Dead but being used to test thingsSign up for NIFE: Superpowers (game is actually 100% done/tested, just want to wait for interest)
1

Aliens 0: The Prequel -- Main Thread Round 24
Posted: Posted March 4th by NIFE

Welcome, players, to Aliens 0: The Prequel!

This post is for questions about the game & for the host to record the current state of players.

Objectives:
Humans
  • Escape in the escape ship.
    Aliens
  • Kill all humans, you lose if they escape.

    Player List
    1. Xhin -- Engineer Xhin -- DEAD
    2. chiefsonny -- Chief Sonny -- DEAD
    4. Count Dooku -- Engineer Dooku -- Alive
    5. Vandy -- Professor Vandy -- DEAD
    6. Pirate_Ninja -- Prisoner_Ninja -- Alive
    7. Helius -- Doctor Helium -- DEAD
    8. Jo Nathan -- Captain Nathan -- Alive
    9. weid man -- Ensign weid -- Alive


    Game Archive
    [Aliens 0: The Prequel - The Bridge]

    IT IS CURRENTLY ROUND 24


  • There are 179 Replies

    Round 1 Begins

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Ok so first of all feel free to ask any questions. New players may be confused at first, old players may not understand some of the new systems. This is the post to ask everything you want :)

    Now. The main place you need to be looking is your NIFE User CP. Explore every nano-metre of it because this where all the critical information relevant to your character will be. The quickest way to get there from anywhere on the site is click the blue site announcement, which will remain there until the game ends.

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    So, in case anyone's horribly confused:

  • Your NIFE user CP is kind of your base of operations. It lists the various things you have and the threads you can access.

  • You can move around, take items, etc automatically and instantly.

  • in order to use sneak, you have to be above your sneak threshhold. You can gain sneak through stealth recovery actions and maybe gracious hosts. Every time you make an action while sneaking your stealth score goes down.

  • Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Also if anything looks like I screwed up or there's a bug or you think you can access something you shouldn't be able to.

    Please report it. This is the first game on NIFE so any one of those three things could be true :)

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Another thing regarding items & rooms:

    My style of hosting for Adventure was always to let the game develop on its own. Obviously I create the theme and the initial setup, but I don't want that to be all that there is. I like to reward more inventive players, within reason.

    That remains the same while I am hosting with NIFE. I have given most rooms some items you can pick up automatically, however this is not the only way to get items.

    For example, if you use an auto-action to search a room and find a weapon that's great but it'll just be a generic item (assuming the room had a item in it).

    However if you searched the same room with a manual action for a more specific item, like: "Searches the room for a medical scanner capable of detecting injuries" then I am likely going to award you with that item (assuming it makes sense for it to have been in the room you were searching).

    For this reason you may be "unimpressed" with the items you can find with auto actions. Although some are essential for the objective.

    In a similar way, the rooms current states are not fixed. You are, just as in previous games, able to do things to the rooms and destroy items and block doors, etc.

    Basically what I am saying is, don't limit yourself to what I have initially setup or this will be boring :p

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    How do manual actions work? Are there any limitations? If I say "locks Captain Nathan in a Cryo Pod" will that happen?

    Are actions reset each round?

    I use stealth actions to gain stealth points? So I should do stealth actions whenever possible? If I'm hiding does that mean no one will see me in the room?

    Posted March 10th, Round 1 by Professor Vandy
    Professor Vandy
     

    Manual actions you type something in, and then either during the round (or at the end of the round, depending on how what it was) I type in a response which I believe should be visible somewhere in your NIFE user cp.

    If you try to do something that will affect another player. I use GTX0s dice roll system (1-100 roll) on you both. Whoever gets the higher number wins. If the attacker wins, then the difference between the two numbers determines how successful it is. (that mostly only applies to attack, with your example then a higher number would be enough for success).

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Actions are reset each round.

    Stealth actions are actions that only you and the host can see. Useful if you want to do something that you don't want others to see :)

    You can only stealth when you have 50 or more stealth (see right below the message box) for how much you have. I am 99% certain I set it so that you recover 10 stealth per round regardless of if you actually use a stealth recovery action.

    Unsure as to if anyone will see if you're in the room. The list of players in each room is automatically generated, so I guess the only way we'll find out is if Xhin comments or if someone tries it :p

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    As it has been asked (this primarily applies to old players who are used to the old systems).

    If you want to move rooms use the auto-action. I will NOT do any move actions that are in manual actions.

    You can move as many times as you have actions. So at the start of a round that's 5. If you use auto actions for other stuff then you are making a "strategic" decision not to use them for movement.

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    For the players who are aliens:

    I updated the description of your alien trait to mention who the other alien is. I meant to include that to start with but forgot :P

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    @Xhin:

    Can you call the ghostbusters and make it so that ghosts can't post in the game threads (aside from their assigned dead & ghost threads).

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Unsure as to if anyone will see if you're in the room.

    Yeah if your stealth is above 50, you won't show up in the "characters here" section. But your posts will show up visibly unless you use the "Sneak" checkbox.

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    In order to test that, I have to ghost a ghost, which is really ironic.

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Yeah if your stealth is above 50, you won't show up in the "characters here" section.

