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Our glorious Terraria team leader: Count Dooku, assisted by Moonray

Rimworld: Gtx0 Edition - Part 5: The First To Fall
Posted: Posted January 31st
Edited February 21st by Count Dooku

Rimworld is a sci-fi colony simulation game inspired by Dwarf Fortress and Firefly. The general idea is to design and maintain a colony from scratch while overcoming various threats and challenges. Failure is the rule rather than the exception.

I’ve decided to found a colony of personalities from Gtx0 and see how we do. I’ll post screenshots and updates as the game goes.

Some general rules:

  • No save scumming (reloading for a better outcome). Whatever happens, I try to make the best of it.
  • All wanderers / ‘so and so is fleeing pirates and asks for shelter’ events must be done until I have ten colonists. I do not have to recruit enemy prisoners.
  • The game ends when the last colonist dies (failure!) or we build a ship and get back to space

    Non-game related notes:

  • I’m assigning names of people from Gtx0 to characters, more or less at random. If you want priority, let me know. If I used your name to start with and you want out, let me know and I’ll change it.
  • I’ll try to keep everyone’s sex appropriate.
  • Characters can have complex backstories and various modifiers (lazy / hideous / addict / incapable of intellectual / etc). It’s nothing personal if your name ends up assigned to a smokeleaf-addicted one-armed pirate who hates women.
  • Updates may be sporadic

    Game setup info for anyone who cares:



    Images follow, you may have to view them in a separate tab.

    Our world:



    The factions:



    The Ghostface Facebeaters is possibly my favorite Pirate band name yet. Last game it was 'The Wolverine Men'.

    The landing site:



    And now, our starting characters:

    Castrael:



    Famov:



    Ghowilo:



    Let's begin!

  • There are 22 Replies

    Character tracking:

    Castrael - Day 1 - ???



    Famov - Day 1 - ???



    Ghowilo - Day 1 - Day 55



    Vandy - Day 5 - ???



    Apollo - Day 15 - ???



    Jet Presto - Day 28 - ???



    Ophelia - Day 35 - ???



    BlueCrystal - Day 50 - ???



    Edited February 21st by Count Dooku
    Count Dooku

    Part 1: Castrael, Famov, and Ghowilo land on a planet...

    Day 1 - The Landing:



    Day 2 - Famov's Masterwork



    Day 3 - Awkward



    Day 4 - Happy Tree Friends



    Day 5 - A Wandering Vandy Appears



    Day 6 - A Furious Raid



    Edited February 14th by Count Dooku
    Count Dooku

    lmao @ the ghostface facebeaters

    Posted January 31st by poptart!
    poptart!
     

    Neat

    Posted January 31st by Ghowilo
    Ghowilo

    This is pretty cool so far. More please!

    Posted January 31st by Xhin
    Xhin
    Ignorance is strength, freedom is slavery

    Why am I mute and completely deaf? Damn mechanics. X.x lol

    Edited January 31st by Castrael
    Castrael

    I'll get some updates out tonight!

    Why am I mute and completely deaf? Damn mechanics. X.x lol

    Characters are random in this game, and it's fairly rare to get someone with no 'negative' traits. Your skills were good enough that I didn't mind you not being able to be social (due to mute) because social isn't all that important.

    Also, psychically deaf is actually a really good trait. You won't be impacted by events like the 'psychic drone' that give major mood debuffs. Your physical hearing is fine... for now!

    Incapable of intellectual just means you won't do research, which isn't a big deal because we only need one or two researchers at most. Famov can handle it when he isn't building the Sistine Chapel of Tables.

    Posted January 31st by Count Dooku
    Count Dooku

    Famov has been rebuffed by Castrael, and is at risk of a mental break.

    Man, I have got to learn how to deal with rejection better.

    "Cowgirl" is the worst name a cat has ever had but I'm rooting for it!

    Posted January 31st by Famov
    Famov

    dooku, i was playing for a bit a couple of weeks ago, so here's a tip: if you have anyone hunt animals near your base, it's better to just draft them and direct them. if you just give them the hunt command, they might accidentally shoot another colonist. if the animal is across the map, that doesn't really matter, though.

    also, tame some chickens or turkeys. you can end up with like 25823 pretty quick

    Posted January 31st by poptart!
    poptart!
     

    if you have anyone hunt animals near your base, it's better to just draft them and direct them. if you just give them the hunt command, they might accidentally shoot another colonist. if the animal is across the map, that doesn't really matter, though.

    Haha, I think everyone learns this the hard way. I designated a group of alphabeavers for hunting once, and I think my colonists took more bullets than the beavers. I find it's best to have just one hunter, and tell them to go after things a ways out from the base.

    also, tame some chickens or turkeys.

    There's at least one turkey in this Gtx0 map I'm running. I've never had much success farming the larger animals, so I'll give this a try!


    Posted January 31st by Count Dooku
    Count Dooku

    Had some issues with imgur uploads and had to switch to another site. Anyway, updates!

    Gonna make days with major events (raids / deaths / etc) red for easy finding. As this goes on and the colony gets bigger I'll focus the play-by-play less on the mundane tasks and more on important events.

