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NIFE v6 etc Checklist VI
Posted: Posted March 15th, 2018
Edited August 13th, 2018 by Xhin
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Purely organizational changes here. Trying to compile the old checklist and the new priorities lists, plus separating things out into useful sections.

Fixes/polishing tasks

  • Lootboxes: character limits, cooldown, randomize and shuffle events
  • Events to add auras
  • Track specific weapon experience for skills
  • Fix Regen/poison for skills and events
  • Weapons organize effects like potions v3
  • Make lockpicks/machines/keycards equips
  • Skills events/conditions
  • Foe All-death (also the spawn plugin needs general polishing, limits should look for foes alone, etc)

    NIFE v6 upgrades

  • Potions v3
  • More status effects (hostile, stuff for v5 features)
  • Shop services (shop improvements in general)
  • Weapons v3 (Auras, attack events, organize effects)
  • Profile improvements
  • Foe panel improvments
  • Conditions v2 (conditional items, conditional events, more conditions in general)
  • More event triggers
  • More experience hooks
  • Traps v2 (various mechanisms and/or actions can be trapped)
  • Armor auras display effects like weapons/potions/conditions do
  • Add weapon effects to potions, auras

    NIFE v6 Systems

  • Procedures -- Done
  • Item Stacking
  • Character/Item instancing
  • Consoles

    NIFE v6 Plugins

  • Lootboxes -- Done
  • Blessed Items -- Done
  • Cursed/Hallowed/Broken Equipment -- Done
  • Tables
  • Packages (trays)
  • Fast Travel
  • Sorcery
  • Liquids
  • Fountains
  • Fishing
  • Lanterns
  • Homesteading
  • Crops v2
  • Livestock
  • Weather
  • Tools
  • Astrology
  • Forge
  • Enchantments
  • Genesis

    NIFE vL (Ready for advertising)

  • Action Help -- done
  • Host Notes system -- done
  • Intercom fix -- done
  • Host spectating -- done
  • Quick game creation -- done
  • Fast signups -- done
  • New interface -- done
  • Report Bug -- done
  • Forum integration -- done
  • Short links -- done
  • Fast movement -- done

  • Panel Docs -- some are done
  • Deployment checklist -- this checklist is helping a lot towards that goal
  • Quickstart Guides -- have an idea of how to do basic NIFE introductions
  • Add to Journal fix
  • More visible conversations
  • Let new people know that their email will be used to contact them when they sign up for a game.

    NIFE vN (Interface Update)

  • Condense Actions with one input
  • Custom actions for machines
  • Action callbacks / messages
  • Better Journals -- have notes somewhere
  • Notebooks plugin -- have notes somewhere
  • Profile item property improvements
  • The Grid: bg and icons
  • Maps and Map Overlays
  • Grid movement
  • The Grid upgrades
  • Special threads fix
  • Voting fix
  • Conversation upgrade
  • Squads system
  • Item images
  • Custom Inventory
  • Character Creation
  • Game instancing -- some notes done.
  • Quick Interactions -- some notes done
  • Migrate panels to interface (will probably take a lot of work so low priority)

    NIFE vC (Combat update)

  • Better Foe alteration panel
  • Profile update to streamline combat properties
  • Combat appears on room description
  • "ensnared" state that alters flee mechanic
  • Weapon techniques
  • Stealth weapons
  • Defend/Dodge options
  • Better enemy AI (you say what move they use and why)
  • All enemies defeated event trigger
  • Enemy spawn rate patterns
  • Multiple enemies in the same engagement, enemy summoning, better weapons to take advantage of this
  • Minions in same engagement, control them without switching characters
  • Enemies can auto-engage as you enter a room
  • Z-axis and weapon range plugin
  • Battle Environment (needs concept really, also low priority)

    NIFE v7 (TBD)

  • Mandelbrot megaplugin
  • Alchemy megaplugin
  • Ores
  • Import/Export content (will probably have *some* functionality in v6)


  • Need some batch way of viewing everything created during a hosting session.
  • Add signs/session message stuff in general to your journal.
  • While I'm on it, give messages add-to-journal functionality again.
  • A Host Bookmark system would be fantastic and also fantastically easy to set up.
  • There's a bug with setting ammo types. Doesn't seem to want to work.
  • The Sparring: Weapons panel is a giant mess, and I'm not sure how to clean it up just yet.
  • Cond links are kinda messed up with room rels.. duplicate functions won't show, conds show up if that room has any conditions going to any room whatsoever.
  • If you make a machine out of an item, automatically populate the machine name (should maybe put that at the beginning first or something.
  • New machine > can't set down evidently isn't working
  • Definitely need a way of displaying events on various panels like conditions (this might be a big update)
  • edit item > if prototype, show subpanel for clones and their locations.
  • Advanced section for help & properties beIN used by plugin and how to alter.
  • Subplugins (Sparring system and Knowledge seem to need this the most)
  • Edit Characer > Edit leader or if leader, show minions
  • Make minion > + and move to their room
  • Choose Character > Show player minion status as well
  • Actions > Player info > show minions as well
  • Create a crop type where the seed and harvest is the same.
  • Delete trackers
  • Rooms > Add Exits is being debugged still
  • Machines > Item switch activator should have a #this on events too
  • Definitely need a way to track items as objects of mines, crops, and events (though that's probably a complex update)
  • Ghost someone direcly from the actions panel (probably would have to be ajax)
  • Optionally alphabetize various lists.
  • trackers panel needs to be streamlined
  • Status effects: edit whatever
  • Conditional events
  • Add exceptions to teleport
  • Class editor + tracker function thereof doesn't work
  • Player } switch char } bigger size for long names
  • Character states/descriptions plugin for moonray
  • Various things here: [NIFE: Superpowers Main Thread]
  • Another feature connecting session would be good after v5 is done.

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