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Mass Effect


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Mass Effect Andromeda
Posted: Posted March 21st by Red Leaf

I won't be playing this for at least a week. But what do you guys think so far?

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There are 105 Replies

Gotta wait until tomorrow. Have some serious reservations (never thought I would for a Mass Effect game), but I really need to try it out for myself. Watching Giant Bomb's recent video on Andromeda just bums me out, though.

I already hate the Ryder twins so much.

Posted March 22nd by Orion Nebula
Orion Nebula
 

Come out tomorrow here too so I gotta wait too :(

Posted March 22nd by Moonray
Moonray
 

Feel like I'm going to finish Breath of the Wild before I even consider this.

Maybe if I wait long enough they'll do some major patching.

Posted March 22nd by Count Dooku
Count Dooku

Have only played about an hour or so. Have no real opinions on it yet, except how are they still so bad with load times?

Posted March 22nd by Jet Presto
Jet Presto

What system are you playing on Jet?

Posted March 22nd by Q
Q
 

XBox One.

Also, why is the text so goddamn tiny? I can't fucking read a damn thing.

Posted March 22nd by Jet Presto
Jet Presto

I had that problem in Lost Odyssey. Ruined the game for me.

Posted March 22nd by Red Leaf
Red Leaf

You pretty well need an 80 inch tv and a telescope to play that game.

Posted March 22nd by Red Leaf
Red Leaf

I just hate that games never seem to include adjustable options to either increase text size or alter text color. Like, how hard would that be to include?


So far, and I'm *not* far at all in the game, Andromeda is a bit of a mixed bag. I don't have any connection to the world, story, or characters yet, so I'm kind of removed from that side of it. I do think they've made some improvements. On this first mission, at least, I appreciate that maps are bigger. I actually do feel like I'm exploring a planet for a change. (Dunno if that keeps up beyond.) I am enjoying combat on the most part, although I don't like the enemy designs, and I think they visually blend into the background a bit too much for me. I'm appreciating the mixture of ME1 and ME3 leveling, with the freedom to allocate skill points into almost anything, but that each thing has small trees of their own. And I love the improvement to the dialogue wheel, that it isn't just super clearly defined, binary "good guy," and "bad ass," options - the break down of "emotional, logical, casual, professional" responses makes me feel far more like I'm selecting a tone, obviously. And it doesn't present itself like you will have to decide how you want to play through it the entire game with no changes.

Cover is still weird, and in some ways I feel like they made it worse than it was in ME3. And I don't like that you don't get a power wheel. Like, you have access to soooo many powers, but you can only quick map them to three slots. I would rather a system in which you maybe get 8 slots on the power wheel to assign powers to, and 3 of those can be quick keyed. To only ever have access to three powers just feels like a waste of the leveling system that I actually like. I don't like how healing works (can you actually heal yourself when you're away from the crates?) HATE the font size and color scheme - it's virtually impossible for me to read it without getting two feet away from the television, which means I'm not spending any time reading the codex, which was something I loved to do in the past games that helped fill out the world. And I get that the game is human-centric, but I kind of hate not having any alien squadmates at the start. Humans are always the most boring part of these games. We're in the far future. There's been an asari, and geth got referenced. They couldn't have thrown a turian onto the team?


So, it's kind of funny because I can see several areas of notable improvement on the design front. I just, currently don't care at all about anything in the game yet.

Posted March 23rd by Jet Presto
Jet Presto

It's just amazing to me that Since the video game crash of 1983 (same year I was born, you're welcome) and the subsequent revival a couple years later by Nintendo that Developer's still haven't learned how to make good games consistently. I mean I know games have evolved a lot since the old 8-Bit Mario's and Final Fantasy's but it's the small things like the font size and color of the backgrounds, the textures not mapping right or glitching out, the load times taking forever even though the hardware is better with each generation.

It just amazes me that after almost 32 years of gaming (even longer for PC gaming) that developer's still get the things wrong that experience that should come with that much time should teach them.

I think that is what disappointments me the most about ME Andromeda, that it is the 4th main ME game from Bioware who honestly not only didn't make a product that improved on their last efforts (ME3) but from what I have seen is actually worse.

Halo is the same way. I honestly feel like the Halo series has gone backwards in terms of user interface and spartan customization. As much as I hated the hit boxes and physic engine in Halo Reach, the user interfaces were on point. Everything was integrated. You could see anything you wanted in any menu before getting into a game. Halo 5 you can't. you cant even see your opponents stats before a game starts, or even their name.

And in Halo Reach you could customize your Helmet, visor color, visor attachements, chest armor, left shoulder, right shoulder, left wrist and leg armor all seperatly. In Halo 5 it's Chest, legs and shoulders all together as one piece now, with the helmet and visor colors being different.

Just depressing how it's gone backwards like that.

Edited March 23rd by Q
Q
 

Microsoft should have never let Bungie go. And it's not like Bungie has had much success since leaving either. Bad deal for both parties.

Posted March 23rd by Red Leaf
Red Leaf

@Q

Part of that is due to different teams working on the games though. The team that worked on the Mass Effect trilogy moved on to something else and a new team took over for Andromeda, so you're kinda in this situation where >they< haven't learned the lessons that the developers of the trilogy did.

The other thing that may effect it is the swap to the Frostbite engine & having to adapt Mass Effect to how that works.

Posted March 23rd by Moonray
Moonray
 

I've played an hour... Maybe two? Just made it to the Nexus.

My thoughts so far are most positive.

The animations are god awful and I swear there have been a couple of times where the characters will just stop animating entirely when waiting for you to respond (in previous me games they always had some for of idle animation).

A lot of faces look... Odd? I'm often drawn to character's eyes (in a bad way). They sort just stand out more or something? Also feel like I've seen characters go cross-eye'd more than once.

I also agree with Jet, the UI seems small. I was playing it on a PC hooked up to a TV so I may try it on my main PC tomorrow and see what it looks like on a monitor.

Those are really my only negative thoughts toward it so far and I feel like they are things that can be fixed either in this game or potential sequels (they shouldn't have been problems to begin with, but at least they aren't major things).

The story has me interested. I was somewhat reluctant to stop playing when I reached the Nexus, but alas I had to. Haven't really had chance to get to know many characters yet so can't comment on them much.

Combat gameplay feels good. Feels a bit better than ME3 and I always felt ME3's was fine anyway. Not sure what Jet's issue with the cover system is as it seems ok to me.

