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1

Aliens 0: The Prequel - The Brig
Posted: Posted March 4th by NIFE

The Brig, Round 24

Several cells line one wall, each with security consoles just opposite them. It's a good thing the ship wasn't carrying any dangerous criminals when the incident occurred. There are no dangerous criminals onboard, right?... Right?

Noteworthy Features
  • Cell A
    Cell A is currently open & empty.

  • Cell A Console
    Controls the state of Cell A.

    This console is damaged and requires repair.

  • Cell B
    Cell B is currently open & empty.

  • Cell B Console
    Controls the state of Cell B.

    This console is damaged and requires repair.

  • Cell C
    Cell C is open, inside is a dead body. It looks like they have been dead for several weeks.

  • Cell C Console
    Controls the state of Cell C.

    This console is damaged and requires repair.

  • Cell D
    Cell C is closed and a forcefield is blocking entry.

  • Cell D Console
    Controls the state of Cell D.

    This console is damaged and requires repair.

  • Eastern Wall
    The eastern wall has plasma burns in it. Either we're in Space Texas or someone on this ship didn't like the wall.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • There are 30 Replies

    Alone, the prisoner awakens from his nap to discover the forcefield to his cell no longer active. He collects a few nearby items and then prepares for what is to come.

    Edited March 10th, Round 1 by Moonray
    Moonray
     

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Hi prisoner ninja

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Well I might as well investigate the room.

    Ensign Xhin Shoots the cell consoles, attempting to begin the long room destruction process
    Ensign Xhin Searches around the brig for interesting or useful items
    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    onwards Backwards!

    Ensign Xhin moved to Corridor
    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    no promises :J

    attempting to begin the long room destruction process
    smh do we need to lock this child in a broom closet

    Posted March 11th, Round 1 by Prisoner_Ninja
    Prisoner_Ninja
     

    given that there is no one imprisoned herein, I'm declaring this to be the laundry room

    Prisoner_Ninja searches the room for some type of handy restraints to take, because what kind of lousy lockup doesn\'t have some spare photon handcuffs or something lying around
    Prisoner_Ninja uses the Cell C Console to open said cell, assuming that DINGUS didn\'t break it already (half credit if he broke it and that opened the cell)
    Posted March 11th, Round 1 by Prisoner_Ninja
    Prisoner_Ninja
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    eat it you stupid wall you deserved tha-



    Prisoner_Ninja checks out the Cell C corpse in a very respectful manner, repectfully looting anything useful in its possession
    Prisoner_Ninja tucks surreptitiously into the corner of the now-open cell, since stealth points will probably be useful so why not test this out
    Posted March 12th, Round 1 by Prisoner_Ninja
    Prisoner_Ninja
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    we out

    Prisoner_Ninja moved to Corridor
    Posted March 13th, Round 2 by Prisoner_Ninja
    Prisoner_Ninja
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Let's see.

    Doctor Helium Exposes the brain and obtains brain sample from the body in Cell C by using his medkit
    Posted March 14th, Round 3 by Doctor Helium
    Doctor Helium
     

    ....

    Doctor Helium moved to Corridor
    Posted March 14th, Round 3 by Doctor Helium
    Doctor Helium
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    It's a morbid job, but somebody's gotta do it!

    Captain Nathan pinches his nose shut and closely inspects the dead body for a wallet, ID card, a note, anything at all that he or she might have been concealing
    Posted March 16th, Round 4 by Captain Nathan
    Captain Nathan
     



    Captain Nathan moved to Corridor
    Posted March 16th, Round 4 by Captain Nathan
    Captain Nathan
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     



    Chief Sonny moved to Corridor
    Posted March 29th, Round 9 by Chief Sonny
    Chief Sonny
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     



    Prisoner_Ninja scavenges the busted consoles for parts that could be used to repair the hangar bay console, busting them up a little more if necessary.
    Posted May 2nd, Round 21 by Prisoner_Ninja
    Prisoner_Ninja
     



    Prisoner_Ninja moved to Corridor
    Posted May 2nd, Round 21 by Prisoner_Ninja
    Prisoner_Ninja
     
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