Warning: mysqli_fetch_row() expects parameter 1 to be mysqli_result, boolean given in /var/www/html/gtx0.com/core.php on line 94
Congovernments? - Gtx0 ?>

Posted: Posted September 5th, 2007 by Avaronald
View Source Report Thread Views

What kind of congovernments your conworlds have?

The government of Kalammon is a mix of republic, oligarchy and monarchy. The head of the state and the ultimate ruler is the Emperor (By the Grace of the Gods, the Emperor of Kalammon, the High King of Eodíke, the Prince of the Eastern Lands, the Grand Duke of Kadmin and Synd). The emperor has the last word in everything and is in principle an autocrat, but due the unstable relation between the emperor and the nobility (and later, between the nobility and the common people) there is a governing organ, the Senate, which shares some of the emperors power.

The Senate was originally a group of emperor's advisers (who where naturally from the nobility), but when emperor's power started to diminish in the 10th century a.u.c. (I use the abbreviation a.u.c. - ab urbe condita, from the founding of the city - which the Romans used in their calendar), the Senate was founded to help emperor to rule the state (emperor had no choice, because his power had been divided too much among the nobility). The power balance between Senate and Emperor has fluctuated a lot during the centuries, from the state where the Senate has ruled the country (mainly as an interim government) to state when the Senate has been closed.
The hardest point in the Senate's history was the day when the mad Emperor Tonammon executed two thirds of the nobility because of their conspiracy against the emperor (the plan was to kill the whole imperial family, but the plan failed because of Emperor's bodyguards who had found out of the conspiracy - the conspirators managed only kill emperor's wife and children). After the Massacre in the Senate Emperor finally separated the nobility and the equestrian class, so that the emperor could count more on the army's loyalty than that of the nobility.

The Senate was for a long time only for the nobility, but after the emperor renounced his authority to validate new companies (the old system forced the new shopkeepers to ask the emperor a permission to start a new business; naturally the emperor couldn't handle all the requisitions, so he divided this authority to the nobility who could then decide what businesses could exists in their domains) the middle class started to demand that their voices ought to be heard.
After the Massacre in the Senate the emperor accepted the middle-class also to the Senate (of which the nobility - or what was left of it - wasn't very pleased).

The nobility has 100 seats in the Senate (the House of Lords) and the middle-class has 300 seats (the House of Commons). The distribution of power is following:
- The House of Commons has the power to propose new laws and mandates. It's chairman is a member of the House of the Lords.
- The House of the Lords has the power to make new laws and mandates (either of their own propositions or the House of Common's). House of Lords had also the power to reject new laws made by the emperor (but currently it hasn't it). The Chairman of the House of the Lords is the emperor's Vizier.
- The emperor can make new laws as he wishes, but he usually asks advice from the Senate. The most powerful tool to affect things the House of Commons has is the ability to appeal to the emperor (and many of their legislative proposals have been legislated this way; the House of Lords was against the proposals, but it can't negate the emperor's decisions).

There are 54 Replies
Load all posts On page: 1 2 ... 5 6

I'm not sure, exactly. Sartai began as a confederation of human city-states. I'm not sure of the governments of these city states at all, but at some point they became more unified and began to take over the lands of other peoples, and incorperating the people into their country or killing the natives.

Some groups that they tried to take over had warriors who rode on horseback and/or could use magic. So, the budding empire incorporated both into their army as well. These became knights (fighters on horseback who use only small-scale magic) and paladins (fighters who may or may not ride on horseback but are proficient at magic as well as weapons combat).

Eventually, there was a large-scale war between Sartai and some of the plant-elf nations nearby. Many people on both sides died. The Goddess Karuun, who was worshipped by both side and created both species stepped in when she saw they weren't going to fix things by themselves. A compromise was made, in which humans and elves both became the upper classes.

Later, the society was still very stratified, but not as much by species. The king and his family were still human, and were originally a paladin family, but there were multiple "High Priestesses", one from each species, that were considered equal. People of all species in the empire could be soldiers and priests, which gave their descendants a way to become knights, paladins or nobles later on.

That's about where I'm at in their culture. Nobles are usually people who married the daughters of knights, paladins or female relatives of the king, or were related to the king but decided not to become paladins. Technically, knights and paladins could also be considered nobles themselves, but they go out to battle and actually do things for society.

