What sort of things are there to find with exploration? I assume this is still the game's primary draw? Is the random generation now diverse enough that early complaints about lack of variation are no longer valid?
>Performance is a mixed bag. It does seem to be significantly better across the board (paradise planets were basically unplayable on my machine in 2016), however there are still times where you'll get stuttering or lag.
Are you playing on PC or console? If PC what's your spec? Just curious, I've learned not to trust internet reviews that claim performance is "mixed/bad" because often it's down to the person's spec not being necessarily up to the task.
Posted July 29th
> What sort of things are there to find with exploration? I assume this is still the game's primary draw?
Exploration isn't the game's primary draw anymore, unless you count exploring game systems. The game's changed a lot -- it's good, but not good in the same way that the original E3 trailers were.
> Is the random generation now diverse enough that early complaints about lack of variation are no longer valid?
Yeah this is definitely one of the areas that's been fixed. There's a wide variety of planet types, some of which are quite bizarre and all of which have been scaled way up. Flora are very different from one another, and actually worth scanning due to their unique material compositions -- I got pretty stuck on an ocean planet until I realized that the di-hydrogen I needed for liftoff was in one of the plants.
If you didn't like the lack of variety at launch, you'll [i]hate[/i] toxic planets -- those seem to be where NMS's old generation went.
I'll make sure to snap some photos my next playthrough.
> Are you playing on PC or console? If PC what's your spec? Just curious, I've learned not to trust internet reviews that claim performance is "mixed/bad" because often it's down to the person's spec not being necessarily up to the task.
PC. Might have something to do with it. I don't have issues running modern games (or even VR), but thinking back No Man's Sky also had bad performance for me at launch, so it probably has something to do with it being designed for PS4 or something.
Please do get some screenshots. I never bought it myself so not played any version of it, I was put off by the poor reviews from users early on.
Posted July 29th
What's your CPU? GPU? RAM? As long as it's a gaming PC, I'd hope settings can be tweaked to save performance.
Posted July 29th
So, I'm around 40 hours in, here are some new thoughts:
* You can ride animals. That's really neat. Kind of useless, but really neat.
* What happens after the end of the game is pretty cool.
* Still feel like I've barely scratched the surface of what the game has to offer, which considering I'm around the 40-hour mark is crazy.
* I got really good at making money and hung around space stations to build up a fleet of personal ships -- at the moment I have one geared towards exploration, one for combat, and a gargantuan monster for doing trade route runs.
* The "radiant" quests are surprisingly fun, plus you can stack up a bunch of similar ones and complete them all at once.
I hate this game so much.
* After a longer time of playing the game, the bugs and overall UX issues have stacked up to the point where I'm consistently frustrated a lot of the time. The game's still fun and offers a lot, but man it needs some serious work in a lot of areas to smooth it out.
* I finished the main story -- it was just as dull as the original one was and involved a ridiculous amount of grinding, which is always my least favorite part of games. So an improvement I guess but it's forgettable and requires way too much grinding.
* There was a second part of the main story. My god, I thought the main story was bad -- this one was ridiculous -- more grinding (including a sequence where you have to activate ~16 statues in a circle), zero story, zero useful rewards. It also made the crafting menu worse than it already was (it was pretty bad already). There are third and fourth stories which I'm working on now -- hopefully they're better.
* While there's a larger variety of planets, they never fixed the actual underlying problems, so as a result planets are starting to all look the same again. There are exceptions, but they seem to get rarer and rarer as time goes on. The planets do look good, don't get me wrong, but it seems like once you've found one planet of each type you don't need to see more, and there's no real point in exploring the planet past your landing site either. This isn't a huge deal since the game has a lot more to offer than "exploration" now.
* The game suffers from severe organizational problems. Most games do, to be fair, but most games don't let you explore quintillions of planets. If you don't rename your planets/systems you're not going to be able to remember what's in them, but even then if you find something new you can't rename them, and there's no other way to take notes in-game.
Will check in again around the 80-hour mark.
Posted August 2nd