but it's not scoring well on PS4 and Xbox One. I guess it makes sense since Stadia and PC can have their specs improved. Maybe it will get better reviews in PS5 and the new Xbox. It looks interesting and now that I have Shadow Gaming, I might buy it.

2 Weeks ago
Panty Tight Kitten
 

I just bought a LAN adapter for the Switch, and a long ass wire. Hopefully Smash won't lag nearly as much...

2 Weeks ago
mariomguy
 

the only main character that I can't stand is Johnny


what don't you like about johnny? keanu reeves is the best part of this game

2 Weeks ago
poptart!
 

keanu reeves

I will never understand the Keanue Reeves hype.

2 Weeks ago
S.O.H.
 



2 Weeks ago
mariomguy
 

I will never understand the Keanue Reeves hype.


i don't understand why le epic redditors treat him like a god, but he's a good actor & a decent guy, so, i like him. he's great as johnny silverhand

2 Weeks ago
poptart!
 

I initially did not like him at all, but that only lasted a few missions. Hard to totally tell if the anarcho terrorist has anything besides his own self interests in mind, but I grew to like him a lot.

Kind of weird how he's put on a pedestal, but I have a really fun past time called "letting people enjoy things" without my own input and it's been going pretty sweet lately

2 Weeks ago
Axem Metal
 

I like Keanu's performance as Johnny, but as a character Johnny comes off as an unbearable asshole. He often can seem heartless and unsympathetic. To be fair, however, I don't think I'm really that far into the game. I've ignored the main mission that involves and I am currently I can't say for sure how many hours I've clocked in, probably somewhere between 20-30, but I can say that the hacking mechanics could be a lot better. I was expecting the hacking mechanics to be more fleshed out like in the Deus Ex or Watch_Dogs series, but really it's kind of....meh imo. Crouching doesn't always seem to work for me and it's annoying. I'll hit the crouch button, but V won't do anything. Also, the driving sucks and the CONSTANT phone calls you get annoying very quickly. I'm like "Delamain, I don't care that one of your cars is nearby, leave me the hell alone!" One last thing, what the hell's the point of being able to customize your character if you're constantly stuck in FPV (first person view)? This isn't just a thing with Cyberpunk, this goes out to the Elder Scrolls and Fallout games as well. At least in FO4 you could see your character during conversations and switch to over-the-shoulder view.

2 Weeks ago
-Riku-
 

One last thing, what the hell's the point of being able to customize your character if you're constantly stuck in FPV (first person view)? This isn't just a thing with Cyberpunk, this goes out to the Elder Scrolls and Fallout games as well. At least in FO4 you could see your character during conversations and switch to over-the-shoulder view.


You could also do that since Morrowind and Fallout 3.

2 Weeks ago
9x19mm
 

Hence why I mentioned TES and Fallout

2 Weeks ago
-Riku-
 

That doesn't make any sense. You mentioned TES and FO as if you couldn't use third-person.

2 Weeks ago
9x19mm
 

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