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Yet another bugfix thread
Posted: Posted September 17th by Xhin

  • Machines > attach to item now only looks at nonclones, and works for it and all of its clones (actually it did already).

  • For machines that are items, their events will have a #this hashtag so that you can affect the item that the machine is on directly.

  • Added a "Replace Item" function. Replaces the first item chosen with the second chosen.

  • settingsOptions
    There are 7 Replies

  • Add/Remove Plugins > Only those plugins that have panels have a "go to panels" link.

  • If the plugin only has one panel, you get redirected to it directly.

  • Posted September 17th by Xhin
    Xhin
     

  • Actions > Dead characters don't appear here



  • Posted September 17th by Xhin
    Xhin
     

  • Automatic actions now ALL show up in the journal.

  • I fixed the automatic actions for the current game as well, so current action lists should be full.

  • Posted September 17th by Xhin
    Xhin
     

  • Sparring: Items > When you make items a weapon or ammo box or whatever, you now have a "-- New Item --" option. This will then allow you to input a name and you can make a new weapon or whatever directly from this menu.

  • Sparring: Characters > Same deal here, except for creating new foes or punching bags.

  • Posted September 18th by Xhin
    Xhin
     

  • Hosts can continue to play the game while it is suspended (either through a character of their own or via the testing lab). The background color of it will change to that dark purple color as well.

  • Edited September 18th by Xhin
    Xhin
     

  • Added a debug mode to the testing lab that only I can see. Pretty useless for other hosts but it'll speed the debugging process wayyy up.

  • Posted September 18th by Xhin
    Xhin
     

  • Items > options to show only prototypes, only clones, or only uniques in the items list. Here's a description of each:

  • Prototypes -- Something that isn't on a character or room and isn't itself a clone of some other item.

  • Clones -- A clone of one of the prototypes. I can't think of any reason it wouldn't be on a character or room, especially since the most recent update.

  • Unique -- An item that isn't a clone but is on a character or in a room.

  • Edit Item > If the item is a clone, you get a link to edit its prototype.

  • Posted September 18th by Xhin
    Xhin
     
    Reply to: Yet another bugfix thread

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