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Alloys plugin (very early concept notes)
Posted: Posted March 7th by Xhin

This is definitely a v7 feature, I don't expect to get to it for a while. Kind of something I wanted to do since v4 though.

There's a few pretty awesome combat updates coming both in v6 and vC. When those are done, weapons and armor will be able to do *a lot*.

Kind of expanding on that is the Alloys plugin. This plugin does a few things:

  • Creates Ores which are special crafting ingredients that can all be crafted into the same weapon/armor recipes, though you can limit them or make "special" ores if you want.

  • Ores are randomly assigned various weapon/armor properties, which you can customize yourself or just use some presets I'll make.

  • Ores can then be randomly distributed in Mines throughout your game world via probably Genesis v2 features. (Genesis v2 ties into The Grid and makes bigger rpg-like worlds easy to generate).

  • You can Craft Ores into various things and depending on the Ore the weapon or armor will gain specific properties, boosts to its base stats, etc. This will tie into *EVERYTHING* that weapons and armor will be capable of at this point, which will be a lot.

  • You can also Smelt Ores together into Alloys, which have a combination of those Ore properties. Ores can have Negative properties which cancel out the effects of other Ores. Like Breeding and Crops v2, there's no limit to the Alloys players can create, making for some really interesting gameplay.

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    There are 3 Replies

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    Posted March 8th by Xhin
     

    Sorry, what does this have to do with GTx0?

    Posted March 8th by Agis
    Agis
     

    These are upcoming NIFE features. Probably should have specified.

    Posted March 8th by Xhin
     
    Reply to: Alloys plugin (very early concept notes)

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