Game 0: Gameover Thread
Posted: Posted May 15th, 2017 by Moonray
And so it came to pass, that a final showdown between Engineer Dooku and Prisoner_Ninja did occur in the Hangar Bay... Prisoner_Ninja rolls a flashbang into the Hangar, immediately disorientating and stunning Dooku. He follows this up with haste by charging in and firing his rail driver at Dooku, instantly killing him with a headshot.
With it's controller dead, the hacked AI reverts to standard operations and releases its override on the Hangar Bay doors allowing them to be opened once more. PN enters the shuttle, already occupied by Ensign Weid and begins to pilot them to freedom... Feeling a minor pin prick on his buttocks, but ignoring it, he feels like he is forgetting something... A moment too late he realises Captain Nathan is still on the main ship!
It is as he tries to turn the shuttle that he begins to feel the effects of the knockout gas trap that Dooku planted. A needle hidden in the pilot's seat having injected him with it rather than distribute it via the air.
And so ends the battle between the humans and aliens, as an inactive Ensign Weid watches an unconscious Prisoner_Ninja slowly drive them into outerspace... One can only hope when he awakens he is able to chart a course home!
Your aliens for this game were Count Dooku and Xhin!
Apologies for the parts of the game where I took longer than usual to update rounds.
From a hosting perspective this was easier to do than usual, however I set myself up for failure by not providing enough items to loot with auto-actions. I also think we definitely need that automated-combat that Xhin is working on.
Anyway leave feedback here :)
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