Fast Travel Plugin
Posted: Posted July 2nd, 2018 by Xhin
This plugin lets you create "Fast travel networks" and assign them in various ways.
A fast travel network is a group of rooms that players can move to via a special "Fast Travel" action. These rooms can be set individually, by room category, by room property or any combination.
Fast travel networks can then be assigned in three ways:
Room -- This means that when the character is in this room, they have access to the fast travel network and can go to any of its rooms like they were connected.
Character -- This assigns the fast travel network to a specific character and all clones of that character, so they have access no matter where they are.
Item -- This assigns the fast travel network to a specific item and all clones of it. If a character has that item or type of item in their inventory, they have access to the fast travel network.
Given all that, the panels should be pretty straightforward, but I'm posting them anyway:
One useful thing this panel does is it lists all rooms in the fast travel network.
Clicking "Edit" goes here and lets you adjust which rooms are actually in the fast travel network.
Clicking "Assign" goes here and lets you adjust how the fast travel networks are actually assigned.
Here's what the actual action looks like. Note that on the back-end it acts exactly like the "move" action does, triggering traps, running room move events and everything else that a normal room move would do.
I'll add Events and Conditions that reference this plugin at some point in the future, unless you need them immediately. Let me know.
Here are some ideas for how this plugin might be useful:
If you have a large game world, you can network towns together into a fast travel list and then make it so you can travel to any town from any other town without laboriously setting each and every room relationship in place.
Give Aliens the ability to teleport around the spaceship if they have the "Teleport" permanent item.
For games with a centralized base and a lot of land to explore, let players return to their home point no matter where they are.
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