?>
I want to do something for this site's 10th birthday in a month and ten days
GTX0 NewestRepliesHottestMy Active
NIFE UpdatesRoadmapRequests | HelpDiscuss Game Worlds


Shatterloop Lore
Posted: Posted June 20th by Xhin
Edit Report Thread Views

Me being me, I've decided to construct a conworld (or I guess con-universe) around that game I'm developing, or at the very least make a good amount of discoverable lore. I'll keep this thread for my (probably highly disorganized) notes. Feel free to ask questions as well.

Like the rest of my conworlds, the origin story is that a pretty technologically advanced humanity fled away from their home universe into a large cluster of pocket universes known as the "Dodecaverse". The reasons for this are pretty technical, but basically the original universe was infinite and hyperbolic, which in the short-term led to expansion and in the long-term led to entire causality lines snapping off and/or being annihilated. Whole groups of people, civilizations, even whole star systems started blinking out of existence because in the universe's perspective, they never existed in the first place.

This didn't affect memory though, so humanity was able to find solutions -- those that weren't already protected from this effect in some way (like those under the influence of the Sra tree) decided to flee into universes with parabolic or flat geometry -- there's a particularly large complex of these that spreads out in 12 dimensions known as the Dodecaverse, many of which had stable (albeit weird) physics systems that could support life.

The Shatterloop was one of those. Known as the time as The Loop, it was a finite plane that reached back around and intersected itself after ~9 quadrillion km (about 7,000 light-dog-years, iirc) in two dimensions, and collapsed into a singularity in the other two directions after not far at all (like 500 miles in either direction). While these singularity-type dimensions were dangerous, the physics were set up very very well -- the second singularity had a gravitational pull exactly 9.79m/s stronger than the first one, which means gravity was about perfect provided you had enough countermass to keep your landmass afloat. Like many other habitable universes, there was a band of self-illumination -- no need for a sun that could explode at any minute, instead you just get a nice sky that provides light for you. As an added bonus, earth technology seemed to work most of the time, so humanity was able to transport things slowly and maintain their level of civilization.

The final nail in the coffin for not going though was the ease with which matter could be converted into energy and vice-versa -- that meant that building things just required energy rather than building materials, and if you needed energy you could just tear down useless structures to provide it. You could also expand your planet given enough time and energy -- which the self-illuminating light band would provide.

In the end, they decided to move a Conical Ark -- a cone-shaped landmass with the pointy end sticking down. A lot of civilizations sent these out because they were quite easy to create from planets (just detonate the core, and there you go). So they gathered in one big continent on their planet, detonated the core, and used the ensuing energy to transport the whole thing into The Loop (with a lot of shielding of course).

For some reason, though, when this happened, space shrunk around the Ark so instead of having a big cone surrounded by void, you instead just had a continent-sized landmass that looped back on itself. The Shrinking, as it was called, also knocked out a bunch of technology, particularly the ability to move back into the old universe.

What technology still worked was used to construct six enormous machines known as Pivots to probe spacetime from slightly outside of it and figure out what the hell was going on. What they learned was that the universe was still a thousand light-years wide but anywhere there was matter, spacetime would curve slightly, with more matter meaning more visible curving. Meaning that the singularities themselves were probably the reason the universe was so small -- though they couldn't find a space outside of it. Horrifyingly though, this curving wasn't stable -- meaning that any time the land could rip apart as space decided to randomly expand.

Working feverishly, they spread the Pivots out and used them to turn energy into mass or vice-versa to correct these ebbs and flows. In staving off these natural corrections though they caused something much much worse which they didn't realize until it was already happening.

Their little shell of a world expanded across the length of the far-more-stable 1,000 light year universe, tearing their cities apart, generating so much energy that new land formed in the cracks, and otherwise just heavily scattering things.

If that's not bad enough, all causality itself became Uncertain -- with the exception of the Pivots, the one expanded and chaotic universe split into 2^54 variations of itself, some with different physical laws and even inherent Uncertainty themselves. With some exceptions, technology failed or was just way too scattered across this new enormous multiverse to be useful anymore. People also split into 2^54 copies, becoming hopelessly confused as their memories split off into whichever copies could actually retain them. People forgot who they were, where they were, how to do things and basically had to relearn all of the above. Crops scattered and changed, domesticated animals mutated into feral or hideous monsters, the very physics of almost all materials changed drastically on a dimension-specific basis.

Over time, people were able to pick up the pieces, though the damage had been done. What technology could be found was used to try and rebuild civilization again -- ways to move to far physically-distant places, ways to move to adjacent dimensions, ways to probe at materials and figure out how to use them again. At the time the game begins, people are this strange mix of medieval agrarian and connected by portals (some interdimensional) to a vast network of other agrarian societies. For over a hundred years since the Expansion, people have had no idea whether they're trading with other towns or other versions of themselves.



