Nice thread! I can only go back to the SNES era. Outside of traditional arcade machines and some NES titles I dont remember really playing anything before that.
4th Gen: Super Mario World for Super Nintendo
This is the best 2D Mario Game. Any one who disagrees is wrong. The controls are tight, sprites beautiful. I go out of my way to play it every few years. I dont think I have ever officially beat it.
5th Gen: Digimon World 3 Playstation 1
It is a good thing we are only going by favorites and not the best for each generation. Looking back on it now this game looks like a chore to get through. But I would be lying if I havent tried to pick it up again via emulator form (and having the fail save corrupt on me half way through the game) just for I could revisit it.
I have never been that interested in RPGS and I feel that the pokemon series is trash. But this was a pokemon clone of the better monster anime. I loved it like a fat kid loves cake.
The sprites are beautiful, the music is memorable and soothing, the 3-D animations still hold up today. I had the U.S. version the game ends after the final boss. The PAL version lets you continue playing once you beat the game and enter a tournament of sorts among other things. I poured a lot of time into this game and I loved every single minute of it.
The card game mini game was really dope too.
Shout out to my boys in the North Sector.
6th Gen: Resident Evil 4 for Game Cube/Playstation 2
This generation had a lot of great games. But very few managed to do what Resident Evil 4 did. Revolutionize the horror genre and bring forth the era of over the should shooters. (I believe a few other games had done this before but not to this level). Fluid Controls, intriguing story, good graphics, likable characters. I have purchased every iteration of this game. I have beaten it multiple times and it never gets old.
7th Gen: The Last of Us
Initially I wrote off this game as another generic zombie game. I had no interest in playing it as the market at that point in time was filled with zombie games. It wasnt until there was a lets play thread on here that it peaked my interest.
I knew what was going to happen within the first 2 minutes of the game and 15 minutes in my eyes were just rolling to the back of my head as it was extremely predictable (on my second play threw the opening hit me really hard)
an hour or so later the game picks up and by the Winter chapter I was at the edge of my seat and had promised my self that I would name my first Daughter after Ellie. I love this game. It is a master piece. Great characters, great story, and unforgettable moments.
The world is very rich and tells a very powerful story if you pay attention to the writings on the wall. There is a specific bit of writing that sent cold shivers down my spine when I First read it.
8th Gen: I really dont know. Like Laxan I loved:The Legend of Zelda: Breath of the Wild for Nintendo Switch
But for me it is a 4 way tie between Titan Fall, BOTW, Neir Automata, and MGSV the Phantom Pain.
BOTW and Nier being the strongest of the this generation.
Gameplay wise all 4 are some of the greatest games Ive played. Tight controls, beautiful graphics.
Nier Automata has beautiful set pieces, great music, and one helluva story and robot booty.
BOTW and MGSV took the Open World Genre by storm. A literal sandbox of fun was created in both worlds. I think about these two games a lot. MGSV would be a master piece if the story had not been butchered. When it comes to BOTW I felt like a goodam kid again. I ignored all the objectives and keep exploring the map. Such a beautiful game.
While I am sure many look down on Titan Fall it is a really fun shooter. No shooter from this generation holds up imo. The gameplay is tight, graphics are pretty good , and you get to pilot a goddam Titan.
A huge clunky machine that can change the tide of battle if used correctly. I spent a lot of time on this game and I am sadden to see that the sequel did not hold up to the original. (Fight me)
Edited June 23rd
I'll do some of mine:
= 3rd gen
Super Mario Bros 3 for sure. It isn't simply an improvement on its predecessors, this game is an absolute masterpiece and unlike virtually all NES games, still holds up today as a great game. It's honestly better than super mario world in a lot of ways (SMW is a more polished experience, but SMB3 has way more powerups and side stuff).
= 4th Gen
FF6 for sure. I played FF6 before I played FF7, and honestly, most of the stuff that made FF7 great were things that were in FF6, including much of the music and sound effects. FF6 also had a really memorable atmosphere that just hasn't been seen since in any game I've played.
= 5th Gen
Most of the games I've played were in here, so this one is tough for me. I'd probably have to go with Ocarina of Time though -- like SMB3, this is a game that holds up really really well even now. That's not just nostalgia talking -- the game was just designed really really well and has a ton of side-quests and outright secrets to find. If you play it blind after not having played it for ~8 years (like I did), it's still a very fun experience.
= 6th Gen
Tales of Symphonia for Gamecube. Extremely good gameplay and quite possibly the best story I've ever seen in a video game. A very smooth and polished experience all around too.
I kind of quit playing games at that point, so next I'll look at handhelds for me:
Generation 1: Our family didn't have access to Gens 1 and 2. If they did, it was before my time.
Generation 3: The most impact was Super Mario Bros. 3 for me. My favorite? Obviously the Classic Mega Man Series.
Generation 4: Super Mario RPG. This was super hard to come to determine considering before this, I dumped tons of time into Mega Man X and X2 (didn't have access to X3 til Gen 5). I also know (and read) Chrono Trigger was amazing. Many, many years later I heard about Seiken Densetsu 3 and played it. It's a very solid game, and I am hyped for it's remaster on the Switch.
Generation 5: Final Fantasy IX. For years Final Fantasy VII was my favorite and I never really understood Final Fantasy IX enough in my early years. I revisited it several years later and it's my preferred FF game in that generation (VII is still a close 2nd and 3rd/4th Belongs to the Spyro/Crash series. Running up the rear would be the Syphon Filter series as I played it to death.
A side note, my brother had a N64 so I had the best of both worlds. Hands down Super Mario 64 was most impactful on me. Branjo Kazooie years later would bring back the same impact (very close if not on the same level).
Generation 6: Dark Cloud 2. Yes, oddly enough. Considering how many RPG's out-classed it (the aforementioned Kingdom Hearts and Final Fantasy X for example). I enjoyed the battle system (simplistic as it was), but enjoyed the sheer amount of weapons you could create (so much so I had to use a build tree to route out the weapon I wanted). I dumped alot of time into this game (and considering you could create your own towns it was interesting enough). It had a charm that I was not really able to find in other RPG's in this generation.
Generation 7: I technically missed out on this generation. I think at this point in time I became a PC gamer for this generation as I think my brother stuck with his Gamecube for a very long time. If I had to choose something, I think it would probably be Fallout 3. I wasn't a big Fallout Fan prior to this, but I am a sucker for games that let me wander an open world.
Generation 8: Needless to say, Legend of Zelda Breath of the Wild was my pick for this. Again, an example of a game that let me wander around at my own pace discovering the world without hand-holding and such is good (or bad for me depending on how you look at it) for me.
