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I've only played the new Zelda for a few hours so it's a little early for me to make a final judgement, but right off the bat here are some things I don't like.

I don't like how you have to eat food and cook food. This is a Zelda game, not Oblivion or something. I never played Oblivion by the way. There should be hearts and rupees and green magic container things, not 100 different foods.

I don't like how fucking quickly the weapons break. After 5 hits my club or sword is destroyed, often when I'm in the middle of combat with a monster. I'm sure later on in the game you can get stronger weapons that last longer, but right now it's just annoying.

The general control scheme is confusing to me, but this is because I don't play video games too much anymore. It feels like there's too many buttons and features or something? For example, if I want to draw my bow and arrow, 50% of the time I end up whistling for my horse and blowing my cover. I can't totally blame the game for this- I think I'm just bad at video games now- but Breath of the Wild doesn't feel as smooth to me as previous Zelda games.

Those are some gripes that I have based on the first couple hours of play. Keep in find I've JUST made it to Hyrule field so I'm not very far into the game at all. It could be that the game just takes some getting used to. Maybe I'll make another post in a few months and see if I feel any different. Overall it's a visual stunning but doesn't feel like Zelda. :(

- The Angry Video Game Nerd

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There are 30 Replies

I was going to add that the trial dungeons aren't interesting to me so far, but I understand that they are TRIAL dungeons and are basically tutorial zones to help you get used to the bombs and stopping time etc. I just wish they were more interesting. I assume the dungeons get better- I don't think I've been to the first legit dungeon yet unless they are all like this.

Posted April 11th by MarvaIo
MarvaIo
 

I don't like how you have to eat food and cook food. This is a Zelda game, not Oblivion or something. I never played Oblivion by the way.

I played skyrim without cooking or making my own food. I just pillaged for potions. I've not played BOTW yet.

I don't like how fucking quickly the weapons break.

This would annoy me if it happens too frequently. In other games (Fallout 3) your weapons degrade after a while until they do a real crap amount of damage but at least that takes a while and you can rebuild it with resources. I think these weapons rebuild by themselves though.

The general control scheme is confusing to me (...) I can't totally blame the game for this- I think I'm just bad at video games now- but Breath of the Wild doesn't feel as smooth to me as previous Zelda games.

Is it not possible to have your own control scheme in the game? I think it could be just you. I have a problem with a current game where the counter is "A" but I'm so used to pressing "Y" after games like Sleeping Dogs and the Batman Arkham series. It doesn't make combat as smooth because I'm messing up. Perhaps it just doesn't feel smooth because you'll mess up at crucial times, etc.

It could be that the game just takes some getting used to.

Sounds like the case, but I hope you come to enjoy it c:

Posted April 11th by Fox Forever

I don't like how you have to eat food and cook food. This is a Zelda game, not Oblivion or something. I never played Oblivion by the way. There should be hearts and rupees and green magic container things, not 100 different foods.


Elder Scrolls (and Fallout) don't require food/drink/sleep unless you play on hardcore mode or with survival mods. For the most part in casual play, they progress like stereotypical RPGs in that sense.

I don't like how fucking quickly the weapons break. After 5 hits my club or sword is destroyed, often when I'm in the middle of combat with a monster. I'm sure later on in the game you can get stronger weapons that last longer, but right now it's just annoying.


I've watched several people play a lot of BotW and it looks very annoying to me. To me, it just looks like Nintendo glommed onto the open-world survival concept now that it's been proven a million times over in order to say that they're "innovating". Zelda games are not what I want to play when I want a survival scavenge/craft-a-palooza.

Posted April 11th by nullfather

I don't like how fucking quickly the weapons break.

My #1 complaint with the game, and also something most of my friends complained about too. The weapon durability system is absolute garbage that only serves to discourage combat.

Posted April 11th by Count Dooku

So people that play BotW long enough will find that you’ll get weapons that have higher durability attributes.

Also, in real life a weapon would break if you used it like you do in BotW. While it’s annoying that weapons break as you use them, it’s compenstaed by the fact that you can carry many at one time and almost every enemy you defeat drops a weapon of some kind.. I think I can carry 12 right now.

Edited April 11th by Q
Q

On the bright side, you can just get a mod that changes the... oh.

Oh, right.

loltendo

Posted April 11th by nullfather

Also, in real life a weapon would break if you used it like you do in BotW.