    Good to know.

    System seems very cool so far, Xhin.

    Posted March 10th, Round 1 by Engineer Dooku
    Engineer Dooku
     

    Just gonna add some initial impressions here for future tweaking:

    1. It would be nice if my 'manual actions' log said what room I did the action in. That way if I have actions across multiple rooms I know where I was doing things.

    2. When I auto-move, it would be nice if it sent me to the new room instead of giving me the 'error you are not in this room' page.

    Posted March 10th, Round 1 by Engineer Dooku
    Engineer Dooku
     

    I did some actions and used the automove to go to the Medbay but nothing is showing up in the main thread and it's not giving me the chance to redo my actions.

    My bad. Should have checked my journal.

    Edited March 10th, Round 1 by Chief Sonny
    Chief Sonny
     

    Is there a limit to how many items can be held? Wondering why it would be useful to drop something.

    Posted March 10th, Round 1 by Professor Vandy
    Professor Vandy
     

    PSA:

    You should probably add the OP of every room to your journal as you move about the ship. That way you'll be able to figure out how things connect up.

    Posted March 10th, Round 1 by Engineer Dooku
    Engineer Dooku
     

    In addition to dooku's and moonray's bugs (which I'll fix soon), a couple I noticed:

  • Profile descriptions should show line breaks

  • Logged OP's don't render.

    Is there a limit to how many items can be held? Wondering why it would be useful to drop something.

    @Vandy:
    Idk, I just like engine completeness. Maybe if you had a live nuke or something you might want to set it down and run away.

  • Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    @Moonray:

    When do rounds change?

    Posted March 10th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Professor Vandy slips live nuke into Xhin's pocket without being noticed.

    Posted March 10th, Round 1 by Professor Vandy
    Professor Vandy
     

    Logged OP's don't render.

    Hmm? I added my current room to my journal and it seems fine?

    Posted March 10th, Round 1 by Engineer Dooku
    Engineer Dooku
     

    Dropping items could be useful for say poisoned or booby trapped item. Just as examples. But there is no limit.

    Rounds will last a max of 2 days unless I am busy or no one replies (but I will let you all know asap of there is a change to round length at any point), first round may be three to give people time to notice we started.

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Please could anyone who reads this let me know if they can access this thread:

    [This is a test]

    It shouldn't let anyone in (except Dooku because I use him for all my tests).

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    nope, can't get in. And I mean, if there's anyone you want to keep out, it's probably the prisoner.


    also "Ensign Xhin" is like a mild tongue-twister

    Posted March 10th, Round 1 by Prisoner_Ninja
    Prisoner_Ninja
     

    I know ;)

    Posted March 10th, Round 1 by Moonray
    Moonray
     

    Can you take a item from a sub room with out using a automove action?

    Posted March 10th, Round 1 by Chief Sonny
    Chief Sonny
     

    No. If it's something you can get with an autoaction then it's exclusive to auto actions.

    Posted March 11th, Round 1 by Moonray
    Moonray
     

    I think he was asking about subrooms specifically in which case, I think the item-taking automation takes them from the room in general and moving to a different subroom is maybe a vestigial feature and not really needed.

    @chiefsonny:

    Edited March 11th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    So I guess I'm not allowed in any of the game rooms? Seems like a shitty way to fix the "ghost is in room x but wants to move to room y" problem. I feel like not being allowed to talk (have all posts made by ghosts automatically hidden) is one thing, but what's the point of being a ghost if you can't see what's going on?

    Posted March 11th, Round 1 by Ghowilo
    Ghowilo

    You're supposed to be able to see into every post (aside from the host thread). Something is definitely wrong with ghosts if you can't see any of the threads.

    @Xhin:

    Fix it!

    I think he was asking about subrooms specifically in which case, I think the item-taking automation takes them from the room in general and moving to a different subroom is maybe a vestigial feature and not really needed.


    Yea I was going to ask if you can remove the "move to subroom" thing. It's completely useless and I think just serves to confuse people. Subrooms are useful from a hosting perspective though.

    Posted March 11th, Round 1 by Moonray
    Moonray
     

    How do you get a Medkit from a Spacesuit Dispenser?



    Posted March 11th, Round 1 by Chief Sonny
    Chief Sonny
     

    You don't.

    When you search for items it searches the entire room. My advice to people would be don't waste actions moving into subrooms and get Xhin to just remove the option entirely :)

    Posted March 11th, Round 1 by Moonray
    Moonray
     

    Okay, working on fixing some bugs/issues now guys, sorry for the wait.

    Posted March 11th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Is there a limit to entries in your Journal?

    And for what it's worth for the most part I like what I'm seeing.

    Posted March 11th, Round 1 by Chief Sonny
    Chief Sonny
     

    Is there a limit to entries in your Journal?

    No, but I was working on something with the journal just now and I may have broken it temporarily.

    Posted March 11th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Why four public channels

    No one asked this but I suspect someone will. Mainly just to test the concept. I already considered that having private channels may make the public ones redundant but we'll see what you guys end up doing with it.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Private Threads - Please Test

    Also if you guys could just test and make sure you can't access the Alien thread or the other commlink channel threads that would be awesome.