Edited June 23rd
by Forte Lambardi
Gen 1: none.
Gen 2: none.
Gen 3: Ninja Gaiden.
Gen 4: Chrono Trigger.
Gen 5: Metal Gear Solid.
Gen 6: Metal Gear Solid 2 & 3.
Gen 7: Left 4 Dead.
Gen 8: none.
Most of my overall favorite games are PC, so this is really awkward.
Posted June 23rd
[b]Gen 4: Donkey Kong Country 2 (SNES)
Some of my earliest memories of gaming. I played a lot of the DKC series, Super Mario World and Zelda: A Link to the Past.
[b]Gen 5: Ocarina of Time (N64)
Easily the most nostalgic period of gaming for me, which is why it has been on my mycard for a while. I played alongside my brother for most of the game. I feel like it took us about a year's time to complete the game. The concept of time change felt so real to me, and the world felt so big and full of mystery.
[b]Gen 6: Halo 2 (Xbox)
My introduction to online multiplayer was with Halo 2. It was such a bizarre concept to me at that time. Not only that, but I played through the campaign with my younger sister sooo many times. We would just pick our favorite levels (often New Mombasa and Delta Halo) to play through for fun.
[b]Gen 7: Left 4 Dead (series) (Xbox 360, PC)
The gameplay of Left 4 Dead is so simple but it works so well. It is probably the best co-op experience created to date. The random AI director keeps new playthroughs fresh since you never know where items or enemies like the Tank will appear. Although its focus is clearly on co-op, I played through all campaigns on Expert solo, and it's at the top of my highest gaming achievements.
[b]Gen 8: Sea of Thieves (Xbox One)
This gen was hard for me to decide between Sea of Thieves, Halo 5 (for its multiplayer) or MGS V. Sea of Thieves has its faults, but I give it the nod based mostly on the fact that it's such a fresh experience that you cannot get anywhere else. Rare has done a lot to build the game upon its solid foundation to make it a lot of fun to play today. You can get sucked into the grind of voyage after voyage, but the real fun comes with interactions with other players in the world. You can form alliances, betray said alliances, go hunting other ships to sink and steal their loot, become engaged in multiple-ship battles over fort loot, and much more. Add to that random PvE encounters with the kraken, megalodon and skeleton-crewed ships and there is a lot of variety for what can happen during a session. Rare's focus for the game is having fun, not leveling up or unlocking the best guns, and it is refreshing.
It's also gorgeous.
Edited June 23rd
5th gen for me is a tie between oot and mgs
Posted June 23rd
This one I have to abstain from. I don't have enough enthusiasm for Pong to vote for it. I'd vote for Rogue, but it wasn't commecially available until the C64 era, which in spite of its age makes it technically a third generation game.
Proto-Zelda, and with just enough mystery for it to still be worth playing for those that haven't done so before. It's primitive and easy if you know what you're doing, but if you don't you actually have to explore for a while. It represents the sorts of games that I would gravitate towards better than pretty much anything else from this era, except maybe Pitfall, which I don't enjoy as much.
3rd: [b]Fire Emblem[/b]
Suddenly the choice becomes difficult. I have many favorites from this era, and the advent of serious handheld games complicates the issue. Pokemon (kinda-sorta) uses hardware from this time, and I would be happy to give Red and Blue the vote over literally everything on NES.
But since that seems to go against the spirit of this exercise, my vote is Fire Emblem. Not pretty to look at and a bit stiff to play, it still has everything that ever made this series compelling. It's one of their better games, with good map design and a surprisingly good story, even if most of it was relegated to the manual. The runner-ups include, Super Mario Bros., The Legend of Zelda, and Castlevania 3: Dracula's Curse. Ask me again in a week and I could very well favor any one of those instead. I bought a Famicom mostly to justify getting the good version of Dracula's Curse.
4th: [b]Fire Emblem: Thracia 776[/b]
Whenever we have threads like this I worry that I give the impression that I only ever play the same six games over and over, but if so then I promise that this is not quite true. It's just that my favorites are my favorites, and this certainty only wavers less and less as I get older and play more games along the way.
Thracia 776 is peak Shouzou Kaga. Sober and uncompromising, anyone looking to discover their newest [i]waifu[/i] has come to the wrong place. It is instead the most elegant strategy RPG from its era, or of all time really. It's far more optimistic than, say, something like Final Fantasy Tactics, but it still avoids the "power of friendship" territory of most other JRPGs. I wouldn't go so far as to say that it's a true to life portrayal of war (as if I'd want to play it if it was), but there are elements of humanizing realism in there. Thracia 776 looks great for a Super Famicom game, and part of that has to do with coming out in the year 2000. That's a year before the [i]Gamecube[/i] debuted, but the Japanese have a way of continuing to make use of old hardware and so it totally counts to put it here. The over-zealously polygonal generation to follow doesn't need the competition anyway.
The shame of course is that there are so many other games from this generation worthy of a top spot, and among them include Super Mario World (best Mario), The Legend of Zelda: A Link to the Past (best Zelda), Super Metroid (best Metroid) Castlevania: Rondo of Blood (best Castlevania!!!!), Fire Emblem: Genealogy of the Holy War, Super Castlevania IV, Ogre Battle, Tactics Ogre (easily my second choice for generation 4), and of course the inimitable Chrono Trigger.
5th: [b]Star Fox 64[/b]
One of these things is not like the others.
It wasn't really until my teens that I began gravitating away from platformers and other arcade derived experiences and instead began focusing on RPGs. In an era where bleeding edge (because the polygons would cut your eyes) technology inspired all kinds of unfortunate game design, it is important to look at those titles that stuck with hand drawn sprites to create something beautiful on the new hardware... as well as those precious few that instead made perfect use of 3D space! Star Fox 64 is clearly in the latter group, and indeed it is probably the oldest Nintendo property to be entirely dependent upon polygons. The first Star Fox is good, the second (well, third) is the best rail shooter ever. If there is anything out there that compares then it certainly doesn't bear the Star Fox name. I've made my peace with that, but this one was the real deal. No compromises were made in trying to modernize the central idea or to morph Star Fox into something else. It's just an arcade game with console sensibilities, where you do nothing other than blow up spaceships piloted by evil monkeys and try to beat the high score.
My honorable mention list is a bit more typical, at least in relation to the sorts of things I usually like: The Legend of Zelda: Ocarina of Time, Majora's Mask, Castlevania: Symphony of the Night, Suikoden II, Paper Mario, Final Fantasy Tactics, and the criminally under-acknowledged Dragon Force. Super Smash Bros. and Mario Kart 64 were probably my most played N64 games as a kid.
