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Mass Effect


Flammable! Or, inflammable? Forget which. Doesn't matter!
Progressing in Andromeda
Posted: Posted April 15th
Edited April 15th by Orion Nebula

Spent my last couple days off playing a chunk of Andromeda, finally reaching a part of the game that didn't totally bore me! Kadara is the first planet I actually enjoyed exploring to some extent; enough to complete all the side quests and hit 100% viability in almost one sitting. Reyes and Sloane were also the first two characters I was genuinely invested in, making me wish they put a little more time and effort into that subplot.

Eladaan wasn't bad either. Disappointed that it was another desert planet, but I would've gladly taken it over Eos if one of them had to go. Not only due to its design, but because I really just don't give a shit about anything regarding the angara or kett. So I guess it comes as no surprise that the two planets I've found bearable in this game have had more focus on Milky Way species/characters than the rest.

Hit 100% viability on every planet except Havarl. I'm so fucking relieved it isn't necessary to complete every side quest in order to reach that too. Just looking at Eos' map is painful enough.

Completed a handful of loyalty missions for Vetra, Cora and Drack. Still not feeling strongly about any of the crew (except Liam, hate that guy). Peebee and Drack are alright, I guess. Jaal is easily the least interesting alien squadmate in the series for me.

Found the Asari ark as well. It was a nice reminder how much I enjoy Mass Effect when it lets me gun down a corridor for a narrative, as opposed to running back and forth for half-baked quests on every other planet.

I hate SAM more and more the longer I play this game. Sick to death of hearing him talk every 10 seconds, especially when it's to constantly address the shifting temperature.

Still encountering enough bugs and glitches that it makes ME1 look like a well-oiled machine in comparison. Audio has been a huge issue for me, whether it's delayed dialogue, combat and Nomad SFX cutting out randomly, or dialogue in the world just not being audible at all (but littering my screen with subtitles at all times). Also came across that problem Jet had, where I interacted with something for a conversation on Eladaan, and an enemy kept attacking me while I was stuck in that mode. Had to skip through all that text to make sure I didn't die and have to reset.

Texture pop-ins/flashing, lag and frame rate dropping. Truly awful optimisation, and I expect so much more from a renowned developer who've had 5 years to work on this game.

There are 67 Replies

Yea Kadara was probably my favourite planet. Out of curiosity: who did you side with out of the two factions on that planet?

Eladaan. I didn't mind that being a desert world because visually it's very different from Eos. The sand is different and the terrain is different. So it worked. I assume you have encountered: the worm that's clearly some kind of remnant tech but the game doesn't seem to bother explaining as far as I could find.

Found the Asari ark as well. It was a nice reminder how much I enjoy Mass Effect when it lets me gun down a corridor for a narrative, as opposed to running back and forth for half-baked quests on every other planet.


This is why I asked if you guys had found any. I found them to be some of the better content in the game. I think it also helps that you have an attachment to the races occupying them, so for me it meant a lot more to find them and try to save them.

I hate SAM more and more the longer I play this game. Sick to death of hearing him talk every 10 seconds, especially when it's to constantly address the shifting temperature.


Really doesn't help that he's completely devoid of any emotion. He might be an AI but so was EDI and she had great emotional range in her voice, she also had interesting stuff to say other then "There is a mining node here pathfinder... High radiation pathfinder... Temperature rising pathfinder... Remnant ruins nearby pathfinder... PATHFINDER..."

Posted April 15th by Moonray
Moonray
 

On Kadara:



On Eladaan:



Speaking of Remnant, the vaults and monoliths got tiresome very quickly. Some of the puzzles are weird and downright frustrating, too.

I think it also helps that you have an attachment to the races occupying them, so for me it meant a lot more to find them and try to save them.


Agreed.

And yeah, it helped that EDI was an actual character (perfectly voiced by Tricia Helfer), whereas SAM is just the worst monotone backseat driver I've ever had the misfortune to be around.

Posted April 15th by Orion Nebula
Orion Nebula
 

Also came across that problem Jet had, where I interacted with something for a conversation on Eladaan, and an enemy kept attacking me while I was stuck in that mode. Had to skip through all that text to make sure I didn't die and have to reset.


Good call. I didn't realize I was actually taking damage until it was too late when that happened to me. And dying in conversation fucks up that save file.


Jaal is easily the least interesting alien squadmate in the series for me.