Sure it would. Eventually. Not after the 10th use. I could take a sledgehammer out and pound rocks for the rest of the day and I'd break before it would. And my sledgehammer isn't even made of ancient sheikah magi-tech.

I played through three divine beasts before I got bored and stopped, and I can safely say the weapons never got noticeably better. Even when I was hauling around an inventory full of ancient blue weapons it felt like they'd last at most three combat encounters. Or one against something big.

and almost every enemy you defeat drops a weapon of some kind..

Right, but often they drop garbage. Why should I fight a group of bokoblins with a good weapon when they're going to drop some rusty swords and wooden clubs? Its smarter to just avoid the encounter entirely and save my weapons for bigger enemies.

If Nintendo was desperate for a weapon durability system, they should have given you the option to repair your weapons with scavenged materials. And they should have given everything higher durability to start with.

Posted April 11th by Count Dooku

I could take a sledgehammer out and pound rocks for the rest of the day and I'd break before it would.

I was wondering what would break first. Your spirit or your body! (sick)

Posted April 11th by S.O.H.
S.O.H.
 

Honestly I’ve been using the same hammer to break rocks in BotW for a long time and I find better weapons all the time that I end up having to throw weapons away.

I understand wanting to have the ability to repair or upgrade weapons you have like in Morrowind and Skyrim, it would be nice to have that in this game and maybe it will be in the next Zelda game. Honestly having my shields break annoys me the most.

Posted April 11th by Q
Q

The way weapons were handled in BotW was amateur, and severely hindered my enjoyment of that game (next to the tedious amount of shrines). Finding out the god damn Master Sword of all things has its power drained from use was just the cherry on top.

I quite liked cooking, though. Was fun to experiment, and that animation and SFX never got old.

Edited April 12th by Orion Nebula

It’s anazong how many people can’t handle having weapons break on them. Especially when you can make your own with the ancient parts at the tech labs. Yeah they cost rupees and require parts but if you run around and play the game you collect everything you need. No reason to cry about it lol. Upgrade your weapons slots with the Korok seeds, fight strong beasts like Lynels and you’ll have a lot of good weapons. If I can do it by playing lazily then you can do it.

Edited April 12th by Q
Q

It’s anazong how many people can’t handle having weapons break on them.


I've not played Breath of the Wild yet (unsure if I ever will) so I can't speak for this game specifically, but I don't think I have ever seen a game do a durability system that I liked. They tend to suck a lot of fun out of gear progression.

Posted April 12th by Moonray
Moonray
 

Also, in real life a weapon would break if you used it like you do in BotW.


I don't mean this as a dig at you personally but, the "real life" explanation is pretty weak. It's only really applicable if the game you're playing is meant to be realistic or a simulator... Since Breath of a Wild is a Zelda game I'd have to imagine neither of these apply, so what happens in real life doesn't really matter.

Fun factor is more important that what happens in real life when it comes to video games (except small exceptions where realism is a core aspect of the game's design).

Posted April 12th by Moonray
Moonray
 

the "real life" explanation is pretty weak. It's only really applicable if the game you're playing is meant to be realistic or a simulator

I agree. For slightly silly (but realistic) games I'm willing to suspend a bit of disbelief. Zelda games have non realistic stuff happen all the time so it's not meant to be completely realistic anyway. This game though is probably supposed to be the most realistic. I'm still not sure how often the weapons break, but if it's after 5 battles like people say then that feels like it would be too often.

Posted April 12th by Fox Forever

It’s anazong how many people can’t handle having weapons break on them.


It's amazing how shitty and annoying the durability system is, not being anywhere near well-balanced like that in a Bethesda RPG or many other much better-designed open-world games.

No reason to cry about it lol.


No reason to cry about people not liking something that you're OK with.

I'm still not sure how often the weapons break, but if it's after 5 battles like people say then that feels like it would be too often.


I've watched streamers play a lot of BotW and even the ancient glowy super-weapons break after one tough fight. It's like Nintendo said "OH, YOU WANT CRAFTING AND FOOD AND DURABILITY AND SHIT? YEAH, YOU'RE GONNA GET IT HARD, FUCKER".

Posted April 12th by nullfather

“No reason to cry about people not liking something that you're OK with.”

Not crying, but if you want to see it that way I can’t srop you.

Posted April 12th by Q
Q

Not crying, but if you want to see it that way I can’t srop you.


No-one here was crying anyway, but that's the way you chose to respond.

