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Something I miss about old Final Fantasy
Posted: Posted November 18th by Axem Great Water
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I've been playing some SNES-era Final Fantasy games, and it suddenly struck me how much I miss having to buy new spells. It's kind of a small thing, and the change admittedly makes things more convenient, I feel like it subtracts from the worldbuilding. Instead of just randomly learning new spells when you got strong enough, you had to pay for lessons, or spellbooks, or whatever.

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Hm. I actually dislike buying spells. It makes it feel like your magical prowess is less...I don't know, believable or earned? I prefer to learn magic from equipment or weapons, a la Final Fantasy IX.

Posted November 18th by Laxan
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Laxan
 

I liked that system, but not necessarily any more or less than the "learn at a certain level," or the late SNES/PS1 era of learning spells based on summons or weapons you equipped. I don't necessarily think one system is innately more absorbing into the world than others (like, I think learning spells from materia made sense for VII, or Espers in VI). But I do see that in some games, it was more immersive to think of it as having to purchase like a scroll or something to learn the incantation.

Posted November 18th by Jet Presto
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