I loved the exploration options in the first mission. The map was far more "open" than we've had in Mass Effect before. You weren't shoehorned down one path to get to the destination, you could explore around and find various things. Doing so also revealed little tidbits about the story before the story did and seemed to add a couple lines of dialogue where my character knew info that NPCs didn't because I had taken the time to go out and explore. An example would be you can find a crashed alien ship and if you scan it Ryder says about how they can't be native to the world if their ships are vulnerable to the storms, which then comes back up in another conversation where and NPC stated they didn't think the aliens were from this planet and Ryder will back up their theory by commenting on what he found.

I hope this is maintained throughout the game. It's a very tiny thing, but it feels a bit more immersive and acts as a mini bonus for actually exploring.

The "villain" race are sorta interesting, though I found the final cutscene on Habitat 7 was the only thing that made me interested in them. Though this is again where exploration was good, because it gave me a little bit of extra info on them.

I am glad I went into this blind and ignored all the reviews because right now I know literally nothing about what is coming.

Also: predictable death of father was predictable

[quotes]And I love the improvement to the dialogue wheel, that it isn't just super clearly defined, binary "good guy," and "bad ass," options - the break down of "emotional, logical, casual, professional" responses makes me feel far more like I'm selecting a tone, obviously. And it doesn't present itself like you will have to decide how you want to play through it the entire game with no changes.


This was already implement in Dragon Age: Inquisition so for me it's not new, but I am very glad they took the improvements from that game and brought them over.

Something I haven't seen in Andromeda yet but hope is also available is "knowledge" based dialogue. In DA:I if you're a mage you get bonus dialogue when discussing magic stuff. If you read specific lore books you would get bonus dialogue if that came up in conversations. Etc. I could see this tying in with the exploration available in this game, so I really hope they did it.

I don't like how healing works (can you actually heal yourself when you're away from the crates?)


I'm not really leaning one way or the other on this. I'm the type of person who will not risk getting hit if my shields/barrier is low so I haven't really taken much health damage yet, but I can see how the "only heal at fixed locations" thing could end up being annoying.

Posted March 23rd by Moonray
Moonray
 

Not sure what Jet's issue with the cover system is as it seems ok to me.


I'd assume because it's been changed to soft cover, so the player will automatically snap onto things in the environment, rather than having a designated button for cover and more control over it.

Edited March 23rd by Orion Nebula
Orion Nebula
 

Yeah, I'm not a fan of that. Don't get me wrong: the cover is far better than it was in ME1! But I feel like I keep getting hit because I'm not quite in cover, even though I'm behind a giant rock. I don't really like auto-cover, as I don't usually trust the game to know when I want to be in cover or not. (Here, I feel like I'm not in cover when I think I am, while in ME1, the problem was always ending up in cover accidentally.)

I can see why others would prefer that to "press A for cover," but for me, I prefer having to do something more than just press up against the wall for it. Makes me feel more certain. (Also, a small thing, but I kinda hate not being able to crouch on my own...)

I've taken a fair amount of damage because I am trying to play it in a more hyper-active fashion. It really feels to me like they're trying to push players to not just hide behind cover. The hovering, the dashing around, the relatively quick re-load time of powers. So I've been trying to play it that way. (Plus, I've fallen victim to ambushes.)


Regarding the basic story timing though:



Posted March 24th by Jet Presto
Jet Presto

Oh ok, I can understand that. I don't really have a preference for cover, as long as it works and I feel like it works for me.

I've definitely never felt like the enemy got a hit on me when I "should've been in cover". Often they get hits on my by flanking my position or because those animals they deploy came in and force me to abandon my cover or by throwing a grenade.

It really feels to me like they're trying to push players to not just hide behind cover. The hovering, the dashing around, the relatively quick re-load time of powers. So I've been trying to play it that way.


That's interesting because I got the opposite feeling with the game. I feel like if I am not behind cover then I get overwhelmed by enemy fire. (I also don't have the ability to dash around... I assume that is an ability because sprint certainly does get me very far in fights). And I've just been using the jump hover as a way to get some quick aerial shots off at the enemy.



Posted March 24th by Moonray
Moonray
 

As for the story thing:



Edited March 24th by Moonray
Moonray
 

By "dash," I mean the ability to use your rocket pack to move forward or to the sides. It's a short burst, but it refreshes relatively quickly. I thought it was just a default control mechanic, since I could do it before I ever leveled up.



Posted March 24th by Jet Presto
Jet Presto

Maybe I missed the instructions about it as I haven't noticed it, how do you do it?

Posted March 24th by Moonray
Moonray
 

How is it compared to Mass effect 1 better worse?

Posted March 24th by S.o.h.
S.o.h.
 

Ignoring the animation oddities I personally think it's better than ME1 for gameplay.

Story and universe building it's far too early for me to say though.

Posted March 24th by Moonray
Moonray
 

any elevator rides?

Posted March 24th by s.o.h.
s.o.h.
 





Edited March 24th by Q
Q
 

I should go.

Posted March 24th by S.O.H.
S.O.H.
 

Maybe I missed the instructions about it as I haven't noticed it, how do you do it?


I'll double check when I get home (because I can't remember off the top of my head at work), but I think it's just, like, B (on XBox) and a direction.



I personally think it's better than ME1 for gameplay.


Pretty low bar to clear, as the gameplay was one of the worst aspects of the first game. (It wasn't terrible, but it was clunky as heck, making it a bit of a slog.)


I don't have any feelings regarding story or world yet. However, to compare to this point in Mass Effect 1 - I was pretty hooked on the world in the 3-4 hours when I started that. I'm still indifferent and "waiting to see" in Andromeda at the same point. That doesn't mean anything in terms of the story's quality. Just that it hasn't exactly gripped me in the same fashion.


Posted March 24th by Jet Presto
Jet Presto

Maybe I missed the instructions about it as I haven't noticed it, how do you do it?


I'll double check when I get home (because I can't remember off the top of my head at work), but I think it's just, like, B (on XBox) and a direction.



I personally think it's better than ME1 for gameplay.


Pretty low bar to clear, as the gameplay was one of the worst aspects of the first game. (It wasn't terrible, but it was clunky as heck, making it a bit of a slog.)


I don't have any feelings regarding story or world yet. However, to compare to this point in Mass Effect 1 - I was pretty hooked on the world in the 3-4 hours when I started that. I'm still indifferent and "waiting to see" in Andromeda at the same point. That doesn't mean anything in terms of the story's quality. Just that it hasn't exactly gripped me in the same fashion.


