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NIFE: Superpowers Main Thread
Posted: Posted September 2nd, 2017
Edited September 2nd, 2017 by Xhin
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How the game works

The game is 90% automatic and 10% manual (just to make it more interesting / last longer).

Automatic gameplay

  • Wander around the game's 10 rooms interacting with things

  • Get the four (elements)

  • Pay attention to the things you're exploring and solve puzzles to get four more secret (elements).

  • Once you have weapons (see below), use them to automatically attack other players via the Sparring System.

    Manual gameplay

    You get (2) manual actions per round, and each round is 24-48 hours long.

  • Use the (elements) you have to interact with the environment and fashion weapons for yourself or upgrade/modify existing weapons.

    As an example, suppose you're in the mountains and you see a volcano. You have the (Fire) element, which lets you work with magma, so you use a manual action to:

    Use (Fire) to fashion a spear made out of magma


    When the round ends, I'll create that weapon for you and put it in your inventory. You can then use that to automatically attack other players without being reliant on me to handle combat.

    Then maybe you see some rocks so you use the (Earth) element to:

    Buff magma spear's damage by melting rocks into it via (Earth)


    At the end of the round, I'll add more attack power to your weapon.

    Goal of the game

  • be the last player standing.

    The Players

  • Xhin
  • chiefsonny
  • Moonray
  • Helius
  • Peon

    Comments, etc

    Use this thread to ask questions about the game or the new interaction system (should be pretty straightforward, click on what you want to do at the menu that runs along the top and then you'll be able to do the things you were able to do in previous NIFE games).

    Here's a link to the game itself too:
    http://gtx0.com/play/superpowers

  • There are 29 Replies
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    Can you double check that the "Dead Branches" actually has an interaction that works?

    Posted September 2nd, 2017 by Moonray
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    Moonray
     

    Uh, it does and you already used the right interaction on it.

    Posted September 2nd, 2017 by Xhin
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    Xhin
     

    I did? I'm sure they all said failed. I'll look again.

    Posted September 2nd, 2017 by Moonray
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    Moonray
     

    This does highlight something I was going to mention, feedback is pretty bad for some of these interactions. It should really go into your journal.

    Edited September 2nd, 2017 by Moonray
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    Moonray
     

    Yeah you actually seem to have all the items in the game now.

    And also I agree. What other feedback do you have about the game / NIFE in general?

    Posted September 2nd, 2017 by Xhin
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    Xhin
     

    Nothing on your game itself other than to say it's good (even if we don't have many players).

    When using this forum-less interface the User CP really feels like an unnecessary extra step to get to essential features (journal, crafting, etc) when you could just add them to the menu bar at the top with everything else.

    On the same topic (forum-less). I feel player interaction, specifically talking to each other, has taken a hit. I know you can go to the messages tab and put a message but I dunno if it really works that well especially with all the other messages that can build up in there. Perhaps add a chat section below the room description so that it's more "in your face" so that you can really see when players are talking.

    Posted September 2nd, 2017 by Moonray
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    Moonray
     

    I do have a question though. How did you make a door that required multiple items to open?

    Posted September 2nd, 2017 by Moonray
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    Moonray
     

    @Moonray:

    When using this forum-less interface the User CP really feels like an unnecessary extra step to get to essential features (journal, crafting, etc) when you could just add them to the menu bar at the top with everything else.

    Yes agreed. I want to condense those interfaces at some point, but I ran out of time during the pre-launch checklist.

    I know you can go to the messages tab and put a message but I dunno if it really works that well especially with all the other messages that can build up in there.

    What builds up there? NPC messages?

    Perhaps add a chat section below the room description so that it's more "in your face" so that you can really see when players are talking.

    That's very doable!

    I do have a question though. How did you make a door that required multiple items to open?

    [NIFE: Conditions Plugin (MASSIVE UPDATE)]. Activate the plugin and then you can use it on door locks.

    In this case I added "character has item" three times and set them to different items.

    As always, excellent feedback!

    Posted September 3rd, 2017 by Xhin
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    Xhin
     

    Also used #me as the character.

    Posted September 3rd, 2017 by Xhin
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    Xhin
     

    Oh rofl, yea I still haven't gotten around to using the conditions plugin.

    Posted September 3rd, 2017 by Moonray
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    Moonray
     
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