6th: [b]Super Smash Bros. Melee.[/b]
It all came together here. I put hundreds of hours into this as a kid, and for my money they never were able to replicate the feel that they had here. Ultimate still feels good and has the incredible roster and ancillary content, but I can't make myself 13 again, and maybe that's what really made Melee work for me. This is the one I push for when my buddies are over. And it introduced Fire Emblem characters to an international audience, something the Smash community has regretted ever since.
By now you can probably predict some of my honorable mentions: The Legend of Zelda: Windwaker, Fire Emblem: Path of Radiance, Paper Mario: The Thousand Year Door, Halo (1 and 2) and Medal of Honor: Frontline. Morrowind is great, but not on Xbox.
Ultimately, Melee should consider itself lucky that I can't put it up against Gameboy Advance and DS titles, because that would leave it with five Fire Emblem games to contend with, and in that contest it would not win.
7th: [b]Dark Souls[/b]
What else is there? This is my desert island game. In order to avoid plagiarizing either myself or the dozens of written and video essays that I've gorged on over the years I'll limit myself to saying that Dark Souls is what 3D Zelda might have been if the latter had gone down a very different path, or what 3D Castlevania could be if it were even remotely good. It is probably the most influential release of the last ten years, as it should be.
It would be a crime not to acknowledge that Fire Emblem: Radiant Dawn exists, and it's probably my favorite Wii game, ahead of Twilight Princess (if that counts here) and Muramasa. And with Muramasa in mind there's also Dragon's Crown, a likewise gorgeous, old school "beat'em up" that I enjoy almost as much as that pinnacle of XBLA, Castle Crashers. Digital distribution makes a lot of things fuzzy, come to think of it. Do I name Cave Story, since it first became commercially available on consoles with the Wii? I feel obligated to mention it somewhere since I'm so beholden to the Metroidvania tradition, and Cave Story is a veritable one-man masterpiece.
And then there's Halo 3, which doesn't fit in with anything else that I've listed, but is an essential game nonetheless.
But Dark Souls still wins.
It's too early to pick a favorite, but Bloodborne is wonderful. The Lovecraft fan in me can't get enough of the setting, and the action feels amazing. Breath of the Wild gets the second nod, though these things are all subject to change in the years yet to come. The 8th generation is not over yet, and I have a Fire Emblem game to play next month. With any luck I'll get to see Bloodborne supplanted by Elden Ring on this list.
On the digital end of things we have The Banner Saga, which gets my vote for best Kickstarter game, and while it feels like it belongs on PC it does have a presence on modern consoles. Then there's Bloodstained: Curse of the Moon, which took me totally off guard but is basically just as good as Dracula's Curse, which is an incredible thing to say on its face and evidence that Koji Igarashi is a legend. How it compares to Ritual of the Night remains to be seen, but I intend to get to that one soon enough. People seem to like it so far.
Fun Fact: I've typed in the words "Fire Emblem" nine times so far, with this being the tenth.
Edited June 23rd
6th gen is Kingdom hearts
7th gen is Skyrim
Edited June 23rd
@famov have you played sekiro?
Posted June 23rd
I've never had access to the first two generations, so I'll start with Gen 3.
Probably the original Super Mario Bros; my grandparents had an NES, and one of the only games I would play on it was Super Mario Bros, though Tetris/Tetris 2 were among my favorites as well.
I'd have to say Super Mario World here; most of my experiences with the original games came from All-Stars, and since my cartridge has a bad save battery, I was never able to get as much enjoyment out of the original four (including Lost Levels) as I did with Super Mario World. Such was my enjoyment for World that I beat it 100% twice; the first time, that cartridge's save battery went bad and wiped my data, and so I beat it again, and now I refuse to load up the original cart since it will most likely have wiped.
Tetris Attack and Yoshi's Island get honorable mentions here, as do the original Doom games (which I have on PC; I actually do have a copy of the SNES version of Doom).
This one might be a bit out there, but Mario Party 3 takes the cake easily here. That game, more than any other I've ever played, was a large part of my childhood; I have so many memories of my friends and I playing that game, fighting and arguing over it, but overall having the time of our lives with it. If I decided to expound upon all of them here, this post would stretch a mile long.
Honorable mention here goes to the first two Mario Party games, Mario Kart 64, and Doom 64 (which I actually have a version of on my computer as well), as well as the Banjo-Kazooie games and Donkey Kong 64 for providing me countless hours of exploration to whet my appetite.
Ooh, this is a tough one; so many good games here. Though I'd have to say my favorite is Mario Party 4, given that my friends and I spent almost as much of our childhoods on that as we did on MP3, and it was the first game my best friend and I had on our GameCubes when we got them for Christmas that year.
Honorable mention here goes to the rest of the Mario Party games on GameCube, as well as Mario Kart: Double Dash and Smash Bros Melee, for the endless hours of fun they have provided my friends and I over the years, and to Luigi's Mansion for providing just the right atmosphere to keep my horror bug satiated.
Honestly, there were too many good games here...
Had to remember where I was for a moment; had to remember that Gen 8 started with the WiiU and continued with the Switch in the Nintendo hierarchy.
Anyway, there were too many good games on the Wii as well, but I have to say that Super Mario Galaxy was my favorite here, and not just because it was the only one I've been able to 100% complete; the music is gorgeous, the mechanics (though at times a bit finicky) were absolutely rock-solid for the time, and the story was downright beautiful. Especially the ending, when [REDACTED FOR SPOILERS] (don't feel like posting about it here).
Honorable mention goes to Mario Party 8, Mario Kart Wii, Smash Brawl, and Mario Galaxy 2, as well as to the Guitar Hero/Rock Band series of games, Banjo-Kazooie: Nuts and Bolts for Xbox 360, and Doom 3: BFG Edition.
Again, too many brilliant games here, but I'll say that my all-time favorite is Super Mario Odyssey. It takes everything I loved about Galaxy and cranks it up to eleven, and brings in those elements I absolutely loved about the Banjo-Kazooie games and Donkey Kong 64, namely the open world explore-a-thon mechanics and the wealth of collectables to find and missions to undertake, all separate from the main story, which in and of itself is downright beautiful. The music is probably the most beautiful I've ever heard in a Mario game to date, and the sheer number of throwbacks to the classic days is absolutely incredible.
Honorable mentions go to (and these are in incredibly close second) Smash 4/Ultimate, Mario Kart 8/Deluxe, and Super Mario Party.
