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Aliens 0: The Prequel - Server Room
Posted: Posted March 4th by NIFE

Server Room, Round 24

Narrow walkways between arrays of servers make navigating this room difficult. The air is cool and constantly circulated, it would be almost calming if it weren't for the immense noise of hundreds of fans all whirring at once, each one trying to be noisier than the last.

Either though long guesswork or inspired thought, you come to realise that each cluster of servers controls a different aspect of the ship.

All servers and the AI core have defensive forcefields around them, preventing access.

Noteworthy Features
  • Server Cluster - Power
    A group of servers that manage the power systems of the ship.

  • Server Cluster - Life Support
    A group of servers that manage the life support systems of the ship.

  • Server Cluster - Weapons
    A group of servers that manage the weapons systems of the ship.

  • Server Cluster - Gravity
    A group of servers that manage the gravity systems of the ship.

  • Server Cluster - Communications
    A group of servers that manage the communications systems of the ship.

  • Server Cluster - Propulsion
    A group of servers that manage the propulsion systems of the ship.

  • Server Cluster - Shields
    A group of servers that manage the shields systems of the ship.

  • Server Cluster - Security
    A group of servers that manage the security systems of the ship.

  • Server Cluster - Doors
    A group of servers that manage the door systems of the ship.

  • Server Cluster - Lights
    A group of servers that manage the lighting systems of the ship.

  • AI Core
    The AI Core in all its glory. The screen showing the AI's operations flickers every so often, changing data as if it were receiving overrides.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • settingsOptions
    There are 34 Replies

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    Hmm

    Ensign Xhin shoots the security server cluster, seeking to damage if not completely destroy it
    Ensign Xhin steals a vital part of the life support server cluster (one of the servers maybe?) so that it will quit working but can be fixed if the vital piece is put back into place
    Posted March 14th, Round 3 by Ensign Xhin
    Ensign Xhin
     

    ok

    Ensign Xhin moved to The Bridge
    Posted March 14th, Round 3 by Ensign Xhin
    Ensign Xhin
     



    Prisoner_Ninja randomly picked up USB Stick
    Prisoner_Ninja was going to leave but instead just hunkers down quietly at the end of a distant walkway in order to see what manner of mess that dodo may have caused
    Posted March 16th, Round 3 by Prisoner_Ninja
    Prisoner_Ninja
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    xhin is why we can't have nice things

    Prisoner_Ninja moved to The Bridge
    Posted March 16th, Round 4 by Prisoner_Ninja
    Prisoner_Ninja
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     

    wwww

    Chief Sonny moved to The Bridge
    Posted March 27th, Round 8 by Chief Sonny
    Chief Sonny
     



    Engineer Dooku searches the room for spare servers that could be used to repair the security cluster
    Posted April 1st, Round 10 by Engineer Dooku
    Engineer Dooku
     



    Engineer Dooku waits for the defensive forcefields to lose power and installs the spare servers in the security cluster
    Posted April 1st, Round 10 by Engineer Dooku
    Engineer Dooku
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     

    Hmmm

    Engineer Dooku unlocks his engineer\'s laptop with his engineer credential and investigates what functions it has
    Engineer Dooku interfaces with the shield server cluster and engages the forcefield override for the server room
    Engineer Dooku is a sneaky man
    Posted April 4th, Round 11 by Engineer Dooku
    Engineer Dooku
     



    Prisoner_Ninja moved to The Bridge
    Posted April 5th, Round 11 by Prisoner_Ninja
    Prisoner_Ninja
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     



    Engineer Dooku orders the AI to explain its functions and abilities
    Engineer Dooku disables the shield override, allowing defensive forcefields to be raised
    Engineer Dooku orders the AI to engage defensive forcefields around itself and all servers
    Engineer Dooku snakes
    Posted April 6th, Round 12 by Engineer Dooku
    Engineer Dooku
     



    Engineer Dooku locks the door to The Bridge with Omega Keycard security
    Engineer Dooku queries the AI for the location of launch authorization codes (priority 1), navigation charts (2), and destination programming (3)
    Posted April 7th, Round 13 by Engineer Dooku
    Engineer Dooku
     



    Engineer Dooku orders the AI to broadcast the following message ship-wide: \"Warning: Non-human entity detected in the Captain\'s Office\"
    Engineer Dooku orders the AI to increase the gravity on the bridge to dangerous levels
    Engineer Dooku orders the AI to explain what weapons systems the ship has
    Engineer Dooku snakes
    Posted April 11th, Round 14 by Engineer Dooku
    Engineer Dooku
     



    Engineer Dooku orders the AI to activate the hidden turret in the corridor, targeting everyone but Xhin and Dooku
    Engineer Dooku orders the AI to activate the hidden turret in the meeting room, targeting everyone but Xhin and Dooku
    Engineer Dooku examines life support to find out how quickly oxygen can be drained from specific rooms / the station
    Engineer Dooku is a snake
    Posted April 14th, Round 16 by Engineer Dooku
    Engineer Dooku
     



    Engineer Dooku asks the AI if it knows anything about the Strange DNA Sample, or where it could be used/analyzed
    Engineer Dooku orders the AI to activate the hidden turret in the engine room, targeting everyone but Xhin and Dooku
    Engineer Dooku asks the AI about the propulsion server cluster\'s functions
    Engineer Dooku snakes
    Posted April 21st, Round 17 by Engineer Dooku
    Engineer Dooku
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     



    Engineer Dooku orders the AI to normalize gravity on the bridge for a few minutes (so I can safely leave)
    Posted April 25th, Round 18 by Engineer Dooku
    Engineer Dooku
     



    Engineer Dooku moved to The Bridge
    Posted April 25th, Round 18 by Engineer Dooku
    Engineer Dooku
     
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