Posted April 12th by nullfather

I've not played BOTW but will go ahead and throw my hat into the "does not like weapon/armor degradation" pile. Sure it can be kind of not that bad, but is it ever good? Do you ever hear anyone exclaim "I'm sure glad that the developers have included weapon degradation in this game"? It boils down to a tedious mechanic that takes you away from the meat of the game and is always something that you are having to worry about.

Posted April 12th by Vandy

Do you ever hear anyone exclaim "I'm sure glad that the developers have included weapon degradation in this game"?

The only time I've ever thought something close to that was in No More Heroes when you have to charge up your beam katana. It's just hilarious, plus it's really easy to charge it.

Edited April 12th by Fox Forever

Sure it can be kind of not that bad, but is it ever good? Do you ever hear anyone exclaim "I'm sure glad that the developers have included weapon degradation in this game"? It boils down to a tedious mechanic that takes you away from the meat of the game and is always something that you are having to worry about.


I actually enjoy it in Elder Scrolls and Fallout, because the way that they implement it in those games is a way to express the skill (or lack thereof) of the player character and to actually interact with the world meaningfully. Especially with Fallout, where there are major themes relating to trying to repair the world and maintain civilization. Limited resources are an important staple of the atmosphere and the story.

And, quite simply, they do it in a non-tedious way, where your gun doesn't break during every shootout.

Posted April 12th by nullfather

“No-one here was crying anyway, but that's the way you chose to respond.”

So the point of parroting my response back to me was what? What I said about crying was more of a joke and I apologize if it offended anyone.

“Do you ever hear anyone exclaim "I'm sure glad that the developers have included weapon degradation in this game"?”

Honestly no I am not keen on weapon degradation as a play mechanic. I am not advocating for it and as I acknowledged in my second reply in this thread I understand why people would like a way to repair and upgrade their weapons like in Skyrim.

Anyways, here is a video I captured off my Switch of me finishing off a Lynel last night. I created a twitter account just to share these videos with you guys:

https://twitter.com/SnakeVenom3000/status/984459637716959233?s=20

Posted April 12th by Q
Q

There's no hearts, other than heart containers. There's food and fairies, and that's it by normal means. No biggie. Btw, cook under a blood moon and you get stronger effects.

As you progress through the game there will be significantly stronger weapons that will take a while to break. Yeah somewhat of a hassle, but give that it's survival based, that's how it is. I wish the master sword was unbreakable outside of dlc, and that hero weapons at least fixed themselves/have a cool down like the master sword.

Posted April 12th by ShadowFox08

They tend to suck a lot of fun out of gear progression.
this. Normally in most games I'll kill whatever enemies dare get in my face as long as the combat is enjoyable. In BotW it's actively detrimental to you to do that unless you use weapon slots to carry some shit weapons you're willing to break and replace. Even nice weapons don't last all that long, so if I'm heading anywhere dangerous I'm probably going to want a few. There's little joy in finding a strong weapon because it's just going to fall apart after I smack some bokoblins around with it.


even the ancient glowy super-weapons break after one tough fight
just for the record, this isn't a great example - ancient weapons aren't durable (because they're ancient); their value lies in that they're extra-potent against Guardian-type enemies that can take a pounding from conventional weapons. And in that they glow and look cool.


The only time I've ever thought something close to that was in No More Heroes when you have to charge up your beam katana. It's just hilarious, plus it's really easy to charge it.
lol true. It's more akin to reloading a gun, and just serves to discourage you from mindlessly swinging away forever. It's just a quick downtime that you need to handle strategically so as to not get your ass kicked in the meantime, as opposed to "whoops too bad go find another one."


give that it's survival based, that's how it is
and this was not a direction zelda needed to go, especially if it's not handled well

Posted April 12th by Pirate_Ninja

As great as the previous Zelda games were, they were getting stuck in a rut. Nintendo did the right thing by pushing the series in a new direction and rebooting almost everything about the series. Is it a perfect game? No. But no game is perfect as there is always something that can be improved. When you take an established series, especially a series that has been around for as long as Zelda has, in new directions you are going to find things that don't work that great or rub fans of the previous versions the wrong way.

Look at it like this, if this was the first Zelda game you ever played would Weapon Degradation be as big of a complaint? What if this was not a Zelda game, but had the exact same gameplay?

