Roadmap (kind of short, this one)
Posted: Posted July 16th, 2017 by Xhin
My biggest priority is getting version 5 of NIFE done. If I can manage it, I'll work through version 6 as well, because that'll turn NIFE into something that isn't just a GTX0 system.
At the end of this month I have to move and that's also around the time I'll be getting a job so the amount of time I'll be able to spend with gtx0 will be cut back drastically, so getting NIFE to a point where I can feasibly mass-advertise it is crucial.
I've done some work on the Space War game, but it's an ambitious project and will take time I'd rather spend programming right now.
At some point in the coming months I have a bunch of fully automated NIFE games I want to launch, probably somewhat simultaneously:
Space War -- explore, solve puzzles, craft, fight.
Lords of Havoc -- explore a big castle, destroying things as you go.
Wild Pig Island -- survival/exploration with a Survivor-themed thing (vote someone off the island once per round)
The Maze -- cooperative, heavily puzzles-based. I'll probably do a lot of games in this format because I've made things like it for a very long time.
Braaaains -- I have a variation I want to do with the new systems.
Also some upcoming games by people here:
Moonray's been working on a new Aliens game
He's also working on an open world game with the new systems
Ghowilo has a gigantic open world elder scrolls project.
Some other interesting things that might happen depending on how advertising goes:
A bunch of new and interesting worlds to discover and interact with. I might be doing a few of my own here.
some more open world games with some roleplaying elements.
some classic text adventure type games
Probably GTX0 will be more of a hub for games made with NIFE for a while but at some point I would like to get the other flowvamp features finished/programmed as well. That might be more of an end-of-the-year kind of thing however.
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