Posted March 24th by Jet Presto
Jet Presto

I wasn't trying to make a point about that, I was just answering his question. No need to get all mean and insulting toward poor old ME1.

Also you may have already worked it outbut I am pretty confident now that: they launched after me2 but before me3. There's a model of the normandy SR2 in your dad's quarters and the krogan with you are unaware of a cure so these two facts seem to place it between those games

I found some audio recordings of Liara. Seems she was invited on this mission (pre-me1 maybe?) but turned it down as she wanted to continue her Prothean studies.

Also I couldn't help but facepalm at: the "revelation" that SAM is an AI... First of all it felt obvious, he was far too capable to be a VI, but also seriously? How many AI was humanity secretly making lol. Liked the memory scene where Alec Ryder asks the counsellor for permission and she finds it too risky, because prior to that I was thinking "do these new devs realise it's illegal in the lore?".

Posted March 24th by Moonray
Moonray
 

Also there's no "elevator" rides but there's a lot of similar stuff. Aside from a looooong loading screen at the start of the game (when loading your save) I haven't encountered any loading screens. Instead they've put in scenes that connect the areas... So like a tram in the Nexus or your ship flying down to a planet cutscene that lasts maybe five seconds.



Posted March 24th by Moonray
Moonray
 

Yeah, my complaint might have been pre-mature on that one.

It took what felt like forever just to load the goddamn customization screen. And then the game itself. But you're right that there haven't been many obvious, or painful loading screens since (so far at least).

Posted March 25th by Jet Presto
Jet Presto

How far in are you Jet (without spoilers if you're further than me)?

I just finished the Eos mission.


Posted March 25th by Moonray
Moonray
 

Does it get better? Lol

Posted March 26th by Red Leaf
Red Leaf

The only thing objectively wrong with the game are the animations and small GUI. Which obviously doesn't get better.

If you're talking about subjective then I don't think the game is bad to begin with. That said the more you progress in the early game the more content and game mechanics you unlock so it does get better in that sense.

I think a lot of people are putting too much stock in the review scores, which were probably only what they were because of the animations. (But I've not read any so I don't know what reviewed have said).

Edited March 26th by Moonray
Moonray
 

Also Jet did you rename your character? I didn't and I noticed a couple of times NPCs referred to me as Scott, just wondering if that's something unique to the default name.

Posted March 26th by Moonray
Moonray
 

I'm really not far at all. On the Nexus. (It has turned out to be a crazy busy week for me...and I'm also admittedly enjoying my ME trilogy replay, which is distracting me even from Horizon Zero Dawn.)

I didn't rename my character. By the time the customization screen finally flippin' loaded, I was just like, "Screw it!" and went back to quick start Sara.

Objectively, tales of its badness are exaggerated, but I see tales of its "blahness" to be rather accurate. I don't have strong feelings about this game one way or the other. It's not a bad game at all, from what I've played. But it hasn't really grabbed me either. I'm kind of torn between being able to view it from a distance as its own game with its own creative team, and being a bit too close to the previous trilogy and loving that as much as I do.

Hoping to sink a few hours into it over the next few days.

Posted March 26th by Jet Presto
Jet Presto

I did the same. Quick start Sara looks better than all the customize starts.

Posted March 26th by Red Leaf
Red Leaf

Hmm. So the more I play the more I realise they have essentially copied and pasted the open world design from Dragon Age: Inquisition. It's not a bad thing because I really liked the maps on that game (was one of the things Inquisition did really well at). It just feels a little odd to notice the similarity when in the past the two game series have felt very different (minus the dialogue system).

Also I now have all the squad members unlocked (at least that's what the achievement says) and I can say I am severely disappointed the game wasted two slots on humans if this is all we get. I wasn't expecting ME2 levels of awesomeness to the squad but this variety is basically just back to ME1. At least I am interested in all the alien squad members, as usual the human ones feel very boring despite the "gimmicks" thrown into their back stories.

Posted March 26th by Moonray
Moonray
 

I've beaten it already and I have to say aside from some of the animation issues and your typical issues you get with open world games like crashes and freezes here and there on the planets I love Andromeda. I've been playing since ME1 and have gone through each game several times and I have to say it's overall a improvement. Hear me out as to why.

Now yes the characters don't have that deep connection you get from the original trilogy but at the same to compare any of them to say Garrus or Tali from ME3 who already had 3 games worth of content invested into building your relationships and attachments to the characters is just unfair. Give them a chance without comparing them to the previous games.

Secondly the gameplays overall improved. It's faster paced and your not tied down to using this class or these specific weapons. Not to mention once you invest enough points you can have four loadouts meaning quick access to up to 12 powers as well as up to 4 different character profiles with a variety of differences. Oh and the jump pack isn't a bad addition.

Now the story on the other hand starts sort a slow and is hard to get into. However if you get all the memory triggers and unlock all your fathers memories it adds alot to the plot or atleast some much needed back story and the campaigns ending was pretty kick ass.

I don't get why people are shitting on it. No game especially open world/rpgs are without glitches and problems at launch. If you can get past some bad animation at certain points and not compare it to a finished trilogy as a whole then it's really not that bad.

Edited April 1st by Elite
Elite

I don't think it's bad. I just find it clunky and frustrating in some of the same ways the first game was, except minus the interesting characters or universe. There are aspects to the combat that I like, but I'm not sure I understand where everyone is coming from when they say that it's tighter and smoother combat than previous installments. Better than ME1, sure. Maybe a little cleaner than ME2. But it still just doesn't feel super great to me. (And I absolutely hate that vehicle! Better than the Mako, but I still think it's pretty garbage. I want them to stop trying land vehicles at this point.)

In terms of the characters, I don't think it's entirely unfair to compare one's experience with them to that of previous characters. Garrus and Tali were two of my favorite characters in any video game well before ME2 even came out. So to suggest that it's just because they got three games to develop is a bit inaccurate to me. I cared more about almost every single character in ME1 far more at this point than I do about any aspect of ME:A. I'm not ultimately comparing the specifics as much as I am the general experiences. And at the 6 hour mark, I was substantially more invested in ME1 - which is a hugely flawed game that hasn't aged particularly well. I just find ME:A pretty boring. I hear it gets better, but it's hard to get to that point where it finally gets interesting when I can barely play for an hour at a time before I want to shut it off and go do something else.

Most of my complaints so far don't even incorporate the (many) glitches, bugs, or ugly facial animations, either. And to be sure, there are elements I do like.

I don't think it's horrible. I'm not quite sure I'd even describe it as bad. But I am still very indifferent about it, with - right now - more things being annoying than pleasing, and I just find it boring.

