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What do you consider to be the best DLC out there? Here's what I judge them by:
1) Was it worth the price?
2) Does it feel like something extra, like it should be, or does it feel like cut content from the base game (i.e. Javik from ME3)
3) What lore does it add to the world it exists in, if any?
4) Was the length satisfactory)
5) How much fun was it?

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There are 8 Replies

GTA IV content was pretty good especially the Gay Tony pack.

Posted September 27th by Fox Forever

I'd say the Witcher 3 has the best DLC, but I also love how the New Vegas DLC are mostly connected to each other and the base game itself yet they don't feel like cut content that was sold separately just for the money (like Javik from me3)

Posted September 28th by -Riku-
-Riku-
 

Mario Kart 8. For $12 you can expand the tracks in the game by 50%, several characters, and vehicle parts (including Link). The new tracks are a lot more challenging, and some like Wild Woods and Big Blue are truly breathtaking. You could theoretically value a pack like this much higher, but it's offered as either two individual packs or a bigger bundle.



Posted September 29th by mariomguy

2) Does it feel like something extra, like it should be, or does it feel like cut content from the base game (i.e. Javik from ME3)

Forgive me if I still remember the days where I could buy a 60 dollar PS2 games and the entire game was on the disk. So any form of paid DLC feels like nickeling and diming to me even if it's the best content going like Last of Us's Left Behind or ME2's Shadow broker DLC.

1) Was it worth the price?

No, because I don't appreciate this kind of monetization and it could have been a free update or in some cases, just included at launch like with Javik. I am fucking tired of the industry treating it's customers like cash cows. DLC, micro transactions, season passes, loot boxes, it all needs to stop. Include everything you want at launch or don't launch.



Posted September 29th by I killed Mufasa
I killed Mufasa
long live the king

I remember the first time I paid for DLC, it was Halo 3's map packs, and I felt disgusted with myself for doing it. Even more so now that I know just how grimy Bungie has become. Not one person should have bought those map packs. Stuff like that set the precedent for what's acceptable now.

Posted September 29th by I killed Mufasa
I killed Mufasa
long live the king

For a lot of DLCs it pretty much is nickel and diming (i.e. new tracks for racing games, new costumes, new weapons, etc...). However, there are some that are genuinely great content that open up brand new areas along with new content to explore that have a different feel from the base game. The Witcher 3 is a great example of this. The Heart of Stone introduced a new story for us to go through and meet new characters as well as give us more insight into the man of glass that we meet in the beginning of the game. Blood and Wine genuinely feels like a full fledged game in and of itself. It gives you a brand new map to explore with hours upon hours of quality content. The map itself was pretty extensive and offered up new armor, weapons, and items to obtain as well as a new Gwent deck to try out.

For the New Vegas DLC, the Gun Runner's Arsenal and Courier's Stash are examples of what you were talking about since they only add new weapons and armor that should have either been in the game already or given out for free. The four story packs, however, I find to be excellent expansion packs and offer up their own stories and maps to dive into. Each pack introduces new characters for you to get to know and ultimately decide on their fates.

A prime example of bad DLC is 90% of the DLC for Mass Effect 2 and 3. I'd say the Citadel expansion pack is the only truly good DLC. The director's cut ending for 3 attempts to fix what was wrong with 3's ending, but the ending shouldn't have been that screwed up to begin with

Posted September 29th by -Riku-
-Riku-
 

For a lot of DLCs it pretty much is nickel and diming (i.e. new tracks for racing games

However, there are some that are genuinely great content that open up brand new areas along with new content to explore that have a different feel from the base game.

Contradiction in two adjacent sentences. The only real content in a racing game are the tracks, so by your standards it's impossible to make good DLC for a racing game, even if it expands the game by 50% for 1/4 the price. And the new tracks do have a very different feel from the rest of the game. Nintendo intended the DLC tracks to obviously be more fan-oriented, so they are much, much more difficult, making Rainbow Road look like a piece of cake by comparison.

Posted September 29th by mariomguy

Ok fair enough

Posted September 30th by -Riku-
-Riku-
 
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