NIFE: Potions v3
Posted: Posted June 3rd by Xhin
This is an update to the Potions plugin that greatly extends their functionality, streamlines what they do, and also indicates things better.
Status Effects and Potion effects have been condensed into a general "Effects" block. This block actually tells you what the potion does as well, indicating green for adding stuff and red for removing stuff.
Here's where you can edit the actual functions. A *LOT* of functions are supported, including some things not supported in other systems (poison, regen, manipulating auras).
Below are a list of functions and their variables:
Add Trait (property)
Remove Trait (property)
Toggle Trait (property)
Set Stat (Stat, Amount)
Increase Stat by 1 (Stat)
Decrease Stat by 1 (Stat)
Add to Stat (Stat, Amount)
Subtract from Stat (Stat, Amount)
Fill Stat to full (Stat)
Drain Stat to 0 (Stat)
Add to Maxval (Stat, Amount)
Subtract Maxval (Stat, Amount)
Add Status Effect (Type, Hours) -- for basic status effects
Remove Status Effect (Type)
Add Protection (Type, Hours) -- Adds status effect protection
Remove Protection (Type)
Add Poison Effect (Amount, Stat to poison, Hours)
Add Regen Effect (Amount, Stat to regenerate, Hours)
Add Finite Effect (Amount of Automatic Actions, Hours)
Add Aura (Function) -- I'll come back to this
Remove All Auras -- Removes all auras attached to a character or item
First choose the function you want, and click submit.
Then you can actually pick the aura effects. They're in the same order that they are in in the Auras panel (I should really document them sometime).
There's a way of making the change affect the boxes that pop up but that would require waaaaaaay too much infrastructure work, so for now just click submit to get the aura boxes to appear.
Potions from the old system should be migrated over correctly. If you see any issues there let me know.
I've tested some of the functions, but not all. Aura functions are most likely to be buggy (but hopefully not). If you see any issues let me know.
Much like the Events and Conditions systems, I can create new potion effects very easily. Let me know if you want anything else, although remember you can always just use the Events system as well.
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