Also, I'm basically doing three separate campaigns (and may have articles written for each type):
* Competitive automatic games -- these formats let players use the combat system, explore, solve puzzles and otherwise interact in the world without a host present.
* Living Worlds -- these formats aren't competitive. Players share the game world but live out their own adventures. There also aren't rounds, and new content might get added every so often. Instead of a goal, players can freely explore, interact with things, unlock Lore, etc.
* Roleplaying -- these formats are more your "classic GTX0 Adventure". While there might be automatic elements present, players can also roleplay their character's actions, allowing the Host to create new content or change things around every round.
Each type is going to appeal to different crowds so I'll reframe NIFE a bit differently each way.
Posted January 24th, 2018