    If you can access the alien thread (and are not one of the two alien players) then please let me know ASAP and I will get Xhin to fix it (plus change who the alien players are because jf you can get in then you can see who they are).

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    idr if it did this last time but when I used my remaining manual action just now, I got the "You do not have access to this page" message afterward. I was able to get back into the thread fine and I can see it posted normally - it just looked like something was wrong.

    my first thought was "oi moony if you literally just blocked my action by ending the round while I was posting it I'm going to write an insulting limerick about you"

    ur safe tho c:

    Posted March 12th, Round 1 by Prisoner_Ninja
    Prisoner_Ninja
     

    It could be something to do with Xhin's changes

    I noticed when I did a stealth recovery action (as a test) it sent me to the Security Office post... But my fake character is in the corridor so that shouldn't have happened.

    My guess is you encountered the same thing, but because you're not a host you just get the generic "You aren't allowed here" message.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    I'll look into it.

    Posted March 12th, Round 1 by Ensign Xhin
    Ensign Xhin
     

    @Xhin: Not letting me use my last move action. But journal shows I've moved to corridor and Lab.

    There is no thread for research lab but I'm there according to my journal.

    Edited March 12th, Round 1 by Chief Sonny
    Chief Sonny
     

    It's likely on page two of the forum.

    That said if you just go to your NIFE User CP (via the blue announcement up top) it should provide a link to whatever room you are in.

    Posted March 12th, Round 1 by Moonray
    Moonray
     

    Round 2 Begins

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    All manual actions from round 1 should have a result. Check your journal. Some of you also received event notices not related to your own actions so make sure to check carefully.

    Because the engine still doesn't stick threads as you move between them (until I update the round) if you move to a thread not on page one then just go to page two and it'll be there... Alternatively your NIFE User CP should always provide you with a link to your current post:
    http://gtx0.com/user/nife.php?gameid=9

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Can you move from one room to another room mid-round (i.e lab to corridor or med)?

    Posted March 12th, Round 2 by Chief Sonny
    Chief Sonny
     

    @chiefsonny: yes you can, that's what the automatic actions are for :)

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    @Moonray: if you want, I can make it so ALL room threads get stickied and stay stickied.

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    Nah. I honestly don't think the room threads need to be stickier (and might be better if they don't because then it sorta where people are).

    Once people get used to using the NIFE CP to access their thread this won't be an issue :P

    Posted March 12th, Round 2 by Moonray
    Moonray
     

    Very true. :)

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    idr if it did this last time but when I used my remaining manual action just now, I got the "You do not have access to this page" message afterward. I was able to get back into the thread fine and I can see it posted normally - it just looked like something was wrong.

    idr if it did this last time but when I used my remaining manual action just now, I got the "You do not have access to this page" message afterward. I was able to get back into the thread fine and I can see it posted normally - it just looked like something was wrong.

    These issues are fixed @chiefsonny:

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    that was my post (so hey cool, thanks) and I got an alert you paged me here, but all I see is chiefsonny's name there and I don't remember being him at any point in my life so that's kinda curious. Did you, like, edit that post at some point in a not-visible way or something?

    Posted March 12th, Round 2 by Prisoner_Ninja
    Prisoner_Ninja
     

    and I don't remember being him at any point in my life


    Man you don't know what you've missed.

    Posted March 12th, Round 2 by Chief Sonny
    Chief Sonny
     

    In my manual actions it's showing the same action twice. and one remaining. I only made one action so I should have 2 manual actions left.

    @Moonray
    @Xhin

    Posted March 12th, Round 2 by Chief Sonny
    Chief Sonny
     

    Man you don't know what you've missed.

    Just ask poptart :P

    that was my post (so hey cool, thanks) and I got an alert you paged me here, but all I see is chiefsonny's name there and I don't remember being him at any point in my life so that's kinda curious.

    I occasionally tag people in a separate post and then deleted the post. I reaaaaaaaaaaaaaally need to add a multi-tag feature to the site.

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    Also looking into it. @chiefsonny:

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    @chiefsonny: Looks like you literally posted the same actions twice. Not sure how that happened, but I removed one set so you should be good now :)

    Posted March 12th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    Thanks. The only thing I can think might have happened was my grandson was standing near my desk and might have touched the enter key on the num pad.
    Sorry for the trouble.

    Edited March 12th, Round 2 by Chief Sonny
    Chief Sonny
     

    No problem :)

    Posted March 13th, Round 2 by Ensign Xhin
    Ensign Xhin
     

    Looks like you literally posted the same actions twice. Not sure how that happened, but I removed one set so you should be good now :)
    maybe it's not just me then?

    within...probably the past several weeks, there have been a couple of times where I'd make a post and it would appear twice - the most recent example was just now in the commlink 1 thread. It's not really a huge deal, but it is kind of annoying (though I guess if it happens at a time like in chief's case here, it can be more of an issue). No idea how expansive the changes are that you've made in working on the site in recent times, but I wonder if anything might've changed site-side that could cause this to occasionally happen somehow. I mean, as far as I'm aware nothing has changed on my end.

