Here's a weirder example.. blue cards and yellow or white suits, only numbers for ranks as well:
> ~(``draw 10 1/2/3/4/5/6/7/8/9/0 x ✠:fc0/✠:fff/✶:fc0/✶:fff fff:007:000)~

Here's a weirder example.. blue cards and yellow or white suits, only numbers for ranks as well:

~(draw 10 1/2/3/4/5/6/7/8/9/0 x ✠:fc0/✠:fff/✶:fc0/✶:fff fff:007:000)~

**Xhin** drew 10 cards...4✠4✶5✶9✠8✶6✶4✶2✶7✠1✠

Edited September 30th, 2018
by Xhin

Incidentally removing duplicates is a bit harder to do, so there'll be a separate feature for that.

Incidentally removing duplicates is a bit harder to do, so there'll be a separate feature for that.

Posted September 30th, 2018
by Xhin

**Moonray** flipped a coin in the air 100 times... Heads! Heads! Heads! Heads! Heads! Tails! Heads! Heads! Tails! Tails! Tails! Tails! Heads! Tails! Tails! Tails! Heads! Heads! Tails! Heads! Heads! Tails! Tails! Tails! Heads! Heads! Heads! Heads! Tails! Heads! Heads! Heads! Tails! Heads! Heads! Tails! Tails! Tails! Heads! Tails! Heads! Heads! Heads! Heads! Heads! Heads! Heads! Tails! Tails! Tails! Heads! Heads! Tails! Heads! Tails! Tails! Tails! Tails! Heads! Heads! Tails! Heads! Tails! Tails! Tails! Heads! Heads! Tails! Heads! Tails! Tails! Tails! Tails! Tails! Tails! Heads! Heads! Heads! Tails! Tails! Tails! Heads! Heads! Tails! Tails! Heads! Heads! Tails! Heads! Heads! Tails! Heads! Tails! Heads! Heads! Heads! Tails! Tails! Tails! Heads!

Posted September 30th, 2018
by Moonray

*bans moonray*
*then steals the whole dollar he just flipped*

*bans moonray*

*then steals the whole dollar he just flipped*

Posted September 30th, 2018
by Xhin

=Incidentally removing duplicates is a bit harder to do, so there'll be a separate feature for that.
Generate an array based on total items, select multiple random indexes, get indexed selections. That's how I did it for a quiz game. The arrays are always generated at the game's start because I couldn't be bothered to preset the arrays myself!

**Incidentally removing duplicates is a bit harder to do, so there'll be a separate feature for that.
**

Generate an array based on total items, select multiple random indexes, get indexed selections. That's how I did it for a quiz game. The arrays are always generated at the game's start because I couldn't be bothered to preset the arrays myself!

Posted October 4th, 2018
by mariomguy

I meant it doesn't fit well into the schema I have set up for these features. Having it separate will let me do something cool like like persistent decks that multiple users can pull cards from.

I meant it doesn't fit well into the schema I have set up for these features. Having it separate will let me do something cool like like persistent decks that multiple users can pull cards from.

Posted October 8th, 2018
by Xhin