Overwatch Character Guide
Posted: Posted June 24th, 2016
Edited June 28th, 2016 by Axem Metal
I am by no means the best player of OW, but since i tend to play support/tank, I notice many things while in my matches. These are some tips for each character: effective uses, counters, as well as some general info. Add any tips that you find useful and I'll edit them in with credit to the poster.
Intro to Team Composition
The biggest factor in winning matches is your own team comp. This includes not only the roles of your team but how effective these roles can synchronized as well as counter the enemy team. If you are attacking Hanamaru, it's a good idea to expect some turrets (Bastion, Torbjorn, Symmetra; perhaps all three). Having a Junkrat and Zarya at the beginning of the match could help immensely, as Junkrat can easily lob grenades at out-of-reach targets, and Zarya builds her power from being targeted with shields.
Standard builds should always include at least 1 dedicated healer (Lucio or Mercy) and 1 dedicated tank (Reinhardt or Winston; Zarya in some cases). No more than 1 sniper (Widow or Hanzo). The remaining slots are up in the air to some extent. The map, and whether your team is attacking or defending, should be taken into consideration.
Time to talk about these heroes, eh?
Strong Against: Bastion, Widowmaker, Mercy, Zenyatta
Weak Against: Pharah, Winston, Zarya
Deflect is Genji's strongest ability. Being able to not only gain immunity to everything in front of you, besides lasers (Zarya, Symmetra, Winston), is amazing. Deflect even blocks melee attacks, although no damage is given back. He can also Deflect MANY ultimates: Mei, Zarya, Pharah, Soldier 76, etc. This is hard to pull off, but can be game changing. Genji's main job is taking out primary targets in the backline (healers), targets off to the sides (snipers), and works well against turrets in general. His Dash allows him to reach vertical heights, as well as his double jump and wall climbing giving him great evasion. I wouldn't use Dash as a damaging move; it is mostly meant for evasion as well as positioning to use your ult. Any eliminations will reset your Dash cooldown, so it actually can be used as a finishing move (although only dealing 50 damage, so be careful.) Fan your shurikens at groups of enemies to build your ult. Although your primary fire gives you more damage, it isn't powerful unless all shots hit, and aiming can be difficult with moving targets. Luckily, his shurikens don't suffer from fall damage, so they can hit hard from afar if they hit. His ult should be used on unsuspecting groups; you are very vulnerable and become the biggest target while ulting. Some players drop from above or from behind before the enemy team notices. While most ults in the game work best synchronized, Genji has the freedom to use his without much team coordination yet still being effective. Stay away from Winston; He is your biggest counter, and 9/10, he will target you specifically. He has the tools to chase Genji down while negating the Deflect completely. Do not engage in fights while your skills are on cooldown; Genji is VERY ability-dependent.
Strong Against: Reaper, Tracer, Roadhog, Winston
Weak Against: Zarya
McCree excels at taking out tanks and other offense heroes depending on their range. He is deadly up close; Fan The Hammer (even after the nerf) can still kill most characters in one go if all the shots hit. Aim for the chest then slightly scroll down for the recoil; most of the shots should hit the head. His shots suffer from fall damage, so while you are accurate with hit scan bullets, slow targets from far away (Pharah, Widow) can still hold their own against you. Everyone knows the combo: Stun, FtH, Roll, then FtH to eliminate anyone unlucky enough to be nearby. McCree works best defending his backline from harrassers (Reaper, Tracer) as well as providing massive firepower behind a tank. Try to fake out Genjis into using their Deflect first (he can Deflect your Stun back to you), wait two seconds, then stun if he is still nearby. McCree's ult can be devastating if used over the enemy, off to the sides, or behind a Reinhardt/Winston shield. Enemies will scatter like flies, so it is best used when there is little cover provided for them. Heroes will freak out and instantly try to look for you while running away, and your speed is dramatically increased; don't use in open spaces where you can be killed (aka, right in front of the enemy team.) Zarya gives McCree trouble with her shielding capabilites, as well as shielding teammates. Don't wander from your team (except to use your ult), defend your support and backlines, and you'll find McCree is one of the strongest characters to have on any team.