    Posted March 13th, Round 2 by Prisoner_Ninja
    Prisoner_Ninja
     

    Sorry I was out of town over the weekend.

    Posted March 13th, Round 2 by Professor Vandy
    Professor Vandy
     

    Is there a way to access the thread where Moonray explained the game and all the do's and don't s.?

    There was a part in there about the Prisoner and the Aliens but I can't remember what it said.

    Posted March 13th, Round 2 by Chief Sonny
    Chief Sonny
     

    @Xhin:

    Looks like you need to exclude the main thread from the "hide posts from old rounds" thing.

    (Unless this isn't actually an issue, as I realised in my next reply chief was probably referring to something else).

    Edited March 13th, Round 2 by Moonray
    Moonray
     

    You are probably referring to the initial flavour text I posted in the Cyro Chamber thread.

    It basically amounted to:

    Two of you have aliens in your head which control you (those two are the alien players). And that the prisoner was in the Brig (of course he may have moved since then).

    The objective is in the OP of this thread but basically you need to escape the ship via the escape craft.

    Posted March 13th, Round 2 by Moonray
    Moonray
     

    Future games will be a a lot more clear.

    I was still learning a lot of the hosting stuff while I was setting this game up so a lot of it wasn't done to the standard I normally do them.

    Posted March 13th, Round 2 by Moonray
    Moonray
     

    @Moonray.

    Thanks. I guess I should have done a print screen so my bad.

    I assume that players that have aliens in their head are aware of this :)

    Edited March 13th, Round 2 by Chief Sonny
    Chief Sonny
     

    Yes the alien players know who they are :)

    Posted March 13th, Round 2 by Moonray
    Moonray
     

    Also just so you know, you can click "Add to Journal" on any reply or post and then you can read it again whenever you want by going to your journal :)

    Posted March 13th, Round 2 by Moonray
    Moonray
     

    Round 3 Begins

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    @Moonray
    What happened to the investigation I made in Round 2?
    And did Round 2 end early?

    Posted March 14th, Round 3 by Chief Sonny
    Chief Sonny
     

    Round 2 ended two days after it started, so no it ended on time.

    I'm not sure which investigation you're referring to? My hosting tools show that I put in results for all the actions you made during that round.

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    @Moonray
    I thought I used my last action to investigate a player.
    We were in the middle of a major snow storm last night and this morning (We got 19 inches) so maybe I forgot to do it. Was sure I did. OH well.

    Posted March 14th, Round 3 by Chief Sonny
    Chief Sonny
     

    I've looked back through the replies in round 2 and I can't see it so perhaps you forgot? Or perhaps you tried to post it and the snowstorm caused internet issues that prevented it? Dunno, all I know is I can't find it :)

    Posted March 14th, Round 3 by Moonray
    Moonray
     

    We were in the middle of a major snow storm last night and this morning (We got 19 inches)
    nice - I think we got about a foot here, but it came with a ton of rain and sleet that made it just stupid heavy. Can't wait for it all to freeze solid overnight!

    Posted March 14th, Round 3 by Prisoner_Ninja
    Prisoner_Ninja
     

    We had all snow. Still getting real light snow. No township plows in our neighborhood yet. Good thing I'm retired. :)

    Posted March 14th, Round 3 by Chief Sonny
    Chief Sonny
     

    It's actually snowing here too. It's like a really light dusting, but still that's pretty damn rare for Georgia in mid-march.

    Posted March 14th, Round 3 by Ensign Xhin
    Ensign Xhin
     

    @Xhin
    @Moonray

    For what it's worth input!

    in order to swap channel you must use ONE manual action.


    With only 3 manual actions available, having to use one to switch Channels is going to make the games more difficult than they need to be. imo

    Posted March 15th, Round 3 by Chief Sonny
    Chief Sonny
     

    ^^^ hence why I thought about timed refreshes of actions throughout the day would be useful.

    Posted March 15th, Round 3 by Ghowilo
    Ghowilo

    @Chief

    Unfortunately actions are the only way I can easily see what you're doing.

    HOWEVER, I have some ideas for Xhin in regards to turning it into it's own feature so at some point it won't use actions. I'm also not sure having multiple public channels is useful anyway.

    @Ghowilo

    Right but I can't be around consistently all the time to update manual actions. But my proposal to Xhin will include automation for this feature.

    Edited March 15th, Round 3 by Moonray
    Moonray
     

    I'm also not sure having multiple public channels is useful anyway.

    @Moonray: What's the real difference between a public channel and the main thread?

    Posted March 15th, Round 3 by Ensign Xhin
    Ensign Xhin
     

    Main thread is supposed to be for players to get info from me, ask me question & report issues.

    Commlink is for players to talk amongst each other about the game, plan together, etc.

    I feel if the main thread was allowed to be both it increases the chances of me missing something.

    Posted March 15th, Round 3 by Moonray
    Moonray
     

    I don't know how that one action of mine that was intended for the medical lab ended up in the research lab. I thought that entire post had failed due to the "message too short" error but maybe I'm just going crazy in my old age of 30.

    Posted March 15th, Round 3 by Captain Nathan
    Captain Nathan
     

    Unsure.

    You made one copy of the action in the Medbay, then another in Research Lab.