Edited June 23rd
by Black Yoshi
=have you played sekiro?
Not yet! I did get a chance to play the tutorial area, but I haven't had the opportunity to dive into the full game. I've hoped to get that chance sometime during the summer here, but time has been flying.
Posted June 23rd
Gen 4: super Mario all Stars
Gen 5: Ocarina of Time
Gen 6: This is hard.. Smash Bros Melee?
Gen 7: Call of Duty Black OPs on Wii. Or maybe MP Trilogy for single player
Gen 8: smash 4
Gen 9/switch?: Xenoblade Chronicles 2 for single player.. yep, beats out botw by a little
Edited June 23rd
You guys can include PC games. I still feel like PC is part of each generation.
Posted June 23rd
> which is why it has been on my mycard for a while.
Wow, I never even connected that to the forest temple -- I see it now though!
So, handhelds for me:
Easily Pokemon Red/Blue. I played a loooooooooooot of gameboy games in my time (I didn't own any consoles until my N64, so my gameboy / GBC *were* my consoles). The pokemon games are ridiculously huge for a gameboy-era game, and like SMB3, still hold up to this day as great games.
I probably have the most nostalgia around wario land, and I think that was an extremely well-designed game (especially for the time), but it just doesn't compare to the sheer scope of the pokemon games.
!!= Gameboy Color
As weird as it sounds, the Oracle Zelda games. I liked Link's Awakening a lot too (particularly the story), but the oracle games really improved on everything that made LA great, particularly the gameplay. The "continue the story and keep your rings" mechanic was also really really cool. As was the rings mechanic in general. Years later, replaying both, the oracle games are just better.
!!!= Gameboy Advance
I didn't own a gameboy advance until very late, so I haven't really explored its titles much. However, a Link to the Past was one of my favorite games of the SNES era, so I'll include the remake here. Having a portable version of it was absolutely awesome.
Similarly, having a portable Mario 64 was awesome.
Similarly, having a portable terraria is awesome.
Me being me, I of course purchased the 3ds majora's mask when it came out, and man, it just reminds me how little I cared for majora's mask in the n64 era. It can be a fun game, but compared to other zelda titles it's too short and shallow. It's gimmicky as hell. I do like the story, but I don't play zelda games for the story. The 3ds version takes this concept and then proceeds to ruin zora swimming and the challenging save mechanic, and I swear the days are shorter too. I had a much better experience with the OOT remake, but OOT is just a better game overall.
I haven't gotten a switch yet. It's up there on the list of "things I want to do when I get money", particularly to get breath of the wild and mario odyssey, both of which sound like games I'd really enjoy.
It's interesting to me that a lot of you didn't really play many games during the 7th generation but picked up gaming again for the 8th generation (particularly for the Switch, which is understandable). I guess the 7th gen really did lack a lot of amazing, innovative titles that struck our heartstrings? Or perhaps we're just getting older and have a ton of responsibilities like taking care of a family theses days. I don't really know. But yeah, I do feel like this generation has been better than the last, both in terms of AAA titles and indie games.
Posted June 23rd
1st Gen - N/A
2nd Gen - Space Invaders, Atari 2600
I mean, come on! Getting a fully-fledged arcade game in your living room must've been amazing at the time. Space Invaders was probably one of the first true killer apps in all of gaming. Too bad Pac-Man didn't live up to the hype...
3rd Gen - Super Mario Bros. 3, NES
It's hard to believe just a couple years after Super Mario Bros introduced the world to sidescrolling platforming, Nintendo would practically perfect it with Super Mario Bros. 3. The variety of power ups and platform mechanics are incredible, as well as its tough difficulty and level design. The artwork and presentation of the game is top-notch and screams classic and nostalgia. It's kind of sad to see the original SMB getting so much love in merchandise while SMB3 is largely forgotten. One of the most influential and successful games of all time, yeah, gotta hand it to Mario.
4th Gen - Kirby Super Star, SNES
I will praise this game until kingdom come. The last major release on the SNES, Kirby was overlooked for Super Mario 64, but this was by far an overwhelming technical achievement for the SNES. The gameplay was fast and furious, the music splendid, and it also marked Sakurai's last Kirby game before moving on to develop Super Smash Bros. The minigame aspect and sheer variety make Kirby Super Star one of the single greatest cartridges of all time.
5th Gen - Super Mario 64 + Paper Mario, N64
This is a tough decision for me... on one hand Super Mario 64 is, well, Super Mario 64. One of the greatest games of all time, by far the most jaw-dropping on launch, and everything from the game design to the music reeks of nostalgia. But Paper Mario was also such an outstanding and unique title that got me fully absorbed and invested into its world. For sheer brilliance Super Mario 64, but for pure joy, Paper Mario. Both games are too near and dear to my heart.
But if I had to pick one, yeah, SM64 all the way.
6th Gen - Super Smash Bros. Melee, GCN
OK, you knew this was coming. The Gamecube had a few really good titles: Twilight Princess, Wind Waker, Paper Mario: The Thousand Year Door... but the list gets progressively less interesting. They hit a foul with Sunshine, Mario Kart and Sonic Adventure 2 were good, and the best years of Tiger Woods PGA Tour (2004/2005) were here, but the quality of GCN titles thin out fast. Without SSBM, this console would've probably been forgotten.
7th Gen - Little Big Planet, PS3
Shocker, it was this or Super Mario Galaxy for the Wii, but I think LBP has to win out for its exceptional online experience, which was unlike any other. LBP is more than just a game, and you truly do need to be online to experience it. Being able to emote with other players, share creations, take photos and actually have a great time hanging out is something few other games do well, and LBP perfected it.
To be fair, I did think Galaxy had better controls, much better mechanics, and better overall design as well, but LBP as an EXPERIENCE was a better one.
8th Gen - Mario Kart 8, Wii U
While Rayman Legends was an incredible game that showed hand-drawn 2D platformers still have more to offer, and SSBU was the series' most refined, Mario Kart 8 is simply the greatest racing game of all time. There's never a dull moment on the track with the coins and anti-gravity as part of the experience. Being able to race online was such a fun experience, and the game's DLC is legendary in scope and ambition. I always thought of Mario Kart as an interesting side attraction Nintendo kept running around, but this game shot it to the same stratosphere as their 3D Mario titles. It sure was one hell of a game!
