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Need help with my Pokemon Crystal team
Posted: Posted November 27th, 2018 by -Riku-

I'm preparing to head to Cianwood Island.

Lv 25 Graveler: Magnitude, Defense Curl, Strength, and Rock Throw

Lv. 24 Quilava: Rollout, Cut, Quick Attack, and Ember

Lv. 22 Pidgeotto @Sharp Beak: Tackle, Sand-Attack, Gust, Quick Attack

Lv. 22 Growlithe @Quick Claw: Bite, Dig, Ember, Rock Smash

Lv. 22 Weepinbell @Miracle Seed: Vine Whip, Flash, Growth, Sleep Powder

Lv. 15 Krabby: Bubble, Leer, Vicegrip, Surf

As you can see, half of my team is weak against water types, two are weak against electirc types, and two are weak to ice types. I also get the feeling that my Pidgeotto might not be strong enough to take on Chuck's fighting team all by himself. Before anyone suggests getting an Abra and leveling it up, I would absolutely LOVE to do that...unfortunately Abra only knows teleport and while I can teach it shadow ball, most of the other TMs it can learn are for physical attacks and abra has terrible physical attack stats. Fyi, Krabby is just a mode of transportation

There are 7 Replies

chinchou is cool and you should have picked up a good rod recently, go catch one imo (at 25 you get a good electric attack for Chuck)

also yea I'd expect Chuck to likely eat your pigeon before it can do everything; gust isn't amazing and he's half-normal

personally, I usually try to limit myself to two team members weak to a given type (unless maybe if I also have more than one really good counter to it). Two never bothers me (by the time I have a pretty full team), three does.

are you a growlithe/arcanine fan or is he just around because he's Good Enough For Now (since you have quilava)?

Posted November 27th, 2018 by Pirate_Ninja

I'm fan of Growlithe/Arcanine, but I'm a bigger fan of Vulpix/Ninetails. Unfortunately Vulpix isn't in crystal

Posted November 27th, 2018 by -Riku-

My biggest (only?) complaint with the gen 2 games is that there isn't nearly enough 'new' pokemon available early in the game. Locking Murkrow and Houndour behind the walls of Kanto has always really bugged me.

Posted November 27th, 2018 by Bubba

Abra (well, Kadabra) really would solve all of your problems, and for the same reason it always solves everyone's problems. You don't even need TMs for the guy. You get Confusion and Psybeam at levels 16 and 21 respectively. Chuck has no chance against that, and those moves will carry you through to the good stuff (Recover, Psychic, Reflect) later on. Most gen 2 monsters would kill to have three good moves before level 40, including the eminently replaceable Growlithe. Girafarig is a slightly more creative answer to the same question, but he's not as strong. The same goes for Mr. Mime, Drowzee, and pretty much any psychic type that doesn't have to wait until after the game's already over in order to be usable, like Exeggcute. It's a shame that Smoochum is such garbage (and difficult to get hold of, at least where you currently are) because Jynx is very strong and is capable of doing everything that you can't already do for the rest of the game. She learns ice moves naturally, and is as good a candidate for the Psychic TM as anyone.

Ghastly/Haunter is another option, at least against Chuck. He does need TMs to succeed, and I don't quite remember what you have access to yet, but he can't go wrong with special attacks. Keep in mind that Shadow Ball is a physical attack in this game, so it's of no use on the likes of Kadabra or Haunter. There are a slew of normal types (Snorlax, Miltank) that wouldn't mind having it though.

For what it's worth Weepingbell is probably a better bet against Chuck than Pidgeotto. He resists every damaging move except Rage and Fury Swipes. He only has to withstand one attack (assuming he goes second against Primeape, and he probably will) before getting off a Sleep Powder and buying time to use Growth. Two or three of those and the Vine Whips will do the job. Unless my instincts are wrong Poliwrath will go down in two hits or less.

Edited November 27th, 2018 by Famov

Ghost moves are physical? I thought they'd be special

Posted November 27th, 2018 by -Riku-

They probably should have been special, at least for Ghastly's sake. The only conventionally damaging ghost type move in the first generation was Lick, which I suppose sounds physical enough. It's the only justification I have for why the intangible spirits of departed Pokemon are regarded as physical creatures while the typing of the turtle with water cannons on his back is instead somehow "special".

Posted November 27th, 2018 by Famov

Yeah, I forgot ghosts only had one or two moves in RBY.

Posted November 27th, 2018 by -Riku-
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