NIFE v4 and v5 General Progress Report (and maybe checklist?)
Posted: Posted June 10th, 2017
Edited June 16th, 2017 by Xhin
I'm separating out Moonray/Ghowilo's RPG-like requests into NIFE v5 because I'd like to get NIFE v4 features done first.. though there are some things there I've worked on and some features I'm fielding to v4.
Anything green is what the space game needs, so it's my priority right now.
NIFE v4 Plugins
Containers -- WIP but unfinished for some reason
Vehicles -- I kind of want to be fresh for this, might be done tomorrow.
Shops -- Some work done on NOTES
Knowledge -- DONE
Crafting -- DONE
Discoveries -- NOTES are done, should be relatively easy to do
Events -- partially in place (death events and almost round events). Need to incorporate it into other auto-actions and maybe build out some panels.
Machines -- A giant pile of NOTES done. Tabled for the time being so I can maybe launch the space game? (which doesn't require it)
Crops -- the Mines plugin is done, and this is basically just an extension of that.
Trackers -- DONE
Traps & Character Traps -- Basic notes are done, needs panel/db notework.
Voting -- No progress made here
Potions -- DONE
Auto-Actions update -- Going to avoid this for as long as possible, but a lot of v5 requires it sooo.
NIFE v4 fixes, small things
I'll probably go ahead and do all of these as soon as the high-priority stuff above gets done.
(M-old) Item-based threads
(M-old) Make your own role -- I can do a very basic version of this (duplicate some existing character) and build onto it over time.
(M-1) Fix combat so you can't move while in combat
(M-2) Add new elements from within the elements panel
(M-3) Elements affect item traits, not just character traits
(M-6) Sneak fixes
(M-8) Cloned items can maybe inherit parent item stats
(M-11) Element icons visible elsewhere
NIFE v5 Features (aka the RPG update)
(M-4,5) Equipment Plugin -- some conceptual work done
(M-7) Theft changes
Spells Update -- required for a bunch of v5 features
(M-9) Let spells use currency for fuel
(M-10) Summon minions, require items or currencies.
(M-12) Skills Plugin -- NOTES are done (and looks pretty easy to set up)
Quests Plugin -- Some conceptual work done.
Status Effects -- Some conceptual work done.
The Grid -- NOTES are done.
Alchemy -- Should be feasible now that Potions are done.
Advanced Potions -- These are probably contingent on the status effects update
Nature -- I kinda know what I want to do with this now.
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