Completely agree, but I keep using him because I hope to learn something about the angara, other than that they have large families. I find they do that think where they've reduced what his character could be for the sake of allowing him to make a lot of dumb jokes. I'm fine with humor, but there's almost a bit too much of it sometimes. I don't have any examples off the top of my head, but sometimes he just happens to know about Milky Way stuff just so he can make some silly response. I am finding a substantially greater lack of depth to this world and aliens, which was a big reason why Mass Effect 1 was so playable despite its flaws.



Really doesn't help that he's completely devoid of any emotion. He might be an AI but so was EDI and she had great emotional range in her voice, she also had interesting stuff to say other then "There is a mining node here pathfinder... High radiation pathfinder... Temperature rising pathfinder... Remnant ruins nearby pathfinder... PATHFINDER..."


Especially since they give her actual growth within the first game she's in. By the end of ME2, she's already got infinitely more personality than SAM. I always liked that EDI already just sounds like a rad AI; they also allow Joker's traits to sort of rub off on her. She isn't just a Joker clone, but she incorporates the humorous side into her persona, which goes a long way to making her feel like her own distinct character.

Posted April 15th by Jet Presto
Jet Presto

Yeah, they really ran the angara family joke into the ground. Jaal's not a bad character either, but for a race whose signature trait is supposed to be "overly emotional", I don't often get that from him (or any other angara). He's quite plain, and sort of just comes across as a discount Javik. Half the personality and interesting backstory, but twice the recycled "alien miscommunication" jokes.

Finally hit 100% viability on every planet earlier. Was quite relieved that I wouldn't have to be wandering those maps anymore, but then I started Peebee's loyalty mission, and it just had to send me on a field trip around the galaxy. I understand moving a quest across planets and all, but prolonging it like that mission did, along with the "mission ON HOLD", is just obnoxious game design.

Glad to be done with the Nomad for now as well. I don't know what happened with the physics engine between then and now, but it really bothers me that enemies don't react if you run them over. That used to be the fun part of driving the Mako in ME1, but they deprived us of even that!

Audio glitches are getting worse. Was getting lag in a couple conversations with Peebee that clipped her dialogue, and had SAM and a quest NPC talking over one another at one point. Couldn't progress in a quest earlier as well, because an enemy had gotten itself stuck in a wall and out of sight. Thankfully I had Nova equipped, so I could damage him with AoE.

Posted April 16th by Orion Nebula
Orion Nebula
 

Kadara:



SAM/EDI:

Yea and it's kinda ironic too. SAM is supposed to be perfectly "melded" with you so that he can learn the human experience via you. Yet he has no progression throughout the game. He's exactly the same at the start as he is at the end.

Posted April 16th by Moonray
Moonray
 

but for a race whose signature trait is supposed to be "overly emotional", I don't often get that from him (or any other angara)


I actually didn't bother with him or his people much because they were just so uninteresting but this emotional thing did pop up in one Time. Jaal apologised to me and said his people were very emotional and I was like "Well you didn't really display any emotion in this conversation..."

Posted April 16th by Moonray
Moonray
 

Kadara:



Jaal apologised to me and said his people were very emotional


Haha, yeah. I remember that. It's sad too that despite only having an entire game revolving around them, the kett and angara manage to be even less interesting than the minor races from the Milky Way, like the hanar and elcor.

It's almost like the punchline to a joke; somehow the elcor have more emotional range than the angara?

Completed all loyalty missions, and they're undoubtedly the best part of Andromeda. Even with average characters. Also, I can't believe it, but Liam may have actually redeemed himself after his one. I actually got a few hearty laughs out of that mission!

Edited April 16th by Orion Nebula
Orion Nebula
 

Can I just say how fucking dumb the research/development aspect of Andromeda is? Upgrading your weapon and armour should not be this complicated or resource-demanding.

The virtually absent soundtrack has been disheartening as well. There's been nothing memorable to compliment the action or story at all.

It makes me miss this even more:



Edited April 16th by Orion Nebula
Orion Nebula
 

Honestly haven't bothered with research and development at all. A few of those screens, I don't even know what the hell I'm looking at. Or even markets, for that matter. Then again, I also can't read the damn text on those menu screens, so that might be part of it as well.

I keep thinking about the game overall like this: by this point in Mass Effect 1, bugs and clunky game design and all, you're introduced to the geth, quarians, turians, krogan, asari, volus, elcor, hanar, salarians - all their rich history, culture, and politics - and all this new stuff like the Citadel and Council, Spectres, the Alliance, biotics, et cetera. And then there's rachni and thorians, and Reapers, and indoctrination, and the genophage, and C-SEC and all of this stuff. There's a lot of stuff they throw in there.