(This is where I get to what it probably is...)

The king makes general laws. Nobles hold land, and as long as their laws don't go against the king's laws, they can make all the laws they want. (So, feudal?) The religious class holds a lot of sway in what the nobles and king can and can't do. (So, theocratic?) But in the end, since one of the high priestesses is distantly related to the king and the king is still actively a part of the paladin class, the final descission on all matters of the kingdom is the king's. (So, monarchy.)

It's not simple, but that's the basics of it: Feudal theocratic monarchy.

Later, it'll turn more into a Republic, but I'll decide how later....

Posted September 5th, 2007 by bloodb4roses
View Source Quote Report

In Ialre, there is the High Mystic Council. Twelve High Mystics govern over the entire nation, each elected by a combination vote among the Mystics and the Nobles of each of the twelve dioceses* of Ialre. The High Mystics create all laws, as given to them "by the gods", and also regulate currency and the like. Nobles put the laws of the High Mystics into place, enforcing them with their private armies. Law enforcement is done by a combination of lesser Mystics and petty-Nobles.

The Mystics and the Nobles have a long and sordid history of not really working well together. During the Silence of the Gods (3EY211m3d32 - 3EY809m8d14) The Nobles and the Mystics butted heads more and more often, as the Nobles felt the Gods had abandoned the Mystics, and the Mystics still felt they were supported by the Gods, but they were just resting. On 3EY803m8d14, the Nobles rebelled against the Mystics, and civil war broke out. The Nobles of Ialre, all excepting the Nobles from Stormguard, and various petty-Nobles banded together, and began to slaughter Mystics and their protectors. The Coalition of Nobles (Heretic Nobles) elected a King, and he led the armies of the Nobles to Stormguard, to take down the High Mystic regime. They sieged Stormguard for two years, and, having cut off Stormguard from the rest of Ialre, made their own laws, declaring Ialre to be "born anew". Eventually, the High Mystics, backed by all the army they could muster from within Stormguard, opened the gates, ready to die fighting for their cause. The Heretic Nobles entered Stormguard, and are met by the Gods, with Tichai the King of the Gods, their patron, at the forefront. Tichai condemns the King and all his lineage for all eternity to be Untouchable, then beheads the King in front of all. All the Heretic Nobles were likewise stripped of their rank, and one out of every ten of their army was slain. The petty-Nobles of each region who remained loyal were given greater titles, and had the Heretic Noble's lands divvied up between them.

After this, which is called the Restructuring, the tentative peace between Noble and Mystic returned. I really need to work on this more, honestly.

Posted September 5th, 2007 by Mr. Saturday
View Source Quote Report


I presume the date is Third Era, Year 211, 3rd month, 32nd day. Am I correct?

Posted September 6th, 2007 by Avaronald
View Source Quote Report

The government structure of the Elves can be described as a democratic confederacy. Each of the twelves tribes is governed by an elected council which in turn elects a chief. On the national level, there is the 144-member High Table into which each tribe elects 12 delegates; the High Table then elects the Chancellor, who is the head of the Elvish government. Suffrage is adult universal and equal. The constitution is laid down in the Brazen Law, so called because it is engraved in a gold-plated bronze stele in the capital.

Posted September 6th, 2007 by WeepingElf
View Source Quote Report


I presume the date is Third Era, Year 211, 3rd month, 32nd day. Am I correct?

You solved the puzzle! Good game.

