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Some NIFE short-term upcoming combat updates
Posted: Posted June 23rd, 2018 by Xhin

These are things that seem to be relatively easy to do, so will be part of the current cluster of combat updates I'm working on.

  • Make bombs, Spears and shields subplugins

  • Automatically put new players in the combat system

  • Remove boosters (they're obsolete)

    Foes

  • Have a tool to make foe attacks much easier

  • Weapons can be assigned into the "global" attack reason slot, or Hosts can create new slots with conditions attached to them to assign weapons to

  • On that note, add in a conditions object that applies to the specific battle

  • All foes in room defeated trigger, fires after all specific foe deaths

  • Foe spawn subplugin -- a chance for foes to spawn when you enter a room, maybe also attack you automatically, up to a certain limit. These can be set on global, room, room category and conditional bases.

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  • battle-centric status effects like poison and paralysis. Highly customizable and based on # / turns

  • Foe health visible in Sparring actions area

  • Dodge options with their own set of effects (more on this on another break)

  • Respawn point settings for each character. Should be adjustable via potions and events as well.

  • Posted June 24th, 2018 by Xhin
    Xhin
    Fractal icious
    Reply to: Some NIFE short-term upcoming combat updates
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