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Combat Ranges Plugin
Posted: Posted September 3rd, 2017 by Xhin

This plugin makes combat damage more random.

You'll find it in the Sparring section of the Add/Remove plugins area.

The panel will appear next to the other sparring panels.

Activate it and then:

  • You can adjust the Damage like normal.

  • Damage Variance -- this number is subtracted from the damage to get a minimum damage and added to the damage to get a maximum damage. The damage is then randomly in between the two.

    Damage: 15
    Damage Variance: 5

    Damage Range: 10-20

    Damage: 7
    Damage Variance: 2

    Damage Range: 5-9

  • Critical Chance -- (0-100)% chance of the weapon landing a critical hit.

  • Critical Multiplier -- A percentage of the damage which becomes the new damage once the critical hits. 150 = 150% of the damage, or 1.5x. 200 = 250% of the damage, or 2x.

    Damage: 10
    Critical Multiplier: 150

    CRITICAL HIT: 15 damage

    Critical hits can also do less damage:

    Damage: 100
    Critical multiplier: 25

    CRITICAL HIT: 25 damage

    I will be using this plugin in Superpowers and all future combat-oriented games.

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    There are 3 Replies


    Posted September 3rd, 2017 by Xhin
    The planets are aligned

    Damage ranges are also indicated where you select the weapon you're going to attack with.

    Posted September 3rd, 2017 by Xhin
    The planets are aligned

    A good addition, this is sort of what I was trying to do in the past with the roll command. Using the difference between defensive & offensive rolls to determine a quasi attack strength so that every time you wouldn't always get the best or worst results.

    Posted September 4th, 2017 by Moonray
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