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Aliens 0: The Prequel - Cryo Chambers
Posted: Posted March 7th by NIFE

Cryo Chambers, Round 24

The long narrow room has but one primary feature. Cold. Even outside of the cryo pods you can feel the cold emanating from them. Lining one of the walls the cryopods extended the length of the room, each one with its own personal oxygen supply right behind.

Noteworthy Features
  • Cryo Pod A
    An open Cryo Pod.

  • Cryo Pod B
    An open Cryo Pod.

  • Cryo Pod C
    An open Cryo Pod.

  • Cryo Pod D
    An open Cryo Pod.

  • Cryo Pod E
    An open Cryo Pod.

  • Cryo Pod F
    An open Cryo Pod.

  • Cryo Pod G
    An open Cryo Pod.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • settingsOptions
    There are 32 Replies

    The crew awaken from the cryo pods. You remember the ship was attacked by an alien vessel and several aliens boarded. Most of what happened next is a bit of a blur but you remember two crew members were kidnapped and implanted with brainslugs, making them servants to the aliens.

    Captain Nathan declares that your mission is as follows: escape the ship. He admits that allow the two alien alligned crew members to escape would be unfortunate, but sees no other alternative given the ship's current state.

    Security Chief Sonny reminds everyone that the ship was carrying a dangerous prisoner who is wanted for crimes against a different alien race. Given the situation, Sonny notes that it is better to work with the prisoner rather than engage in conflict with him... As the prisoner is not here, you all deduce he must still be in the brig.

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Hi guys, looks like there's nothing interesting here so I'm going to head over to the medbay. Cheerio!

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Err before I do that I should make the OP ADD TO JOURNAL thing working.

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Aaaand fixed. Now I'm headed out to the medbay!

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Moving

    Ensign Xhin moved to Medbay
    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Beep boop I am leaving ghost

    Posted March 10th, Round 1 by Ghowilo
    Ghowilo

    This is very cool.



    Engineer Dooku moved to Medbay
    Engineer Dooku uses his engineering expertise to search the cryo chamber for useful components/devices/etc
    Engineer Dooku walks really quietly to regain stealth points or something
    Posted March 10th, Round 1 by Engineer Dooku
    Engineer Dooku
     

    Moving to Medbay

    Chief Sonny moved to Medbay
    Chief Sonny searches in and around all the pods for anything usefull and takes same
    Chief Sonny in a crouching position moves quietly.
    Posted March 10th, Round 1 by Chief Sonny
    Chief Sonny
     

    Xhin I can't change rooms.

    Posted March 10th, Round 1 by Ghowilo
    Ghowilo

    I'll try sneaking

    Posted March 10th, Round 1 by Ghowilo
    Ghowilo

    again

    Posted March 10th, Round 1 by Ghowilo
    Ghowilo

    Nothing to see here!

    Professor Vandy moved to Medbay
    Professor Vandy searches for any chemicals that could be used to blow up the station. Or help the humans.
    Posted March 10th, Round 1 by Professor Vandy
    Professor Vandy
     

    Oh hay guys what's up

    Posted March 10th, Round 1 by Captain Nathan
    Captain Nathan
     



    Captain Nathan moved to Medbay
    Captain Nathan checks one of the cryo pods to see if its oxygen tank can be removed and toted around, and if so, removes it and starts to tote it around
    Captain Nathan instructs the onboard AI to speak through the intercom in a spooky voice to anyone currently in the mess hall, \"I can seeeeeee youuuuuuu\" (I assume there\'s a mess hall, idk, there doesn\'t seem to be a map?)
    Posted March 10th, Round 1 by Captain Nathan
    Captain Nathan
     

    Dammit, Jo Nathan, I'm a doctor not a rocket scientist!

    Doctor Helium moved to Medbay
    Doctor Helium takes whatever useful things he can get from the room.
    Doctor Helium resets a pod that has not been tampered with
    Doctor Helium looks shifty about as he moves
    Posted March 10th, Round 1 by Doctor Helium
    Doctor Helium
     



    Moonray Testing pls ignore
    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     



    Prisoner_Ninja moved to Medbay
    Posted March 31st, Round 9 by Prisoner_Ninja
    Prisoner_Ninja
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     



    Ensign weid moved to Medbay
    Posted April 12th, Round 15 by Ensign weid
    Ensign weid
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     
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