Mass Effect: Andromeda, you're introduced to Remnants (who are just robots like the geth, just without any information about them), the angara, and the kett (who are just, ya know...) I have been with Jaal for double digit hours, I've been on Aya several times, and all I know about them, their history, their political structure, or their culture is that they have large families, they've been at war with the kett, and they believe in reincarnation.

There's a shocking lack of depth to this one.

Posted April 16th by Jet Presto
Jet Presto

I kinda joke lately that if you stripped away all the tedious, boring side quests in Mass Effect: Andromeda, you'd be left with just a tedious, boring galaxy map.



Posted April 16th by Jet Presto
Jet Presto

I just don't understand why you have to craft a completely new weapon when you're only looking to upgrade your current one. It's silly. And seriously, is anyone flipping between combat profiles? I'm barely using anything but two of my saved skill slots in the first place, because it's so inconvenient and I want to avoid traversing the cluttered menu as much as possible.

Yeah, Andromeda is severely lacking in the lore department. Couldn't tell you much more about the angara, other than what you've mentioned, 50 hours in as well. And they only had 3 new species to work with...

Posted April 17th by Orion Nebula
Orion Nebula
 

I like that when I plan to pick up Andromeda the next day, I have to give myself five minutes to actually be able to start playing. Frequently, what I wind up having to do is - from where I am starting when I load the game - fast travel to the Tempest (load screen), board the Tempest and leave the planet (load scene), go through the galaxy map to another star system where the new side quest or story mission wants me to go (load scene), select the new planet and travel to it (load scene, in which you can skip, like, 5 seconds of it now, wooo!), land on the new planet (load scene), and - if doing a side quest - fast travel to another part of the planet (load screen).

To get from where I'm starting some side missions to where I need to get to, I have to often sit through six different load screens or load scenes!

Posted April 17th by Jet Presto
Jet Presto

Just wait until you get started on Peebee's loyalty mission. You're going to love how frequently you'll be visiting the galaxy map!

The Tempest is a pretty boring ship, too. I never want to stay on there longer than I need to.

Posted April 17th by Orion Nebula
Orion Nebula
 

What I find frustrating about the Tempest is that I actually like that they've done away with elevators and stuff. I was never a fan of how on the Normandy you have to take an increasing number of elevators each game to speak to your squad. The Tempest is open. You can just run to wherever your crew is and talk to them. Great! That's what I wanted them to do by Mass Effect 3!

...but there's really nothing to do on the Tempest, even talking to your crew. Remember how after each story mission, you'd go back to your squad mates and they'd have some new dialogue to exhaust before defaulting back to the original topics? Here, my crew has had no new conversation topics since the very first conversation I had with them! When I talk to them after story missions, they give me, like, one new line of dialogue to see where they're at, and then there's no point in talking to them.

That was such a big part of why people liked Mass Effect, I think. Getting to know your crew.

Posted April 17th by Jet Presto
Jet Presto

Here, my crew has had no new conversation topics since the very first conversation I had with them!


Weird, mine definitely had new stuff to say after missions. Granted I don't think they all had something to so after every mission. Like I don't think Drack had new dialogue after the Kett mission on the frozen planet, but Jaal obviously had things to say (and I think Vetra did to).

Human woman had stuff to say after the Asari Ark mission.

Etc, etc.

You can also find them talking to each other about missions. Seem to recall after one mission I found Drack and Vetra in the crew quarters area (with the beds) talking about what had happened. This was actually one addition I really liked, the ship felt more alive internally because they were shifting locations and talking to each other every time did something.

Posted April 17th by Moonray
Moonray
 

They'll have something new to say when I first approach them, but not in a conversational manner. I just press Y, they say something new, and then it's back to the same ol' topic options.

Posted April 17th by Jet Presto
Jet Presto

While I appreciate the lack of loading screens on the Tempest, I still much prefer the layout, design and atmosphere of the Normandy. I don't enjoy being on the Tempest one bit.

I feel like I'm finding new bugs and glitches every day in Andromeda too. I'm currently locked out of Peebee's room on the Tempest, despite Kallo saying she wants to speak to me. She's in there on the map, but the door just won't open. I've tried interacting with other characters and objects on the ship, tried landing on a planet and getting back on, but nothing. Fucking great.

After the Turian ark mission (what a total letdown after the asari one, holy shit), Ryder's voice has been stuck as if he's still wearing a helmet. I keep getting completed missions and loot text stuck on the screen as well.

I just want this game to be over already. Put me out of my misery, please.

Edited April 18th by Orion Nebula
Orion Nebula
 

yder's voice has been stuck as if he's still wearing a helmet.