Also, I know that people have better eye sight than I do, but the fucking font size is seriously a problem. I can't read a fucking thing from beyond two feet away. Can't read the codex. Can't read the mission objectives in the corner. Can't read the tutorial messages. Can't read the items I'm apparently collecting. It sounds like a small thing, I know, but it really has impacted my experience.


(Is there a point, by the way, where I get to interact with my squad mates?)

Posted April 1st by Jet Presto
Jet Presto

I am really hating EOS can I skip it? Just downloaded the full game tonight. Eos is just chores and scanning and chores and scanning.

Edited April 1st by Red Leaf
Red Leaf

(Is there a point, by the way, where I get to interact with my squad mates?)


Yes. You can talk to them on the ship, they often have new things to say right after a story mission. They also give you side quests.

You can also encounter them when you visit the Nexus or other non-combat locations, they will have area specific dialogue in those locations. You can also see them talking to each other and other NPCs for some extra insight into them.

Oh and they have loyalty missions too.

Eos is just chores and scanning and chores and scanning.


Sounds like you're doing side quests.

Posted April 1st by Moonray
Moonray
 

Also, I know that people have better eye sight than I do, but the fucking font size is seriously a problem. I can't read a fucking thing from beyond two feet away. Can't read the codex. Can't read the mission objectives in the corner. Can't read the tutorial messages. Can't read the items I'm apparently collecting. It sounds like a small thing, I know, but it really has impacted my experience.


Honestly this sounds like the source of your issues with the game.

Maybe this will be one of the things they address in a patch.


Posted April 1st by Moonray
Moonray
 

I mean, it's a big part of it, sure. I'm also not really finding the combat particularly fun. (Combat was never the strength of an ME game.) Mix that with a world I don't care about with characters that I have no interest in or attachment to yet, and it's feeling like a drag of a game at the moment. That stuff goes beyond the "I just can't read anything!" complaint.



Posted April 1st by Jet Presto
Jet Presto

I agree with Jet. At this point the only patience I have left is held together by my love for the original trilogy and my hope that it will get better or at least get patched and become better.

Posted April 1st by Red Leaf
Red Leaf

Is it bad that I didn't even realize I am doing side quests? The game doesn't really give me any indication what it wants me to do.

Posted April 1st by Red Leaf
Red Leaf

Great. Just driving along to the next waypoint when all of a sudden, for no reason, the game exited and rebooted itself.

Posted April 1st by Jet Presto
Jet Presto

Is it bad that I didn't even realize I am doing side quests? The game doesn't really give me any indication what it wants me to do.


That one is on you. While I think the UI for side quests is an absolute mess, the main story missions all go into "Priority Ops" and if you pay just a little bit of attention to the story it's pretty obvious too because they'll be like "right, now we've done that we should go to blah blah blah". So if you end up doing something other than that then you're probably not following the main quest :P

I mean, it's a big part of it, sure. I'm also not really finding the combat particularly fun. (Combat was never the strength of an ME game.) Mix that with a world I don't care about with characters that I have no interest in or attachment to yet, and it's feeling like a drag of a game at the moment. That stuff goes beyond the "I just can't read anything!" complaint.


Fair enough... But what I meant was if you can't read what the game wants you to do, or the codex, or any of the datapads laying around, or the quests, etc etc then I imagine it would be hard to be interested in what's going on.

I don't know what part of the game you are at, but for me the game got a lot more interesting during and after Eos. Especially after Eos because you have most of your crew unlocked and can start interacting with them on the ship and on the Nexus (and on other worlds when you unlock them.

Edited April 1st by Moonray
Moonray
 

Yeah, I'm still on Eos. I think that's part of it. They keep giving me these sidequests on Eos, so I keep doing them. Which means I'm spending a long time on Eos, and not back at the ship where I can get to know other characters, or doing more exploring. I appreciate an openness to the planets, but I dunno that I wanted them like an open world.

Posted April 1st by Jet Presto
Jet Presto

Great. Just driving along to the next waypoint when all of a sudden, for no reason, the game exited and rebooted itself.


Never had that one happen but I've had a few bugs.

Once the screen went black and I had to quit the game to undo it.

Another time I got killed by a... Uh I forget the name but they're the big gorilla-like Kett enemy. It got me in a sync-kill and I died. The screen went black but the HUD remained and I could hear everything that was going on. Couldn't open the menu to reload though so ended upon also having to alt-tab and quit the game.

Posted April 2nd by Moonray
Moonray
 

Yeah. I haven't experienced many game-breaking bugs or anything. Weird little things here and there that I don't care about, but this one I was just like...what? I had something similar happen in Horizon Zero Dawn, but I was able to recreate it and learned that it was because I was too far off the map. Not the case here (was almost in direct center).

Some of the side missions on Eos I can't get to, so I'm back on board the Tempest, which is kind of helping my enjoyment so far.

Posted April 2nd by Jet Presto
Jet Presto

So I've done three loyalty missions so far and Drack's & Vetra's ones were great. Would highly recommend doing them when they pop up (no idea if they have any impact on the game like they did in ME2, so far all they've done is been great to play and unlocked tier 6 skills on those characters).

I also really liked Cora's but that one felt a bit more like a part of the main story (it still tied into Cora's character but eh, they should've found a slightly different setting for it).

Posted April 3rd by Moonray
Moonray
 

Atrociously buggy game, and it's hard not to be distracted at how badly the animations and character models seem to have regressed. Some graphical pop-in and frame rate dropping as well (ME1 flashbacks), and just like Jet I've also been having a little trouble with the text size.

Just recruited Jaal. The crew is okay so far, although I can't stand Liam and Gil. SAM is boring too, so I'm not that keen on him being a central character. Story hasn't hooked me at all, and I don't find the kett or remnant the least bit interesting (I do find it weird how as soon as you meet Jaal's people, they refer to the remnant and kett by the same name).

Combat is fine, I'm enjoying the speed and verticality of it. Not sure I'd quite call it an improvement over ME3, though. I really, really hate being restricted to 3 powers out on the field. I want the power wheel back, and more control over my squad (allowing only directional commands is so fucking lame).

So yeah. The disappointment is real. Ugh.

Posted April 3rd by Orion Nebula
Orion Nebula
 

That's overall how I feel. I just got Jaal. As an aside to that, here's the thing: I don't really mind if every alien speaks English. It's kinda silly, of course, but that's sort of a staple of sci-fi things like Mass Effect. Almost always, even aliens that have their own language on TV ultimately speak English by default as well. It's fine. I get it. I would not have been like, "How the hell do these new aliens know English?"

