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Aliens 0: The Prequel - Security Office
Posted: Posted March 4th by NIFE

Security Office, Round 24

A wall covered in commendations, holopaper articles and certificates. Whoever this office belongs to has quite the collection of achievements and isn't afraid to show their pride either.



Noteworthy Features
  • Accomplishment Wall
    The great wall of accomplishments. Certificates, holopapers and commendations. Several of the certificates have been removed from the wall and the glass of their frame smashed.

  • Security Chief's Desk
    A desk with a built in console, it is currently unlocked an available for use. There are cabinets on either side that appear to be unlocked.

  • Security Ensign's Desk
    A desk with a console built in, it is currently unlocked.

  • Contraband Container
    An locked container that, one assumes, holds all sorts of contraband. It appears to have been looted.

  • Brig Lockers
    Lockers containing items taken from prisoners locked in the brig, currently unlocked and looted.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • There are 29 Replies

    Testing

    Commander Shepard moved to Meeting Room
    Posted March 7th, Round 0 by Commander Shepard
    Commander Shepard
     

    Testing again

    Commander Shepard moved to Security Office
    Posted March 7th, Round 0 by Commander Shepard
    Commander Shepard
     



    Commander Shepard moved to Meeting Room
    Posted March 7th, Round 0 by Commander Shepard
    Commander Shepard
     

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    I'm still missing, apparently. Such a pity.

    Prisoner_Ninja blasters the padlock off the brig lockers because at least some of that stuff is mine and I want it back right this minute gosh darn it gibe items plos
    Posted March 18th, Round 4 by Prisoner_Ninja
    Prisoner_Ninja
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    contraband is strictly forbidden on this vessel; I'm afraid I'll have to confiscate that

    Prisoner_Ninja randomly picked up Blaster Pistol
    Prisoner_Ninja carefully blasters the lock off the contraband container because security usually confiscates cool stuff that shouldn\'t be allowed to fall into alien hands
    Posted March 19th, Round 5 by Prisoner_Ninja
    Prisoner_Ninja
     

    and perhaps this will resolve my aquarium dilemma

    Prisoner_Ninja surveys the Accomplishment Wall for any certificates framed behind glass and smashes said glass in order to collect some big ol\' shards of broken glass
    Posted March 20th, Round 5 by Prisoner_Ninja
    Prisoner_Ninja
     

    and I guess I'll do this while I'm here, rather than bank on having a use for it elsewhere

    Prisoner_Ninja checks the cabinets beside the chief\'s desk for anything useful, because if you\'re going to loot a place you might as well be thorough about it
    Posted March 21st, Round 5 by Prisoner_Ninja
    Prisoner_Ninja
     

    we out

    Prisoner_Ninja moved to Meeting Room
    Posted March 21st, Round 5 by Prisoner_Ninja
    Prisoner_Ninja
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    hmm

    Ensign Xhin randomly picked up Blaster Pistol
    Posted March 21st, Round 6 by Ensign Xhin
    Ensign Xhin
     

    yep

    Ensign Xhin boots up the security chiefs desk console to see what kind of options there are there
    Ensign Xhin boots up the security ensign desk console to see what kind of otpions there are there
    Ensign Xhin loots the remainder of the accomplishment wall
    Posted March 21st, Round 6 by Ensign Xhin
    Ensign Xhin
     

    and back to the corridor

    Ensign Xhin moved to Meeting Room
    Posted March 21st, Round 6 by Ensign Xhin
    Ensign Xhin
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     

    Well this room got fucked up.

    Engineer Dooku moved to Meeting Room
    Posted March 30th, Round 9 by Engineer Dooku
    Engineer Dooku
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     



    Chief Sonny check console in Security Chief\'s Desk for any data and retrive any that may be there.
    Posted April 8th, Round 13 by Chief Sonny
    Chief Sonny
     



    Chief Sonny check console in Security Ensign\'s Desk for any data and retrive any that may be there.
    Posted April 8th, Round 13 by Chief Sonny
    Chief Sonny
     



    Chief Sonny moved to Meeting Room
    Posted April 8th, Round 13 by Chief Sonny
    Chief Sonny
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     
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