That one happened to me too, then at some point it eventually went away.

Posted April 18th by Moonray
Moonray
 

I was complaining to my friend (who I think likes the game just fine) and he was like, "It sounds like you're just doing too many side quests." And I was like, "I think that criticism should actually be that they put too many side quests in the game. Why put all these in there if they don't want or expect me to do them?" I get that they're all optional, but seriously, if the game is better without them and is more fun if you just don't do them, why put them in there?

The issue isn't even with the side quests themselves per se (although they are tedious and boring). All Mass Effect games have boring little side quests - from killing some varen to running over a crashed ship for some reason to finding items for someone on the Citadel - but (mineral gathering aside) they were over pretty quickly, or you could just find them on your way naturally, and there weren't so many that you forgot you even had a story mission. Seriously, like, Feros has, like, four side missions beside the main story stuff, and it's all stuff you can do on your way to the next story objective.

Posted April 18th by Jet Presto
Jet Presto

I am not playing it again until they fix it. And if they don't fix it I won't buy anything else they make, including remakes of the original trilogy.

Posted April 18th by I killed Mufasa
I killed Mufasa
long live the king

I'm weak and would still totally buy a remastered trilogy (after reviews confirm it's not as unstable as Andromeda). I fucking miss those games so much.

Posted April 19th by Orion Nebula
Orion Nebula
 

Same. Would need to hear it isn't buggy, but I would.

I think part of it is this is that, from my understanding, Andromeda is a totally different creative team, and this is their first game on the Frostbite Engine. (Or, I guess Dragon Age: Inquisition was, but I've heard that there might not have been much cross-over in information shared between the two teams.) So theoretically, if they make another Mass Effect game, it should be less buggy. But that would also extend to a remaster.

BioWare has earned enough credit for me that they don't lose all my support because of one crappy game. But they did take a hit and need to be careful. I'm still hopeful they can turn it around, given that at the time Mass Effect 1 came out, I remember feeling like that game wasn't great. Granted, it at least had a hugely engaging word, and great characters, and was not nearly as glitchy as Andromeda, but still, they did fix many of my major gripes with the first game in the second.

Still very disappointing.

Posted April 19th by Jet Presto
Jet Presto

from my understanding, Andromeda is a totally different creative team


Yep, the original Mass Effect team is the one working on the new IP I think.

Or, I guess Dragon Age: Inquisition was, but I've heard that there might not have been much cross-over in information shared between the two teams.


I find that somewhat hard to believe given how similar the open world aspects of the two games are.

I'm still hopeful they can turn it around, given that at the time Mass Effect 1 came out, I remember feeling like that game wasn't great. Granted, it at least had a hugely engaging word, and great characters, and was not nearly as glitchy as Andromeda, but still, they did fix many of my major gripes with the first game in the second.


Certainly by the end of Mass Effect I was looking forward to what would come next.

While this game does have a good ending that builds upon everything you've done, I'd be lying if I had the same feeling towards wherever this plot is supposed to be going (I guess it's better that this one doesn't necessarily end of a cliffhanger, so it can exist as a self contained story).

I'm far more interested in the Milky Way species and I think the story should've revolved much more around them. It's always easy in hindsight to come up with "better ideas" than the developers but honestly they put very little effort into the new aliens.

It would've been much cooler to have been among the Nexus crew instead of onboard an Ark. Then they could've really pushed that desperation storyline they were trying to go with. You could've seen the human Ark's arrival from the other side.

I would also say I am rather disappointed that they tried to go with a "larger conflict" narrative with the Kett too. It doesn't really work because we brought no warships with us, we're literally defenceless and the Kett could wipe us out whenever they feel like. The whole time I was wondering why they didn't just do so, and you never get an answer. heck at the end of the game: The Archon somehow steals the Hyperion from the Nexus and that never gets explained... Like how did he get aboard? Why did he not just take the Nexus at the same time?.

I liked the game, but it was a very flawed game (and I barely had any bugs in mine). I certainly wouldn't accept another game like this though, they will have to up their standards for the sequel otherwise I suspect I'll be done with the series... (Although I too would totally buy a remaster if it was true to the originals just new engine and fixed up any weird stuff).

Posted April 19th by Moonray
Moonray
 

I already own them and all the dlc for both Ps3 and 360. They won't get another cent out of me until they prove this franchise has a future.

Edited April 19th by I killed Mufasa
I killed Mufasa
long live the king

I'm giving up on Andromeda. Just got caught in this shiiiiiiitty side quest involving sweeping a 'minefield' that was the worst thing I may have had to do in a video game going back to the Playstation 2 years.