But that world starts off with no one understanding you and you not understanding them. So they *make it* weird by going from, "Aliens with alien language!" to "Everyone speaks English because that's just an easy way to tell story." By doing so, they draw attention to it. (An aside to my aside, I don't know if they ultimately do wind up explaining it at some point. So far, they have not.)

It's all little stuff like that. There's stuff like that in the trilogy, of course. (Reapers and Collectors are urban legends, essentially, at the start of Mass Effect, but by Mass Effect 2, there is a shocking amount of evidence of both, and people talk about Collectors in a way that says, "Oh yeah, definitely everyone knows about them and that they're real.") But I don't think it ever really stood out as much as some of these weird little things.

Probably the lack of the power wheel is my single biggest complaint with the gameplay. I don't understand why it takes so long to get from planet to planet in the galaxy map either. And WHY DO THEY INSIST ON RAMMING MINERAL COLLECTION DOWN OUR THROATS? I don't remember it being a big part of 3, but did anyone ever collect minerals in 1 or 2 and go, "Man, this is really fun! I actively like this!"?

Posted April 3rd by Jet Presto
Jet Presto

I'm fine with aliens speaking English out of convenience (and I'm pretty sure they wave it away in the original trilogy as everyone using translators), but like you said, it's odd when they start it off with no one understanding each other, then immediately switching to language as soon as you land. I feel like there'd be more to explore there when you're dealing with a new species from an entirely new galaxy. And doesn't that kett leader talk to you in English too at one point, despite having to decipher their language on Eos?

Yeah, the galaxy map is a joke. I assume it's partially to assist the loading time for the scenic views on the Tempest, but surely it couldn't have come at that much of a cost?

Minerals can fuck off. Not a fan of the Research/Development for weapons and armour either, especially trying to work around that UI.

Posted April 4th by Orion Nebula
Orion Nebula
 

And WHY DO THEY INSIST ON RAMMING MINERAL COLLECTION DOWN OUR THROATS?
Minerals can fuck off. Not a fan of the Research/Development for weapons and armour either, especially trying to work around that UI.


If it's any consolation it seems most of the Milky Way stuff that you can research can also appear in shops anyway (and loot from Milky Way enemies/containers), you can loot all the Kett stuff from Kett bodies and containers and I think the same applies with Remnant gear from Remnant bodies and containers.

I am not aware of anything, yet, that requires you to waste time gathering minerals as the only method to acquire it (and in fact I only gather them in the Nomad if I happen to be passing over them, haven't go out of my way to find any yet).

I'm fine with aliens speaking English out of convenience (and I'm pretty sure they wave it away in the original trilogy as everyone using translators), but like you said, it's odd when they start it off with no one understanding each other, then immediately switching to language as soon as you land.


Not sure if I mentioned this as well or if I was waiting for you guys to catch up but I completely agree with this one. It wouldn't have been so weird if they had just taken the Star Trek approach of "universal translator just figures it out instantly" but instead they start you off with no one understanding each other and then five seconds later we're having full blown conversations in English.

(and I'm pretty sure they wave it away in the original trilogy as everyone using translators)


They do, I looked it up after doing that part of this game :P

But in the trilogy you can excuse it because everyone has known each other for long enough that it makes sense you can have a database of languages for tech to read from.

An aside to my aside, I don't know if they ultimately do wind up explaining it at some point. So far, they have not.


I feel like I have gone beyond the point where it would make sense for them to explain it and they have not.

They definitely rushed over a lot of the "first contact" stuff that could have proved interesting.

Atrociously buggy game


"Atrociously buggy"? What platform are you playing on, I've not had any kind of experience that would lead me to call it that



I've just resolved the issues with the Krogan and I'm actually disappointed with it. After other events, talking to major NPCs back at the Nexus would give you their opinion on the matter... But in this case? Nope. Now there is more than one resolution, but I picked the one that I feel impacts politics on the Nexus the most (Reintegrating the Krogan into the Initiative... Tann should be pissed at this but he doesn't even seem to realise it happened... There wasn't even a "fanfare" for it during the actual doing it. It was just a quick, give us this shit and we'll work together again. And then you do and there's an outpost alongside the Krogan colony...).

I would recommend getting all of the Alec Ryder's memories (like Elite did too). The sub-plot with that has actually gotten rather interesting. I've collected on the ones in the open world but now I am at a roadblock which presumably won't progress until I move further into the main story.

Edited April 4th by Moonray
Moonray
 

I just keep getting lost on Eos. The compass navigation is far inferior to even what morrowind had in 2002. Which is pathetic. Never played Daggerfall but it wouldn't surprise me if it's worse than that too.

Posted April 4th by Red Leaf
Red Leaf

I loath that the vehicle has no weapons. I am one of the few people who actually enjoyed the Mako in ME1. I played a lot of drive and shoot games like 007 racing and nightfire. And I just don't like Eos as a planet. I can leave, but it's not like I can do anything else that's relevant.

Posted April 4th by Red Leaf
Red Leaf

Are you using the map? I find it pretty easy to figure out where you're going if you refer to the map in addition to the compass. I don't find it particularly different than other open world games in that the compass can't exactly be followed directly (even though it is giving the most direct line to your target destination). I don't think I've ever been "lost" yet.

I *do* kind of hate the lack of any indicators that you are about to travel into territory that is arbitrarily three times more hazardous, though. Nothing is more annoying to me than to be driving on my way to one of the side quests they gave me on Eos, and then just randomly, without warning, I'm almost dead because there's apparently a point along the path that goes from Radiation Level 1 to Level 3 instantly, and it does so much damage.

Posted April 4th by Jet Presto
Jet Presto

The Mako in ME1 jumped a lot higher too which had a certain satisfaction to it.

Posted April 4th by Red Leaf
Red Leaf

I will look into using the map. I think I've just been so irritated that it isn't clear. I have never gotten "lost" in a Mass Effect game before. Hell I have never gotten lost in GTA, Skyrim, Oblivion or Morrowind either because the side missions in those games are actually interesting. XD And they are easy to navigate.

Posted April 4th by Red Leaf
Red Leaf

Bioware consulted the need for speed team to work the Nomad, they should have consulted the GTA, Forza or Gran Turismo teams because Need for speed is a sub par racing game franchise.

Edited April 4th by Red Leaf
Red Leaf

I wouldn't even be angry about the Nomad if it still had rockets and a machine gun though.

