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Played a 3D Mario Platformer After 9 years...

UGH.

55mariomguy
(mariomguy)
Sunday
Played a 3D Mario Platformer After 9 years...

NSMB has many levels designed around certain power ups so that statement is false.

Not the point I was trying to make. NSMBW's controls don't feel restrictive. Unlike SMW, NSMBW doesn't NEED a powerup for the controls to feel properly fluid and engaging. When it does have powerups, they're not O

55mariomguy
(mariomguy)
Sunday
Played a 3D Mario Platformer After 9 years...

Mariomguy, what's your favorite 3D platformer game from the last 3 years?

Yooka-Laylee and A Hat and Time are both pretty good. I think Odyssey has them beat though.

I played Yooka-Laylee a little bit. The overworld is fantastic, but I haven't played it enough to really judge. Odyssey, just

55mariomguy
(mariomguy)
Sunday
Played a 3D Mario Platformer After 9 years...

We should be asking who the hell you think you are. You completed some stages in SMW...do you think this automatically gives your opinion authority?

I completed my own romhacked stages, which are way harder than the game's original levels.

NSMB has had the privilege of coming out AFTER SMW s

55mariomguy
(mariomguy)
March 15th
Played a 3D Mario Platformer After 9 years...

So what you are saying is that you prefer the Mario games that coddle and baby you.

No. You have better expression with your movement in NSMB that you just don't have in the classic games. Classic Mario has a lot of start and stop, you can't run through it comfortably.

It's a crazy concept

55mariomguy
(mariomguy)
March 14th
What games you wanna buy for the rest of the year and how big is your
backlog?

Still haven't played Ocarina of Time :|

My backlog is long and amazing. "sigh"

51ShadowFox08
(mariomguy)
March 6th
Played a 3D Mario Platformer After 9 years...

You can't compare NSMB to SMW and say SMW has great controls. SMW had great powerups which helped you beat levels with incredible ease. But the standard controls for Mario are very limited. I'm repeating myself, but in NSMBW+ you can save yourself with the mid-air spin and wall jump and run through

55mariomguy
(mariomguy)
March 4th
Played a 3D Mario Platformer After 9 years...

Not as tight as you'd probably like to recall. It was a very tough game. There wasn't much fluidity with the controls: no wall jumps or spin jumps to help you run through levels. Cape and Fire Flower only protected you against one hit. On the other hand, cape was also OP. Yay for freedom, but boo fo

55mariomguy
(mariomguy)
March 2nd
Played a 3D Mario Platformer After 9 years...

OK, so if the newest Mario game didn't have the best controls, which one did? The one where he had a water-propelled jetpack, or the many where one wrong move sent you plummeting to your death?

At the time Super Mario World's controls were amazing. Super Mario Bros. 3's controls were extraordinar

55mariomguy
(mariomguy)
March 2nd
Played a 3D Mario Platformer After 9 years...

OK, so I just finished playing SMW and the controls were definitely not as fluid as we like to remember. You have to play the game slow because if you run you'll just run right into a situation you can't get out of. Modern Mario at least handles this well: you have enough extra controls to be able t

55mariomguy
(mariomguy)
February 28th
Played a 3D Mario Platformer After 9 years...

What terminology would you guys accept... More responsive?

55mariomguy
(mariomguy)
February 24th
Played a 3D Mario Platformer After 9 years...

Well, it's fact the gamefeel in SM64 was better, it's my opinion that gamefeel takes precedence over moderation and level design.

55mariomguy
(mariomguy)
February 22nd
Played a 3D Mario Platformer After 9 years...

OK, well, when I grew up on Mario, gamefeel took precedence over moderation. Ever since Galaxy and Brawl Nintendo did a 180 and are championing moderation as the way controls should be done. I already admitted it allowed for the crazy level design they have going on now, but it just does not do it f

55mariomguy
(mariomguy)
February 15th
Played a 3D Mario Platformer After 9 years...

In Super Mario 64 Mario falls faster, jumps quicker and farther, wall jumps reflect off of walls, more momentum from your movement is carried into the jump and it feels more responsive and natural overall. It rewarded you with completing combos by adding to your forward momentum.

Super Mario Gala

55mariomguy
(mariomguy)
February 14th
What do you want the next pokemon region to be based off of

I think it would be beautiful to do one based off of Italy, or Greece. Plenty of waterways, beautiful countrysides, villages with decorated alleyways, as well as big, bustling cities and landmarks! If this game was in 3D it would be astonishing!

9-Riku-
(mariomguy)
February 9th
Played a 3D Mario Platformer After 9 years...

Overall, I don't think you're wrong here. SM64 has a more "dynamic" movement system than Odyssey, and I greatly prefer SM64 and Sunshine's movement, but Odyssey is such an obvious upgrade after Galaxy and 3D World that I don't understand how you can complain now, but not complain during the Galaxy

55mariomguy
(mariomguy)
February 9th
Played a 3D Mario Platformer After 9 years...

Says the person who gushed with praise the momentum of the game when someone flew all over Bob-omb Battlefield.

I know what I like in platform controls, and if every time I hit the jump button I get the same height, the same speed, and the same arch, that's not consistent or expected at all!

55mariomguy
(mariomguy)
February 9th
Played a 3D Mario Platformer After 9 years...

The hang time for your jump. In Super Mario 64, some of the most crucial elements were your ability to change the jump hangtime to get the right landing. In Odyssey, the hangtime hardly changes, and the design of the game intends you to keep jumping to the max, and then using other types of combos t

55mariomguy
(mariomguy)
February 9th
Played a 3D Mario Platformer After 9 years...

So, I'm talking of course about how static the jumping feels now. It cancels your momentum and the wall jump plays the same every time. Mario's main jump doesn't do much: you're relying on combos to get anywhere, and those combos also feel static. On one hand yay hat combos, but on the other nothing

55mariomguy
(mariomguy)
February 9th
Played a 3D Mario Platformer After 9 years...

You kind of just described SUper Mario Bros. 3 lol

Obviously SMB had great emphasis on level design, but the character movement was never compromised for it. And as Mario grew, so did his abilities. Super Mario World, 64, and even Sunshine gave the player a very high and expressive baseline, al

55mariomguy
(mariomguy)
February 8th

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