    But I can clearly see both as posts in the rooms. I think you perhaps got confused?

    Posted March 16th, Round 3 by Moonray
    Moonray
     

    Round 4 Begins

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    Posted March 16th, Round 4 by Moonray
    Moonray
     

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    Posted March 18th, Round 4 by Moonray
    Moonray
     

    I just moved to the armory but there is no thread for the Armory so I can not get back in the game.

    Dooku was there so don't know why there's no thread

    @Xhin
    @Moonray.

    Posted March 18th, Round 4 by Chief Sonny
    Chief Sonny
     

    @chiefsonny: I'm on it.

    Posted March 18th, Round 4 by Ensign Xhin
    Ensign Xhin
     

    Thanks.

    Posted March 18th, Round 4 by Chief Sonny
    Chief Sonny
     

    @chiefsonny: It looks like you're here now?
    http://gtx0.com/view.php?post=105251

    Posted March 18th, Round 4 by Ensign Xhin
    Ensign Xhin
     

    RIP chiefsonny, apparently sucked out an airlock into the vacuum of space



    Posted March 18th, Round 4 by Prisoner_Ninja
    Prisoner_Ninja
     

    OK. I can get in using the link in the announcements area.

    But so you know, on the page that has links to all the rooms, there is no link to the Armory.

    @Xhin

    Posted March 18th, Round 4 by Chief Sonny
    Chief Sonny
     

    OK. I can get in using the link in the announcements area.

    Yes, it's better to use that link in general, which you can also find in the "NIFE User CP" section of your User CP.

    But so you know, on the page that has links to all the rooms, there is no link to the Armory.

    It's probably on page 2. This is a very big game, as far as aliens games go.

    Posted March 18th, Round 4 by Ensign Xhin
    Ensign Xhin
     

    And @chiefsonny:

    Posted March 18th, Round 4 by Ensign Xhin
    Ensign Xhin
     

    @Xhin. Thanks. Must have had a brain fart, didn't think to check page 2. I see there are 3 pages so far.

    Did you guys intend for this test game to be this big?

    Posted March 18th, Round 4 by Chief Sonny
    Chief Sonny
     

    I think Moonray must have gotten carried away :P

    There should only be two pages -- there are some extra pages for older test games that moonray and I were experimenting with before we let people play.

    Posted March 18th, Round 4 by Ensign Xhin
    Ensign Xhin
     

    Round 5 Begins

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    A very important note for one of our players. Pay close attention to your NIFE CP because the answers to your questions are in there.

    (That said feel free to message me privately if you still don't understand).

    Edited March 19th, Round 5 by Moonray
    Moonray
     

    Did you guys intend for this test game to be this big?
    I think Moonray must have gotten carried away :P


    I just did a standard sized game tbh. Considering you can move 5 times per round, this game should probably feel "smaller" more than anything.

    The only difference is that Adventure had a double sized forum (because I requested it from Xhin) so all the posts would fit onto Page 1.

    I don't see that as being necessary anymore because you should really just access stuff via the NIFE CP. (I assume main thread appears in there too). Which is something I keep stressing, use the NIFE CP as your hub for this forum because that is where all your critical info is.

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    @Moonray

    Don't want you to think I was complaining. Was just surprised at the number of rooms there is.

    As a suggestion: For new games you may want to think about adding more Manual Actions. Maybe 4 per round.
    Keep up the good work.

    Posted March 19th, Round 5 by Chief Sonny
    Chief Sonny
     

    Most players are not using all 3 actions every round so I feel like it's still a good number to go foot.

    Posted March 19th, Round 5 by Moonray
    Moonray
     

    :0

    Posted March 20th, Round 5 by Unconcious
    Unconcious
     

    Yeah actually my third manual action in some rooms has been pretty 'i guess i should do something with this... -examines floor-'

    Posted March 20th, Round 5 by Engineer Dooku
    Engineer Dooku
     

    Yeah actually my third manual action in some rooms has been pretty 'i guess i should do something with this... -examines floor-'


    But you have to admit that a room like the Armory would not apply.

    Posted March 20th, Round 5 by Chief Sonny
    Chief Sonny
     

    True. Some rooms have more to do than others.

    Posted March 20th, Round 5 by Engineer Dooku
    Engineer Dooku
     

    Round 6 begins

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    @Vandy:

    You are now dead :(

    You should now be able to see into every post in the game (minus host thread). This allows you to spectate whats happening, you can use the ghost thread to talk to Ghowilo (and I will also participate in there if conversations happen).

    Let me know if you think you can do things you shouldn't be able to do or if you can't see into threads :)

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Also some info for everyone.

    I was asked by one of the aliens what would happen if they blew up the escape ship. For the sake of gameplay the escape ship and all key items related to it CANNOT be destroyed. This is a slight deviation from my stance in previous games of allowing anything to be destroyed, but because this game's objective is a little different I feel it's necessary.

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    @Moonray
    Was the person killed Alien.

    Edited March 21st, Round 6 by Chief Sonny
    Chief Sonny
     

    I was also promised something this round that I have not received.