Posted April 4th by Red Leaf
Red Leaf

I mean, the other Mass Effect games were just linear corridors. Hard to get lost there.

Jumping in the Nomad seems pretty pointless. Kind of forgot you even could, given how pathetic the "jump" is. I don't know that the Mako's jump was in any way satisfying to me, but at least there would be reasons to use it.

Of all the problems I have with Andromeda, I actually don't mind the compass and map combo. I kinda like having to use the map. (I enjoy maps and map reading.)

Posted April 4th by Jet Presto
Jet Presto

I just keep getting lost on Eos. The compass navigation is far inferior to even what morrowind had in 2002.


Wasn't Morrowind the one that gave you like no direction whatsoever? Feels a bit weird for you to complain about directions only to say a game that gave you no directions did it better...

I loath that the vehicle has no weapons. I am one of the few people who actually enjoyed the Mako in ME1.


Agreed. As it stands the vehicle seems to exist purely to allow for larger maps to exist. I'm not opposed to it, but I really wish it had weaponry.

I *do* kind of hate the lack of any indicators that you are about to travel into territory that is arbitrarily three times more hazardous, though. Nothing is more annoying to me than to be driving on my way to one of the side quests they gave me on Eos, and then just randomly, without warning, I'm almost dead because there's apparently a point along the path that goes from Radiation Level 1 to Level 3 instantly, and it does so much damage.


The radiation on Eos clears away pretty quickly, possibly even the moment you leave the planet (I did other stuff before going back). Makes it a lot easier to deal with.

Jumping in the Nomad seems pretty pointless. Kind of forgot you even could, given how pathetic the "jump" is. I don't know that the Mako's jump was in any way satisfying to me, but at least there would be reasons to use it.


Remind me what purpose the Mako's jump served? It's been ages since I played ME1.

Posted April 4th by Moonray
Moonray
 

I've done all the missions I currently can do on Eos (there are still a few more left to do, but I can't reach the destination due to the radiation). Radiation is still thick and preventing me from doing more stuff there.

Regarding the Mako: it wasn't necessarily super useful, and I doubt they designed it for this, but I frequently used the jump to dodge incoming rockets and whatnot.

Posted April 4th by Jet Presto
Jet Presto

Yeah I jumped over hoards of enemies and rockets with it. I really enjoyed ME1's Mako. But you have to be used to driving games to enjoy it I think since it was admittedly clunky.

Posted April 4th by Red Leaf
Red Leaf

I don't think the driving controls were any clunkier than the shooting controls though. ME1 was pretty sloppy in mechanics all around.

Posted April 4th by Red Leaf
Red Leaf

Ok. Got to a point where the radiation cleared up enough for me to go back to Eos. I kinda don't like that I have to "go back," but oh well.

Posted April 4th by Jet Presto
Jet Presto

In my experience that was the only planet they did that with. All the others are fixed (or as good as they're gonna get) the moment you exit the vault.

Not sure if they did it as an early exposition thing or to forcibly make you move on but it was a little annoying.

Posted April 4th by Moonray
Moonray
 

Have any of you bought Andromeda points?

Posted April 5th by Red Leaf
Red Leaf

No, and I doubt I ever will.

Posted April 5th by Moonray
Moonray
 

Welp. Just experienced my second game-breaking bug. This time, I was on a mission on Eos, opened a door and got dragged into a conversation with someone (with the game seizing control). Turns out, though, there were kett a little ways away. So, mid-conversation, they started attacking me. And, of course, I was in a section of dialogue that had to happen, so I was unable to get out of it in time to mount a defense. Turns out, you can get killed in the dialog wheel! So, Mission Failure pops up, but I'm still able to proceed through the conversation!

Of course, once I got through it, the game asked me if I wanted to resume/load game. I said yes, then it got stuck on the load screen for 15 minutes. (I admittedly recognized it was broken, but decided to record it and talk about it.)


I really feel like this game just doesn't want me to play it!

Posted April 5th by Jet Presto
Jet Presto

lol, what platform are you guys playing on?

Also I am pretty much at the end now. I ran out of time last night half way through the final mission so today I'll get the game finished. Just in time too as they've apparently started shipping the physical copies of Yooka-Laylee so I'll have that to play :)

My pre-ending impressions of this game are it's definitely flawed but it's good. I would say most sidequests ended up being rather boring "fetch this for me" or "scan all this stuff for us" with little interesting happening on the way. The most interesting quests seemed to come from the Nexus and your squadmates.

After Eos I mostly gave up with planetary sidequests, who knows if I missed anything interesting or not (probably did as every game has those golden nuggets hidden away in the sidequests). According to the text for starting the final mission you can continue playing after it, so I guess after a break from the game I'll be able to go back and play sidequests.

I'm not going to spoil the ending (as it has gone thus far) but it's obviously better than ME3, though I am unsure it has me as engaged as the ME1 final segments or the ME2 suicide mission.

We'll see how I feel after I have reached the ending though. It may be that what I have left to play is really awesome (or really bad, we'll find out).

Edited April 6th by Moonray
Moonray
 

I'm on PS4. It's pretty awful - NPCs clipping through objects, not appearing in non-cutscene conversations, dialogue appearing in subtitles but not audible, graphical pop ins, Ryder getting stuck, T poses, enemies not responding... It's literally worse than ME1. This is unacceptable in any game, but even more so from a dev like BioWare.

I went to the ice planet after Eos, and I've given up on side quests at this point. Just a snoozefest, and I don't enjoy feeling like I'm playing Dragon Age Inquisition again.

Edited April 6th by Orion Nebula
Orion Nebula
 

I'm on PC and my game was nowhere near like that.

not appearing in non-cutscene conversations, dialogue appearing in subtitles but not audible


I get this one though and, for me at least, it's usually because the dialogue is initiated while the NPC is away. I noticed it a lot if my squadmates fell behind but also some of the NPCs who walk around would walk away and I'd be talking to no one.

Whereas previous games (and even Dragon Age: Inquisition which runs on the same engine) would teleport everyone to be in the right positions for dialogue. This game seems to just let them be wherever the hell they want.

Posted April 6th by Moonray
Moonray
 

I'm playing on XBox One.

I just think there's something inherently problematic when the solution people keep coming up with is to not do any of the side missions, given that the game (at least so far for me) has been at least 80% side missions. To me, these missions are distracting from what experience I think the game wants me to have, which is that of a pioneering space explorer who should be going planet to planet. And I get it. Those are optional. But why throw them in there? It's clearly just padding the hours (as is generally typical of games that want to be seen as "open world," of course, a problem by no means exclusive to Andromeda.)

