Aliens: the Lost Station Notes
Posted: Posted May 13th, 2018 by Xhin
This is an upcoming game I'm going to be building in NIFE that has a bit of outside interest. I'll also do a limited advertising run on it.
Space-themed. Similar to Aliens in that it takes place on a space station, has Aliens.
Fully cooperative. Players must collaborate to solve puzzles and achieve the game objective.
Round-based and limited in some way. Possibly movement, possibly actions in general. Rounds are pretty short, the idea with limiting things is to give players time to discuss things and plan strategies.
Fully automatic, uses a lot of NIFE systems.
When a player dies, they respawn in the Cloning Bay. The Cloning Bay has a limited amount of blank clones, so players share a global life total. There are ways of resupplying blank clones. I can also add some at my discretion.
I will be playing as several aliens with nasty attacks and abilities. My goal is to make things challenging and dangerous, not to win.
When you first enter the game you'll be able to choose your class. There's a couple human classes and robot classes available.
The map will be quite large for an Aliens game, somewhere around 20-30 rooms. It isn't necessarily fixed; there are ways of shifting room relationships around.
A work in progress, but basically your ship got shot down by system defenses and you hobbled to the Lost Station, where you can hopefully find the resources needed to repair your ship and escape. The solar system (and station) are inhabited by malevolent Aliens and things aren't as they seem.
The goal of the game is to repair your ship with the materials in the Lost Station and surrounding moons and asteroids (provided you find a way to get there).
The aliens knocked out a bunch of different ship systems.
This game will basically be a hybrid of the The Maze concept I outlined earlier and the Aliens game we play a lot. I'll be posting stuff in this thread from time to time. If you're interested in general, let me know below :)
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