I might get this for PC. It's just unfortunate Marin O'Donnell isn't doing the score.
Posted August 1st
A surprise to be sure, but a welcome one.
>I might get this for PC. It's just unfortunate Marin O'Donnell isn't doing the score.
Yea. I've recently been playing Halo 1 Anniversary on PC with a friend and the music is noticable different. Whoever does it at 343 is definitely talented and has put out some tracks in the post-bungie games that I really like, but it's noticably not the same as the Bungie era soundtrack and it's a shame because the soundtrack is as much a part of the atmosphere of the game as the environments.
Edited August 1st
Agreed. The soundtracks to Halo 1-3 were magical.
There have been solid tracks from 4 and 5, but they do lack the spark that was present in Odonnell's pieces.
Here are some of my favorites from 4 and 5 though, because I don't think they get enough credit:
Posted August 2nd
Sounds great... in theory. But I'm worried this will just mean they're doubling down on the "requisition" system from 4 and 5, which really [i]fucking[/i] sucked.
Posted August 2nd
by Count Dooku
Martin Hollis said he despises the fact that game music is looped. It means that a lot of people depend on atmospheric tracks or annoying loops, or silence. He wanted the music to have a real melody and progression.
The names they have attached to Halo Infinite aren't bad - Gareth Coker, composer of Ori and the Blind Forest, and Curtis Schweitzer, composer of MANY sci-fi games and projects. Let's hope they can pull through.
Posted August 3rd
Just make sure you guys get 4k TVs that support 120 FPS, if you want to take advantage of that framerate.
Posted August 4th
I just bought a Hisense HG8 4KTV after my old LG 1080p TV died.
I didn't worry much about 120 FPS or hdmi 2.1 because I was reading that not many games would support it. Then I hear that the game I will probably play the most of will be 120 FPS. I wonder if I should return this TV? Honestly I don't know how much of a difference it would make. But I do know that 60 FPS is very noticeable when compared to 30 FPS.
There is definitely a benefit to higher framerates beyond 60f, especially for fast-paced games without motion blur, but you do get diminishing returns.
But lower latency is more important than framerates beyond 60f.
ODST had the best music....ok well I don’t know if it did. I just really liked that game.