Posted September 6th, 2007 by Mr. Saturday
View Source Quote Report

The Duniai system of government is based on seven Houses, similar to the Gens system in ancient Rome, except legally binding, and mostly endogamous. Every Duniai belongs to a House, no matter how low or high, and that is their highest allegiance besides that to Dunne itself. Anyone may turn to their House to help them in their time of need; they function like a cross between a miniature government and a very large family. Each House has a Lord Marshall, a High Lord, and a High Priest. Each city in Dunne has a Lord Urban of each House. The Lords Urban are the ones who take care of their House within the city. Each House also has three representatives in the Council of Houses that governs Dunne, each of the first three listed Housemembers; the Lord Marshall, the High Lord, and the High Priest. There are seven Houses, each supposedly descended from one of seven mythological warriors who founded Dunne. House Voshi, descended from Allar Vos, who discovered the Isle of Rock that Dunne is on, House Moshi, descended from Carush Masho, who founded the Devil-Ghosts, House Crecori, descended from Talcushe Crecor, who first led the Duniai, House Timitroni, descended from Pushi Timitron, the first of the Warrior-Priests of the Duniai, House Charachi, descended from Lharash Charate, the first Warden, House Sfosshi, from Lantre Sfossa, the first Lord Marshall, and House Picheri, descended from Tuchicar Picher, the first battlemage. Each House collects alms for the poor instead of taxes, which are distributed as the High Priest dictates. The Council of Houses makes all the laws that aren't already mores dictated by the Houses, and the laws are enforced by the Wardens of each of the Houses. Each House has Arbiters, and no House can try someone of another House, without approval from the Council of Houses.

Posted September 6th, 2007 by Mr. Saturday
View Source Quote Report

The Tekann:

The Government of Skjeimitekann is a Federal Ecclesiocratic Timarchy controlled by an ecclesio-militaristic complex.

While the nation is subdivided into semi-independent states, the national government owns all the land. Each State has control over the creation and enforcement of local policy, where it doesn't conflict with the policies of the church. The central government is is run by a counsel of High Priests and the High Elder Priest, with interpretation and execution of decrees being ratified by a lower counsel. The lower counsel elects the High counsel from its numbers and the High Counsel elects the High Elder Priest (who retains power for the term of his life). Membership in the lower counsel is granted as an honor based on merit in benefiting national economy, military service, and political ability.

The Ksu:

Each city is run independently as its own state. The government style is a Meritocracy. Each guild house selects its representative from its master level members based on contributions to the guild and the community. These selected people then form a counsel to oversee the community and decide on matters affecting the town or city.

Posted September 8th, 2007 by fmra
View Source Quote Report

Adpihi is a federal republic with a really complicated set of rules about how its various pieces are represented in its government.
I have a lot of them worked out, but I don't know that that much writing would be interesting to everyone here.
Suffice it to say that people of each division need to choose members of each other division to represent them. Divisions can be due to location of residence, due to ancestry (family-name lines), due to occupation or profession, due to amount of tax paid (same as "due to wealth").
The legislature elects the executive from among themselves, with the requirement that legislators can't vote for people who represent (were elected by) or come from one of the same divisions as they themselves come from or represent. The executive consists of more than one legislator. Thus a legislator may vote for more than one other legislator to be executive, provided none of them represent nor come from any division any of the others represent or come from. A legislator needs to be voted for by at least a third of the legislature to make it into the executive. The executives have staggered terms; as each one's term ends, he or she must be replaced by someone who does not represent nor come from any of the divisions he or she or any other current executive represents or comes from.

Some of the divisions of Adpihi have their own governments, their own legislatures, their own laws, their own constitutions, even their own divisions. The largest have all of these; next are those who have all of those except their own constitutions (these being dictated by a larger division or by the planetary government); next smaller are those which don't have their own laws (these being dictated from above) nor their own legislatures nor their own divisions.

Reptigan is also a federal republic; but since it is interplanetary and interstellar and multi-species, it could be even more complicated. Each inhabited body and each member species has its own relationship to the union government. Some officials are elected by several species residing on one planet (or other appropriate body); some are elected by one species residing on several planets. Because of interstellar distances, terms are long and officials don't serve many of them; because serving is something of a hardship, terms don't tend to be consecutive. Thus it's not common for an incumbent to be re-elected to the next term. Reptigan's government has some features reminescent of something between the United Nations and the Republic's Senate in "Star Wars".

Posted September 8th, 2007 by eldin raigmore
View Source Quote Report

Like complicated, much?

Posted September 9th, 2007 by Mr. Saturday
View Source Quote Report

Like complicated, much?
In this case it's what they like rather than what I like.

Posted September 9th, 2007 by eldin raigmore
View Source Quote Report
Next page Load rest of pages On page: /
Reply to: Congovernments?
Enter your message here

Rules | Report Issue | Request Feature | Roadmap Facebook Page | Discord Group
GTX0 © 2009-2020 Xhin GameTalk © 1999-2008 lives on
You are not forgotten, Kevin, Liane, Norma, Jason, and Garrett