Posted April 23rd by Jet Presto
Jet Presto

It's truly a dreadful game.

Posted April 23rd by I killed Mufasa
I killed Mufasa
long live the king

I am actually gonna delete it off my hard drive. It doesn't deserve to sit with the other three on my X1

Posted April 23rd by I killed Mufasa
I killed Mufasa
long live the king

What planet was the minefield quest on? Don't think I did that one.

I'm on the last mission now, will finish it tonight. Thankfully.

Posted April 23rd by Orion Nebula
Orion Nebula
 

Voeld. It's not a mission that shows up on the map. It also doesn't show up in the journal after you activate it. It just shows up on the upper right of the screen when you get near the objective. You have to investigate this beacon (the mission is called "Strange Beacon," and when you do, an angaran radios you to be like, "You're standing in a minefield!" and the mission involves destroying all the mines so you can escape!

Except, a few things: the area that the mines are in is pretty big, and the mines are spaced out suuuper far apart, and in no such order as to draw you to the next one. So you have to awkwardly walk around this undefined area and hope to destroy all the mines. But you can only see them if you're scanning, which means you have to walk around slowly and scan. Which means that if you don't find all the mines in this annoyingly large area within a few minutes, you have to warp to a fast travel location to regain your life support (since the cold will kill you). And then you have to summon the Nomad and drive all the way out to that location again to pick up the trail of mines. There's also no indicator as to how many mines you have to destroy. I've destroyed about 10 of them, and still haven't gotten all of them, apparently.

Even more, it's presented in this way that makes it seem like you need to do this "to escape," but you literally don't have to. I drove around all over the area in the Nomad: never hit a mine. You'll have virtually no trouble running away, since the mines are placed incredibly far apart from one another.

And, naturally, while I was scanning, I got ambushed by kett, destroyed a thing, an that unlocked a new side quest...

Posted April 23rd by Jet Presto
Jet Presto

HA HA HA HA HA HA HA!

So on a whim, I reloaded an old save file from about an hour earlier, went straight to that broken side quest, and it worked perfectly. Stupidly, even though the mission objective said, "Sweep for mines to escape," they didn't actually mean for me to spend any time actually sweeping for mines. Literally the only thing you were supposed to do is get in the Nomad and drive away. THAT'S IT! Fucking assholes...... I guess by virtue of warping to a fast travel station, after spending too much time in the cold sweeping for mines, that broke the mission, I guess.

But what's even more hilarious is...I moved onto the other side quest it gave me during that time, "Clear the Air." You have to go to a few different kett bases and hack a terminal. Incredibly, THIS MISSION IS BUGGED FOR ME AS WELL! I even quickly looked it up online, and I've literally gone to the same places the terminals are supposed to be, and they are literally not there.



FUUUUUUUUUUUUUCK THIS GAME.

Posted April 24th by Jet Presto
Jet Presto

GGGHHHHH......

No fucking joke, but when trying to do the bugged "Clear the Air" mission, it gave me another fucking side mission, "Gone Dark." Except now that I'm trying to do that mission, since the other one is bugged and the terminals aren't showing up, THIS ONE IS ALSO FUCKING BUGGED AND NONE OF THE THINGS I NEED TO SCAN ARE SHOWING UP EITHER.


THIS IS FUCKING INFURIATING. WHY PUT THESE SHITTY SIDE QUESTS THAT WOULDN'T HAVE BEEN ANY FUN EVEN IF THEY WEREN'T FUCKING BUGGY IN THIS GAME IN THE FIRST PLACE???

Posted April 24th by Jet Presto
Jet Presto

I am glad I did not buy Andromeda judging by Jet's testimonial.

Posted April 24th by Arch
Arch
 

I know I'm getting the brunt of it, that a lot of other people are not experiencing as many glitches and bugs as I have been, and I'm glad other people are able to have a stable enough experience to enjoy it to some degree. But I'm incredibly frustrated with my experience.

Absolutely would not recommend buying this game.

Posted April 24th by Jet Presto
Jet Presto

Jet showing this much hate just clinches it for me because I know how much you like the original trilogy. You're a superfan.

Posted April 24th by I killed Mufasa
I killed Mufasa
long live the king

I mean, I'm gonna say the classic LeVar Burton thing of, "Don't take my word for it." I know people who not only don't hate it; they actively like it too. That said, I was one of the few people defending the ending of Mass Effect 3, for all its obvious flaws. And I think Andromeda might be one of the worst games I've played of going back to probably the PS2 era. And not just from the tech side with all the bugs. I really think that even if it were a stable game with just a few minor bugs, it would still be a bad game.

