Is anyone else really tired of novelty games?
Posted: Posted January 24th by nullfather
There's a whole subculture built up around terrible, low-effort games nowadays. There are games being released now that would barely qualify as a proof-of-concept or a physics engine demo, usually with "entertainingly" terrible control schemes and purposefully-overlooked glitches. Much in the way that modern art hacks experiment with the borders of their media, these games experiment with what can even be called a "game". I find that interesting in a philosophical way, but it's blatantly bad in terms of gaming. Most of these games, as high-concept or weird as the sheep that play them would have you believe they are, are low-effort toilet-squirts that bear none of the qualifying context of the actual great games that may have inspired them. Who wants to make the next Quake 3 or Half-Life or Super Mario 64 when you could make QWOP or Happy Wheels?
Yes, I'm aware that those games are free - but many others aren't. Getting Over It, a pseudo-intellectual look at B-games from the developer of QWOP, is $8. Human: Fall Flat, Guts & Glory, Ultimate Epic Battle Simulator and various other pseudorandom slapstick generators are also being sold for real money, despite the fact that they have the value of a potato chip compared to the full meal that other games of the same or even lower price represent. Portal, Hotline Miami, Counter-Strike, Half-Life 2, Civilization IV, Undertale, Morrowind and Oblivion, Disgaea, Braid: all comparable or lower prices, all critically acclaimed cultural phenomena. And that's not even counting amazing games made by indie devs and given away for free, like Cave Story.
Of course, I have to give the typical boilerplate disclaimer to account for people's opinions: if you want to play it, then fine. It's your right to spend your money on whatever crapola you want. It does, however, normalize absolute shit.
I am the mighty Sun-Column.
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