Why give up?
Posted: Posted February 20th, 2016 by Dalure
I did this almost fifteen years ago on the original GT, and we only needed a few people. Right now I look out and see at least two people lamenting the death of this. All we need is a few committed people willing to make this work.
I GM a few roleplaying games IRL. We keep things going with just a few of us, and we have fun and building interesting worthwhile stories. Perhaps all we need to do this here is a bit of organization before we jump into the fray. If everyone interesting in roleplay sat down and talked with each other about what they wanted to do, perhaps we could build an experience that would be mutually worthwhile.
I am willing to roleplay on this old site. I am not too picky about the subject material, and would be willing to make something fun. Whatever work needs to be established beforehand, I would be game for. I think some ground rules could be helpful.
1. Out of character communication is a must, and quick communication allows us to know how to tailor the experience for each other.
2. Style and setting. Having a fantasy roleplay where jedi and federation starships show up could be difficult. Keeping to a similar setting can help add continuity and make sense of the adhoc world we create.
3. Timing. I have had wonderful forum roleplaying in the past where we all knew where and when to show up. The responses are quick and we can get something done in a single day without sacrificing depth of story.
Our problems all come down to lack of communication. This style of communication was popular in the early 2000's, but times have changed. We need to find a way to better communicate to build better characters and worlds together. We used to use MSN, Yahoo, or AOL messengers, and we need to update our methods. Talk with me if you're interested in building something. I am always open to fresh ideas. Together we can build something beautiful.
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