Posted April 24th by Jet Presto
Jet Presto

I do think if my experience had been as buggy as yours Jet I would not have been as "happy" with the game as I was.

From my experience it was passable and enjoyable as an entry to a soft-reboot of the series, but as I noted before I definitely wouldn't accept this quality (even bug-free) from a sequel.

Posted April 24th by Moonray
Moonray
 

Finished it. The last mission was probably the best part of the game, as it was a little satisfying to see allies rushing to your aid throughout the fight. Can't say it felt like any of my decisions made much of an impact though, outside of hitting 100% viability. Honestly not sure how different the ending would've been if I didn't do half the shit I did.

The story itself remained totally underwhelming for me. There was no satisfaction in defeating the Archon, because he was such a bland, one-note villain to begin with; and I'm not sure I felt much sense of accomplishment with what was gained at the end either. The game definitely wanted me to, but yeah.

If the next installment is a sequel to Andromeda, then I'll probably pass on it. Not only due to the horrendously poor performance and open world integration of this one, but I'm just not invested in the machinations of Heleus or the Tempest crew at all. I never thought I'd be this cold on a Mass Effect game, especially as this has been my most anticipated game since ME3 - but Andromeda honestly killed my enthusiasm for the series, and for BioWare.

Could not recommend it.

Posted April 24th by Orion Nebula
Orion Nebula
 

Yeah. I officially swapped the disc out of my XBox One (replaced it with Dark Souls, just so I can touch up on my "skills" for when I'm done with Horizon Zero Dawn and can return to Dark Souls III). I gave it one more try, and sure enough, I got two bugs in the same play hour. So fuck that.

I feel like I would still be interested in another Mass Effect game of some kind, but probably if more of the original team were involved, and maybe if it were something that either took place in the distant future of the Milky Way (like, what if it was the far, far future and new species had evolved and were taking charge, and they were maybe starting to create new AI machines that could become Reapers, but it had been so long that no one alive actually remembers the Reapers first hand, and maybe that powerful species was ultimately just trying to gain absolute power over the galaxy?), was maybe a prequel of sorts focusing a bit on the First Contact War, or took place at the same time as the events in the original Mass Effect trilogy, but were totally on the side.

But if there's a sequel to Andromeda, and it's the same team, definitely count me out.

I got random insults thrown at me on Twitter from people who love Andromeda, and if anyone liked it, great! Genuinely not trying to tell people that they're wrong for liking it. My experience has been filled with shit like this (the final straw from tonight):



Posted April 25th by Jet Presto
Jet Presto

The last mission was probably the best part of the game, as it was a little satisfying to see allies rushing to your aid throughout the fight. Can't say it felt like any of my decisions made much of an impact though, outside of hitting 100% viability. Honestly not sure how different the ending would've been if I didn't do half the shit I did.




It is interesting though, that again, their strongest content is the linear stuff where they can actually tell a story.

Before the game I was excited for the concept of an open-world Mass Effect... But seeing this implementation of it has made me hope they never try it again.

Can't say it felt like any of my decisions made much of an impact though, outside of hitting 100% viability.


See, I find it odd that you found hitting 100% viability had an impact on anything... Like, at all.

Aside from that bonus cutscene you get from the sidequest, which is kinda made redundant by the end of the game anyway because why would we even waste time terraforming that world the hard way when we just basically turned the switch to convert the entire cluster into golden worlds again, I didn't really think that had any impact at all on anything.

Posted April 25th by Moonray
Moonray
 

I don't want an open world Mass Effect game, but they can find a happy medium. That first planet you crash on, for example, was totally fine. Still ultimately linear, but felt open. There are a couple different paths, you can explore a few things on the map, and it's all ultimately designed to gently push you towards the next story navi-point. The size of that first planet was nearly perfect to me.

I also didn't want worlds with 5 hours of side quests that span all over the map. What I kind of appreciate about the side quests in the original trilogy is that many of them, you can accomplish on your way to doing the story mission, or you discover the mission by exploring and pop up on your way.

But I do like that they continue the trend of choosing the order in which you do things, sort of. That's what I appreciate about Mass Effect games.

Posted April 25th by Jet Presto
Jet Presto

So I guess there was another patch recently, which may have changed some romance options? Can anyone confirm? It seems if they can change those they can change the plot or virtually anything. Battlefield 4 was broken on release too. And they fixed it.

