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Aliens 0: The Prequel - Power Generator
Posted: Posted March 7th by NIFE

Power Generator, Round 24

A spherical chamber at the centre of the room briefly flashes in a rhythmic pattern. Upon closer inspection you realise this is a matter-antimatter reactor and inside that chamber matter and antimatter are constantly being collided in order to generate the massive amounts of energy needed to power the ship.

Noteworthy Features
  • Power Generator
    The outer casing of the power generator will keep you safe while near this thing, however it is ill advised to attempt to go inside it.

    One of the antimatter containment vessels has been removed, the generator is still stable however.

  • Power Consoles
    Controls the ship wide power settings, can also be used to control the settings of individual rooms.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • settingsOptions
    There are 32 Replies

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Hmm, wonder if I can fix it in one action.

    Engineer Dooku moved to Engine Room
    Engineer Dooku accesses the power console to find out what it does and (if still needed) reactivate power to the ship.
    Engineer Dooku types very quietly.
    Posted March 13th, Round 2 by Engineer Dooku
    Engineer Dooku
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Ummm...

    Engineer Dooku searches the room for a matter / antimatter containment vessel
    Posted March 21st, Round 6 by Engineer Dooku
    Engineer Dooku
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     

    Hmmm...

    Engineer Dooku moved to Engine Room
    Posted March 24th, Round 7 by Engineer Dooku
    Engineer Dooku
     

    I guess this will have to do for this round.

    Engineer Dooku uses the power console to shut down the reactor for \'emergency maintenance\', assuming that such an option will override any security-related issues for safety reasons
    Engineer Dooku (if safe to do so) enters the reactor and carefully removes one of the antimatter containment vessels
    Engineer Dooku uses the power console to reactivate the reactor, making any necessary adjustments to allow it to run at slightly reduced capacity.
    Posted March 24th, Round 7 by Engineer Dooku
    Engineer Dooku
     

    Engine

    Engineer Dooku moved to Engine Room
    Posted March 24th, Round 7 by Engineer Dooku
    Engineer Dooku
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     



    Ensign Xhin Repowers the server room
    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     



    Ensign Xhin moved to Engine Room
    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     



    Ensign Xhin Takes one of the antimatter containment vessels
    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     



    Ensign Xhin moved to Engine Room
    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     



    Ensign Xhin turns the power off to the engine room
    Posted April 7th, Round 13 by Ensign Xhin
    Ensign Xhin
     



    Ensign Xhin moved to Engine Room
    Posted April 7th, Round 13 by Ensign Xhin
    Ensign Xhin
     



    Doctor Helium drinks all the chemicals he has on him
    Doctor Helium takes the necessary steps to open the power generator and enters in
    Doctor Helium soaks in radiation
    Posted April 8th, Round 13 by Doctor Helium
    Doctor Helium
     



    Prisoner_Ninja moved to Engine Room
    Posted April 9th, Round 13 by Prisoner_Ninja
    Prisoner_Ninja
     



    Prisoner_Ninja looted Organic Alien Gun from a corpse
    Prisoner_Ninja checks Doctor Helium\'s body and its vicinity for empty containers or any other indication of what chemicals he was carrying - did he have D?
    Posted April 15th, Round 16 by Prisoner_Ninja
    Prisoner_Ninja
     



    Prisoner_Ninja moved to Engine Room
    Posted April 15th, Round 16 by Prisoner_Ninja
    Prisoner_Ninja
     



    Chief Sonny moved to Engine Room
    Posted April 20th, Round 17 by Chief Sonny
    Chief Sonny
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     
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