There are 2 Replies

@Xhin:
Just wanted to let you know I like this, and will definitely read the next thing you write about it?

Posted July 18th by chiarizio
Edit Filter Quote Report

While everything is subject to change, items are relatively stable so I'm going to describe how some of the different magical items work.

Crystals

Crystals, also known as Spelljewels, are the foundation of personal magic. Without getting too much into how mana in general works, they're basically concentrations of mana currents -- crystallized material forms of nonmaterial forces. While energy can be turned into matter relatively easily, having this happen naturally is pretty rare and involves some really unlikely scenarios.

In any case, having access to concentrated mana currents allows a mage to shape their own personal mana into various effects.

Scrolls

Crystals can be smashed into a kind of powder -- while this makes the currents dissipate over time, it allows the crystals to tap into World Mana instead of personal mana. Highly useful if your own mana is weak or a spell is just too far out of league.

Scrolls are created by mixing crystal powder with ink, and then using a quill to set it to paper. The most effective scrolls are those that use symbols linked with the element in question -- triangles for ice, circles for water, crosses for wind, spirals for fire, rectangles for earth, stars and other complex shapes for wood.

To use a scroll, it must be ignited. The best way to do this is to just concentrate your own mana in a spiralling helix on it. This uses so little mana that it's replenished pretty much instantly. If you have a torch, you could just drop it on there or w/e.

Wands

Wands are created by fusing crystal powder with carved sticks, in a process known as the Wanding Ritual. Essentially, various patterns are cut into a still-green stick -- notches, grooves, spirals, etc. The stick is then rotated while crystal powder is poured on it. This process repeats until all of the crystal powder has stuck to the stick. It's then dried, either manually or by fire, and it turns into a Wand.

Like scrolls, there are different types of stick carvings that improve different kinds of spells, though these are minor differences compared to the material of the stick, which makes a huge difference.

Wands are used in a fast motion that rotates them while roughly slashing them in a certain direction. This will dislodge some of the powder in that direction and cause it to activate, creating some kind of channeled ranged effect. While not enough powder is lost to matter, this kind of violence to the crystalline structure will eventually deplete its power and the mana currents inside it will dissipate.

Soul Mirroring / Summons / Quartz

Since energy can be turned relatively easily into matter, various magical techniques over the centuries have developed to exploit that. One of the ways is to create something known as "shadow matter", which functions similarly to matter but uses way less energy and is also less permanent.

Central to this mechanic is Quartz, which is less a distinct material and more just a way that various things form sometimes (leading to things like "Quartzing" to turn something into quartz, or "Quartzed X" to refer to X that has turned into quartz), particularly in Caves due to the lack of light.

Quartz has the property of being able to copy a miniature version of a physical object in its molecular structure, whether it's inanimate or animate. It isn't a perfect replication, but it's enough to allow a mage to then turn it into a shadow version of that object or creature. For inanimate objects this process is known as "Ghosting" while with animate things it's known as "Summoning". Meanwhile putting things into the crystal is known as "Mirroring" or "Soul Mirroring" respectively.

Soul Mirroring seems to be the most effective when a creature is closest to death -- soul mirroring healthy creatures or dead creatures tends to have really unpredictable effects.

There are some weird theological and metaphysical implications of soul mirroring, but overall the consensus seems to be that a new creature is born and only exists while summoned, though each time you summon a creature it'll be the same creature.

Scout and Mountable animals

These are similar to summons, but work a bit differently.

Basically, there's a variety of animals that have been domesticated for use in various tasks. These were already domesticated pre-shatterloop and after the Expansion, enough of them were still around (in some different variations) to re-domesticate them.

While you can find their eggs in the wild and train them yourselves, there's a guild that's been doing it a long long time and has the most specialized and trained animals out there. Whatever their prized animals are, they'll soul mirror it into quartz while healthy, modify the quartz a bit to add an "Igniter" and ship them out as items.

While these animals don't require mana at all, you only get a limited amount of uses before the Quartz shatters. The animals are also unusually persistent -- birds can be sent out and come back years later so there's probably something quantum happening to keep them from taking on full form.

People that have tried to replicate the Guild's work have looked into why, but the Igniter is this dense web of spells and shadowed objects, and the Quartz itself is carved into symbols that have crystal powder rubbed into them. Whatever is happening, it's apparently extremely complicated.

Posted Saturday by Xhin
Edit Filter Quote Report
Xhin
Sky's the limit
Reply to: Shatterloop Lore
Enter your message here

Site Rules | Complaints Process | Give Feedback Facebook Page
GTX0 © 2009-2019 Xhin GameTalk © 1999-2008 lives on
You are not forgotten, Kevin, Liane, Norma, Jason, and Garrett