    Posted March 21st, Round 6 by Doctor Helium
    Doctor Helium
     

    The only difference is that Adventure had a double sized forum (because I requested it from Xhin) so all the posts would fit onto Page 1.

    Oh yeah I forgot about that. Fixed (all NIFE forums now are twice as big)

    Posted March 21st, Round 6 by Ensign Xhin
    Ensign Xhin
     

    For this specific game I am not going to reveal who the aliens were until the game is over. So even when people die I will not confirm it.

    If after the game is over people don't like this way of doing it then next game I'll go back to revealing who aliens are when they die.



    Posted March 21st, Round 6 by Moonray
    Moonray
     

    @Helius:

    I will sort that out as soon as possible, might not bed today but it definitely be done tomorrow morning (my time).

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • Posted March 21st, Round 6 by Moonray
    Moonray
     

    For this specific game I am not going to reveal who the aliens were until the game is over. So even when people die I will not confirm it.


    Then imo there should be a way to help humans to id Aliens. I.E. A hidden note with their names, smell, etc.

    Because right now I suspicious of the person that killed Vandy with out any explanation.

    Posted March 21st, Round 6 by Chief Sonny
    Chief Sonny
     

    There is a way.

    Posted March 21st, Round 6 by Moonray
    Moonray
     

    Good to know

    Posted March 21st, Round 6 by Chief Sonny
    Chief Sonny
     

    @Helius:

    Should be sorted. Assuming we were thinking of the same thing.

    Posted March 22nd, Round 6 by Moonray
    Moonray
     

    Yes, yes, it was.

    Posted March 22nd, Round 6 by Doctor Helium
    Doctor Helium
     

    @Chiefsonny:

    Are all the items listed in the 'Try to Steal' link on Vandy's body?


    Yes I believe the "steal" menu will list every item in the game. This applies to living and dead players.

    Also just a reminder but I will likely miss questions if they are posted in the room threads, ideally you should post them in this thread or send me an alert.

    Posted March 28th, Round 8 by Moonray
    Moonray
     

    @chiefsonny:


    Yes I believe the "steal" menu will list every item in the game.

    Yes, it does.

    Posted March 30th, Round 9 by Ensign Xhin
    Ensign Xhin
     

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique).
    this isn't supposed to be an action as well, is it? (I only phrase it that way since you said granting access to another person is one, which would make it p costly so I'd be a little surprised)

    if true, is that meant to be done here in the main thread?

    Posted March 31st, Round 10 by Prisoner_Ninja
    Prisoner_Ninja
     

    Originally I figured you could use an action to do so, but if you want I will allow people to request private channels in this thread.

    Posted March 31st, Round 10 by Moonray
    Moonray
     

    You guys could also use the Secret Club feature, which is basically an OOG feature now. @chiefsonny:

    Posted March 31st, Round 10 by Ensign Xhin
    Ensign Xhin
     

    I want to keep it restricted to commlink for this game.

    Posted April 1st, Round 10 by Moonray
    Moonray
     

    yeah, that was my assumption since you bothered to work out an in-game alternative

    Posted April 2nd, Round 10 by Prisoner_Ninja
    Prisoner_Ninja
     

    A major event has occurred, check your journal for more information.

    Posted April 3rd, Round 11 by Moonray
    Moonray
     

    Suggestion for 1st real game.

    On the steal auto action only list the items the player you're stealing from is carrying instead of all the items in the game.

    Posted April 3rd, Round 11 by Chief Sonny
    Chief Sonny
     

    On the steal auto action only list the items the player you're stealing from is carrying instead of all the items in the game.

    I don't really like that idea. If I have a ball in my pocket, how would you know it's there if you haven't seen me use it? The steal menu would basically just let you view my inventory.

    I like that it lists all items in the game because you either have to get lucky or use your knowledge to narrow it down.





    Posted April 4th, Round 11 by Engineer Dooku
    Engineer Dooku
     

    On the steal auto action only list the items the player you're stealing from is carrying instead of all the items in the game.


    If it worked that way then you instantly know what other people are carrying.

    The whole point is you're supposed to figure out items that people are holding (one of the roles in the game can actually inspect people to reveal 3 items that a player is holding) and then steal them with the menu. For example: If you see someone lock a door with first officer's protocols, then chances are they have the First Officer's Keycard.

    I think the only issue with it right now is duplicate items. I believe ALL medkits/spacesuits (as examples) appear as separate items, which means you have to pick the exact one that a person is holding for the auto-action to work which sucks... This is something I want to get Xhin to fix (and is on my list of bugs/issues/improvements).

    As always if most people want it changed then we can look at changing it, but I feel like most will probably agree with me that it's very unfair to just have it list the exact items people are holding.

    Posted April 4th, Round 11 by Moonray
    Moonray
     

    I guess I should have gone in to more detail. I was talking mainly about players that have been killed. Knowing what they have on their body should not matter and would save unnecessary use of move actions.

    Posted April 4th, Round 11 by Chief Sonny
    Chief Sonny
     

    I was talking mainly about players that have been killed.

    Oh, this actually isn't a bad idea.

    Maybe Xhin could create some kind of 'container' object that the host can set up.

    So if a player dies, the host sets up their body as a container and adds all their items to it. Then you can use an auto-action to pick up something from that container.

