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Factions

Faction Rules

Factions are player-run entities allowed to maintain a military.

You can only own one faction at a time. If for any reason you gain control of more than one faction, you may only use one - you must give any extras to another person's control or simply not use them while you have more than one faction in your control.

1. Factions must lay claim to at least one world at their start.

2. Factions begin with 1 Super / 50 Capital / 100 Frigates & Smaller, and an army of 2,500 vehicles / 250,000 Troops.

3. Every two weeks, a faction adds 1 Super / 50 Capital / 100 Frigates & Smaller to their military, up to the population cap (rule 4). It is assumed that all ships come with their full complement of starfighters & bombers. Vehicles are considered to be ground assault vehicles and space fighters, and the vehicle limit applies separately to air and ground vehicles.

4. Faction assets are capped at:
One World: 1 Super / 50 Capital / 100 Frigate & Smaller for fleets. For armies, assets are capped at 2,500 Vehicles / 250,000 Troops.
Two Worlds: 2 Super / 100 Capital / 200 Frigate & Smaller for fleets. For armies, assets are capped at 5,000 Vehicles / 500,000 Troops.
Three Worlds: 3 Super / 150 Capital / 300 Frigate & Smaller for fleets. For armies, assets are capped at 7,500 Vehicles / 750,000 Troops.
Four or more Worlds: 4 Super / 200 Capital / 400 Frigate & Smaller for fleets. For armies, assets are capped at 10,000 Vehicles / 1,000,000 Troops.

5. After two months (the time it would take a faction to reach full strength without losses), a faction may build ONE superweapon of the owner's choosing. This superweapon will take a month to build. You may only have ONE superweapon at a time.

6. In combat, reinforcements are limited to one batch per faction. Reinforcements must first be requested, at which point they will arrive two turns later. (Player 1 requests reinforcements / Player 2 reply / player 1 reply / player 2 reply / player 1 reinforcements arrive)

7. No reports are required for this system. It is easy to track a faction's growth by simply knowing the start date. However, it is asked that factions keep a simple record of their losses to keep everything honest and help resolve complaints should they arise.

Count Dooku - Imperial Union (website)

Bellek Croft (High Admiral) - Wayland Empire
http://waylandempire.moonfruit.com/
Systems: Wayland, Abridon, Ruul, Sarapin, Ando, Aquaris, Taris, Suurja, Brint-wo, Coveway, Keskin, Lipsec, Port Jerrell, Sump, Tancon, Tegrat, Varlinaar, Virgillian.

Orion Maverick - Mandalorian Empire
Systems: Mandalore, Phindar, Vjun, Gala.

1 Galaxy Gun.

4 Super-class Star Destroyers.

200 Mon Calamari Capital ships.

400 Mon Calamari Frigates.

4400 X-wings, 1000 Y-Wings, 4400 A-Wings, and 200 transport ships.

5000 TX-130S fighter tank (Medium vehicle)
4500 AT-RT (Medium vehicle)
500 AT-TE (Heavy Transport)

200,000 Mandalorian soldiers with crush gaunts; 200,000 heavy soldiers, 200,000 engineers; 150,000 Mandalorian snipers; 100,000 jet troopers; 100,000 clone commanders; 40,000 Mandalorian assassins trained in Teras Kasi; 10,000 Mandalorian pilots.

Timaeus Leingod - Questar
Systems with faction bases: Coruscant, Metellos, Borleias, Velusia.

Army/Fleet:

1 Genesis Star (super weapon). Firepower enough to destroy a planet. Also can generate a planetary shield powerful enough to block another superweapon. However, the two functions require two separate modes, and the mode transition takes awhile.

4 Super-class Star Destroyers

200 Mon Calamari Capital ships

400 Mon Calamari Frigates

4400 X-wings, 1000 Y-Wings, 4400 A-Wings, and 200 transport ships

5000 TX-130S fighter tank (Medium vehicle)
4500 AT-RT (Medium vehicle)
500 AT-TE (Heavy Transport)

200,000 clone troopers; 200,000 heavy troopers, 200,000 engineers; 150,000 clone snipers; 100,000 jet troopers; 100,000 clone commanders; 40,000 clones assassins; 10,000 pilots

Jedi Vegito - Paragon

Army/Fleet:

4 Super-class Star Destroyers

200 Mon Calamari Capital ships

400 Mon Calamari Frigates

4400 X-wings, 1000 Y-Wings, 4400 A-Wings, and 200 transport ships

5000 TX-130S fighter tank (Medium vehicle)
4500 AT-RT (Medium vehicle)
500 AT-TE (Heavy Transport)

200,000 clone troopers; 200,000 heavy troopers, 200,000 engineers; 190,000 clone snipers; 100,000 jet troopers; 100,000 clone commanders; 10,000 pilots

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