Posted June 23rd
=Disney and Final Fantasy! It sounds like a disaster on paper, but it works magically
Why did it sound like a disaster on paper to you? A beloved movie franchise and a highly popular video game series sounds like a pretty good idea on “paper” whatever the hell that means
Posted June 23rd
It wasn't really me who thought the formula would be a disaster. In fact, I saw this commercial at about age 11 and thought, "Oh, yeah. That looks like a game just for me."
I was referring to most people's mixed reactions being "Wha? Dizney and Final Fantashy? LOL! Disney is too KIDDY for ma edgy Final Fantasy chrctrs!"
When in fact both properties' stories and characters actually compliment each other very well.
I mean, it's my favorite game of all-time. I'm not really the one who has a problem with the idea of Disney and Final Fantasy coming together. It was the rest of the world that seemed to have a problem. I can see why many folks probably felt apprehensive about Kingdom Hearts. Like I wrote, a lot of gamers felt that Final Fantasy was mature whereas Disney was just for children (which is untrue). In other words, why people perceive it as sounding like a disaster on paper.
EDIT: Of course, nowadays, Kingdom Hearts as a franchise has severely shafted my love for it in a huge way: No Final Fantasy characters are present in the more recent games. With FF being my favorite franchise in gaming, I cannot forgive Square Enix or Tetsuya Nomura for making such a foul decision.
Edited June 23rd
>Super Mario Bros. 3. The variety of power ups and platform mechanics are incredible, as well as its tough difficulty and level design.
I wouldn't really describe SMB3 as tough.
>Without SSBM, this console would've probably been forgotten.
Not really. Super Mario Sunshine, Resident Evil 4, Metroid Prime, Wind Waker, Eternal Darkness, Viewtiful Joe and more GC releases are considered universally acclaimed.
>Being able to emote with other players, share creations, take photos and actually have a great time hanging out is something few other games do well, and LBP perfected it.
Apart from the overly specific "share creations" part, I wouldn't say that "few" games do it well. Any multiplayer game that's not really hardlined, arcadey 1v1 is at least keeping this in mind during design and development.
I've actually had more good experiences than not in online games. Despite what some people having to deal with Nintendo's child-friendly design think, this isn't really a thing that developers can control on a very fine level. It's more about what kind of attitude you have and how you work with people.
What do you think of the insanely strong community of games like World of Warcraft? There's literally no way that LBP is better at social interaction than WoW.
>Mario Kart 8 is simply the greatest racing game of all time
What do you mean by "greatest"?
Posted June 23rd
> I guess the 7th gen really did lack a lot of amazing, innovative titles that struck our heartstrings? Or perhaps we're just getting older and have a ton of responsibilities like taking care of a family theses days.
Both, I think. The Wii / PS3 / XBOX 360 era was a really gimmicky era -- less focus on figuring out how to make 3d games (which imo is what made the 4th-5th gens great) and more focus on new ways to play games and/or first-person shooters.
Then yeah, as far as the GT core group goes, most of us are in our late 20's/early 30's at the moment, so maybe we're out of school or have a better idea of what we're doing career-wise and can spend some time with games again.
> 4th Gen - Kirby Super Star, SNES
That's definitely up there on my list for the sheer amount of gameplay in it. It's also quite playable still to this day (although a lot of SNES titles are like that).
> But if I had to pick one, yeah, SM64 all the way.
Can't blame you there. Like OOT, I do come back to SM64 a lot, particularly now that I have the DS version again.
=I wouldn't really describe SMB3 as tough.
Says you! It's one of the hardest Mario games ever made!
=Not really. Super Mario Sunshine, Resident Evil 4, Metroid Prime, Wind Waker, Eternal Darkness, Viewtiful Joe and more GC releases are considered universally acclaimed.
A lot of the GCN's best titles were very unusual games, not really catering to a massive crowd, but more to a niche. Even Paper Mario 2 didn't feel like "just another Mario game." Playing SMS today yields a LOT of pitfalls. Even back then it was more acclaimed for the scope of content, uniqueness, and ambition than actually being a perfectly refined game.
Xbox had Halo, Nintendo had Smash Bros. And Melee will probably keep the crown as the best SSB title.
=Despite what some people having to deal with Nintendo's child-friendly design think, this isn't really a thing that developers can control on a very fine level. It's more about what kind of attitude you have and how you work with people.
=What do you think of the insanely strong community of games like World of Warcraft? There's literally no way that LBP is better at social interaction than WoW.
So, LBP kind of catered to a collective environment on many fronts: the typical gameplay makes 100% completion impossible by yourself. You need to connect online and work together to solve multiplayer puzzles to get all the goodies a level has to offer. So off the bat you want to help, not hurt, your teammates. Second, everyone has a range of emotions, which are way easier to pull off than chatting. You can make Sackboy smile, frown, be nervous, or angry, grab other players, or slap them. You can also control where he points his arms, and by tilting the controller, where he turns his head or pelvis. You have to communicate physically, but you also have a surprising range of abilities to do so, more than any other game I know, and it's all part of the experience. Together with the extremely robust character customization, it really drives home the fact that you're not playing with another pawn, but a living person, and that expression all comes through in the game.
It's definitely not your typical customization or text chat situation, and the actual gameplay isn't a typical co-op either. You have your own pod that you can make your space/home and invite other people over. You can show them levels you made, or levels you're working on that haven't been published online, yet. You can create levels with other people, too. Creating is so free and fun, and the experience is highly cooperative, engaging, and expressive. I don't think a game like LBP will ever happen again in our lifetimes.
=What do you mean by "greatest"?
Best controls, best gameplay, best level design, best visual style, best everything!
=That's definitely up there on my list for the sheer amount of gameplay in it. It's also quite playable still to this day (although a lot of SNES titles are like that).
I'm finding a lot of the Mario SNES titles are really not that playable today. Super Mario Kart isn't as great as it once was, and neither is SMW. But Kirby still holds up as a game you can pick up and play with a friend today and it's still a blast!
=Can't blame you there. Like OOT, I do come back to SM64 a lot, particularly now that I have the DS version again.
Nice! SM64 is definitely one of the greatest! I'm starting to realizing how massive the worlds were making my own game: the scale of that game is just ridiculous.
Posted June 24th
> Playing SMS today yields a LOT of pitfalls. Even back then it was more acclaimed for the scope of content, uniqueness, and ambition than actually being a perfectly refined game.
It was a terrible game then and is equally as terrible now. It had its moments (like the platforming mini-levels) but overall I just wasn't fond of it. Mario Galaxy (from what I've played of it) did a much much better job, imo.
SMS is the skyward sword of 3d marios.
> And Melee will probably keep the crown as the best SSB title.
