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Aliens 0: The Prequel - Commlink: Space paranoids
Posted: Posted April 7th, 2017 by NIFE

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There are 7 Replies

So, I'm pretty paranoid. Who else is paranoid?

Posted April 7th, 2017, Round 13 by Ensign Xhin
Ensign Xhin
 

come to think of it, it'd be kinda funny if I just never posted and left you to wonder :J



I'm...pleasantly surprised to have functioning gravity right now.

Posted April 7th, 2017, Round 13 by Prisoner_Ninja
Prisoner_Ninja
 

Me too. Now that we have automatic actions I can never go back.

Posted April 7th, 2017, Round 13 by Ensign Xhin
Ensign Xhin
 

it'd take, like...literal IRL weeks to get across this map manually, so I wholeheartedly agree

on that note, nice work with the NIFE engine stuff I've seen so far - it's been not only convenient, but effective and pretty intuitive c:


anyway, the main reason I seeeecretly made this was in case we lost automove, so I guess that's not as big an issue as I feared

also because I wanted to see how the feature would work (pretty much as I expected)

also also because I didn't have many productive manual action ideas last round

also also also because I found the name too fitting to go unused

Posted April 8th, 2017, Round 13 by Prisoner_Ninja
Prisoner_Ninja
 

Me too. Now that we have automatic actions I can never go back.


I tried to think of something of consequence that could come from no gravity because auto-actions make a lot of the old stuff I used to do irrelevant. (Kinda hard to saying "moving is difficult" and then have people still zooming around the place).

In hindsight I think I probably should've maybe said I will reduce it down to like 2 or something.



My biggest mistake this game in terms of auto-actions was I just didn't populate the rooms with enough items (I kinda ran out of time and had to rush it and just figured it's a test game so it didn't matter) which caused people to revert to using manual actions to find items.

Edited April 8th, 2017, Round 13 by Moonray
Moonray

it strikes me as a sensible (albeit inconvenient) solution, I guess. If you're able to temporarily reduce our auto slots, I think that'd work as well without having as much potential for frustration. As far as all that stuff goes, though, it's a system in progress and we're all adjusting to it. You're doing a good job imo c:

there's at least one thing I think I'd change (which I think is likely part of NIFE itself and not the game), but I think it'd be better to discuss that stuff after the game in a public spot where more people can speak freely.


ANYWAY

señor Xhin, since it's nice and quiet in here and we're not really doing anything else atm, I was curious if you have any suspicions of who might be an alien.

Posted April 9th, 2017, Round 13 by Prisoner_Ninja
Prisoner_Ninja
 

Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

Posted April 21st, 2017, Round 17 by Moonray
Moonray
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