Posted: Posted September 18th, 2017
Edited September 18th, 2017 by Xhin
Relationships can be blocked in five completely different ways:
Blocked by a piece of text. Only unlockable through events that remove it or hide the barrier.
Blocked by a character, who must be killed via either adjacent room.
Blocked by some conditions, which can be a lot of really random things and add a lot of flexibility.
Requires a certain type of key to access it. In this case if you have the key you can get through, if you don't you can't.
Has a Door, which can be locked or unlocked by a certain type of key.
Keys also have several systems:
Keys can lock or unlock doors
Keys can lock or unlock containers
Lockpicks can lock/unlock doors, containers, and vehicles.
Things I want to do
Lock tiers so that a certain type of key can:
lock/unlock multiple types of locks
lock/unlock multiple types of containers
allow access to multiple relationships.
Consumable keys. These unlock locks and then disappear forever. The lockpick system can currently do this but with consumable keys they could be tied to specific locks.
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