Why does everyone keep saying that? Didn't brawl improve on everything that made melee great?
> I'm finding a lot of the Mario SNES titles are really not that playable today. Super Mario Kart isn't as great as it once was, and neither is SMW
SMW still stands up pretty good -- it's just no SMB3. As for mario kart, yeah. A lot of SNES titles are just too dated at this point, however there are definitely some exceptions (like FF6 for me, even FF5 really).
> I'm starting to realizing how massive the worlds were making my own game: the scale of that game is just ridiculous.
Haha yeah no kidding. There's a lot *in* the different worlds as well -- it's dense so it feels bigger. For me, this is why OOT feels bigger than Twilight Princess sometimes, or Morrowwind feels bigger than Skyrim -- there's just more packed in there.
>Says you! It's one of the hardest Mario games ever made!
I don't think so, even among Mario games. Also, it's just not that hard. Ninja Gaiden was hard. Battletoads was hard. SMB3 wasn't that hard.
>A lot of the GCN's best titles were very unusual games, not really catering to a massive crowd, but more to a niche.
They were "niche" in the sense that they weren't pick-up-and-play party games like Smash and that they had identifiable genres. Zelda, Mario and Metroid aren't niche; they're the damn holy trinity of Nintendo.
>I don't think a game like LBP will ever happen again in our lifetimes.
In our [i][b]lifetimes[/b][/i]? What, exactly, is stopping this from happening in the next 60 years? And why do you think the social element of LBP is better than the still-ongoing WoW (as you didn't actually answer that)?
>Best controls, best gameplay, best level design, best visual style, best everything!
Do you mean that it's the best [i][b]arcade[/b][/i] racer? Because there are a lot of very good games on the more simulationist side and the way MK8 is designed would be completely wrong for that kind of racing.
>I'm finding a lot of the Mario SNES titles are really not that playable today. Super Mario Kart isn't as great as it once was, and neither is SMW.
Actually, Super Mario World is great and is one of the Mario games that has withstood the test of time the best. Better than SMB 1 - 3 for my money.
Edited June 24th
Uh the 7th gen didn't lack anything entire franchises sprang up in this generation that are popular today. If anything the number of remaster s and ports from the 7th generation show how many great games it truely had.
Posted June 24th
Honorable mention silent hill 2 ssbm was the only good game on gcn . Gee wiz why are GameCube games the same price as 8th gen games still?
Edited June 24th
I'm going to do something weird and throw my favorite PC games in here, split up by console generations.
1st (1972–1977): none lol
2nd (1976–1983): none lol
3rd (1983–1987): NetHack (one of the most esoteric, thorny, complex and ultimately rewarding experiences of video games)
4th (1987–1993): Doom (the godfather of modern FPSs, making a lasting smash hit with 3D FPS technology before GoldenEye)
5th (1993–1998): Doom II (above, but better. Still has an active and wild modding community continuously bringing new life to it)
6th (1998–2005): Morrowind (an absolute joy of worldbuilding, flavor and role-playing - one of the only games whose world is still mysterious and threatening to me)
7th (2005–2012): Team Fortress 2 (some of the best character design I've ever seen, paired with some of the deepest and most frantic gameplay outside of a MOBA)
8th (2012-Present): Payday 2 (one of the most amazing co-operative experiences I've ever had. Cool, tense, requiring actual communication and strategy. Actually feels like you're playing a heist film in the best way)
Posted June 24th
=Says you! It's one of the hardest Mario games ever made!
This is something you've said many times, and I still don't understand it. I would actually love to watch you do a stream of all of the 2D Mario games with commentary to see exactly what you find so difficult about Mario 3. You're the only person I've ever heard say it's difficult.
Lost Levels is a difficult game. Mario 1 is pretty difficult because you only start with 3 lives, so if you're careless and aren't collecting coins you can easily game over. Mario 2 has some difficult sections, but it hands out lives like candy. Every other Mario game is piss easy, including Mario 3.
How do you compare the 2D Sonics to the 2D Marios in terms of difficulty? Not to sound like a dick, but are these like, impossible games for you? Because I see all of the 2D Sonics as being much harder than the 2D Marios.
Edited June 24th
by The Bandit
To answer the thread so I'm not just contributing to mariom shitpostfest:
Gen3: Super Mario 3.
Gen4: Super Mario World
Gen5: Super Mario 64
Gen6: Knights of the Old Republic II (my all time favorite game)
Gen7: Fallout New Vegas
Gen8: uhhh... I guess Super Mario Odyssey? This gen is kind of shit, and I guess I like Odyssey more than Breath of the Wild.
Posted June 24th
by The Bandit
I'm going to do something weird and throw my favorite PC games
=This past weekend I decided to download my favorite PC game. An MMOFPS.
=I was getting a solid 65-100 FPS. (The last time I played it on my ancient PC I was getting less than 25 FPS at times.) It was nostalgic and fun for the first couple of matches. After I continued playing I found myself getting more and more annoyed with the game. It is dated and is highly catered towards teh Pay to Win Model.
=The only existing server is a global server and the vast majority of players are from the Philippines or turkey. Every one has varying ans sporadic pings it was a huge mess with a lot of lag at times.
=Good night sweet prince.
Posted June 24th
=Lost Levels is a difficult game.
I would agree. SMB3 is not very difficult at all. I'd say that Lost Levels is much harder for a Mario game. Heck I think Super Mario World is harder than SMB3. Of course it's not one of the hardest on the NES library, that belongs to the kinds of games that Null mentioned.
Now my list:
Striking Gen 1 and 2 down right away, sorry. Haven't played much from either. I didn't really get into games until the 5th generation was around (1996) but I've gone back and played older gen games. I'm really only going to do console games here, maybe I'll pull a Xhin and do handheld. Those just feel like they're in a different category.
Gen 3: River City Ransom - I have played through Super Mario 1-3, Lost Levels, etc. I only just played this game like last year but it really stuck out to me. It feels very ahead of its time around the period that it came out.