Strong Against: Genji, Reaper, Hanzo, Junkrat, Mei, Torbjorn
Weak Against: Soldier: 76, Widowmaker, D.Va, Zenyatta
Pharah is great at taking out most defenses. Slow moving targets with slow projectiles have a difficult time shooting Pharah while she's in the air. However, hit scan shooters can land shots with ease. Her rockets do not have much of a range as far as AoE damage goes, so leading rockets with direct hits should always be a priority. Pharah can easily shoot target behind Reinhardt's shield or turrets that are out of range. Concussion Blast has more uses than one may realize: it can push enemies away from your team (flankers going after your healers, or a frontal assault), can propel you higher into the skies when aimed at your feet after a jump, or even kill enemies who wander too close to ledges. This skill is extremely useful on KotH maps as well as the 2nd point of King's Row. Your rockets will usually steer enemies away from a location, so it can provide cover for your team in some situations. While the enemies retreat to a building, your team can be waiting to ambush. Your biggest threat is Widow; you are very slow while in the air, and the hit scan from a Widow is deadly even with a body shot. Take cover as needed, always stay out of the enemy's sights. Her ult is similar to McCree's in the fact that it is best used from overhead or off to the side. You don't have to ult while in the skies; some of the best kills can occur from behind a shield. I would advise using it when the team is aware of your location; Pharah is notorious for getting killed while ulting.
Strong Against: Bastion, Mei, Reinhardt, Winston
Weak Against: McCree, Pharah
Reaper is the ultimate Tank buster. He excels against all Tanks, especially Reinhardt and Winston. The other Tanks, however, have some abilities that allow them to keep up with Reaper; D.Va can completely negate an entire Reaper ult, Zarya can shield herself AND an ally to turn the tables against him, and Roadhog has the sustain with health/hook to cancel Reaper's ult. Reaper can also wreak havoc on the backlines, particularly support characters (excluding Lucio, who can blast Reaper away and Speed Boost to safety). The number one rule to keep in mind while playing Reaper is to stay out of sight as much as possible. This includes his Shadow Step ability. Teleporting in front of an enemy gives them a chance to kill you instantly. Instead, try to Shadow Step while no enemies are nearby, to an elevated position or behind the enemy team. Be cautious of respawn locations on maps; an enemy may be on their way to their team and suddenly see your teleporting as a free kill. Use Wraith Form exclusively as an escape. I would not advise using it to get directly behind the team; not only do you want this ability available for emergencies, but ghosting right through the team leaves you wipe open. Sure, you aren't taking damage while in Wraith Form, but you will become priority #1 for all to see. Finally, Reaper's ult is one of the most damaging ults in the game when used correctly. You are a bit vulnerable while using his ult (movement speed drops to a crawl for those 3 seconds), but you can still replenish health thanks to your passive. Dropping from above is an amazing surprise attack, or using directly behind the enemy. Don't use this ability on low health or when most of the enemy team knows you are there. Be aware that many abilities can counter your ult as well; an enemy Reinhardt can shield his team, a Roadhog can hook you (which cancels), McCree's flashbang (if he has time), or Mei's wall (also if she has time). It is tempting to Wraith Form directly into the middle of a group of enemies, but a good team will know exactly what you are up to. If their kit is ready to deal with your ult, it will become nothing more than a waste.
Strong Against: Pharah, Torbjorn, D.Va, Roadhog
Weak Against: Junkrat, Reinhardt
The most versatile hero in the game. Soldier: 76 has few weaknesses, as well as few strengths. His playstyle is that of a typical shooter from other franchises. He shines while playing with his teammates, similar to McCree. His Biotic Field makes him a bit of a Support character as well; decent heals (35HP/sec for 5 seconds) can prove invaluable to a team fight. Best used behind cover, whether it be behind your tank(s) or a wall after a retreat. While fighting in confined spaces, throw it down while fighting to gain an upper hand in 1v1 fights. Helix Rockets are amazing against slow moving or stationary targets; turrets fall quickly with each Right Click. Finish off with your primary fire. All tanks without shielding capabilities are vulnerable to your shooting, since they have such a large hitbox. Your rifle does recoil and spread, so for long range targets, try to fire in bursts. Your bullet spread and recoil won't increase much, allowing for more accurate firing. His Sprint is self-explanatory; I advise to sprint as much as possible, unless coming into a team fight. It takes a short time before you can fire while after a Sprint. Lastly, his ult can be devastating in a team fight, especially when used with a CC ult such as Reinhardt's or Zarya's. Focus on jumping and being evasive while ulting; your shots will all hit themselves, so not getting hit should be your main concern. Having a friendly Mercy boost your ult can wipe the enemy team if they have little defenses. The only enemies to give you problems would be a grenade-spamming Junkrat from behind a wall, or a Reinhardt shielding his team. Just keep firing at the shield and watch out for traps set by the Junkrat; you may just fall into his trap along the path to him.
*I will add more as I get more free time. I'm going in order, but if anyone would like me to talk about a certain character, I can skip ahead. Hopefully these tips help a bit; I'll try to add more to each character as well as try to get a better format.
There are 7 Replies
Reply to: Overwatch Character Guide