Also, just curious: do they ever explain why they went to Andromeda? I realized this too, that I keep asking other people why they personally signed up for the Initiative, but I honestly have no idea why this project happened in the first place. (If they do explain it, don't tell me the reason. I'm just wondering if they ever do.)

Posted April 6th by Jet Presto
Jet Presto

The answer to that is a side-mission. If you want to know which one it is: the memory shard one where you unlock your dad's memories.

What I wrote is non-spoilery but I hid it incase you want to figure out yourself.

Posted April 6th by Moonray
Moonray
 

It's nice that PC doesn't have those issues, but it's been well-documented that the console versions are problematic.

This game seems to just let them be wherever the hell they want.


Yeah. I've had quite a bit of delayed dialogue as well, as in Ryder (usually the culprit) will stand there awkwardly for up to 10 seconds before delivering his next line.

Not a fan of getting rid of cutscenes for the whole "zoom in and talk" scenario. It's just inviting more things to go wrong, and it doesn't make these side quests feel important either.

Posted April 6th by Orion Nebula
Orion Nebula
 

Anyway, the new patch is up and running. Hopefully things are running a bit smoother during my next session.

Posted April 6th by Orion Nebula
Orion Nebula
 

I went to play last night, and it turned out that the bug that had broken my game the night before was still in effect. It would not load my game. Tried closing the game and rebooting the XBox, but the problem persisted. Could not load my game. Third game-breaking bug I've experienced...

Was ultimately able to load a previous load file, but that still sucks.

Posted April 7th by Jet Presto
Jet Presto

Can't believe they released such a buggy game on console. That really sucks that you guys are having these issues :(

Posted April 7th by Moonray
Moonray
 

Well, the characters are at least a little less uglier now. Haven't encountered anything bad just yet, mostly texture pop-in on distant objects.

The Archon is such a boring villain (another reminder of DA:I), and the "twist" about the kett could be seen from a mile away.

Posted April 7th by Orion Nebula
Orion Nebula
 

Wow. You're really booking it. I still have no idea about much of the story. I haven't found whatever the twist is. (Haven't even found out why the Andromeda Initiative was even a thing either, for that matter.)


Is there a way to swap out squad mates other than leaving the planet, once you've landed?

Posted April 8th by Jet Presto
Jet Presto

Forward outposts have a loadout interaction that lets you swap squad/weapons/etc.

Posted April 8th by Moonray
Moonray
 

Ah. Found that out by accident (I genuinely cannot read a single letter on what the options are on those outposts. That text is even smaller than the Codex or dialogue text!)

Posted April 8th by Jet Presto
Jet Presto

I've just been watching some trailers and seems like they gave a lot away. I'm glad I didn't watch any of them before playing.

The Archon is such a boring villain


Agreed. Moat of your interactions with him boil down to him saying "I am better than you". I get they wanted to go for a superiority complex thing with the Kett, but when it and obsession with power are the only two traits a character has it's just dull.

That said the trilogy only really had Saren as an interesting villain character. Sovereign was interesting but more because of the insight he offers into the Reapers- although I did find he was a better portrayal of the race than Harbinger. Harbinger is such a non-character, you could replace him with any generic Reaper in ME2 and it'd be the same. Then ME3 you just had no one really. TIM was supposed to play the role of main villain I feel but he's so absent and he lost of lot of his intrigue when he just became Saren 2.0

Back to Andromeda though. I found the Primus to be a more interesting Kett character. Can't go into too much detail because of potential spoilers, but I believe it was hidden away in a side mission. Though she does appear in the main story a few times. I wouldn't say she's amazing or anything, as she barely gets much screen time and most of it is just being told what to do by the Archon.

the "twist" about the kett could be seen from a mile away.


But only because they put the clues into the mission where it's revealed? I don't recall there being anything obvious about it prior to that mission. I figured the idea of that mission was they left clues for you to figure it out yourself, and then the big reveal is just for the characters to catch up (or for people who couldn't figure it out). I mean the clues make it pretty obvious (especially if you check side rooms) so I doubt they were going for an "omg" moment.

Posted April 9th by Moonray
Moonray
 

Also I finished the main story the other day and the final mission is pretty awesome. I guess if you've hated the story all the way to this point then it probably doesn't change your mind on the game, I kinda got more invested in it at around the half way point in the story.

One thing that was nice was descisions you make throughout the game affect the final mission. No spoilers but things can go different depending on if you did or did not do certain things, or based on which outcome you chose to certain things. Overall it obviously goes fairly similar regardless (as far as I know anyway) and ends in the fight against Archon. But there were some nice moments the made me think "I made the right call with that choice".

I think if you were to just rush the story only doing main missions you would probably get a different experience of the final mission to the one I had.

Posted April 9th by Moonray
Moonray
 

Then ME3 you just had no one really. TIM was supposed to play the role of main villain I feel


See, I kinda liked that it didn't really have a singular "villain." You do still have a bit of Harbinger, TIM, and Kai Lang as "villains," but I kinda like that it approaches it more as just there's this huge war, with different factions for various reasons, and you're goal isn't simply to "stop a bad guy," but to play diplomat. I feel like you'd have to sacrifice some of that to make room for a Big Bad.

Posted April 9th by Jet Presto
Jet Presto

It made sense for the story that's certainly true.

I don't necessarily mind it, and the Reapers were awesome. It was also really nice that they didn't "nerf" the Reapers. They were just as powerful as when we fought Sovereign.



I think in an inevitable sequel the Kett will get fleshed out more. You can get a somewhat interesting tidbit about them in this game which hints/sets up something that could make the Kett (as a political faction within the story) more interesting in an inevitable sequel).



Posted April 9th by Moonray
Moonray
 

I'm a li'l bogged down in side quests. Side quests, side quests that turn into more side quests, side quests that end right next to new side quests, back-tracking side quests. Easily 97% of my game so far has been boring, pointless side quests. What's funny is, I'm pretty sure the game makes no distinction about where you are in the story. So I keep getting these conversations on Voeld that come out of nowhere and imply that I've been involved in this galaxy for months, or that my crew has actually seen each other, even though I've spent the least amount of time on the Tempest. This game seems to do worse with keeping track of time than any of the others.

Posted April 9th by Jet Presto
Jet Presto

Yeah. I've been a little confused as to when people from our galaxy first contacted the kett and angara, too.

