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Aliens 0: The Prequel - Gravity Controls
Posted: Posted March 7th by NIFE

Gravity Controls, Round 24

A massive gyroscope spins, each time one of the metal circles passes between your vision and the central structure the room turns a little lighter before dimming again. The controlled singularity at the centre of the gyroscope drawing in any light it is allowed.

Noteworthy Features
  • Gravity Generator
    You don't want to go near that thing. If you step beyond the outer edge of the gyroscope you will almost assuredly get trapped in the miniature gravity well.

  • Gravity Console
    A console that controls the ship wide artificial gravity settings. Can also control per-room gravity settings.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • settingsOptions
    There are 40 Replies

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Well thats dull...

    Engineer Dooku moved to Engine Room
    Posted March 21st, Round 6 by Engineer Dooku
    Engineer Dooku
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     

    Meh

    Engineer Dooku moved to Engine Room
    Posted March 24th, Round 7 by Engineer Dooku
    Engineer Dooku
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     



    Ensign Xhin Uses the console to turn off gravity in all rooms
    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     



    Ensign Xhin moved to Engine Room
    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     



    Ensign Xhin Becomes an engineer
    Posted April 6th, Round 12 by Ensign Xhin
    Ensign Xhin
     



    Ensign Xhin moved to Engine Room
    Posted April 6th, Round 12 by Ensign Xhin
    Ensign Xhin
     

    oh...good

    Prisoner_Ninja uses the console to restart the generator because it\'s definitely just that easy
    Posted April 7th, Round 12 by Prisoner_Ninja
    Prisoner_Ninja
     

    heh

    Prisoner_Ninja politely asks the host to create a private channel called Space Paranoids
    Prisoner_Ninja grants Ensign Xhin access to said private channel
    Posted April 7th, Round 12 by Prisoner_Ninja
    Prisoner_Ninja
     

    welp

    Prisoner_Ninja moved to Engine Room
    Posted April 7th, Round 12 by Prisoner_Ninja
    Prisoner_Ninja
     



    Ensign Xhin researches the room, racks his brains, and examines his antigravity gun in a general attempt to figure out what a gravity sphere is
    Posted April 7th, Round 13 by Ensign Xhin
    Ensign Xhin
     



    Engineer Xhin turns off the gravity generator
    Engineer Xhin provided that the gravity generator is offline, takes a gravity sphere from the base of the gyroscope
    Posted April 15th, Round 16 by Engineer Xhin
    Engineer Xhin
     



    Engineer Xhin moved to Engine Room
    Posted April 15th, Round 16 by Engineer Xhin
    Engineer Xhin
     



    Prisoner_Ninja moved to Engine Room
    Posted April 15th, Round 16 by Prisoner_Ninja
    Prisoner_Ninja
     



    Chief Sonny Check Gravity Console and see if Gravity setting can be set back to normal settings for entire ship and if so do it .
    Posted April 20th, Round 17 by Chief Sonny
    Chief Sonny
     



    Chief Sonny moved to Engine Room
    Posted April 20th, Round 17 by Chief Sonny
    Chief Sonny
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     



    Ensign weid moved to Engine Room
    Posted April 26th, Round 18 by Ensign weid
    Ensign weid
     



    Prisoner_Ninja uses the console to return the hangar bay\'s gravity to normal levels
    Posted May 7th, Round 22 by Prisoner_Ninja
    Prisoner_Ninja
     



    Prisoner_Ninja ensures that artificial gravity levels are normal for the entire ship
    Posted May 7th, Round 22 by Prisoner_Ninja
    Prisoner_Ninja
     



    Ensign weid moved to Engine Room
    Posted May 10th, Round 23 by Ensign weid
    Ensign weid
     



    Prisoner_Ninja moved to Engine Room
    Posted May 10th, Round 23 by Prisoner_Ninja
    Prisoner_Ninja
     
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