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NIFE: Knowledge Plugin
Posted: Posted June 10th
Edited June 10th by Xhin

This plugin creates a framework for Character-specific Knowledge, which is the foundation of the Crafting and Discoveries updates (and maybe other future updates).

  • Right now the only thing that can be part of knowledge are Crafting Recipes. In the Discoveries update you'll also be able to see and interact with hidden relationships and items.



  • Here you can create "Knowledge Groups" which categorize knowledge together.

  • At the bottom it'll show the group, the knowledge in the group, and links to "infobooks" that contain the knowledge group.



  • Clicking a knowledge group name goes here.

  • Here you can change the name, add knowledge to the group, or remove them from the group.

  • Knowledge can be in multiple groups.



  • This is the infobooks panel -- here you can create new infobooks directly or assign knowledge to existing items.

  • Infobooks can either contain a single piece of knowledge or a knowledge group, represented by the "Type" fields here.

  • When you change the type field, you can select from either knowledge groups or knowledge.



  • This lets you unassign infobooks (it doesn't however delete the item).

  • It also lists infobooks with useful information for them.



  • This is the first part of the Knowledge assignment screen. Here you select what you want to teach -- a specific piece of knowledge, a knowledge group, or all knowledge in the game.

  • You can also reset all knowledge.



  • if you selected a single piece of knowledge, you can remove it from specific characters here (not shown in the preview image)

  • This is the second part of the Knowledge assignment screen. Here you select who you want to teach it to -- all characters, individual characters, characters with a specific trait (for example "Alien Brainslug"), or characters with a specific class (for example the "Role" of "Engineer").



  • If you have an Infobook in your inventory, you get this auto-action, where you can use it to learn the knowledge from infobooks.

  • Infobooks are not used up, so you can freely transfer them to other players, drop them, get them stolen from you, etc.

    @Moonray:

  • There are 3 Replies

    You need to learn how your own site works. You can't @Moonray: in the OP.

    Posted June 11th by Moonray
    Moonray
     

    All looks good. One thing I have noticed is that you can repeatedly learn the same knowledge, perhaps hide books from the "Learn from" auto-action if that knowledge has already been learned.

    Posted June 11th by Moonray
    Moonray
     

    Also a request for mines.

    1. Allow for a cooldown period before they can be used again. So like once you have mined something you can't reuse that specific mine for 24 hours (or number of rounds or something).

    2. Let hosts set how many uses a mine has before it goes into said cooldown... So you can use a strawberry mine 4 times and then you have to wait 24 hours before you can use it again. But then I might want to sent an iron ore mine to be usable 2 times before it goes on cooldown.

    Posted June 11th by Moonray
    Moonray
     
    Reply to: NIFE: Knowledge Plugin

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