Gen 4: Chrono Trigger - I played the HECK out of this game. I only played it back in like 2009 but the game really stuck with me. It makes me feel really good playing it and even though I held no nostalgia for the game in 2009 it felt nostalgic instantly. Honorable Mention: Earthbound
Gen 5: Star Fox 64 - Ever since I played through this game I can't scratch that itch of the flying games. Assault was almost there but got a bit bogged down by stuff (including on foot missions, ugh). I played 64 until I got medals in every single level. I know the ins and outs of most levels and enemy formations (except maybe the Aquas stage since that stage really freaked me out as a nine year old). Honorable Mention: Majora's Mask
Gen 6: Wind Waker - This is my favorite game EVER. It still leaves me with great impressions and I was one of the weird ones that ACTUALLY liked the charting quests where you had to pay exorbitant amounts of money. The cel shaded graphics really make the game feel timeless. Honorable Mentions: Shenmue II and GTA: San Andreas
Gen 7: Saints Row 2 - I played the first Saints Row and it felt like a rather bad GTA. This is the game where it found its footing. It's a good between of silliness (before it went totally off rails silly with SR3) and real world consequences (again before SR3 where people LITERALLY COME BACK TO LIFE). This one feels just about right and it's not really been replicated since, I feel. Honorable Mention: Red Dead Redemption
Gen 8: Yakuza 0 - So far this generation I've played many of the big games like Breath of the Wild, Mario Odyssey, Red Dead Redemption 2, Dying Light, etc. And while those games were big and grandiose and everything felt very open, I actually like this really crunched down small area of Yakuza 0's Kamurocho and Sotenbori. Things are packed in literally every corner of the game in these areas. These two maps are probably the smallest ones I've played in a sandbox game. I think both are smaller in area than New Donk City is. The writing and gameplay just shine through everything, they are layered with things to do and in the 170 hours I played there are some things I know I still didn't do. This was my first entry into the Yakuza games and I'm itching to go and play the other 6 so far. Honorable Mentions: Breath of the Wild and Red Dead Redemption 2.
Posted June 24th
by Fox Forever
>Gen7: Fallout New Vegas
I strongly considered New Vegas, but TF2 has been more consistently rewarding for me.
Posted June 24th
Gen 4: Super Metroid
Gen 5: Ocarina of Time
Gen 6: Shadow of the Colossus
Gen 7: The Last of Us
Gen 8: The Witcher 3, or Bloodborne.
Posted June 25th
by Orion Nebula
Not sure I have too much experience with most generations, but...
Super Nintendo-era: Chrono Trigger (or Donkey Kong Country)
PS2-era: Splinter Cell
XBox360/PS3-era: The Last of Us (or Mass Effect 2)
PS4/XBoxOne/Switch-era: Dark Souls III (or Horizon Zero Dawn)
I dunno. Hard to pick just one, really.
Posted June 25th
by Jet Presto
=Why does everyone keep saying that? Didn't brawl improve on everything that made melee great?
No. The gameplay was slowed down tremendously in Brawl, which made the game a lot easier for newcomers and a lot more awkward for veterans. Melee was the fastest.
=SMW still stands up pretty good -- it's just no SMB3.
Perhaps. But if I was going to suggest someone play a Mario game today, I'd definitely say NSMBW over SMW. The controls really weren't modernized until NSMBW.
=Haha yeah no kidding. There's a lot *in* the different worlds as well -- it's dense so it feels bigger. For me, this is why OOT feels bigger than Twilight Princess sometimes, or Morrowwind feels bigger than Skyrim -- there's just more packed in there.
Well, the scale in SM64 makes Mario feel small, but gives him a very, VERY high jump. This has the added drawback of being pretty touchy to control, but the benefit in that every movement feels big and deliberate. A long jump in SM64 felt like something bigger than it really was because of the massive scale.
=I don't think so, even among Mario games. Also, it's just not that hard.
Get to World 8 and tell me the same thing.
=They were "niche" in the sense that they weren't pick-up-and-play party games like Smash and that they had identifiable genres. Zelda, Mario and Metroid aren't niche; they're the damn holy trinity of Nintendo.
To "hardcore" gamers. Not to a mass audience. Metroid never sold well as a franchise, Nintendo only kept them around because in a time when Halo was so popular, they needed an answer.
=In our lifetimes? What, exactly, is stopping this from happening in the next 60 years? And why do you think the social element of LBP is better than the still-ongoing WoW (as you didn't actually answer that)?
Firstly, limited controls make a game like LBP very impractical on most consoles. Someone would have to solve the problem of expressing a character with live motion and without distracting from the platforming. It can only be done well with a tilt control gamepad system like the Dualshock 3.
Secondly, I already mentioned how LBP is different/better than systems like WOW. Yes, WOW is very robust with voice chat and text chat support, as well as animations, but LBP's system is a better design. The character always looks in the direction you tilt the controller, so it's always live animated. The expressions are confined and easy to use and understand. You have your own space people can be invited to, and you can join other people's pods online as well. That was the best online experience I ever had in both design and execution.
=Do you mean that it's the best arcade racer? Because there are a lot of very good games on the more simulationist side and the way MK8 is designed would be completely wrong for that kind of racing.
MK8 basically refined racing gameplay to a tee. You can do OTHER things, like destruction, open road systems like what Need for Speed attempted and GTA perfected, but you can't really do actual racing better.
=Actually, Super Mario World is great and is one of the Mario games that has withstood the test of time the best. Better than SMB 1 - 3 for my money.
In your opinion.
Posted June 26th
It's pretty unfair to say, "the last world is hard, so the whole game is hard!" Just as it would be unfair to say the first level is easy, so the whole game is easy. Yeah, World 8 isn't a walk in the park, but you've also spent the entire game building a powerup supply that should help you get through each stage without too much pain.
I still wouldn't say World 8 is *that* hard. Maybe for a Mario game. It's certainly challenging, but compared to all of gaming, nah.
Posted June 26th
by The Bandit
=In your opinion.
mods gc/ms is ban evading please ban
Posted June 26th
by The Bandit
I'm not alone in thinking SMB3 is challenging. The game is hard. The only way to add a stockpile of powerups is to go to a bunch of toad houses and never use them. If you only know SMB3 from modern incarnations where you can save progress, you don't know the real pain of playing it on an NES without savestates.
It might be easier now that I'm an adult...
Posted June 26th
>Get to World 8 and tell me the same thing.
...I have. Also, the last world/dungeon/level/etc. being hard isn't special. It's expected.
>To "hardcore" gamers.
Are you actually trying to make me laugh? How are you so blatantly delusional about something that you like to act like an expert about? Mario/Zelda/Metroid are not hardcore in any sense of the word. They're games literally designed to be accessible to kids and casuals while retaining the potential for more complex play. Nintendo know what they're doing and they're good at it - this is reflected in the blockbuster sales that they regularly pull down for all three franchises.
>Metroid never sold well as a franchise, Nintendo only kept them around because in a time when Halo was so popular, they needed an answer.