It just seems like a waste of time to play Andromeda for the gameplay. I want a rich plot.

Posted May 17th by I killed Mufasa
I killed Mufasa
long live the king

To redo the plot they would have to:

  • Rewrite the plot.

  • Redo any of the CGI cutscenes/do new ones to match new story.

  • Redo all the missions.

  • Get voice actors back.

    Either you're being woefully ignorant of how much work you're wanting them to do or you're severely underestimating the depths of the problems with this game's lore & story... Tweaking a few romance options with what I imagine are minor alterations to dialogue is insignificant compared to the scale of what they'd need to do to fix the story.

    They will never do what you want because it'd cost them far too much and won't gain them anything. Only a small portion of people would give the game a second go after such an update and their most loyal fans likely already bought the game.

  • Edited May 18th by Moonray
    Moonray
     

    Sure, they already have my money this time around. But if they want people like me to buy the next few iterations it might be financially in their best interest to not screw us over entirely.

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    And lets be fucking fair here. Woefully ignorant of the work I expect them to do? The only expectation I had was that this game wouldn't be a janky incomplete piece of shit when it first released.

    Yeah, as a customer I do expect a good AAA title from an AAA developer when I pay good money for it.

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    Can we get some Quarians please? And a few more new aliens? And maybe fix the jetpack. Add some weapons and a better jump to the nomad, and throw spome enemies on each planet for me to vaporize with it. So I am not just driving around for half an hour doing nothing when I could be having much more fun doing that on Forza Horizon 3 with better physics and actual, you know, objects to avoid.

    The Combat is underwhelming, the driving is awful even by ME1's standards, and the story is pretty well non-existent. They could fix a few of these little things, add in a Quarian DLC or something. The only praise I have for this game is the graphics and the soundtrack, which are both stellar.

    Edited May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    The game isn't incomplete. It just has flaws and you don't like it.

    They've also put Mass Effect "on hold" which typically means they won't be making another game.

    Posted May 18th by Moonray
    Moonray
     

    Also Quarian spoiler:



    Posted May 18th by Moonray
    Moonray
     

    EA has signed and sealed their fate with my money then. Their sports games, shooter games, star wars games, and Bioware games are all garbage this generation. I don't even blame Bioware because I know they're being bullied to pump out subpar sewage so that they can hit fiscal dates of importance.

    The game was incomplete on release day. And not in the bethesda kind of way where it's a few minor bugs. It literally needed a few more months to be finished.



    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    I guess that's what you get though when you consult the Need For Speed team for your driving needs. Jesus. GTA, Gran Turismo, Forza, Drive Club all would have been better teams to consult. Need For Speed is by far the worst racing franchise out there. They haven't made a tolerable game since 1998.

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    And here is a question. They are putting Mass Effect "on hold". So they're seriously blaming consumers and sales for their problems?

    It's our fault this garbage didn't sell like hotcakes?

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    Video Games are the same as politics these days, just put up with whatever crap in thrown in front of you and like it, or else, something something ultimatums something.

    Edited May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    Look, you won't hear me defend many (if any) of the creative decisions of Mass Effect: Andromeda, but the game was not "incomplete." Star Wars: Battlefront was incomplete. Andromeda? It was just a bad game, is all. There's the tech side of it, sure. That's one thing. But on the creative side, they just made decisions that you don't like (and I don't like). They were bad creative decisions, but the game is complete. There's a beginning, a middle, and an end. There are a bunch of worlds with a ton of missions to do. The combat isn't really broken. The driving isn't really broken. The menus aren't really broken. (They're all "bad," but they're not broken.)

    No, the game isn't incomplete. It's just bad, and has some bugs. (And believe me - I got hit by a bunch of bad bugs, and I would agree it shipped as a broken game, but that's not the same as an incomplete one.)


    Yeah, as a customer I do expect a good AAA title from an AAA developer when I pay good money for it.


    As a consumer of art and entertainment, that isn't necessarily an unfair position to take. However, you should be aware of what you're buying when you spend your money, if you care that much about it. No one forced you to buy this game on day one. It's not like this is a movie released to theaters and you only have a few weeks to actually see it on the big screen before it's gone from cinemas. And it's not like you as the consumer don't have access to reviews. There were reviews before the game released that indicated the game had many problems and bugs. No one forced you to spend money on the game. Not to mention, unlike seeing a movie in theaters or buying a random song or album on iTunes without listening to the samples first, you actually have the opportunity to return the game. That's an option that was available to you because of the kind of weird nature of the video game industry. You could have traded it in after the first day of playing and realizing the game wasn't going to be to your liking.