    Ideally a room would be able to have multiple containers (which you'd select from a list) with one-to-many items in each container as set by the host.

    Posted April 4th, Round 11 by Engineer Dooku
    Engineer Dooku
     

    @chiefsonny: Actually a "loot corpses for X" option seems pretty reasonable. (And easy to program, so I could go ahead and install it today).

    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     

    @Moonray: would you rather have the loot corpses automation pick up a random item from the corpses in the room or list all the items on the corpses and let players pick up whichever they want?

    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     

    Yea corpses are fine, it's just living players I would have an issue with :)

    Posted April 4th, Round 11 by Moonray
    Moonray
     

    That didn't answer my question!

    Posted April 4th, Round 11 by Ensign Xhin
    Ensign Xhin
     

    @chiefsonny: Actually a "loot corpses for X" option seems pretty reasonable


    Yea corpses are fine, it's just living players I would have an issue with


    Thanks guys. Didn't mean to open a can of worms, but with the limited manual actions it seems like a shame to waste them on a dead player who is no longer active in the main game.

    Posted April 4th, Round 11 by Chief Sonny
    Chief Sonny
     

    An event has occurred. Check your journal.

    Posted April 5th, Round 12 by Moonray
    Moonray
     

    How many people are still active in this game?


    Posted April 5th, Round 12 by Chief Sonny
    Chief Sonny
     

    a minimum of 5, but my guess would be 6

    ed: that's not counting Xhin's test dummy or Moony himself, who both appear on the player list

    Edited April 5th, Round 12 by Prisoner_Ninja
    Prisoner_Ninja
     

    And from the looks of it Moon is not playing. Not sure why he listed himself as one.
    Also have not seen weid man post.

    So that means 2 of them and 3 of us and they know who each other is. Not not good odds boys and girls.

    Edited April 6th, Round 12 by Chief Sonny
    Chief Sonny
     

    The player list is automatic. I have a perma-stealthed character in the game that I am using to test stuff, so it added me to the player list as a result. I am not actually playing though and you should never notice my character (who is called Moonray).

    In terms of activity. Weid has been inactive since the start and Jo has been inactive for the past few rounds but was otherwise active prior to that, suspect he has forgotten. Everyone else is still active.

    Also something else to note, these "events" that are occurring are being caused by other players. They are nothing to do with me.

    Posted April 6th, Round 12 by Moonray
    Moonray
     

    I have yet to miss a round, which has always happened in every adventure game I've ever played.

    Also the minion system works now @Moonray: so you can assign weid man's character to a more active player if you want.

    Posted April 7th, Round 13 by Ensign Xhin
    Ensign Xhin
     

    @Moonray

    Commlink: Space paranoids. Is this a private or secret channel?

    Also is Security Station and Security Office 2 different places?

    Edited April 8th, Round 13 by Chief Sonny
    Chief Sonny
     

    1. It is a private channel.

    2. Yep they are different locations.

    Posted April 8th, Round 13 by Moonray
    Moonray
     

    I'm putting this here because nobody has talked on channel 1 for over 5 days and I have not been invited to join the private channel. Or maybe I don't want to.

    Does anyone know what happened to Helius? He's dead.

    This game is now a month old and as far as I can see no progress. We (humans) need to get our shit together and come up with a plan.

    Don't know if it's true, but Helius said the Chemical D would ID anyone that's a Alien. If anyone has any of this then maybe we should meet some where and test ourselves or see who don't show up for the meet.

    Posted April 10th, Round 14 by Chief Sonny
    Chief Sonny
     

    well I mean...channel 1 is just as visible as this topic thanks to the game CP (as long as you didn't switch to a different channel, I guess...no idea if anyone might've bothered)

    anyway, responding in there in a sec

    Posted April 10th, Round 14 by Prisoner_Ninja
    Prisoner_Ninja
     

    What PN said.

    Also I think multiple channels was a dumb idea so I may remove them, I just wanted to do it to see if anyone bothered with the idea or not :P

    Posted April 11th, Round 14 by Moonray
    Moonray
     

    @Moonray

    Does the Personal Shield Generator have to be equipped or turned on or is just heaving it in your inventory protect you.

    Posted April 12th, Round 15 by Chief Sonny
    Chief Sonny
     

    If an item requires you to do something for it to work then I'll always include that in the destruction. If there's nothing in the description then it's passive/automatic.

    The personal shield is passive/automatic, you don't need to do anything :)

    Posted April 12th, Round 15 by Moonray
    Moonray
     

    @Moonray

    Thanks. And while you're here. If you're in sneak how long does it last?

    Posted April 12th, Round 15 by Chief Sonny
    Chief Sonny
     

    Sneak currently works in two ways.

    Once you hit the threshold (50) you stop appearing in the player list for rooms. That only ends when you go below 50 again.

    When you use sneak actions it's for that reply only and removed 10 sneak for every action made in that reply.

    Posted April 13th, Round 15 by Moonray
    Moonray
     

    Has the game been cancelled?

    Posted April 19th, Round 16 by Chief Sonny
    Chief Sonny
     

    @Moonray: game update?