Literally the only non-remake Metroid game that hasn't moved at least one million units is Metroid Prime Hunters (??) on the DS. Metroid is solid fuckin' platinum. Just because it's not literally the most popular game franchise in the world doesn't mean that it's hardcore or niche. Your sense of perspective is so incredibly warped that it's mind-boggling. This is like telling me that Iron Maiden never sold well because they didn't make Metallica's numbers.
>Secondly, I already mentioned how LBP is different/better than systems like WOW
You explained how it was [i][b]different[/b][/i] and conveniently forget to construct an actual argument regarding how this made it better than WoW.
>Yes, WOW is very robust with voice chat and text chat support, as well as animations, but LBP's system is a better design. The character always looks in the direction you tilt the controller, so it's always live animated.
Your WoW character looks in the direction of the camera, controlled by your mouse, no motion controls necessary.
>The expressions are confined and easy to use and understand.
How hard and confusing do you think it is to use an emote in WoW?
>You have your own space people can be invited to, and you can join other people's pods online as well.
A vagary of the game design.
>That was the best online experience I ever had in both design and execution.
WoW is actually a huge, massively-multiplayer world populated by complex social structures like guilds and allowing for incredible free-form interaction through not only combat (both co-operative and competitive) but hanging out, bantering, emoting, exploring, trading, etc. The social aspect of World of Warcraft is such a phase shift from a cute little co-op platformer that this comparison becomes progressively more absurd by the minute. You have no idea what you're talking about.
>MK8 basically refined racing gameplay to a tee. You can do OTHER things, like destruction, open road systems like what Need for Speed attempted and GTA perfected, but you can't really do actual racing better.
What do you mean by "actual" racing? MK8 isn't "actual" racing just because you like the way it was designed and you have no idea what you're doing when you try to play Forza or another racing game that's more simulation-oriented.
>In your opinion.
No, objectively no. You're acting like a real fanboy right now.
>I'm not alone in thinking SMB3 is challenging. The game is hard. The only way to add a stockpile of powerups is to go to a bunch of toad houses and never use them. If you only know SMB3 from modern incarnations where you can save progress, you don't know the real pain of playing it on an NES without savestates.
The way I played it, you mean? In-between playing Battletoads and Ninja Gaiden, as a breather to calm myself down? Just because it's hard for you doesn't mean it's actually hard.
Edited June 26th
=The only way to add a stockpile of powerups is to go to a bunch of toad houses and never use them.
Yeah, which you should naturally be doing because A) why would you not go to the Toad houses and B) the rest of the game is very simple and you don't need to be wasting the powerups.
I've played the original NES version many times. The game bombards you with extra lives. There's no need to use save states ever. If you haven't played it since you were a kid then seriously, what the hell. Why are you even arguing this, you're not in a position to know whether the game is hard or not lmao.
Posted June 26th
by The Bandit
What do you mean by "actual" racing?
=You dont throw red shells at drivers who pass you by on the freeway?
Posted June 26th
I thought the Need for Speed/GTA comparison was bonkers, but that was only before I saw the World of Warcraft/Little Big Planet comparison. Next I'll need mguy to explain how The Witcher is an imperfect realization of Dance Dance Revolution.
[quote]If you only know SMB3 from modern incarnations where you can save progress, you don't know the real pain of playing it on an NES without savestates. [/quote]
I feel like Steven Colbert at the end of this video right now, also known as the only time he was ever funny:
Man, I would be happy to break down World 8 stage by stage if that's what it took to establish that the level design in Mario 3 is really not all that hard. I'm relying on my memory for this, as I was playing this well before anyone had heard of the term "save state".
The introductory airship requires well timed jumps, whereas the tanks have more projectiles. I haven't found those especially challenging since I was a kid, [i]and even then[/i]. Bowser's navy is, if anything, the least difficult of the auto-scrollers. The hand-trap stages are essentially little vignettes, and the cheep-cheep stage is the most difficult of those. I tend to psyche myself out on the last few jumps. 8-1 is, for me, the most difficult stage in the game. I often use power-ups for this one. 8-2 meanwhile has a few tricky jumps but is still just a sequel to the first angry sun stage. I often don't die there at all. The Fortress is a puzzle, and not an especially difficult one. Bowser's Castle is also a puzzle. Foreknowledge undoubtedly makes this less challenging on repeat playthroughs, but the boss should be easy even on your first try. Not Mario World easy, but easier than Wart. Or Robotnik in Sonic 2. Or Marx from [i]Kirby Super Star[/i]. It's not even fair to bring up Ninja Gaiden, but it does help to illustrate the problem with mguy's accounting of the situation. Super Mario 3, like so many other Nintendo games, is a joy to play because it wasn't either a lazy arcade conversion or designed to subvert the video rental system and be impossible (or improbable, as the case may be) for someone with normal dexterity to be able to complete. There was nothing lazy about Ninja Gaiden, but the difficulty was clearly deliberate, and not always precisely fair. This lack of fairness is considered typical of the time period, and it's something weirdos like me celebrate for some reason. Mario 3 was instead made with human beings in mind, and children in particular. It may be difficult for kids, or for a new player, but in the great pantheon of NES era platformers there are almost none that grant the player more clemency. The P-Wing lets the player skip stages, and he can get several of those. Mario 3 does not need a save battery because it is designed to be played through in one sitting, and those players wanting to access the more difficult stages more quickly will have probably learned about the warp whistles either through Nintendo Power or, as I did over two decades ago, through friends at school. A curious enough player may even find them on his own with a bit of experimentation. The World 1 Fortress whistle is begging to be found.
Edited June 26th
Generation 3: Tough choice. Probably Final Fantasy or Fire Emblem 1. Maybe Mother 1?
Generation 4: Super Mario RPG, without a question. Though, I'll admit that Donkey Kong Country, Earthbound, and Chrono Trigger aren't far behind. Lufia & The Fortress of Doom and Terranigma were pretty good, too.
Generation 5: Honestly, I can't decide between Paper Mario and Tomba! 2. I loved the shit out of the latter, when I was a kid, and I still love it whenever I play it. Same for Paper Mario, though, and that one has a better story. I guess Paper Mario for the story, and Tomba! 2 for the gameplay? Final Fantasy Tactics and Lunar were great games, too, though.
Generation 6: This is another tough one. It's probably a tossup between Persona 4, Dot Hack G.U. and KOTOR 1&2.
Generation 7: Overlord 2, probably. Maybe Twilight Princess.
Generation 8: Probably Breath of the Wild (I have the Wii U version), though I still haven't gotten around to playing it. Want to finish playing/replaying the other Zelda, first.
Posted June 26th
by Axem Great Water