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NIFE: How The Grid should work
Posted: Posted June 13th, 2017 by Xhin

The Grid is an alternative to the room relationships system (also you can and probably should use both).

  • Build as many Grids as you want -- these are separate things that don't necessarily have rooms in them.

  • Assign a width and height of the grid (you can freely change this later)

  • Place Rooms you've created in each space of the grid, or alternately create rooms to fill the grid. You can expand or contract in all four directions (the system will use negative coordinates if it has to).

  • Rooms can be assigned a background -- there's a panel where you can add various backgrounds as well.

    Additionally, you can set up icons for various things or hide the display of them entirely:

  • items you can pick up

  • vehicles

  • machines

  • containers

  • room relationships that go outside the grid (ex -- caves, town grids, etc)

  • enemies

  • players

    Grid movement is a completely separate interface.. as you move rooms the grid changes and the automatic actions also regenerate without loading times. However doing an action takes you to the room thread.

    As a player you also have a "map" which renders the entire grid and the rooms you've visited -- though you can also pick up "Map" items that show all rooms in a grid regardless of whether you've visited them or not.

    Maps can be "Magic Maps" in which case they also show all the icons.

    Additionally at some point I'd like to introduce "Special Maps" which show their own icons for something like maybe gold piles or hidden items or w/e you want. These overlay over whichever map type you have, in a wind waker like style.

    Long-term I wouldn't mind phasing out the thread-based interface of NIFE entirely (or keep it as an option) -- store messages and posts somewhere else and have things update automatically as you move around making open world type games way way easier. This would also allow for things like real-time enemy battles, which are currently impossible.

    Note that this is a v5 feature so it might be a while before it happens.

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    There are 6 Replies

    The Genesis plugin (v5 or maybe v6) would tie into this and let you generate rooms and/or grids based on "room templates", ranges, and other random things.

    Posted June 13th, 2017 by Xhin

    Any eta on the RPG stuff. I know it's after you've done what you need for your game, just wondering on a rough time to expect it?

    Posted June 13th, 2017 by Moonray

    @Moonray: which RPG stuff specifically?

    Posted June 13th, 2017 by Xhin

    Uh, most of it I guess :P

    I guess the question is more when do you expect to start on it.

    Posted June 13th, 2017 by Moonray

    I'd like to start on it after I finish the rest of v4:

  • Crafting -- should be done tomorrow
  • Vehicles -- HAS to be done for the game
  • Shops -- HAS to be done
  • Scanners v0 -- same.

  • Containers -- mostly done already
  • Discoveries -- relatively easy, knowledge plugin was most of it.

  • Events -- I don't need anything other than round, death, and machine events so I table the rest of them, but *you'll* definitely want round and death events. Also this is basically done other than round events and the stuff that ties into the Machines plugin.

  • Crops -- notes are done. Not necessary for any specific v4 game, but I'd like to implement it anyway.

  • AA update -- this will actually be a lot easier to do than I thought, almost everything is already referencing the same function so I can just build the update there.

  • Traps -- can probably table these is v5 is more important. They're not necessary for any v4 format.

  • Voting -- make it a v0 thing and affect only character death which is all I'm using it for anyway.

  • Potions/Powerups -- I found a way to do these way way easier

  • Machines -- the only real large project here, but my notes have been done for weeks. Pretty much essential to every single v4 format though.

  • Posted June 13th, 2017 by Xhin

    @Moonray: To actually answer your question, I don't know. I'm going to put in a solid NIFE day tomorrow though so maybe you can gauge based on my progress l there.

    Posted June 13th, 2017 by Xhin
    Reply to: NIFE: How The Grid should work

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