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NIFE v6 etc Checklist VI
Posted: Posted March 15th
Edited April 3rd by Xhin

Purely organizational changes here. Trying to compile the old checklist and the new priorities lists, plus separating things out into useful sections.

Fixes/polishing tasks

  • Lootboxes: character limits, cooldown, randomize and shuffle events
  • Events to add auras
  • Track specific weapon experience for skills
  • Fix Regen/poison for skills and events
  • Weapons organize effects like potions v3
  • Make lockpicks/machines/keycards equips
  • Skills events/conditions

    NIFE v6 upgrades

  • Potions v3
  • More status effects (hostile, stuff for v5 features)
  • Shop services (shop improvements in general)
  • Weapons v3 (Auras, attack events, organize effects)
  • Profile improvements
  • Foe panel improvments
  • Conditions v2 (conditional items, conditional events, more conditions in general)
  • More event triggers
  • More experience hooks

    NIFE v6 Systems

  • Procedures -- Done
  • Item Stacking
  • Character/Item instancing
  • Consoles

    NIFE v6 Plugins

  • Lootboxes -- Done
  • Blessed Items -- Done
  • Cursed/Hallowed/Broken Equipment -- Done
  • Tables
  • Packages (trays)
  • Fast Travel
  • Sorcery
  • Liquids
  • Fountains
  • Fishing
  • Lanterns
  • Homesteading
  • Crops v2
  • Livestock
  • Weather
  • Tools
  • Astrology
  • Forge
  • Enchantments
  • Genesis

    NIFE vL (Ready for advertising)

  • Action Help -- done
  • Host Notes system -- done
  • Intercom fix -- done
  • Host spectating -- done
  • Quick game creation -- done
  • Fast signups -- done
  • New interface -- done
  • Report Bug -- done
  • Forum integration -- done
  • Short links -- done
  • Fast movement -- done

  • Panel Docs -- some are done
  • Deployment checklist -- this checklist is helping a lot towards that goal
  • Quickstart Guides -- have an idea of how to do basic NIFE introductions
  • Add to Journal fix
  • More visible conversations
  • Let new people know that their email will be used to contact them when they sign up for a game.

    NIFE vN (Interface Update)

  • Condense Actions with one input
  • Custom actions for machines
  • Action callbacks / messages
  • Better Journals -- have notes somewhere
  • Notebooks plugin -- have notes somewhere
  • Profile item property improvements
  • The Grid: bg and icons
  • Maps and Map Overlays
  • Grid movement
  • The Grid upgrades
  • Special threads fix
  • Voting fix
  • Conversation upgrade
  • Squads system
  • Item images
  • Custom Inventory
  • Character Creation
  • Game instancing -- some notes done.
  • Quick Interactions -- some notes done
  • Migrate panels to interface (will probably take a lot of work so low priority)

    NIFE vC (Combat update)

  • Better Foe alteration panel
  • Profile update to streamline combat properties
  • Combat appears on room description
  • "ensnared" state that alters flee mechanic
  • Weapon techniques
  • Stealth weapons
  • Defend/Dodge options
  • Better enemy AI (you say what move they use and why)
  • All enemies defeated event trigger
  • Enemy spawn rate patterns
  • Multiple enemies in the same engagement, enemy summoning, better weapons to take advantage of this
  • Minions in same engagement, control them without switching characters
  • Enemies can auto-engage as you enter a room
  • Z-axis and weapon range plugin
  • Battle Environment (needs concept really, also low priority)

    NIFE v7 (TBD)

  • Mandelbrot megaplugin
  • Alchemy megaplugin
  • Ores
  • Import/Export content (will probably have *some* functionality in v6)

    Bugfixes

  • Need some batch way of viewing everything created during a hosting session.
  • Add signs/session message stuff in general to your journal.
  • While I'm on it, give messages add-to-journal functionality again.
  • A Host Bookmark system would be fantastic and also fantastically easy to set up.
  • There's a bug with setting ammo types. Doesn't seem to want to work.
  • The Sparring: Weapons panel is a giant mess, and I'm not sure how to clean it up just yet.
  • Cond links are kinda messed up with room rels.. duplicate functions won't show, conds show up if that room has any conditions going to any room whatsoever.
  • If you make a machine out of an item, automatically populate the machine name (should maybe put that at the beginning first or something.
  • New machine > can't set down evidently isn't working
  • Definitely need a way of displaying events on various panels like conditions (this might be a big update)
  • edit item > if prototype, show subpanel for clones and their locations.
  • Advanced section for help & properties beIN used by plugin and how to alter.
  • Subplugins (Sparring system and Knowledge seem to need this the most)
  • Edit Characer > Edit leader or if leader, show minions
  • Make minion > + and move to their room
  • Choose Character > Show player minion status as well
  • Actions > Player info > show minions as well
  • Create a crop type where the seed and harvest is the same.
  • Delete trackers
  • Rooms > Add Exits is being debugged still
  • Machines > Item switch activator should have a #this on events too
  • Definitely need a way to track items as objects of mines, crops, and events (though that's probably a complex update)
  • Ghost someone direcly from the actions panel (probably would have to be ajax)
  • Optionally alphabetize various lists.
  • trackers panel needs to be streamlined
  • Status effects: edit whatever
  • Conditional events
  • Add exceptions to teleport
  • Class editor + tracker function thereof doesn't work
  • Player } switch char } bigger size for long names
  • Character states/descriptions plugin for moonray
  • Various things here: [NIFE: Superpowers Main Thread]
  • Another feature connecting session would be good after v5 is done.

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