The Maze -- Notes
Posted: Posted January 30th by Xhin
This is an upcoming NIFE format that I have little bit of outside interest on and will be advertising after the first game. I've done a bit of work on it lately, so my notes are below.
The game has a "common room" connected to "common areas" like farmland, chests for players, a stable, etc. It's also connected to "zones" by doors.
There will actually be multiple games that take place. After I make a new Zone, I'll ask for signups and do some advertising. Returning players can keep their old items while new players can freely explore old Zones.
Gameplay is Cooperative. Key items are part of a shared inventory so that everyone progresses at the same time. Some puzzles work better when multiple people solve them together. There should be a lot of discussion between players as the game progresses.
However, there are rare useful items that players might want to hoard for themselves. Side quests also grant players XP. Whoever has the most XP at the end of a zone "wins" that game and will get something to celebrate that like a statue or trophy.
Zones consist of an overworld, at least one town, and a dugeon area known as a Maze hidden somewhere in there. Players must find the Maze and the Key that opens it. However there's lots of other stuff to do outside that goal, which will give them rare items.
During the game the players and I will decide on "Maze windows". These are times set aside where a lot of players will be active at the same time (and I can also do it). During that time players will try to solve Mazes together, and I might also be playing in an antagonistic role.
Mazes are connected rooms locked by doors. There are puzzles that need to be solved and enemies that need to be defeated. The first stage of The Maze is finding the keys needed to unlock all the doors, which leads to the discovery of an Artifact.
The Artifact is then needed to solve additional puzzles and find the Maze's Treasure. However at this stage, all defeated enemies are resurrected and I control their movements.
I also control something known as The Minotaur -- an insanely strong enemy that can also summon enemies, resurrect them, set traps, and other nasty stuff. Players will want to try to trap it by locking doors around it.
While Mazes can be played at any time, they have to open during a Maze Window, and only during Maze Windows do players have access to the Artifact. When a Maze Window opens, I'll move the Minotaur somewhere convenient for me as well, so you can set yourself up but you can't initially trap it.
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