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About Keys/Doors/Barriers/Locks
Posted: Posted September 18th
Edited September 18th by Xhin

Relationship Barriers

Relationships can be blocked in five completely different ways:

  • Blocked by a piece of text. Only unlockable through events that remove it or hide the barrier.

  • Blocked by a character, who must be killed via either adjacent room.

  • Blocked by some conditions, which can be a lot of really random things and add a lot of flexibility.

  • Requires a certain type of key to access it. In this case if you have the key you can get through, if you don't you can't.

  • Has a Door, which can be locked or unlocked by a certain type of key.

    Keys

    Keys also have several systems:

  • Keys can lock or unlock doors

  • Keys can lock or unlock containers

  • Lockpicks can lock/unlock doors, containers, and vehicles.

    Things I want to do

  • Lock tiers so that a certain type of key can:

  • lock/unlock multiple types of locks

  • lock/unlock multiple types of containers

  • allow access to multiple relationships.

  • Consumable keys. These unlock locks and then disappear forever. The lockpick system can currently do this but with consumable keys they could be tied to specific locks.

  • settingsOptions
    There are 3 Replies

    @Moonray:

    Posted September 18th by Xhin
    Xhin
     

    Something that I think I noticed but would have to actually test to confirm is I think door locks are one-sided?

    So say you have Room 1 and Room 2

    If I lock the door from Room 1, I can't go through... But people from Room 2 can still go through to Room 1.

    Seemed a bit odd that it would work that way.

    Posted September 18th by Moonray
    Moonray
     

    Oh yeah I should fix that, that's pretty weird


    Posted September 18th by Xhin
    Xhin
     
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