    Posted April 19th, Round 16 by Engineer Xhin
    Engineer Xhin
     

    Been ill. Update will be today.

    Posted April 19th, Round 16 by Moonray
    Moonray
     

    Take care of yourself and get well. The game can wait.

    Posted April 19th, Round 16 by Chief Sonny
    Chief Sonny
     

    Agree with chief. Get yourself better man.

    Posted April 19th, Round 17 by Engineer Xhin
    Engineer Xhin
     

    I am better now :)

    Posted April 19th, Round 17 by Moonray
    Moonray
     

    But thanks for your concern ^_^

    Posted April 19th, Round 17 by Moonray
    Moonray
     

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    Posted April 21st, Round 17 by Moonray
    Moonray
     

    It hasn't directly been asked but I think it is fair to point out:

    All shields have some form of durability.

    Some shields can simply take X amount of hits. Once they've taken those hits, they fail.

    When this number is not specified then the shield uses "normal" durability. Which is basically a health of 100, every SUCCESSFUL attack will take something durability away. This number will basically be the difference between the offensive and defensive rolls. So:

    Moonray rolls 80 on offensive.

    Redack rolls 20 of defensive.

    The damage to the shield would be 60. Which would leave it on a durability of 40.

    One final note, some weapons can bypass shields. These cannot be fabricated without an existing blueprint. So you need to own one in order to make another.

    -------------------------------------------------------------------------------------------

    Hope that clears up any confusion.

    Posted April 25th, Round 18 by Moonray
    Moonray
     

    @Moonray:

    Since I was stealthed how was Xhin able to see me to kill me?

    Did he torch the entire room?

    Posted April 28th, Round 20 by Chief Sonny
    Chief Sonny
     

    He knew you were in the room. Stealth only hides you, it doesn't make you untargetable.

    I would assume, since he actually followed your movements (which weren't stealth actions), that he knew because the last place he saw you go was the Security Station.

    Posted April 28th, Round 20 by Moonray
    Moonray
     

    @chiefsonny: Don't feel too bad, something also killed me this round.

    Posted April 28th, Round 20 by Engineer Xhin
    Engineer Xhin
     

    @Moonray:

    Why is Xhin showing up as "Alive" in the list of players at the top of this thread?
    He was showing up as "Dead",did you change it?

    He was killed in the last round.

    I'm asking because I'm trying to keep up with this game as much as it's possible.

    Posted May 2nd, Round 21 by Chief Sonny
    Chief Sonny
     

    My guess is he's doing some tests or something because he is showing as alive in the Host panel too. Either that or some kind of bug has changed it.

    As far as I am concerned there is no revival in this particular game so he is still dead. If revival is allowed or part of a game then I will make it clear at the start of a game :)

    Posted May 3rd, Round 21 by Moonray
    Moonray
     

    Oh ok I see what he has done. He has assigned himself the "testchar", so he isn't playing as Xhin.

    Posted May 3rd, Round 21 by Moonray
    Moonray
     

    @Xhin:

    Might be worth having the main post show "Characters" instead of "Players", with some kind of option to omit certain characters from the list (perhaps a checkbox on in the edit character panel).

    Posted May 3rd, Round 21 by Moonray
    Moonray
     

    @Moonray: Fixed and re-rendered. Also I moved the test character to the test account, which should clear up confusion.

    Posted May 3rd, Round 21 by Engineer Xhin
    Engineer Xhin
     

    @Xhin:

    I actually think it'd be better if it didn't show the player name alongside the character. Fine for this game as characters are named after players, but if we ever did a game where not knowing who is who is part of it then it'd be nice to just list characters :)

    Perhaps have a separate thing for player list (without alive/dead) and then character list (with alive/dead)?

    Posted May 4th, Round 21 by Moonray
    Moonray
     

    @Moonray: maybe a better idea is to make a template for it, so you can customize it how you like :)

    Also worth pointing out that I'm working hard on the sparring system today and it might also be done today. :)

    Posted May 4th, Round 21 by Engineer Xhin
    Engineer Xhin
     

    I'm guessing it's not important to the game, but just out of curiosity - this Commander Shepard guy is a nod to the Mass Effect series, right? I've never played any of them, but the name sounds familiar.

    Posted May 7th, Round 22 by Prisoner_Ninja
    Prisoner_Ninja
     

    Yes it is a Mass Effect reference, as were some of the items he originally had (until people stole them). He was my test character when setting things up. Opted to leave him in the game as a corpse :P

    Posted May 10th, Round 23 by Moonray
    Moonray
     

    FLASHBANG TIME



    Moonray rolled a 27!
    Posted May 15th, Round 24 by Moonray
    Moonray
     

    1 round stun it is!

    Posted May 15th, Round 24 by Moonray
    Moonray
     

    PN combat roll



    Moonray rolled a 3!
    Posted May 15th, Round 24 by Moonray
    Moonray
     

    dooku defence



    Moonray rolled a 74!
    Posted May 15th, Round 24 by Moonray
    Moonray
     
    Site Rules | Complaints Process | Register Complaint Facebook Page
    GTX0 © 2009-2017 Xhin GameTalk © 1999-2008 lives on