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Aliens 0: The Prequel - Captain's Office
Posted: Posted March 4th by NIFE

Captain's Office, Round 24

A bleak office, whoever this office belongs to has little time for decorating... Or much of anything it would seem.

Noteworthy Features
  • Captain's Desk
    A desk with a console built into it. Currently locked with a password

  • Fish Tank
    Someone has stolen the fish from this tank, how horrifying! It is still filled with water however.

  • Captain's Locker
    Unlocked and looted.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • There are 28 Replies

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    RIP aquarium fish :c

    this is what they would have wanted me to do

    Prisoner_Ninja appropriates the contents of the captain\'s locker, carefully blaster-ing the lock off if necessary
    Posted March 16th, Round 4 by Prisoner_Ninja
    Prisoner_Ninja
     

    ah, what the heck. It's lonely out in space on such a timeless flight.

    Prisoner_Ninja randomly picked up Launch Auth. Codes
    Prisoner_Ninja scoops the poor abandoned fish out of the tank, because floating endlessly in an abandoned fish tank aboard a derelict space vessel is a terrible way to spend your afterlife
    Prisoner_Ninja sneakily sneaks over behind the captain\'s desk
    Posted March 18th, Round 4 by Prisoner_Ninja
    Prisoner_Ninja
     

    really not sure whether I want to leave the big tank of water around or compromise it for the sake of an idea...but only one of those options can be taken back later

    Prisoner_Ninja moved to Meeting Room
    Posted March 18th, Round 4 by Prisoner_Ninja
    Prisoner_Ninja
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    lets take something

    Ensign Xhin randomly picked up Blaster Pistol
    Posted March 19th, Round 5 by Ensign Xhin
    Ensign Xhin
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    ok

    Ensign Xhin moved to Meeting Room
    Posted March 21st, Round 6 by Ensign Xhin
    Ensign Xhin
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     

    888888

    Chief Sonny search Captains Locker and take items inside.
    Posted March 25th, Round 7 by Chief Sonny
    Chief Sonny
     

    77777

    Chief Sonny moved to The Bridge
    Posted March 26th, Round 7 by Chief Sonny
    Chief Sonny
     

    WHO THE FUCK WOULD WANT TO STEAL MY FISH

    Posted March 30th, Round 9 by Captain Nathan
    Captain Nathan
     



    Engineer Dooku moved to The Bridge
    Posted March 31st, Round 10 by Engineer Dooku
    Engineer Dooku
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     



    Chief Sonny moved to Meeting Room
    Posted April 6th, Round 12 by Chief Sonny
    Chief Sonny
     



    Chief Sonny moved to Meeting Room
    Posted April 15th, Round 16 by Chief Sonny
    Chief Sonny
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     
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