    Not every piece of art or entertainment from a major studio is going to be great or to your liking. It just can't be. But no studio here, not even the horrible EA, is making you spend $60 on a game right away. If you're really so concerned about making sure you spend good money on a good product, you have it within your power to either check reviews or wait a week or so.

    You're not a passive player here, dude.


    Posted May 18th by Jet Presto
    Jet Presto

    You can't place all the blame on EA. Nor should you blame Bioware as a whole for this.

    The particular team that worked on Andromeda were, prior to this game, just a support company that moved their manpower between other Bioware projects. They had no experience working on a game as a complete team, there were also people in questionable positions (I believe the person in charge of animation has no experience in animation).

    They also spent FIVE YEARS working on this game. EA gave them plenty of time and plenty of money to make this game, they were clearly just in over their heads and should've been given something smaller to work on first.

    Posted May 18th by Moonray
    Moonray
     

    They are putting Mass Effect "on hold". So they're seriously blaming consumers and sales for their problems?


    This does not put the blame on consumers, dude, even if the argument is that they didn't sell enough copies to merit another game. These companies aren't as stupid as we like to make them out to be. They know what a disaster this game has been, and I think they know exactly why this game didn't sell super well, if it didn't hit its target numbers. They aren't "blaming" consumers, but they are noting the fact that the game might not have been enough of a seller to justify rushing into another game. And given that they read the reviews and see the news and all the internet buzz about all the bugs, you can be pretty confident that they recognize that the main problem is they put out a bad game. None of your suggested "fixes" would actually fix the core problems of Andromeda. They really do have to start again from scratch. That means going back to the drawing board, and that means a long development period with a lot more money to invest in it. I would be surprised if they never make another Mass Effect game again, but given that they also have other projects that have been in development for some time now, it's more work and more money than they feel they can put in.

    Posted May 18th by Jet Presto
    Jet Presto

    Seems a li'l relevant:






    Posted May 18th by Jet Presto
    Jet Presto

    Video Games are the same as politics these days, just put up with whatever crap in thrown in front of you and like it, or else, something something ultimatums something.


    Hey dude, can you please try not to spin out in this forum?

    Posted May 18th by Jet Presto
    Jet Presto

    I am only spinning out because, like you, I am a superfan and I am angry. The Need For Speed team spun out harder than me though. If we are gonna go with racing analogies.

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    Maybe now would be a good time for that Mass Effect Trilogy Remaster to generate revenue so they can make a decent sequel on the next time around.

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    The revenue generated from a remaster would hardly be enough to cover the cost of the work on the remaster and a brand new game. They just need to start from the ground up again and maybe use a more reliable developer with some more experience as the primary one under its belt.

    Posted May 18th by Jet Presto
    Jet Presto

    Plus side is Destiny 2 looks like it might be good enough to scratch the space sci fi itch for a while. And I dunno Jet, it probably wouldn't cover all the costs - but actually making a good Mass Effect game that sells well should pay for itself and then profit.

    Bring in Rockstar. Space GTA would be great.

    Posted May 18th by I killed Mufasa
    I killed Mufasa
    long live the king

    The only praise I have for this game is the graphics and the soundtrack, which are both stellar.


    Soundtrack was practically nonexistent for me. Don't recall anything that stood out or enhanced the game audibly.

    But yeah, Andromeda can't be fixed. It's just a shit game.

    Posted May 19th by Orion Nebula
    Orion Nebula
     

    Finally got off Eos. The game becomes a lot more bearable after that.

    Edited June 2nd by I killed Mufasa
    I killed Mufasa
    long live the king

    ...I gueeeeess.... I honestly found it just as unbearable, to be honest.

    Posted June 3rd by Jet Presto
    Jet Presto

    I dunno, I like Peebee and Drack, I mean there are still fundamental fatal flaws to the overall game but it's not quite as dreaded as people make it out to be. Eos really is hell as a first planet though. I would hate to have to colonize it for real.

    Edited June 5th by I killed Mufasa
    I killed Mufasa
    long live the king

    The game is better after Eos, which is probably why they encourage you to leave after finishing the vault (after a mission or two away the radiation vanishes making Eos a bit less annoying).

    Posted June 5th by Moonray
    Moonray
     

    It helps probably that I am playing it on an enormous tv so I can actually read shit.

    Posted June 5th by I killed Mufasa
    I killed Mufasa
    long live the king

    Yea the font is too small.

    Posted June 5th by Moonray
    Moonray
     
    Reply to: Progressing in Andromeda

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