Does it suck to have weapons that do massive damage break on you when you are fighting enemies? Yes it does, however you can upgrade your weapon an shield slots to hold more of them.Once you learn the map and where the more advanced enemies roam you can go to them and kill them for their weapons and items every time a blood moon happens which is every 3 in game days on average. I have filled all my weapons slots with good weapons and then a couple mediocre ones to fight regular enemies with so I don't waste my good ones.

Would the game be better without weapon degradation? Maybe. However, I posit that without weapon degradation you wouldn't be forced to carry a variety of weapons and learn new tactics. I can tell you that with games like Skyrim I end up carrying a bunch of weapons that I don't use and end up selling while relying on 1 or 2 weapons until I find a more powerful one. And I think that is the root of the problem here as people want to play BotW as a combination of Skyrim and previous Zelda games and they can't.

Edited April 12th by Q
Q

Would the game be better without weapon degradation? Maybe.


It would be better with better-implemented weapon degradation.

Posted April 12th by nullfather

Ok now that we’ve beat this horse to mush.......

I’d like to say that I like the cooking in this game but I wish the elixir making was a little more intuitive. There should be a way the game keeps track of The recipes for you instead of you having to remember them.

Posted April 12th by Q
Q

recipe book was a dumb omission. I did little cooking, less experimental cooking, and no potion-crafting as far as I recall. Then I made good food for the final boss and it was a joke.

Look at it like this, if this was the first Zelda game you ever played would Weapon Degradation be as big of a complaint?
I'd hate that system in any game; it doesn't matter if they attach it to some classic names (that's virtually all that carried over, after all). It's not a dealbreaker, but it's a persistent annoyance.

What if this was not a Zelda game, but had the exact same gameplay?
solid chance I wouldn't have bought it at full price if I knew what I was getting into. Though if it were the same game as a new IP and my purchase decision were based on stuff like early impressions of others' gameplay videos, I might've checked it out right away. Especially if it were from a reliable company/team, and if it were still filling the role of launch title.

Posted April 12th by Pirate_Ninja

Is it a perfect game? No. But no game is perfect as there is always something that can be improved. When you take an established series, especially a series that has been around for as long as Zelda has, in new directions you are going to find things that don't work that great or rub fans of the previous versions the wrong way.


That's no excuse for poor implementation of a core gameplay system. Like others have already mentioned, if it's actively making me avoid combat, then it's doing something wrong.

Look at it like this, if this was the first Zelda game you ever played would Weapon Degradation be as big of a complaint? What if this was not a Zelda game, but had the exact same gameplay?


It being Zelda has nothing to do with it, though. I don't automatically dislike weapon degradation, some games do it really well; whether it's for realism and tension (Far Cry 2) or to encourage upgrading and trying new approaches to gameplay (Dark Souls). But while BotW may have an extensive collection of weapons to find, I don't know if I'd go so far as to say what I was carrying ever changed my playstyle at all. I'd swing a rusty sword the same way I'd swing a royal axe - by button-mashing. So what was the point? The only worthwhile part was throwing a damaged weapon and watching it break on an enemy's head.

I mean, even a simple health meter and weapon repair vendor would have gone a long way to making it less of an annoyance.

It also devalues those ancient weapons you buy from the lab. When you're spending top dollar on what's essentially end-game items, it'd be nice if they didn't break. 100% not worth the investment.

Edited April 13th by Orion Nebula

I feel like I am one of the only people who has played BotW and isnt overly bothered by the weapon degradation system.

"It also devalues those ancient weapons you buy from the lab. When you're spending top dollar on what's essentially end-game items, it'd be nice if they didn't break. 100% not worth the investment."

Honestly I agree,which is why i only buy the arrows and the armor.

"But while BotW may have an extensive collection of weapons to find, I don't know if I'd go so far as to say what I was carrying ever changed my playstyle at all. I'd swing a rusty sword the same way I'd swing a royal axe - by button-mashing. So what was the point?"

I guess it just depends on your play style. Since a one handed weapon lets you hold a shield you can block and parry while using it. However if you use a two-handed weapon you cannot hold a shield and cannot block making you rely on dodging to avoid damage like in my twitter video above. You also have spears that hit differently than swords, hammers and clubs. The only time I button mash is after I have successfully dodged an attack and get the slow down affect allowing me to get a bunch of hits in - again like my twitter video above.

Edited April 13th by Q
Q

Honestly I agree,which is why i only buy the arrows and the armor.

#Skyrimstrategies

Posted April 13th by Fox Forever
Reply to: My issues with Breath of the Wild
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