I returned to Eos after getting the message that radiation levels had cleared, noticed the swarm of quest markers that had popped up on the map, and got straight back on the Tempest. No way. I'm so close to throwing in the towel at this point. Never thought I'd feel that way about a new Mass Effect game I'd been waiting years for, but I honestly kind of hate Andromeda. It has really tested my patience with open world games like never before.

Posted April 10th by Orion Nebula
Orion Nebula
 

Yeah, I've definitely been very close to giving up. I get that sidequests are going to be a thing - and certainly the other games have plenty of kind of boring sidequests themselves - but the difference, I find, is that it isn't super often you go, "I'm just gonna do these two missions and then call it a night," and next thing you know you're an hour in because one sidequest has really snowballed. Also, the sidequests didn't often pad the time on a particular world by, like, three hours.

That's the thing I'm really having a hard time with. I'm supposed to be this spacefaring pioneer, an explorer, adventure, searching planet to planet for a new home. I've logged probably close to 20 hours at this point; I've been to four damn planet. The worlds are actually a li'l too big, and there are definitely too many sidequests that it ultimate takes away from the central experience they were going for. I want to be moving from planet to planet! I don't want to be bogged down for five hours on a single world.

Posted April 10th by Jet Presto
Jet Presto

Yeah. I've been a little confused as to when people from our galaxy first contacted the kett and angara, too.


The Nexus arrived several months ahead of the Arks and was supposed to setup basic operations on the golden worlds in preparation for the arrival of the Arks.
As well as survey any other worlds. It seems that during that time they first encountered the Kett.

The Angara, as far as I can tell, are first contacted by the Initiative when you (the player) does it. However the Exiles seemingly made contact with another group of Angara much earlier than that, but they aren't aligned with the Initiative so they would never have reported that back and the Nexus was barely holding on as it was so I doubt they had any capacity to spy/watch the Exiles.

The worlds are actually a li'l too big, and there are definitely too many sidequests that it ultimate takes away from the central experience they were going for. I want to be moving from planet to planet! I don't want to be bogged down for five hours on a single world.


The large size of the maps seems almost to be a thing to justify the inclusion of the vehicle. As someone who liked the Mako I won't fault them for adding vehicles back, but in many ways I feel some of the game suffered because they chose to add it.

Posted April 10th by Moonray
Moonray
 

I feel like they could have found a happy medium on that front. I don't hate the vehicle as much as I initially did, but the worlds could be literally half the size with half the quests, and that would still justify the inclusion of it.

I'm actually kind of glad they didn't include combat options in the Stinkbug, at this point, because I feel pretty confident it would have been bad.

Posted April 10th by Jet Presto
Jet Presto

I feel like the first planet had the best design. It was "linear" but still open. You could choose to go in different directions to investigate stuff or on a different path to get to the same goal. They should've just made the planets like that.

Instead you get the open world bits which, imo, are very devoid of interesting things. Or the actual missions which are just very linear. I really liked the middle ground taken by the very first mission.

Posted April 10th by Moonray
Moonray
 

The Galaxy Map is also killing me. I know the patch lets you skip a little bit of the "travel," but it feels a bit like it still takes longer to get from planet to planet than it did to go to a new system in ME3. Having to spin the planet to find the landing zone also just feels like a silly waste of time.

Posted April 10th by Jet Presto
Jet Presto

Yeah, the galaxy map is frustrating. I know it seems like only a minor thing, but the long transitions really do discourage me from wanting to explore the map, and bounce between destinations.

I feel like the first planet had the best design. It was "linear" but still open. You could choose to go in different directions to investigate stuff or on a different path to get to the same goal. They should've just made the planets like that.


The one you crash-land on with the storms? Yeah, it gave me higher hopes for the rest of the game. Unfortunately none have been remotely interesting (or very "alien"). And as you guys have said, expanding it for the sake of the Nomad leaves the open ones feeling dead. I'm finding the hub worlds, Aya and the Nexus, pretty dull as well.

However the Exiles seemingly made contact with another group of Angara much earlier than that, but they aren't aligned with the Initiative so they would never have reported that back and the Nexus was barely holding on as it was so I doubt they had any capacity to spy/watch the Exiles.


Ah ok, makes sense. Trips me up a bit sometimes when angara you just meet mention turians or whatever.



Posted April 10th by Orion Nebula
Orion Nebula
 

Thiiiiiiis gaaaaaame is a fuuuuuucking chore.

I've now died a couple of times because it's "cold" more than "enemies killed you." Nothing will ever be less fun than having to worry about the "temperature killing you" in the middle of a boss battle.

Posted April 11th by Jet Presto
Jet Presto

I never really had an issue with the environmental hazards. I tended to find anywhere where they wanted you to go on foot had plenty of anti-hazard things (like heaters on the cold planet) and anywhere else you just use the Nomand.

In fact I found myself thinking "why did they even bother including these...".

Was an alright gimmick to explain why you needed to activate the Vaults, but after that the hazards should've just gone away completely (and I believe on most worlds they do but not the stupid frozen planet).

Have you guys found any of the other Arks yet?

Edited April 11th by Moonray
Moonray
 

I was fighting one of the architects, and it started attacking me before I could even get close to a heater, so, was kind of put in a disadvantage to being able to reach them.

When I re-loaded, I died because of a fucking bug. I have never seen a game say, "Hey, dude, seriously, stop playing this!" as openly as this one.

Posted April 11th by Jet Presto
Jet Presto

I have never seen a game say, "Hey, dude, seriously, stop playing this!" as openly as this one.


Have you played Destiny? That game makes you stop playing to go read the story in chunks......that you have to unlock.

Edited April 11th by Q
Q
 

opps didn't mean to post twice.

Edited April 11th by Q
Q
 

Haven't, but isn't that story stuff optional? Like, it essentially encourages you to stop playing, but if you don't want to bother going online to read the lore, you can still just keep playing the game, right?

Posted April 11th by Jet Presto
Jet Presto

Yeah you can keep playing and the objectives are clearly marked and listed. It used to be that it didn't really tell you who the enemy was you were attacking or why they were so important other than this guy is bad, go kill him.

It's just the fact that if you wanted to understand the story and background of the game you had to stop playing and go onto a website. At least games like Skyrim put the lore and history in virtual books that you could read in the game.

Edited April 11th by Q
Q
 

Have you guys found any of the other Arks yet?


Not yet. I think they're all "on hold". Fun times.

Posted April 11th by Orion Nebula
Orion Nebula
 

I'm honestly starting to doubt that you actually can find other arks!

Posted April 11th by Jet Presto
Jet Presto
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