NIFE v6 etc Checklist VI
Posted: Posted March 15th
Edited April 3rd by Xhin
Purely organizational changes here. Trying to compile the old checklist and the new priorities lists, plus separating things out into useful sections.
Lootboxes: character limits, cooldown, randomize and shuffle events
Events to add auras
Track specific weapon experience for skills
Fix Regen/poison for skills and events
Weapons organize effects like potions v3
Make lockpicks/machines/keycards equips
NIFE v6 upgrades
More status effects (hostile, stuff for v5 features)
Shop services (shop improvements in general)
Weapons v3 (Auras, attack events, organize effects)
Foe panel improvments
Conditions v2 (conditional items, conditional events, more conditions in general)
More event triggers
More experience hooks
NIFE v6 Systems
Procedures -- Done
NIFE v6 Plugins
Lootboxes -- Done
Blessed Items -- Done
Cursed/Hallowed/Broken Equipment -- Done
NIFE vL (Ready for advertising)
Action Help -- done
Host Notes system -- done
Intercom fix -- done
Host spectating -- done
Quick game creation -- done
Fast signups -- done
New interface -- done
Report Bug -- done
Forum integration -- done
Short links -- done
Fast movement -- done
Panel Docs -- some are done
Deployment checklist -- this checklist is helping a lot towards that goal
Quickstart Guides -- have an idea of how to do basic NIFE introductions
Add to Journal fix
More visible conversations
Let new people know that their email will be used to contact them when they sign up for a game.
NIFE vN (Interface Update)
Condense Actions with one input
Custom actions for machines
Action callbacks / messages
Better Journals -- have notes somewhere
Notebooks plugin -- have notes somewhere
Profile item property improvements
The Grid: bg and icons
Maps and Map Overlays
The Grid upgrades
Special threads fix
Game instancing -- some notes done.
Quick Interactions -- some notes done
Migrate panels to interface (will probably take a lot of work so low priority)
NIFE vC (Combat update)
Better Foe alteration panel
Profile update to streamline combat properties
Combat appears on room description
"ensnared" state that alters flee mechanic
Better enemy AI (you say what move they use and why)
All enemies defeated event trigger
Enemy spawn rate patterns
Multiple enemies in the same engagement, enemy summoning, better weapons to take advantage of this
Minions in same engagement, control them without switching characters
Enemies can auto-engage as you enter a room
Z-axis and weapon range plugin
Battle Environment (needs concept really, also low priority)
NIFE v7 (TBD)
Import/Export content (will probably have *some* functionality in v6)
Need some batch way of viewing everything created during a hosting session.
Add signs/session message stuff in general to your journal.
While I'm on it, give messages add-to-journal functionality again.
A Host Bookmark system would be fantastic and also fantastically easy to set up.
There's a bug with setting ammo types. Doesn't seem to want to work.
The Sparring: Weapons panel is a giant mess, and I'm not sure how to clean it up just yet.
Cond links are kinda messed up with room rels.. duplicate functions won't show, conds show up if that room has any conditions going to any room whatsoever.
If you make a machine out of an item, automatically populate the machine name (should maybe put that at the beginning first or something.
New machine > can't set down evidently isn't working
Definitely need a way of displaying events on various panels like conditions (this might be a big update)
edit item > if prototype, show subpanel for clones and their locations.
Advanced section for help & properties beIN used by plugin and how to alter.
Subplugins (Sparring system and Knowledge seem to need this the most)
Edit Characer > Edit leader or if leader, show minions
Make minion > + and move to their room
Choose Character > Show player minion status as well
Actions > Player info > show minions as well
Create a crop type where the seed and harvest is the same.
Rooms > Add Exits is being debugged still
Machines > Item switch activator should have a #this on events too
Definitely need a way to track items as objects of mines, crops, and events (though that's probably a complex update)
Ghost someone direcly from the actions panel (probably would have to be ajax)
Optionally alphabetize various lists.
trackers panel needs to be streamlined
Status effects: edit whatever
Add exceptions to teleport
Class editor + tracker function thereof doesn't work
Player } switch char } bigger size for long names
Character states/descriptions plugin for moonray
Various things here: [NIFE: Superpowers Main Thread]
Another feature connecting session would be good after v5 is done.
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