    ---

    Part 2: Growing food and selling drugs

    Day 7 - Actually Happy Tree Friend



    Day 8 - Drug Dealing



    Day 9 - Fibrous Mechanites



    Day 10 - Food Poisoning



    Day 11 - Maybe Don't Eat Vandy's Cooking?



    Day 12 - The Facebeaters Return





    Edited February 5th by Count Dooku
    Count Dooku

    geez, now i want to play again. maybe i'll start a game tomorrow

    Posted January 31st by poptart!
    poptart!
     

    It's pretty easy to sink time into. I haven't even touched the whole visit-or-raid-other-factions mechanic yet, which sounds like a hoot.

    Kinda worried at the moment about the weapon situation for this colony. Usually the first few raiders carry some decent gear. But so far its just crappy melee weapons and a garbage pistol.

    Really need to get Ghowilo's Growing skill up to 8 so we can grow healroot and save the real medicine for bad injuries.

    Posted January 31st by Count Dooku
    Count Dooku

    Part 3: Mental breaks, mad rabbits, and miraculous recoveries

    Day 13 - The Death of Squirrel 1



    Day 14 - It's Getting Hot In Here



    Day 15 - Welcome Apollo



    Day 16 - Psychic Meddling



    Day 17 - Butchery



    Day 18 – Thrumbo!



    Day 19 – Mental Breakdowns



    Day 20 – Tortuga



    Day 21 – Worthless Cargo




    Edited February 5th by Count Dooku
    Count Dooku

    Part 4: New arrivals, egg hatching, and research

    Day 22 – Disturbed Sleep



    Day 23 – Facebeaters, Part 3



    Day 24 – Mercy Killing



    Day 25 – Horseshoes



    Day 26 – Base Building



    Day 27 – Famov's Second Masterpiece



    Day 28 – I can dig it



    Day 29 – Healroot



    Day 30 – Trading Post



    Day 31 – Famov's Lab



    Day 32 – More Busywork



    Posted February 14th by Count Dooku
    Count Dooku

    Day 33 – It's a Start!



    Day 34 – Boar-ing



    Day 35 – Partaaay!



    Day 36 – Eclipse



    Posted February 14th by Count Dooku
    Count Dooku

    Part 5 - The First To Fall

    Day 37 – Sappers and Boomrats



    Day 38 – Busywork



    Day 39 – Space Cocaine



    Day 40 – Decorating



    Day 41 – Slothburgers



    Day 42 – Researching



    Day 43 – Solar Powered



    Day 44 – Hot and Cold



    Day 45 – Sniper Rifle



    Day 46 – Cleanup



    Day 47 – Drop Pods Incoming



    Posted February 21st by Count Dooku
    Count Dooku

    Day 48 – Workshop



    Day 49 – The Collector



    Day 50 – BlueCrystal Joins



    Day 51 – Sterile Room



    Day 52 – Workshopping Again



    Day 53 – Visitors



    Day 54 – Accomodations Needed



    Day 55 – The Death of Ghowilo



    Edited February 21st by Count Dooku
    Count Dooku

    Duarte had really ought to go on a diet, and I will mourn both Ghowilo and our turtle.

    I'm always fascinated by these sorts of games. Just how far in the colony's future is a spaceship, exactly? Even if these people are true renaissance men I suspect there's still quite a distance between modern medicine (and carpet making) and space travel.

    Posted February 21st by Famov
    Famov

    I would like to have buried Tortoise 1, or failing that at least not let his meat go to waste, but unfortunately the fires those raiders started cremated all the dead animals.

    Just how far in the colony's future is a spaceship, exactly?

    Hard to say for sure, really.

    Research is divided into 'tiers' and how fast you can research things depends on your starting tech level. Research above your tech level (which never changes) costs double or triple. Research below doesn't have a penalty or a boost, and you still have to learn it even if you're a higher tech level.

    We're industrial, which comes before spacer (top tier). There are 6 spacer technologies to learn, and they cost double. Two of them take 8000 research each (for comparison, we've done maybe ~4000 research total so far). Fortunately, there is a better (powered) research bench that speeds things along.

    Then of course you need a sufficient amount of high-end materials to build the ship. Plus some specific items you can only get via trade or random events.

    Basically, it's a long term goal.

    ---

    Ghowilo's death might actually have a pretty big impact on the direction this goes from here on. For some reason, a lot of the people we're getting have no shooting skill or simply will not fight. We've only got two really 'good' shooters in Jet Presto and Famov now. This may require using more colonists in melee, which will result in more injuries and downtime.

    This is further complicated by the fact that Ghowilo was our best Grower by far. No one else has much Growing skill at all, and only Jet has an interest (will learn faster). We can't grow more herbal medicine until someone levels up high enough (7 I think). Most are 3 or 4 currently.

    Will make for some more interesting stuff ahead.

    Edited February 21st by Count Dooku
    Count Dooku

    The horror!

    Posted February 21st by LLight
    LLight

    Mini-update to Part 5:

    Day 56 - Defeated Scarcity




    Posted February 22nd by Count Dooku
    Count Dooku
    Reply to: Rimworld: Gtx0 Edition - Part 5: The First To Fall

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